Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Human on Flying Carpet

Harley Quinn X's page

Goblin Squad Member. Pathfinder Card Game, Maps Subscriber. FullStarFullStarFullStarFullStarFullStar Venture-Captain, Massachusetts—Boston. 586 posts (589 including aliases). No reviews. No lists. 1 wishlist. 29 Pathfinder Society characters. 2 aliases.


1 to 50 of 586 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
***** Venture-Captain, Massachusetts—Boston aka Harley Quinn X

Well, you've got to start somewhere! Consider your core rulebook covered, on me. Be sure to sign up in advance if you're going to Die Hard on Thursdays. If I'm there that week, I'll be sure to have a brand spanking new copy of the Core Rulebook for you.

See you around!

***** Venture-Captain, Massachusetts—Boston aka Harley Quinn X

If you contact a willing VC, they can actually go through your play history and let you know how much gold you had. Also, do you still have the chronicle sheets? [EDIT: Just saw the part about not having paperwork. Ignore that part.]

***** Venture-Captain, Massachusetts—Boston aka Harley Quinn X

5 people marked this as a favorite.

The general consensus is "This is a cooperative game. If your build is getting in the way of your party's enjoyment, then you may want to rethink it."

That said, depending on the table, those still may be very effective options and definitely welcomed. Just be able to operate without it. I've had an entire scenario where no one was hit because all of the PCs could deal with the Darkness cast by a PC, and NPCs could not.

Pathfinder Card Game, Maps Subscriber

There's no real set price for something like that, so you'd have to make it up, and talk with your GM about it.

Given that letting it toggle would make the sword more useful (being able to still hit both sets of creatures with little/no action loss), I would not be surprised if you get many answers stating it would probably be more than just getting Brilliant Energy put on.

***** Venture-Captain, Massachusetts—Boston aka Harley Quinn X

6 people marked this as a favorite.

Dual-Cursed Oracles using a ability called Misfortune on their allies in hopes that they'll roll higher?

***** Venture-Captain, Massachusetts—Boston aka Harley Quinn X

Thank Norgorber for the Cleaner archetype for the Slayer. They can use their abilities to make the crime scene disappear!

***** Venture-Captain, Massachusetts—Boston aka Harley Quinn X

Good news, everyone!

Welcome Erik Oparowske, the new Venture-Lieutenant who will be helping me by covering New Hampshire.

If you haven't played with Opa before, he really gets players into the game, as demonstrated a week ago when he lead the table next to me in a rousing round of goblin song during We Be Goblins, Too! at Pop Culture.

Looking forward to working with you, Opa, and welcome to the team!

***** Venture-Captain, Massachusetts—Boston aka Harley Quinn X


***** Venture-Captain, Massachusetts—Boston aka Harley Quinn X


***** Venture-Captain, Massachusetts—Boston aka Harley Quinn X

It does cut down on the number of adjacent to a creature (8 on a square grid, vs 6 on a hex grid). This would matter a bit as a few weeks ago I ran a game that had 6 PCs and a 4 more companions/familiars in the fray.

***** Venture-Captain, Massachusetts—Boston aka Harley Quinn X

Hello. That prestige should go away after you hit Save, if all information has been entered.

You do not need to enter yourself as a player. You're already listed in the GM section, and it will apply credit to the character you enter in that session. Just give that character a chronicle sheet.

***** Venture-Captain, Massachusetts—Boston aka Harley Quinn X

1 person marked this as a favorite.

Don't forget the 4-15 Cyphermage Dilemma! Pirates abound!

***** Venture-Captain, Massachusetts—Boston aka Harley Quinn X

Silh E. Flaxseed wrote:

What aggravates me the most is that Paizo only decided to stop including a 12+ tier after it's 5th season.. because there wasn't enough reporting of characters reaching those levels. My question is why didn't the cutoff happen in an earlier season?

For the first few seasons, the retirement arc was it. They actually added in module and AP santioning fairly recently (last two years, I believe).

