Krun Thuul

Harn's page

284 posts. Alias of Weren Wu Jen.




For those of you interested, Christopher West (of Maps of Mastery fame) has a kickstarter that ends July 28th called Distant Outposts.

Here's a link: Distant Outposts

If you like sci fi maps, check it out!


Okay, one of the players in my Skull & Shackles game is playing a Magus.

He's wondering if he can activate pool strike, hold the charge, then cast a spell without losing the charge on pool strike.

As pool strike is a supernatural ability, we were both wondering if it counts as a "spell" for the purposes of the "holding a charge" rule?


I was disappointed that Ultimate Campaign did not include backgrounds for the Featured and Uncommon Races from the Advanced Race Guide.

I would very much like to see Paizo release a supplement for that.

I noticed that someone else was wondering about Character Race Traits for those races here: Advanced Races Racial Background Traits.

I would like Race Traits to be included in the same supplement.

Sincerely,

Weren Wu Jen


I think that it'd be a useful function if the website automatically hid Recruitment Threads that haven't had any new posts in 30 days.

As it would just hide them, anyone could hit "show" to see them.

Likewise, GM's that need to re-open Recruitment could always access it via their Campaign page. When they added a new post in the thread, it would no longer be hidden, and would therefore show up in the Recruitment section.

Just a thought (for better or worse, or for the programmers to tear their hair out over)!

Cheers!

Weren Wu Jen


1 person marked this as a favorite.

I just want to ask for a clarification:

There is no explicit declaration that Melee Weapon Special Abilities added to a Body Wrap of Mighty Strikes can only be used at the "1/round, per iterative attack" statement.

So the question: Are any Special Abilities added to the item limited by the same restriction as the Enhancement Bonus?

(BTW: I have no stake in what the answer is, I just want to know how to correctly interpret the item.)

Thanks in advance!

(And forgive me if this was answered somewhere else -- I couldn't find it.)


6 people marked this as FAQ candidate. Answered in the errata. 3 people marked this as a favorite.

These two traits are very similar (although Wayang Spellhunter is more limited). While most traits don't stack by virtue of having "trait bonus" in the text, it's not so clear in this case.

As written, these two traits could both be taken and applied to the same spell (of 3rd level or lower), with the following result:

"When you apply metamagic feats to this spell, treat its actual level as 2 lower for determining the spell's final adjusted level."

I don't think that this was Paizo's intent.


The rules state round down unless otherwise specified.

Acrobatics excerpt: Creatures with a base land speed above 30 feet receive a +4 racial bonus on Acrobatics checks made to jump for every 10 feet of their speed above 30 feet. Creatures with a base land speed below 30 feet receive a –4 racial bonus on Acrobatics checks made to jump for every 10 feet of their speed below 30 feet.

The way it's written, it's obvious that if your speed is 35 feet, that you'd round the bonus down ("for every 10 feet ABOVE 30 feet.")

However, it also seems that "for every 10 feet BELOW 30 feet" would indicate that you'd still round down, like this:

Speed 40 = +4
Speed 35 = +0
Speed 30 = +0
Speed 25 = +0
Speed 20 = -4
Speed 15 = -4

Or would a better interpretation be to round the Speed down to the nearest increment of 10 ft.?

In that case:

Speed 40 = +4
Speed 35 = +0
Speed 30 = +0
Speed 25 = -4
Speed 20 = -4
Speed 15 = -8

Which is correct?


I pre-ordered this on Dec. 5th (and the order is listed as "Pending").

Now the product is listed as "Unavailable".

Do you have any idea about whether or not you'll be able to actually get the product in?


1 person marked this as a favorite.

After really reading the Weapon and Shield Combat Style from the APG, I realized that it should really be called, "Two-Weapon Fighting with a Weapon and Shield Combat Style."

All but three feats require TWF, and of those, only two can be applied to a buckler.

