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Harley Quinn X's page

Goblin Squad Member. GameMastery Maps Subscriber. FullStarFullStarFullStar Venture-Lieutenant, Massachusetts—Boston. 436 posts (438 including aliases). No reviews. No lists. 1 wishlist. 10 Pathfinder Society characters.

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*** Venture-Lieutenant, Massachusetts—Boston aka Harley Quinn X

Howie23 wrote:
I don't see this as a reason for a 5k wondrous item to be always available.

Remember, they are now 4k gold for +1, as per FAQ.

LINK


GameMastery Maps Subscriber

Hi Undone,

I don't mean to sound like I'm trying to shut down this thread, but we also had a thread a few days ago about this very topic. You might want to take a look Here and look at the advice that people have there.

*** Venture-Lieutenant, Massachusetts—Boston aka Harley Quinn X

1) It depends on the situation. When someone's got those minute/level or 10 min./level buffs up, they might be a little miffed that you're running out their buffs for some zombies that might get steamrolled in the next fight.

2) As per the version of Animate Dead that the Reanimator, I don't actually think he gets variant zombies. It adds Lesser Animate Dead to your spell book, but it has the clause that you cannot animate variants with that spell.

Quote:

Animate Dead, Lesser

School necromancy [evil]; Level cleric 2, sorcerer/wizard 3

Target one corpse

Duration instantaneous

This spell functions as animate dead, except you can only create a single Small or Medium skeleton or zombie. You cannot create variant skeletons or zombies with this spell.

*** Venture-Lieutenant, Massachusetts—Boston aka Harley Quinn X

In this case, a Chronicle Sheet. They're pretty much the tracking unit for a character's experiences. For example, when you play a scenario, you should get a chronicle sheet for that. Other times there are holiday boons, where you can get a free bonus attached to a character just for playing during a certain time period. In this case, you're looking for a Race Boon chronicle sheet which unlocks said race as a playable race. Those are available mainly at conventions, or game events that offer at least 15 tables over the course of it.

If you can't make it out to one of those sorts of things, check out the "Boon Trading Thread" and see if someone will help you out.

As for kobolds, they have put a bit of a moratorium on the generally evil races and kobolds are not available even in race boon form at this time and probably not in the foreseeable future. (Yes, yes. We know that someone of an evil race on the path to redemption would be rife with roleplay opportunity. However, they are not allowed at this time. Goblins were a limited run type of thing.)


GameMastery Maps Subscriber

You get Bravery 1, when you would get Bravery 2. This is covered in the "Class Archetypes" part of Ultimate Combat:

Quote:
If an archetype replaces a class feature that is part of a series of improvements or additions to a base ability (such as a fighter's weapon training or a ranger's favored enemy), the next time the character would gain that ability, it counts as the lower-level ability that was replaced by the archetype. In effect, all abilities in that series are delayed until the next time the class improves that ability. For example, if an archetype replaces a rogue's +2d6 sneak attack bonus at 3rd level, when she reaches 5th level and gains a sneak attack bonus, her sneak attack doesn't jump from +1d6 to +3d6—it improves to +2d6, just as if she had finally gained the increase at 3rd level. This adjustment continues for every level at which her sneak attack would improve, until at 19th level she has +9d6 instead of the +10d6 of a standard rogue.

*** Venture-Lieutenant, Massachusetts—Boston aka Harley Quinn X

You get credit as if you played the module yourself. (Remember that "module" and "scenario" are two different words as far as Pathfinder Society goes.) If it was a module that awards 3XP 4PP, then that's what you get. If it was one of the shorter Free RPG Day modules, then you get the 1XP and however many PP that module awards.


GameMastery Maps Subscriber
Luke Parry wrote:

@David: Unless I am missing something, if you are talking about items created with the 'Create Reliquary Arms and Shields' feat, both Mike and Mark have previously stated that such items cannot be purchased in PFS:

Mike's statement

Mark's statement

Yep. You're right. So THAT'S why I don't have any of those. Thanks for pointing that out. I was wondering why I never bought that for my cleric or oracle.