***** Venture-Captain, Massachusetts—Boston aka Harley Quinn X

2 people marked this as a favorite.

Serious note to all clerics that haven't given up their second domain: Give a serious look at the Pyxes of Redirected Focus. Help yourself avoid that moment where having "that" domain spell instead of "this" spell meant the difference between life and death.



PRICE 1,000 GP
AURA moderate transmutation CL 9th WEIGHT —
This round metal container is just large enough to contain
the wooden, coin-sized token inside. Each side of the token
is inscribed with a different prayer. Once per day, a cleric
(or other class with cleric domains) may activate the pyxes
and may select any one of her prepared domain spells and
replace it with the domain spell of that level from her other
domain. For example, a cleric with the Fire and Luck domains
could switch her 1st-level prepared burning hands domain
spell to true strike. The pyxes has no effect on creatures with
no domain spells or only one domain.

***** Venture-Captain, Massachusetts—Boston aka Harley Quinn X

There's also an absolutely free Web Enhancement that has the basic traits. LINK

If you want to use traits outside of that, you will need to buy the resource.

***** Venture-Captain, Massachusetts—Boston aka Harley Quinn X

Check out this FAQ: LINK

Aasimar and tieflings are assumed to be half-human, and thus Medium sized, for purposes of Pathfinder Society.

Pathfinder Card Game, Maps Subscriber

Hey Mark! Glad to hear you're doing well out there! Nice seeing you again at PaizoCon.

What's an appropriate range on the Surge power from the Oceans subdomain? You can't go wrong with melee/touch range, but the flavor of making a powerful wave just appear when there's something next to you seems odd.

Surge (Su): As a standard action, you can cause a mighty wave to appear that pushes or pulls a single creature. Make a combat maneuver check against the target, using your cleric level + your Wisdom modifier as your CMB. If successful, you may pull or push the creature as if using the bull rush or drag combat maneuver. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

If it's 5 feet, then how does that work with the "Drag" version of the ability? Usually when making a Drag maneuver, you must move back with the target of the maneuver. However, this ability is not an actual combat maneuver (hence it not benefiting from feats Improved Bull Rush or Improved Drag), and the only thing that moves is the target creature, correct? If the range is really 5 feet, then the Drag option is useless because the target has to enter your square, or maybe I'm thinking too hard about this.

***** Venture-Captain, Massachusetts—Boston aka Harley Quinn X

Hi Lunar,

Unless the scenario description states that you don't really have time to purchase things, most GMs will let you show up with a list of "I'm going to buy this before I show up" items and have the GM sign off on it. It's a part of the whole "time between scenarios is undetermined" phenomenon.

As part of Season 5's purchasing rules, a GM must sign off on chronicle sheets for purchases made.

As for spellcasting services, you can purchase a Restoration between scenarios if you have access to spellcasting. In some cases, you may be stuck in an area with no spellcasting available between parts of multipart scenarios.

***** Venture-Captain, Massachusetts—Boston aka Harley Quinn X

1 person marked this as a favorite.

I'll just take these onyx gems... *yoink*

As for your question... that's pretty much the Magus' bread-and-butter.

***** Venture-Captain, Massachusetts—Boston aka Harley Quinn X

Oh yeah! One of the best resources is the Inner Sea World Guide, that gives a brief overview of several countries that make up the Inner Sea region of Golarion. It also provides player options such as feats and equipment!

***** Venture-Captain, Massachusetts—Boston aka Harley Quinn X

Roll opposed skill checks. If RP gives a person a lot of time alone (probably not, since people don't like to split the party), then just give it to them.

***** Venture-Captain, Massachusetts—Boston aka Harley Quinn X

Yes, as long as they are not weighted, they are still dice. For the d4's in the shapes of other dice, you probably should show the GM so they don't get confused when you start rolling what looks like D12s for things like Magic Missile though.

***** Venture-Captain, Massachusetts—Boston aka Harley Quinn X

As a person with a cleric of Dispater, yep, that's a thing.

