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Summoner with undead eidolon is one way to go about it. Then you could take Spell Focus(Necromancy) and Skeleton Summoner to add undead to your Summon Monster lists. If you're a human, you could pull it off at first level as a Summoner or Sorceror. You could do it as level 1 as a wizard, getting Spell Focus for free as part of PFS's trade-offs.
Also remember that not everything you own has to go inside the backpack. You could have your rope looped around your neck, or through your belt. The Explorer's outfit, which is a popular choice for starting outfit, can have small pouches for little things too.
I think Portella wants one PDF with all characters, but all at the same level.
James McTeague wrote:
Another trick for necromancers - get a spell-storing haramaki, then put a vampiric touch in it. It really ups your survivability, especially at the levels where animate dead, lesser isn't really helpful to you anymore.
Did they clarify the action to use Spell Storing armor? As written you could only use that if you were provoking an AoO since activating the spell is a swift action, but you can only take swift actions on your own turn.
Spell Storing wrote:
There is no VC specifically for RI (though I hope that will change in the future) so currently all of RI is covered in the Boston Lodge. I'm the VC that will be heading up the revitalization of PFS in RI. What part of RI are you in, if you don't mind me asking?
Just last weekend, we had a great time at TempleCon in Warwick, RI, and I'm hoping to ride that momentum to getting a big group going again.
Weather permitting, I'm hoping to have a game going at Die Hard Games in Lincoln, RI on Thursday, March 13 at about 6:30. If you have any questions about getting started, feel free to e-mail me at CambridgePFS[at]gmail.com and I will do my best to get back to you as soon as possible.
Now with that said, your bunny may be a bit of a problem. PFS doesn't allow reskinning of animals in a "it's immortal" sort of way. The core tenets of PFS play are "Explore, Report, Cooperate" and if the safety of your bunny comes over the other agents that are working towards your mission, it may cause a bit of friction with other teammates.
The potential problem with this idea is that Thornkeep does not have a "Campaign Mode" where you can relax restrictions like the Adventure Path does. Hence, at the start of the Thornkeep, the characters would have to be fully PFS compliant, not only in build (races, alignment, attributes, etc) but in experience and Chronicle Sheets. Just keep that in mind.
I don't believe you can upgrade an unnamed magic item to a named magic item.
Yes, you can. See this FAQ.
While you've got the jist of upgrading items (with the exception of some price errors as pointed out above), you can't upgrade into the ten-ring sword as far as PFS goes.
Chris Mortika wrote:
Actually, we don't have that many gunslingers running around Boston. And if we do, they're usually not full Gunslingers. I would say, if anything, there's been a growing trend in the Cleric dip, so players can be more proactive in taking care of their own healing, as well as being able to use some protective wands like Protection from evil.
Chris Mortika wrote:
Um... How to pawk ouwah caws in da Hawvuhd Yawd? Joking aside, I think a lot of our players, definitely not all, like to build there characters with levels of power built in. We can sit back and not super-wipe the older easier scenarios, and still turn it up to full-on cheese monster when the going gets tough.
Also, from what I hear, we have a very strong GM pool compared to some other places, so come visit us in Boston!
While not a "great" arc, it was one I certainly enjoyed keeping up on. The arc would need some Chelaxian flavored scenarios added in before tackling the 3-7's though. Hydra's Fang Incident and/or Infernal Vault could work.
The Lovers and Haters of Zarta Dralneen
Hello, and welcome to PFS. One great page around here is the Additional Resources Page which gives information about what's legal and what's not from books outside the Core assumption.
Additional Resources Page wrote:
So, for example, if you were going to make your first PFS character an Arcanist, you'd be expected to use the "revised" Arcanist presented on the boards, as opposed to the one in the first PDF.
Pathfinder Maps Subscriber
Do you mean the Trample ability, or the Trample feat? They're two different things technically. I know it's odd that they'd call it the same word. If it's the trample feat, then yes. If not, no, because of what Andrew said above.
Charge Through wrote:
Trample feat wrote:
You're attempting to Charge Through, you're attempting to overrun.
Michael Brock wrote:
I personally got run over by a giant stone hamster ball that my witch animated out of a Wall of Stone to get through a Cloudkill cast by an enemy.
Moral of the story: SAVE UP FOR THE RESURRECTION!
That's a bit of a quandry.
The problem with Sanctified Rings is that they break when the other ring isn't worn, and by PFS rules, items go back to their original owner at the end of the scenario. So, your spouse's wedding ring pops off their hand, and winds up back in your inventory, thus breaking it. Rings of Friend Shield have no penalty for being removed.
Also, since there's no price to get a cleric to channel energy, you'd have to do it in game since you couldn't "buy" the service. Safest bet would be to get a friendly PC cleric to do it for you guys.
EDIT: You could always get matching ring tattoos! Even the animated tattoos could work.
Just shoot me a mail, Josh, and I'll talk with you and Ralph about options! While Race boons come from Paizo, there's nothing wrong with giving away boons you've gotten from conventions.
I don't have a ton of boons, and very few of them are race boons, but I have a few that you guys may be able to give away as part of a raffle or something.
What we can do though, is try to organize an event that would qualify for support and get boons! We'll talk in e-mail!
Perhaps Bodyguard, from Advanced Player's guide?
The secondary mission is pretty much given to you in the mission briefing.
