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About Harther MaolDescription:
+4 Melee + Ranged AC 15 Fort +4
HP 26 - 13 = 13 Gnome Traits
Spoiler:
Small: +1 AC, +1 to attacks, +4 to stealth Low-Light Vision Keen Senses: +2 to smell and touch Illusion Resistant: +2 against illusion Gnome Magic: +1 to illusion DC, 1/day - dancing lights, ghost sound, presdigitation, speak with animals Hatred: +1 to reptile and goblin humanoids Cleric stuff
Spoiler:
Travel Domain Can discard any spell to use a "inflict" spell of that level or lower Channel Negative Energy: 1d6 + 1d6/2(caster levels-1), hurt living will save 10+1/2 caster level + cha, undead healed and will save or under my control Domain Stuff
Spoiler:
Travel 1st - Dimensional Hop: 10ft/caster level/day - swift action, used in 5ft increments, can bring along willing creatures by using ft for them too. 2nd - Expeditious Retreat: cast 1/day/caster level Charm
Cleric Spells Available
Spoiler:
0-level Detect Magic Light Read Magic Guidance 1-level
Rogue Stuff
Spoiler:
Sneak Attack +1d6 Trapfinding Skills
Spoiler:
Heal - 2 = +9 Spellcraft - 2 = +5 Acrobatics - 1 = +6 Bluff - 1 = +6 Diplomacy - 1 = +6 Disable Device - 1 = +6 Perception - 1 = +8 Sense Motive - 1 = +8 Stealth - 1 = +15 Use Magic Device - 1 = +6 Feats
Spoiler:
Weapon Finesse Selective Channeling Equipment
Spoiler:
Cloak of Elvenkind - +5 to stealth Leather Armor Short Sword Backpack Bedroll Rations Rope 50ft Sack 5x Torch Waterskin Masterwork Theives' tools Healer's Kit 300gp |
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