Pathfinder Card Game, Maps Subscriber
Brigg wrote:

I now have another question:

If I ready the action using "Call for help" as the trigger and the following happens:

-An Ally gets grappled.
-I choose to cast Immediate Action "Liberating Command" in an attempt to get them free.
-They Fail the Escape Artist Check and call for help.


1. Am I even allowed to cast "Liberating Command" after choosing to ready an action for something else?
2. If I am allowed to cast "Liberating Command", Can I still use the wand to add to their Escape Artist check if they fail and call for more help (The trigger)?

1. Readying an action does not use up your Immediate Action, which Liberating Command is.

2. Yes, but it wouldn't do much good. Liberating Command and Gallant Inspiration are both competence bonuses. As pointed out above, you get the higher of the two bonuses. At caster level 4, your Liberating Command is guaranteed to give as much bonus as the maximum Gallant Inspiration can give.

Pathfinder Card Game, Maps Subscriber
Brigg wrote:

This raised a small list of questions that I NEED to have answered before I go through with buying the wand.

1. When I ready an action, am I allowed to say the trigger is, "A missed attack roll of my choosing."

I think there was a big discussion a while back on whether you could choose whether or not to have your readied action go off, or if you had to take it on the first time your "trigger" happened. I think it came up as a resounding "first trigger sets it off". There's a cheesy way around it, if you ready to cast the spell when an ally says "Yes, I want help!" after an attack. If they miss and you'd want to trigger the spell, ask if they need help, and if they say "Yes, I need help!" then your spell goes off. Now, you're probably shouting this in the middle of combat, which may draw attention to yourself.

2. Am I allowed to say, "A missed saving roll of my choosing", as per question 1?

No, as the spell does not work on saving throws. It only works for attack rolls and skill checks.

3. Will this wand cost 4,500, or 6,000 gold (Because it is a bard-only spell)?

6,000 gold, as it's not on any of the Wizard/Sorc/Cleric spell lists.


4. Will this still require a Concentration check?

Why would it? See #5 below.


5. Will this still not provoke Attacks of Opportunity?

Wands do not provoke, and unless a monster near you has a ability that changes that, it stays the same.


6. Is any of this even allowed in the first place?

Why not? Honestly, it's a bit worse than taking the spell as one of your spells known, because you won't get a standard action on your turn.

***** Venture-Captain, Massachusetts—Boston aka Harley Quinn X

1 person marked this as a favorite.

You can find such information on the Pathfinder Society Additional Resources page:

1 person marked this as a favorite.
Pathfinder Card Game, Maps Subscriber

On a personal note, I just wanted to thank Mark and his girlfriend Linda for working so hard to get Boston PFS to where it is today. When I first started playing, there were only four or five people showing up at Pandemonium, and not always on a regular basis. In my very first session, I had the pleasure of having Linda turn half of our party into monkeys and have the rest of us fear anything remotely foggy. Mark was very encouraging of my horribly ineffective dwarven cleric who could do nothing but ask "Do I heal now?" as Mark's character got tossed around by a crocodile and a sorcerer peeled back his eyelids and stretched out his arms a lot. With their work, we've gone from wondering if we'd get three or four people to play each week, to trying to figure out how to split three or four tables a week. Your presence will be greatly missed. I know a lot of players in the area are voracious consumers of Pathfinder rules and/or lore thanks to watching you two and what you can do with it. You will most definitely be missed. Feel free to stop by and join a game!

***** Venture-Captain, Massachusetts—Boston aka Harley Quinn X

Arthur Perkins wrote:
Wish inherent bonus is lost. Tome bonus stays because you paid for the item.

A slight clarification: The tome bonus stays if you paid for the item. This came from a previous clarification where a higher level module has a tome as a loot drop.

***** Venture-Captain, Massachusetts—Boston aka Harley Quinn X

As Starglim said above, check the additional resources, now that you have the actual boon to unlock the race.

Oreads: all alternate racial traits, favored class options, racial archetypes, racial equipment, feats, magic items, and spells are legal for play.