Quite a few of the secondary success conditions are given in the mission briefing, and some groups will just gloss over them. I would probably have the Venture Captain in game make a big deal about how special achieving that goal is.
You can still change names; just not PFS numbers.
Guide to Organized Play wrote:
Chris Mortika wrote:
There's the Called weapon enchantment, which weapon cords essentially remove the need for. Even if they do remove Weapon Cords, Gunslingers can still do what they were doing for about 6000 gold pieces, assuming they got it right after their initial +1 bonus. At high levels that won't matter too much but would limit the low level "slingery".
Called weapon enchantment wrote:
You don't have to be a certain race to cast the spell. The racial spells are just hidden secrets of their respective racial community.
Advanced Race Guide, Page 9 wrote:
Nothing there says that you need to be that race to ever use that spell. So unless the spell specifically indicates that you need to be of that race, I can't see anything that says you have to be.
For the longest time, we've had the occasional person looking for PFS in Maine and I've had no idea where to send them. On Saturday, September 28th, the Game Lair ran their first public PFS game in the Lewiston Public Library in Lewiston, Maine. Led by Joshua Goudreau and Ralph Morgan, they ran two tables of Master of the Fallen Fortress. I've been talking with them, and they'll be joining us on the BostonPFS.com gaming calendar due to lack of a lodge out there yet!
The Game Lair is currently hosting in libraries, but are looking to move to a store location! If you look now at the forums, they have their own forum where there can announce their events, so if you're interested in the goings-on up in Maine, give them a look-see!
I don't believe they have another concrete date set just yet, but stay tuned to the Calendar!
If you'd like to get in touch with them, you can send them an e-mail at gamelair [at] yahoo [dot] com.
Welcome the Game Lair to PFS!
Andrei Buters wrote:
Since it's an ability, they need to act before they can use it. So if they get jumped in a surprise round and die, they can't use it. Also if they are attacked by agents under Greater Invisibility, they can't use it because they have to be targeted. Loopholes such as this is why we don't stat VCs. :P
Pathfinder Maps Subscriber
The cost to upgrade a weapon is the difference between the cost of the item now, and the cost that it would be if you bought the item fully enchanted.
If dealing with just enhancement bonuses (or enchantments with '+X bonus' equivalents), the total cost of a weapon is (Bonus Squared * 2000) + <base cost> + 300 <Masterwork>. Armor is less expensive at (Bonus Squared * 1000) + <base cost> + 150 <Masterwork>.
For example, a +1 shortsword costs 2310 gold. (1 * 2000) + 300 + 10.
So if you have an enchantment with a +1 bonus and you add it while your sword is +1, it will cost 6000 gold to upgrade. If you add it while your shortswort is +2, then it will cose 10,000 gold to upgrade.
Armor/shields work similarly, with slightly lower cost.
So a +1 light steel shield (not including all the silver cost adjustments) is 1159. (1 * 1000) + 150 + 9
Hopefully that helps.
Pathfinder Maps Subscriber
From a cursory glance, it's looking like a no.
Bestiary, page 301 wrote:
Nothing in the ghost touch property states that they can now be grappled, from what can see. However that is only from a 3-minute skim of the rules. Someone may correct me if I'm wrong.
I still prefer scrolls. I'm pretty sure that with potions, you have to make any relevant choices about the effect when brew it, so you have to buy it with the choices already made.
CRB, Potions section of Magic Items chapter wrote:
Potions are like spells cast upon the imbiber. The character taking the potion doesn't get to make any decisions about the effect—the caster who brewed the potion has already done so.
Meaning for spells like Resist Energy or Lesser Restoration, you have to choose which element to resist or type of ability damage you are healing when you buy the potion.
Hi, and welcome to PFS!
You don't need a Regional Coordinator to get started. First thing you'll want to do is get the Guide to Organized Play and read that over for the rules to PFS, and what you're responsibilities as a Game Master. Be sure to get the players PFS numbers.
Next, you can create an event (You can do this from the 'My Pathfinder Society' page) and run! If this is going to be for your home group and you don't want to publicly advertise, be sure to choose the option that says that the event is not public.
After you play, be sure to report! That shows the campaign staff that there are players in your area, so they may start looking harder at getting a PFS Coordinator to work in your area.
If you have any questions, feel free to get in touch with any Venture Officer, no matter the country, to get started or ask on the boards.
Hrm. The guide is very harsh on this if you read it pretty strictly.
If he didn't complete the adventure, then it looks like he doesn't get anything. But that second part could be referring only to the clause about slow track.
I think there was a previous thread a while back about a similar situation that had a ruling made on it. I'll see if I can dig it up.
We've got a lot of big things planned in Boston. Help me welcome the two newest VLs to the Boston Lodge, Mark Seifter and Linda Zayas-Palmer! They've both worked to make PFS around Massachusetts a huge success.
I met them about a year and a half ago at my very first game of PFS. Welcome to the team, both of you!
There is a "True Name" arcane discovery that is disallowed for PFS, so my thoughts would be towards no. It seems like the way you want to know a true name is different than the discovery, so some mileage may vary. Knowing a true name is a very strong bargaining chip, and for PFS it's even stronger, due to the 4-hour time slot of a scenario. There's no repercussions to knowing an outsider's true name in PFS like there would be in a full campaign.
Discoveries: arcane builder arcane discovery, golem constructor arcane discovery, true name arcane discovery, staff-like wand arcane discovery are not legal for play.