GameMastery Maps Subscriber

Don't forget about Reliquary weaponry. For a paltry 250gp when the magic weapon, armor, or shield is created (from the looks of it, you can't upgrade into it), it can be a permanently consecrated item. +3 to your Channel DCs, -1 to attack, damage, and saves of any undead within 20 feet of you and it counts as a holy symbol. Well worth it.

EDIT: Not legal for PFS. Corrected below.

*** Venture-Lieutenant, Massachusetts—Boston aka Harley Quinn X

From this blog post:

Quote:
Members of eliminated factions will be able to join one of the eight remaining factions at no cost of Prestige Points, and must do so by August 14, 2013. Characters will be able to keep faction-specific traits, boons, vanities, and prestige awards received while members of the Lantern Lodge and Shadow Lodge, with one exception. The "no one left behind" prestige award found in the Pathfinder Society Field Guide will no longer be available for play.

*** Venture-Lieutenant, Massachusetts—Boston aka Harley Quinn X

There is currently no way to change a weapon or armor enchantment once it's been applied to the item. There is no sort of grade period for mistakes. At this point, you can sell your +1-and-bad-enchantment swords for half-price, and then go back to just the regular +1. I would say use the new enchantment (if possible) and then once you get to go straight to a better +2 equivalent sword, do that.

*** Venture-Lieutenant, Massachusetts—Boston aka Harley Quinn X

Pathfinder Society can be both private and public consumption. You and your normal group don't need to play at a gaming store.

The benefit of that is if your character was made at a convention or your home game, it can work in the other setting, because everything is made with the same rules.

Here in Boston we have several groups that meet on their own on occasion, then bring those characters to play during the public games.


GameMastery Maps Subscriber
blackbloodtroll wrote:


Even if you were allowed to use the end of the Polearm as a club, it would not get any enchantment bonuses, and would not get any bonuses from feats.

Read the rest of the text, BBT.

Quote:

Spinning Lance (Ex): At 7th level, a dragoon may alternate

attacks with the piercing head of his lance with reach, or
with the butt end (treat as a club) against adjacent targets.
Unlike a double weapon, the masterwork quality and
magical special abilities apply to both ends of the lance,
except for those weapon special abilities that apply only to
edged weapons. This ability replaces armor training 2.


GameMastery Maps Subscriber

If I'm reading it correctly, the Dragoon archetype for Fighter from UC does what you're looking for as well.

UC, pages 46, 47 wrote:

Spinning Lance (Ex): At 7th level, a dragoon may alternate

attacks with the piercing head of his lance with reach, or
with the butt end (treat as a club) against adjacent targets.
Unlike a double weapon, the masterwork quality and
magical special abilities apply to both ends of the lance,
except for those weapon special abilities that apply only to
edged weapons. This ability replaces armor training 2.

I imagine some people will have different interpretations on how strict the "alternate" in there is.


GameMastery Maps Subscriber

This is covered in the Equipment section of the Core Rule Book, and should be in the Rules section:

CRB wrote:
Longbow, Composite: You need at least two hands to use a bow, regardless of its size. You can use a composite longbow while mounted. All composite bows are made with a particular strength rating (that is, each requires a minimum Strength modifier to use with proficiency). If your Strength bonus is less than the strength rating of the composite bow, you can't effectively use it, so you take a –2 penalty on attacks with it. The default composite longbow requires a Strength modifier of +0 or higher to use with proficiency. A composite longbow can be made with a high strength rating to take advantage of an above-average Strength score; this feature allows you to add your Strength bonus to damage, up to the maximum bonus indicated for the bow. Each point of Strength bonus granted by the bow adds 100 gp to its cost. If you have a penalty for low Strength, apply it to damage rolls when you use a composite longbow.

*** Venture-Lieutenant, Massachusetts—Boston aka Harley Quinn X

There are several scenario trackers already out there. Here are a few links:

Dragnmoon's Tracker

Another one!

*** Venture-Lieutenant, Massachusetts—Boston aka Harley Quinn X

Hi Dazzal,

If you are looking for PFS (Pathfinder Society) games, check the Events Page to see what's going around you. Looks like there are some events in Glendale if that isn't too far from you.