Pathfinder Card Game, Maps Subscriber
"Magic" chapter of CRB wrote:

Caster Level

A spell's power often depends on its caster level, which for most spellcasting characters is equal to her class level in the class she's using to cast the spell.

You can cast a spell at a lower caster level than normal, but the caster level you choose must be high enough for you to cast the spell in question, and all level-dependent features must be based on the same caster level.

In the event that a class feature or other special ability provides an adjustment to your caster level, that adjustment applies not only to effects based on caster level (such as range, duration, and damage dealt), but also to your caster level check to overcome your target's spell resistance and to the caster level used in dispel checks (both the dispel check and the DC of the check).

***** Venture-Captain, Massachusetts—Boston aka Harley Quinn X

Hello! Are you looking for Pathfinder Society, or home campaign? You're posting in the Pathfinder Society forums, and I'll just say you're welcome to join us at any time!

Check out our website, forums, and game calendar at and come visit us! We have managed to get a game going somewhere in our lodge almost every day of the week! I'll also add that it's a great place to meet people who may be looking for home games.

If you're strictly looking for a homegroup, try looking at the Gamer Connection forums.

***** Venture-Captain, Massachusetts—Boston aka Harley Quinn X

Yes, you are reading that correctly. Though it's a Special, the Chronicle works just like any other scenario.

***** Venture-Captain, Massachusetts—Boston aka Harley Quinn X

GM Lamplighter wrote:

Additional Resources will tell you.

Well, first, which Sands of Time are you looking at? There are two different versions. Are you asking if the first one is grandfathered in?

Pathfinder Card Game, Maps Subscriber
jfkg306 wrote:

Are they self- lighting? or alchemically self-firing when they strike? (makes more sense). Do you need to light them yourself?

You need to light them yourself. They work as a shootable smokestick, so reference the rules for smokesticks.

"PRD; Arrow, smoke wrote:

Arrow, Smoke: This arrow is actually a specially-shaped smokestick that can be fired from a bow. It trails smoke as it flies, and creates a 5-foot cube of smoke where it strikes. It otherwise functions like a normal arrow in terms of damage, range, and so on.

Questions asked for pathfinder society.

Now, read how you activate a smokestick:

"PRD; Smokestick wrote:
Smokestick: This alchemically treated wooden stick instantly creates thick, opaque smoke when burned. The smoke fills a 10-foot cube (treat the effect as a fog cloud spell, except that a moderate or stronger wind dissipates the smoke in 1 round). The stick is consumed after 1 round, and the smoke dissipates naturally after 1 minute.

So you'd have to burn it, then launch it.


does it block the afflicted creatures sight?
does it block the creature from outside view?

The cloud is so small (5ft) That using the rules for

smoke cloud spell doesn't make the most of sense or isn't as apparent to me.

It still uses the rules for a smokestick. While what happens when you hit a creature with a smoke arrow is still a little vague, try looking at it from a different perspective. What would happen if you shoot the stick into an empty square in a 5-foot hallway? You block off vision for the enemy, or you can make the enemy move around if you get many shots. It still has strategic uses.

anyone have answers?

***** Venture-Captain, Massachusetts—Boston aka Harley Quinn X

Well said, Doug.

As for number 4, I would say there's a line. For newer players, who don't know that Diplomacy is, I'll tell them what they're going for. In this case, before the brute goes up and talks to the fancy lady at the dinner party, I'll give them a nudge to say that they may want someone more charismatic to do the schmoozing.

If it's experienced players, and everyone's for it, then let them have at it.

***** Venture-Captain, Massachusetts—Boston aka Harley Quinn X

Summoner with undead eidolon is one way to go about it. Then you could take Spell Focus(Necromancy) and Skeleton Summoner to add undead to your Summon Monster lists. If you're a human, you could pull it off at first level as a Summoner or Sorceror. You could do it as level 1 as a wizard, getting Spell Focus for free as part of PFS's trade-offs.