So, a suggestion for a new Ranger Combat Style:

Weapon and Buckler: If the ranger selects weapon and buckler style, he can choose from the following list whenever he gains a combat style feat: Dodge, Quick Draw, Shield Focus, Weapon Focus. At 6th level he adds Shield Specialization (Buckler) and Vital Strike to the list. At 10th level, he adds Greater Shield Focus and Greater Weapon Focus to the list.


Come on, it's FREE!

Download it and give it a read. Just keep in mind, the game is actually EASIER than you might think from reading the Primer!


Hey!

This year I found a new RPG called "Untold". It is a card-based RPG (that can also be played as a Battle game)!

The setting, "Splintered Serenity", is a post-apocalyptic science-fantasy universe in which Earth, a magical realm called Ai, and a steampunk world called the Great Machine now overlap to a certain degree. Flux portals and storms can transport or warp people. Undead and external horrors stalk the ruins of Earth!

There are 6 "core" races divided into three groups: Apoc (short for apocalypse) High-bred & Churls (soldiers that survived the Event who were either near their bases, like the High-bred, or the Churls, who are soldiers that have "gone native").

L'na, magical beings that are from Ai that appear to be chimeras of several animals. The Dawns are daytime L'na often gifted with power over the elements, force and life. The Twilights are nighttime L'na that favor subtlety and mind powers.

The Klik are robot-like steampunk-ish creations of the Great Machine. The Tripods are the heavy-duty "blue-collar" workers, while the Rollers are usually more "white-collar".

However, these are all very fluid, and a Klik could learn magic or a L'na could be trained as a commando by the High-bred!

Your character is built from cards with a "Race" card, "Aspect" cards (Body, Mind, Soul), and various "Power" cards!

Powers include things like Leaping, Commando Training, Soul Rend, Regeneration, M201 Assault Weapon, Ice Spear, etc.

Untold isn't available everywhere, but you can order direct from their site:

Untold the Game

BTW: This April is their 1st birthday, so they're giving a 10% discount on purchases (w/ the code)!


4 people marked this as FAQ candidate. Answered in the FAQ.

I haven't been able to find any rules that state whether or not an Oracle can take a particular Revelation more than once. While some Revelations would have no additional effect if taken more than once, others would.

Is there an official ruling limiting an Oracle to only taking a specific Revelation once?


3 people marked this as FAQ candidate. Staff response: no reply required.

Both the Monster Lore and Cunning Initiative say to "add the character's Wisdom MODIFIER to the relevant Knowledge/Initiative rolls."

Shouldn't this read as "add the character's Wisdom BONUS (if any)" ?

After all, an inquisitor could have their Wisdom lowered via poison/magic. As written, they would have to apply any Wisdom penalties if their Wisdom dropped below 10. I don't think that this was the intent.


I would like to propose a different concept of psionics, using the monk as a template. In effect, the monk would already BE a psionic character class. Add in psionic feats (perhaps renaming them Ki Feats) that require a Ki Pool to function, and give the psion class access to discipline-focused abilities (small lists for Telepathy, Telekinesis, etc.) that work off of the Ki Pool like the monk's abundant step ability.

No spell levels like wizards. Just a handful of focused abilities.

In fact, many 3.5 classes/prestige classes could be represented by making them into feat chains (the soulknife comes to mind).

It would make psionics different, yet fit within an existing framework.


I had a suggestion regarding the spell "Create Water."

As Paizo decided that "Create Water" is a 0-level spell instead of a 1st-level spell, the Effect should be changed to a static number, such as: "Creates 1 gallon of water."

My reasoning is that while 0-level spells often have variable ranges and durations, their effects are pretty much set. This would bring it in line with other 0-level spells.

In fact, it wouldn't be out of line to limit it to "Creates 1/2 gallon of water" per casting. The spell "Mage Hand" cannot move more than 5 pounds, and a gallon of water weighs about 8.3 pounds (I'd round down to 8 pounds for gaming purposes). At a 1/2 gallon (and about 4 pounds), that would place it beneath the weight limit imposed by "Mage Hand."