If you just want Pathfinder players in general, try the Gamer Connection forums.

*** Venture-Lieutenant, Massachusetts—Boston aka Harley Quinn X

I've had someone do a Dirty Trick maneuver by smearing the bull's dung component for their Bull's Strength spell onto an enemy before. I don't know if that's what you're getting at.

*** Venture-Lieutenant, Massachusetts—Boston aka Harley Quinn X

Hey Fenris,

While it doesn't completely answer your question, check out this thread on how you can turn the maps in the scenario PDFs into printable maps.

LINK HERE

*** Venture-Lieutenant, Massachusetts—Boston aka Harley Quinn X

There's a free Guide to Organized Play that you should read first. It's located HERE. It explains all about PFS's rules and what goes on in a typical game session. It also explains how character creation works, what Factions are, how treasure and Prestige/Fame work, and some other rules specifically for PFS.

After you do all that, then I think your best bet would be to check out some of the threads around here about what to expect, like Painlord's Guide to What to Expect at a PFS table.

*** Venture-Lieutenant, Massachusetts—Boston aka Harley Quinn X

It means that there are no additional items on the Chronicle Sheet for that tier. Essentially, that chronicle doesn't "unlock" any items for that tier that they couldn't buy already.

*** Venture-Lieutenant, Massachusetts—Boston aka Harley Quinn X

No need to do all that. Just play away and then just let your GM for your 8th level game know about the order change.

*** Venture-Lieutenant, Massachusetts—Boston aka Harley Quinn X

It doesn't matter if he's counted as having played or if he went to sleep one night and woke up a whole level stronger the next morning. He still went a full level without benefits, and now he starts gaining the new powers. I think it would be the duty of the GM at the start of his 8th level to note that he completed his order change.

*** Venture-Lieutenant, Massachusetts—Boston aka Harley Quinn X

Hi Eric,

Healer's Gloves are a permanent bonus, and can be used for Day Jobs.

The criterion is, probably oversimplified, if the item provides a permanent bonus to a skill without conditional circumstances, it can be used for Day Job checks. Surgeon's tools only provide their bonus if you are using them for the "Treat Deadly Wounds" or "Treat Wounds" uses of the Heal skill. Since the type of healing you're doing at the temple is not necessarily treating wounds, Surgeon's tools don't apply.

*** Venture-Lieutenant, Massachusetts—Boston aka Harley Quinn X

1 person marked this as a favorite.

No problem. I found the relevant Guide text if you don't want to just take my word for it.

Guide to Organized Play, Page 23 wrote:
Note: You may use any item that you find during the scenario for free until the end of the scenario, but you must purchase the item when the scenario is over in order for your character to be able to continue to use the item. This rule is most applicable to consumables such as potions, scrolls, and so on, but also applies to weapons, magic items, and so on.

*** Venture-Lieutenant, Massachusetts—Boston aka Harley Quinn X

No, the things found during the scenario are assumed to be sold at the end, which gives the monetary rewards.

2) Yes, mundane equipment follows the same rules, and not just magical.

*** Venture-Lieutenant, Massachusetts—Boston aka Harley Quinn X

CRobledo wrote:
David Montgomery wrote:
** spoiler omitted **
In this case, it still bears note that (#1) Lunge only applies on our turn. It does not carry over to your next turn (a-la-power attack). Also (#2) Stand Still doesn't trigger with reach weapons, only when moving through adjacent squares.

Yes, those should be two separate clauses, not one. He 1) uses Lunge to attack at distance, and 2) uses Stand Still to stop people from moving past him.

*** Venture-Lieutenant, Massachusetts—Boston aka Harley Quinn X

Thinking back on it, I think I know which scenario is in question.

If it is, here's the breakdown on the BBEG:

Spoiler:
I believe that BBEG is a Hobgoblin, not a Bugbear. He has the Lunge feat, which he uses to attack people on approach, and use his "Stand Still" feat to hold people from getting past him. The situation in the scenario makes people want to rush past him to save some hostages.