***** Venture-Captain, Massachusetts—Boston aka Harley Quinn X

KrimblKrum wrote:

I've created a new character as a small character (a halfling). I've purchased a normal backpack for my size (1/2 lb. weight, and 1/2 cubic ft. capacity). How do I know what I can fit into it? I'm sure 50 feet of rope wouldn't fit, but how many flasks, vials, or other relatively small items could I fit in it?

I plan to pack my character with as many relatively useful things as he can carry... to always be prepared. Until I can afford a Handy Haversack, I'm simply trying to maximize my normal container space and light load encumbrance.

Also remember that not everything you own has to go inside the backpack. You could have your rope looped around your neck, or through your belt. The Explorer's outfit, which is a popular choice for starting outfit, can have small pouches for little things too.

***** Venture-Captain, Massachusetts—Boston aka Harley Quinn X

LazarX wrote:
Portella wrote:

Just wondering if it would be ok to provide the pre-gens grouped by level in addition of one file per class. It gets pretty tiresome printing one of each for a specific level. Still get them as we do but with an additional 3 files with each level grouped it would make it a damn side easier to print.

Anyway great job keep it up loving the game.

Use Print to PDF for the page you want. Instant one page PDF file.

I think Portella wants one PDF with all characters, but all at the same level.

***** Venture-Captain, Massachusetts—Boston aka Harley Quinn X

It is located in Inner Sea World Guide. (Also, Gods and Magic, but it was updated in the Inner Sea World Guide.)

***** Venture-Captain, Massachusetts—Boston aka Harley Quinn X

James McTeague wrote:
Another trick for necromancers - get a spell-storing haramaki, then put a vampiric touch in it. It really ups your survivability, especially at the levels where animate dead, lesser isn't really helpful to you anymore.

Did they clarify the action to use Spell Storing armor? As written you could only use that if you were provoking an AoO since activating the spell is a swift action, but you can only take swift actions on your own turn.

Spell Storing wrote:

This armor allows a spellcaster to store a single touch spell of

up to 3rd level in it. Anytime a creature hits the wearer with
a melee attack or melee touch attack, the armor can cast the
spell on that creature as a swift action if the wearer desires.

Once the spell has been cast from the armor, a spellcaster
can cast any other targeted touch spell of up to 3rd level into
it. The armor magically imparts to the wielder the name of
the spell currently stored within it. A randomly rolled suit of
spell storing armor has a 50% chance to have a spell stored
in it already. Spell storing armor emits a strong aura of the
evocation school, plus the aura of the stored spell.

***** Venture-Captain, Massachusetts—Boston aka Harley Quinn X

1 person marked this as a favorite.

There's an unnecessary space in there.

Linkified for your enoyment

***** Venture-Captain, Massachusetts—Boston aka Harley Quinn X

Hi snickersimba,

There is no VC specifically for RI (though I hope that will change in the future) so currently all of RI is covered in the Boston Lodge. I'm the VC that will be heading up the revitalization of PFS in RI. What part of RI are you in, if you don't mind me asking?

Just last weekend, we had a great time at TempleCon in Warwick, RI, and I'm hoping to ride that momentum to getting a big group going again.

Weather permitting, I'm hoping to have a game going at Die Hard Games in Lincoln, RI on Thursday, March 13 at about 6:30. If you have any questions about getting started, feel free to e-mail me at CambridgePFS[at] and I will do my best to get back to you as soon as possible.

Now with that said, your bunny may be a bit of a problem. PFS doesn't allow reskinning of animals in a "it's immortal" sort of way. The core tenets of PFS play are "Explore, Report, Cooperate" and if the safety of your bunny comes over the other agents that are working towards your mission, it may cause a bit of friction with other teammates.

Pathfinder Card Game, Maps Subscriber

Or if you are not too pressed for actions (i.e. trying to combine this spell with another Metamagic feat), you could try the Elemental Spell metamagic or get a lesser Elemental rod (3000gp).

