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Harlynn P. Quinn's page

348 posts. Alias of DaWay.

Full Name

Harlynn P Quinn




(HP 18/18, AC 13/T12/FF 11, CMD 13, F 1, R 5, W 5, Perception +3, Init +2)








Lawful Neutral




Haugin's Ear, Isger


Abyssal, Common, Draconic, Ifernal,

Strength 8
Dexterity 14
Constitution 10
Intelligence 20
Wisdom 12
Charisma 15

About Harlynn P. Quinn

Harlynn P Quinn

Age 23 (appears younger)
Ht. 5’03’ Wt. 110 lbs.
Fair Skin
Neat Long Black Hair
Steel Grey Eyes
Medium Sized Humanoid (Human)
Speed: 30 ft.
Senses: Perception +01 /03
Initiative Modifier: 01

Location: Haugin’s Ear, Isger
Homeland: Westcrown, Cheliax
Deity: Diabolism

Assume Control 00000|0
Corrupting Touch 00000|

Base Attack Bonus +2
Combat Maneuver Bonus +1
Combat Maneuver Defense 13
Armor Class 11, Flat Footed 10, Touch 11
(1 Armor, 2 Dex)
Hit Points 18

FORT save 01 (1 Wizard)
REF save 04 (1 Wizard, 1 Dexterity, 2 Familiar)
WILL save 04 (4 Wizard, 1 Wisdom)

Human Racial Traits: Bonus Feat, Favored Class (Wizard), Skilled
Character Traits: Fiendish Presence, Theoretical Magician
Wizard Class Abilities: Arcane Bond (Familiar), Arcane School (Conjuration: Necromancy, Transmutation), Assume Control , Cantrips, Planar Knowledge, Scribe Scroll, Summoner’s Charm

Feats: Eldritch Heritage (Infernal), Scribe Scroll, Skill Focus (Diplomacy), Simple Weapon Proficiency (Club, Dagger, Heavy Crossbow, Light Crossbow, Quarterstaff, Spell Focus (Conjuration)

Diplomacy (Cha) 12 4+3+2+1+3
Knowledge (Arcana) (Int) 12 4+3+5
Knowledge (Dungeon) (Int) 09 1+3+5
Knowledge (Engineering) (Int) 09 1+3+5
Knowledge (Geography) (Int) 09 1+3+5
Knowledge (History) (Int) 12 4*+3+5
Knowledge (Local) (Int) 12 4+3+5
Knowledge (Nature) (Int) 09 1+3+5
Knowledge (Nobility) (Int) 09 1+3+5
Knowledge (Planes) (Int) 15 4+3+5+3
Knowledge (Religion) (Int) 12 4+3+5
Linguistics (Int) 10 2+3+5
*Sense Motive (Wis) 02/04 0+0+1+1/3
Spellcraft (Int) 14 4+3+5+2
Languages: Abyssal, Aklo, Azlanti, Celestial, Common, Draconic, Infernal, Thassilonian, Varisian,

Wizard’s Spellbook (Concentration +4)
0. (4/At Will) (DC 13) Acid Splash, Arcane Mark, Bleed, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Haunted Fey Aspect, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Spark, Touch of Fatigue
1. (3+1) (DC 14) Cause Fear Burning Hands, Color Spray, Comprehend Languages, Endure Elements, Infernal Healing, Mage Armor, Magic Missile, Obscuring Mists, Summon Monster I, Unseen Servant
2. (2+1) (DC 15) False Life, Levitate, Scorching Ray, Sentry Skull, Summon Monster II

Weapons/Attacks (1 lb)
Dagger +1 (1d4-1, 19, P or S)(1 Lb)
Unarmed +1 (1d3-1, B, Nonlethal,
Provokes AoO)

Equipment (14 Lbs)
Traveler’s Outfit (5 Lbs)
Wizard Spell Book (3 Lbs), Spell Component Pouch (2 Lbs)
Belt Pouch x2 (1 lb), Backpack (2 Lbs)
Ink (1 oz. Vial), Inkpen, Paper (10 Sheets), Signet Ring
Scroll (CL1 Obscuring Mists)
Scrolls to be scribed (Magic Missle, Cause Fear, Levitate)
Headband of Vast Intellect +2
Pearl of Power (1st)
Wand of Infernal Healing (CL 1; 50 charges)

Wealth 250 gp

***Want Circlet of Persuasion next***

Todor (Weasel Familiar)
N Tiny animal
Init +2; Senses low-light vision, scent; Perception +1
AC 16, touch 14, flat-footed 14 (+2 Dex, +2 natural, +2 size)
hp 9
Fort +2, Ref +4, Will +5
Speed 20 ft., climb 20 ft.
Melee bite +4 (1d3–4 plus attach)
Space 2-1/2 ft.; Reach 0 ft.
Str 3, Dex 15, Con 10, Int 6, Wis 12, Cha 5
Base Atk +1; CMB +1; CMD 7 (11 vs. trip)
Feats Weapon Finesse
Skills Acrobatics +10, Climb +10, Diplomacy -2, Escape Artist +3, Knowledge (Arcana) -1, Knowledge (History) -1, Knowledge (Nobility) -1, Knowledge (Planes) -1, Knowledge (Religion) -1, Sense Motive +2, Spellcraft -1, Stealth +14; Racial Modifiers +4 Stealth, +8 Acrobatics
Special Abilities
Attach (Ex) When a weasel hits with a bite attack, it automatically grapples its foe, inflicting automatic bite damage each round.
Alertness, Improved Evasion, Share Spells, Empathic Link

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