*** Venture-Lieutenant, Massachusetts—Boston aka Harley Quinn X

I felt the same way when playing a scenario with 4 Clerics (One melee cleric, a cleric mounted on a pig, a casting cleric and a longspear reach cleric) and a monk, in a scenario about helping a town with disease. We never fought over healing, that's for sure.

*** Venture-Lieutenant, Massachusetts—Boston aka Harley Quinn X

It's in the "Class Archetypes" part of Ultimate Combat:

Quote:
If an archetype replaces a class feature that is part of a series of improvements or additions to a base ability (such as a fighter's weapon training or a ranger's favored enemy), the next time the character would gain that ability, it counts as the lower-level ability that was replaced by the archetype. In effect, all abilities in that series are delayed until the next time the class improves that ability. For example, if an archetype replaces a rogue's +2d6 sneak attack bonus at 3rd level, when she reaches 5th level and gains a sneak attack bonus, her sneak attack doesn't jump from +1d6 to +3d6—it improves to +2d6, just as if she had finally gained the increase at 3rd level. This adjustment continues for every level at which her sneak attack would improve, until at 19th level she has +9d6 instead of the +10d6 of a standard rogue.

*** Venture-Lieutenant, Massachusetts—Boston aka Harley Quinn X

Your INT is so low, when the GM asked for "knowledge rolls" you said "dinner... croissant... french..."

*** Venture-Lieutenant, Massachusetts—Boston aka Harley Quinn X

Eric Clingenpeel wrote:
David Montgomery wrote:
Are we not unveiling the new rule that "power gaming" and optimization count as an alignment infractions, and that it moves your characters 3 steps towards evil and cannot be fixed by an atonement spell?
David, NDA man, NDA. They we're saving thet four the next PFS Guyd. Man I donut wand to bee in your shues.

Oh Noo, i furgut abouty that. Ai am so ginna get it.

*** Venture-Lieutenant, Massachusetts—Boston aka Harley Quinn X

4 people marked this as a favorite.

Are we not unveiling the new rule that "power gaming" and optimization count as an alignment infractions, and that it moves your characters 3 steps towards evil and cannot be fixed by an atonement spell?

*** Venture-Lieutenant, Massachusetts—Boston aka Harley Quinn X

Elvis Aron Manypockets wrote:
Hang on, I played that one & lost over 1k gold because of the escape, without any opportunity to discover anything else. Basically guy escaped game over you lose gold. Also crossed off several items from chronicle I'm assuming the BBEG was wearing when he left. Was this for both tiers? I remember this distinctly because I was urged to play up so we did high tier and then lost a lot of the gold anyway. Higher risk but no reward.

That text is applicable to both tiers. Looks like your GM didn't read the text after the fight (which is easy to do, trust me) being the BBEG and all. Since his escape pretty much instant, there's little way to get around it.

*** Venture-Lieutenant, Massachusetts—Boston aka Harley Quinn X

1 person marked this as a favorite.

Relevant Guide Text:

Filling Out a Chronicle Sheet wrote:

Step 5: Determine the Max Gold for the scenario based

on the PC’s advancement rate and the subtier played and
circle the applicable value (F). This value represents the
total gold piece value a character may receive for defeating
all enemies and finding all treasure in a scenario. If the
player is playing a non-1st-level pregenerated character,
he may choose instead to apply this Chronicle to a newly
created 1st-level character. If this is the case, reduce this
value to 500 gp (or 250 gp for the slow advancement track).
If the PCs failed to earn any of the rewards listed in an
individual act, deduct the amount listed for the applicable
subtier from the Chronicle’s Max Gold. Place the sum of
this calculation in the shaded GP Gained field and initial
the adjacent box (Q).

Usually, the amount of loot you get is determined if you meet the success conditions from that encounter. To give you a personal reference, the encounter you played, The Sarkorian Prophecy, has a two-clause (if A and B, then give the party X gold pieces):

Spoiler:
If the PCs defeat Caggrigar and retrieve the
Sarkorian Prophecy, award each tier thusly:

In this case, the party did A (making him run away in fear of death is akin to defeat at least in my book) but not B because he has the items on him when he got out of there.