***** Venture-Captain, Massachusetts—Boston aka Harley Quinn X

The potential problem with this idea is that Thornkeep does not have a "Campaign Mode" where you can relax restrictions like the Adventure Path does. Hence, at the start of the Thornkeep, the characters would have to be fully PFS compliant, not only in build (races, alignment, attributes, etc) but in experience and Chronicle Sheets. Just keep that in mind.

***** Venture-Captain, Massachusetts—Boston aka Harley Quinn X


***** Venture-Captain, Massachusetts—Boston aka Harley Quinn X

To expound on what Pirate Rob said, there are ways that characters can actually get to 16th-18th level (what you'd need to play Witchwar Legacy for PFS credit) but those players may be pretty rare. Since the pregens cap out at level 7, you'd need a whole table of real players for that.

***** Venture-Captain, Massachusetts—Boston aka Harley Quinn X

1 person marked this as a favorite.
FLite wrote:
I don't believe you can upgrade an unnamed magic item to a named magic item.

Yes, you can. See this FAQ.


Can I Upgrade a Named Magic Item?

Named magic items—including specific armor and specific weapons—are not upgradeable. Non-magic specific armor and specific weapons may be upgraded normally. Magic armor and weapons may be upgraded to named versions if they are the same basic material and shape as, and meet but do not exceed the enhancement bonuses of the named versions. Wondrous items whose names include a +X value (such as bracers of armor, headband of vast intelligence, amulet of might fists, etc.) may also be upgraded following the rules for upgrading magical items on page 19 of the Guide to Pathfinder Society Organized Play.

Upgraded versions of named magic items may appear on Chronicle sheets.

Intelligent magic items are not available for purchase unless they appear on a Chronicle sheet or are provided as part of a class or archetype (such as the black blade magus archetype).

***** Venture-Captain, Massachusetts—Boston aka Harley Quinn X

While you've got the jist of upgrading items (with the exception of some price errors as pointed out above), you can't upgrade into the ten-ring sword as far as PFS goes.


Pathfinder Roleplaying Game: Ultimate Equipment


All specific magic weapons on pages 150–163, except bastard's sting, blade of the rising sun, blade of the sword-saint, cutthroat's apprentice, dagger of doubling, dragoncatch guisarme, earthenflail, hellscourge, lash of the howler, nine lives stealer, pistol of the infinite sky, polarity hammer, spider's fang, and ten-ring sword, are legal

***** Venture-Captain, Massachusetts—Boston aka Harley Quinn X

1 person marked this as a favorite.
Chris Mortika wrote:

Hey, David, super job.

I was wondering:as you've seen 150 tables come and go, have you noticed any trends? Are players acting differently now than they did a couple three years ago? Are they bringing a different type of character to the table? (And yes, there are more gunslingers now than there were 4 years ago. That's not what I mean!!)

Actually, we don't have that many gunslingers running around Boston. And if we do, they're usually not full Gunslingers. I would say, if anything, there's been a growing trend in the Cleric dip, so players can be more proactive in taking care of their own healing, as well as being able to use some protective wands like Protection from evil.

Chris Mortika wrote:

What's the best thing that the Boston PFS Lodge can teach / model for the rest of us?

Um... How to pawk ouwah caws in da Hawvuhd Yawd? Joking aside, I think a lot of our players, definitely not all, like to build there characters with levels of power built in. We can sit back and not super-wipe the older easier scenarios, and still turn it up to full-on cheese monster when the going gets tough.

Also, from what I hear, we have a very strong GM pool compared to some other places, so come visit us in Boston!

***** Venture-Captain, Massachusetts—Boston aka Harley Quinn X

Scott Young wrote:
Congrats, David! You slaughtered my table in Bonekeep Part 1 at PaizoCon this year, but it was a great game in spite of being the sole survivor. Well earned!

Thanks, Scott.

I think there was one other survivor (The aasimar that couldn't take much cold damage.)

1 to 50 of 586 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2014 Paizo Inc.®. Need help? Email or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.