About Hasmir Talari
AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 16/18 (16 + 2 con)
Fort +3 (+1 Con + 1 trait), Ref +7 (+3 base +3 dex, +1 Riddleport), Will +4 (+3 base +1 wisdom), +1 trait vs arcane spells, +2 racial on saves vs enchantment, immune to magical sleep
Spd 30 ft.
Melee rapier +2 (1d6+1 /18-20)
Melee dagger +2 (1d4+1 19-20) x2
Ranged shortbow +4 (1d6 x3)
Str 12, Dex 17, Con 12, Int 12, Wis 12, Cha 16
Feats: Point Blank Shot, Skill focus (Perform Oratory), (local) City Born (Riddleport)
Skills (+1 SP for 1st level, 8 ranks, max. rank 1), AC penalty -2
2nd level: linguistics, K:rel, perc, perf (or). UMD, perf (perc), appraise, spellcraft (+1 sp/level from FC)
Total budget: 180 GP
Total : 157.5/180 gp: 21 gp, 14 sp, 15 cp
Carrying capacity: 46 lbs, <= 50 lbs light load, 51-100 medium, 101-150 heavy
Cantrips: read magic, detect magic, prestidigitation, ghost sound, message
1st level spells: Grease, expeditious retreat, silent image 3xday, DC 14
Hasmir Talari has had a rather eventful childhood, perhaps a bit too much so. Born due to a fling between a visiting elf in Riddleport, he has managed to both be somewhat of an outsider due to his, shall we say, peculiar ancestry, while simultaneously being prepped for possible service in representing his family's more legitimate business interests. It was difficult task for any child, and despite his best efforts, Hasmir did not find it easy. He tried to sneak out time and again and found his oasis of calm on the busy streets of the city, where he could see new, strange people, hear stories of faraway places that weren't just numbers in textbooks, and feel there was more to life than boundless ambition. He got in trouble for that often enough, but it only served to whet his appetite. While the streets of Riddleport were a dangerous environment for any child, Hasmir seemed to excel at making friends and getting out of trouble - usually unhurt.
As he grew up, the pressure he felt seemed to only be getting stronger, and at one point he decided he's had it. One day he simply ran away, and though life was far from easy at first, he didn't find it all that difficult either. He evaded efforts to be tracked down, and eventually found some relatives of his that his family had tried very hard to make sure he didn't know about - pureblood Varisians. He spent several years with them and got into no small amount of trouble as they plied the roads across Varisia, Nidal and Lastwall before receiving a curious letter summoning him to a remote village in Ustalav - a land of mystery and dark tales, of shadowed castles and winds, whispering secrets... What self-respecting young bard could say no to that?
The letter stated that his onetime acquaintance, Professor Lorrimor, had recently died and Hasmir was asked to attend his funeral. While Hasmir did not particularly appreciate such a reason for a visit, he remembered fondly the knowledgeable Ustalavian, and wanted to see him off for his last journey. Besides, he was always interested in stories, and the Professor seemed to know a great many of them. Perhaps he could learn a few more there, and perhaps the end of one could mark the beginning of another?
Hasmir is a tallish young half-elf with dark brown hair and eyes. He dresses not unlike a Varisian traveller, and favoures the blue, white and brown colors, but usually with some accessories of red and green. While not being classically beautiful, he is handsome enough, and the hinted elven features of his father take some of the edge off the sharp, willful face of his human ancestors. In keeping with Varisian custom, he wears an earring on one ear, but other than that has no jewelry.
Chance savior: Hasmir and his company once were able to do the Professor a favor in some strange circumstances involving a cult, some thugs, and some poisoned darts
Failed apprentice: Hasmir's family tried to give him an education in the arcane arts. It did not work quite as planned.
Resilient: Hasmir has seen good and bad... quite a bit of both, in recent years - but it has toughened him up considerably.
Bardic knowledge: +1 to all knowledge checks, can make them untrained
Bardic music (9 rounds/day)
countersong (can't use due to lack of respective perform skill)
distraction: can use perform (oratory) check instead of a save on figments or patterns
fascinate: DC 14
inspire courage +1
Versatile performance: Uses perf. Oratory instead of diplomacy/sense motive
Well-versed: +4 to saves vs bardic performance, sonic, and language-dependent effects.