There are scenarios (I can think of at least one off the top of my head) that has an enemy who escapes when the battle isn't going their way, but the story includes some extra fluff around the lab to keep money the same (Quoted text in spoiler).

Spoiler:
If the PCs are denied Black’s
gear because of his escape, they locate
several crates filled with exotic materials for making
dolls behind the dais at the east end of the room.

However, in those cases, the conditions are with an "or" so completing either gets you full amount of gold.
Spoiler:
If the PCs gain either Black’s gear or the
trade goods, reward each subtier thus.

*** Venture-Lieutenant, Massachusetts—Boston aka Harley Quinn X

RtrnofdMax wrote:
Sure they can, see Patrick's link. A Wizard Did It.

Note how that is in GOLD pieces, not Prestige.

All Prestige Point spell casting is done at minimum level, that's never been overwritten in an FAQ as far as I know. If you pay gold, you can get any CL that you can afford/need. It would only be 440 GP if Elemental Gems were repairable in this method.

There are already plenty of diseases that cannot be cured with minimum level spell casting, at which point you can go ahead and get whatever caster level you need using gold pieces. Just because it's purchased from a Faction doesn't make casting the spell exempt from the normal rules (Caster Level checks, chance of failure, etc.).

*** Venture-Lieutenant, Massachusetts—Boston aka Harley Quinn X

While I agree with the fate described above, you couldn't use Make Whole to repair an Elemental Gem. Relevant stuff highlighted by me.

Make Whole wrote:
Make whole can fix destroyed magic items (at 0 hit points or less), and restores the magic properties of the item if your caster level is at least twice that of the item. Items with charges (such as wands) and single-use items (such as potions and scrolls) cannot be repaired in this way.

An Elemental Gem is single-use, so it's not repairable. Also you couldn't do it with Prestige anyway, because you'd need a caster level of 22 (each gem is CL 11), and using prestige for spellcasting is always minimum level.

From the Guide:

Quote:
Any spellcasting purchased using Prestige Points is cast at minimum caster level.

*** Venture-Lieutenant, Massachusetts—Boston aka Harley Quinn X

Erik Blanford wrote:

1) Is there any restriction on character creation(use arrays, no rolling, 2d6+6, etc)? The only REAL experience I have with PF is making characters(casual DM asks me to make monsters for him, says I can do it faster than he can), and I enjoy it immensely. I also don't want to show up with a character that won't be accepted, so there's that.

2) Thanks for clearing that up, the rules on spell DC aren't the clearest written, and we had (apparently) been using the rules for spell-likes for spells. Derp!

1) There are some. Everyone starts with a 20 point buy, no rolling. Depending on which class you're taking, some feats or abilities may be different. It should all pretty much be covered in the Character Creation section of the Guide I linked you to above. Your two best friends will be that guide and the Additional Resources page.

*** Venture-Lieutenant, Massachusetts—Boston aka Harley Quinn X

Hi Erik, welcome to Pathfinder Society Organized Play.

1) You can either build your own or, assuming the coordinator brings some, use a pregenerated character for your first few games. If you want to look at a few characters, or maybe just bring your own copy of a pregenerated character, they are under the "Free Downloads" on the Player Resources page. If you choose to use a pregenerated character for your first game, money, XP and Prestige Points earned can be applied to a character that you create later, so it's not a waste of a session to use a pregen. Be sure to check out the Guide to Organized Play if you haven't already, to figure out how character creation works, what Factions are, and some other rules specifically for PFS.

2) For Spell DCs, the DC is 10 + Spell Level + Casting Stat Modifier (INT for Wizards, CHA for Sorc, etc.) There are some abilities that will use 1/2 class level towards DC's but spells are not one of them. For example, a Cleric's Channel DC is usually (barring feats and other stuff) 10 + 1/2 Cleric level + CHA.

Hopefully this helps! Good luck giving PFS a try, and I hope you enjoy!

*** Venture-Lieutenant, Massachusetts—Boston aka Harley Quinn X

It is a Dog now, whether in PFS or not. It was errata'ed. I'm looking in the 1st-5th edition errata document, so I don't know exactly which printing it was fixed in.

