Lem

Harper Montajay III's page

130 posts. Organized Play character for Jman72.


Full Name

Harper Montajay III

Classes/Levels

AC19/Touch15/Flatfoot15(19)/CMD 13||HP 11/[11]|Init +6|Fort:+3 ;Ref:+7 ;Wil+3|Percept +6/Sense Motive +4 Male Halfling / Dawnflower Dervish Bard of Sarenrae/1

Size

Small

Age

25

Alignment

NG

Deity

Sarenrae

Languages

Common, Halfling

Occupation

Adventurer, Performer-Dance

Strength 10
Dexterity 18
Constitution 14
Intelligence 10
Wisdom 7
Charisma 16

About Harper Montajay III

HARPER MONTAJAY III CR 2
Male Halfling Bard 3
NG Small Humanoid (Halfling)
Init +6; Senses Perception +6
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DEFENSE
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AC 20, touch 14, flat-footed 16 (+5 armor, +4 Dex, +1 size)
hp 29 (3d8+9)
Fort +5, Ref +9, Will +3
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OFFENSE
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Spd 20 ft.
Melee Masterwork Scimitar +8 (1d4+4/18-20/x2) and
Unarmed Strike +7 (1d2/20/x2)
Ranged Crossbow, Light +7 (1d6/19-20/x2)
Special Attacks Bardic Performance (standard action) (11 rounds/da, Bardic Performance: Countersong, Bardic Performance: Distraction, Bardic Performance: Fascinate (DC 14), Bardic Performance: Inspire Competence +2, Bardic Performance: Inspire Courage +2 (dance-self only)
Bard Spells Known (CL 3, +7 melee touch, +7 ranged touch):
1 (4/day) Cure Light Wounds (DC 14), Grease (DC 14), Chord of Shards (DC 14), Vanish (DC 14)
0 (at will) Message, Dancing Lights, Mage Hand, Prestidigitation (DC 13), Ghost Sound (DC 13), Detect Magic
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STATISTICS
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Str 10, Dex 18, Con 14, Int 12, Wis 7, Cha 16
Base Atk +2; CMB +1; CMD 12
Feats Bard Weapon Proficiencies, Dervish Dance, Flagbearer, Martial Weapon Proficiency: Scimitar, Toughness +3, Weapon Finesse
Traits Flame of the Dawnflower, Reactionary
Skills Diplomacy +9, Fly +0, Knowledge (Dungeoneering) +6, Knowledge (Engineering) +6, Knowledge (Local) +6, Knowledge (Nature) +6, Knowledge (Planes) +6, Knowledge (Religion) +6, Perception +6, Perform (Dance) +8, Perform (Oratory) +9, Ride -2, Sense Motive +9, Spellcraft +6, Stealth +6, Swim -6
Languages Common, Halfling, Tien
SQ Bardic Knowledge +1 (Ex), Earplugs, Fearless, Versatile Oratory +9 (Ex), Weapon Cord, Well Versed (Ex)
Combat Gear +1 Chain Shirt, Crossbow, Light, Masterwork Scimitar; Other Gear Alchemist's Fire Flask (2), Backpack, Masterwork (15 @ 60.2 lbs), Blanket, winter, Case, map or scroll (empty), Chalk, 1 piece, Cloak of Resistance, +1, Courtier's outfit, Earplugs, Flag, Flint and steel, Ink (1 oz. vial, black), Inkpen, Parchment (sheet), Rations, trail (per day) (3), Wand of Cure Light Wounds, Wand of Expeditious Retreat, Waterskin, Weapon Cord
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SPECIAL ABILITIES
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Bardic Knowledge +1 (Ex) Add + 1 to all knowledge skill checks.
Bardic Performance (standard action) (11 rounds/day) Your performances can create magical effects.
Bardic Performance: Countersong (Su) Counter magical effects that depend on sound.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Fascinate (DC 14) (Su) One or more creatures becomes fascinated with you.
Bardic Performance: Inspire Competence +2 (Su) +2 competence bonus for one ally on a skill check.
Bardic Performance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls.
Dervish Dance Use Dex modifier instead of Str modifier with scimitar
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Fearless +2 morale bonus vs Fear saves.
Flagbearer Grant bonuses to allies who see your flag
Flame of the Dawnflower +2 damage with a scimitar on a critical hit.
Versatile Oratory +9 (Ex) You may substitute the final value of your Perform: Oratory skill for Diplomacy or Sense Motive checks
Weapon Cord Attached weapon can be recovered as a swift action.
Well Versed (Ex) +4 save vs. bardic performance, sonic, and language-dependent effects.

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