Quote:

Page 353—In Table 10–2: Summon Nature’s Ally, on

the 1st Level list, change “Riding dog” to “dog” and
move to the correct alphabetical location.
On the 3rd
Level list, change “Giant lizard” to “Monitor Lizard”
and move to the correct alphabetical location. Move
the “Giant scorpion” entry from the 6th Level list to
the 4th Level list.

*** Venture-Lieutenant, Massachusetts—Boston aka Harley Quinn X

And a LINK for good measure.

*** Venture-Lieutenant, Massachusetts—Boston aka Harley Quinn X

You can change ANYTHING, even faction, except for PFS number during retraining. Your Prestige transfers over to your new faction, even though it does not online. That would require someone to go back and edit the previous session. If they are able and willing to do so, then it might be nice. Otherwise, it is not necessary.


GameMastery Maps Subscriber

An alchemist's familiar is a little different in that it is almost always attached to their body as a tumor. (The cries of "Itz nawt a toomah!" ring out)

But yes, you can qualify for Sleepless Detective, but should your familiar dies for some reason, like lots of area-of-effect damage, you lose your feat, and thus access to those Sleepless Detective abilities.

*** Venture-Lieutenant, Massachusetts—Boston aka Harley Quinn X

Tien humans only get Tien as a language. Only humans get their regional language, as per guide, even if your character's background is in said region. You would need Linguistics or to take it as a bonus language.

Guide to Organized Play wrote:

Your race and class selection impact what languages

you start with. All characters gain Common as a free
language. You gain free languages granted by your race,
ethnicity (for humans), and class (e.g., Druidic for druids).

*** Venture-Lieutenant, Massachusetts—Boston aka Harley Quinn X

Contact your local Venture Officer and see what they can do about getting you another Chronicle.

The character may be level two, but as for any retraining rules, you can retrain any time before you sit down to play above 3XP. So, while that character may technically be level 2 in EXP, it would still qualify for any retraining.


GameMastery Maps Subscriber

When you use a Staff, you use your caster level or the Staff's level, whichever is higher. There isn't a use for UMD to emulate a Caster Level.

*** Venture-Lieutenant, Massachusetts—Boston aka Harley Quinn X

It is not a typo. It is now legal as per This post from Mike Brock. You do not get a retrain unless normally allowed (level 1 rebuild, for example) if you'd wanted to take the trait before.


GameMastery Maps Subscriber

Lini's skills are fine. You're both forgetting her chosen feat is Self-Sufficient (+2 to Heal and Survival). Paizo tends to include skills if they have taken a rank in them or if they have an ability or feat that modifies the score. Size bonuses usually aren't added in, like in the case of Stealth.

Lini's WIS is 16 at level 1, not 18. As she has an HP of 11 (8 from Druid, and 3 from CON), she probably took Favored Class bonus in another Skill Point. So she has 6 skill points to spend.

Craft Jewelry = 3 (1 from INT and +2 from being a Gnome as noted above)
Handle Animal = 6 (2 CHA + 1 rank + 3 Class Skill)
Heal = 9 (3 WIS + 1 rank + 3 Class Skill + 2 Self-Sufficient feat)
Knowledge (Geo) = 5 (1 INT + 1 rank + 3 Class Skill)
Knowledge (Nat) = 7 (1 INT + 1 rank + 3 Class Skill + 2 Nature Sense)
Perception = 9 (3 WIS + 1 rank + 3 Class Skill + 2 Gnome's Keen Senses)
Spellcraft = 5 (1 INT + 1 rank + 3 Class Skill)
Survival = (3 WIS + 2 Nature Sense + 2 Self-Sufficient feat)

Hopefully that helps!

*** Venture-Lieutenant, Massachusetts—Boston aka Harley Quinn X

Patrick Harris @ SD wrote:
Chris Mortika wrote:
Sometimes, I swear, I think that if there were a boon that gave the owner a PC that was a brain in a brass tube, with servo-legs, four robotic arms and the ability to shoot deadly black lightning bolts out of its antennae, there would be a groundswell of people claiming that they'd always wanted to play such a character.
You've been reading my diary again, I see.

No, it's my diary. You didn't get the boon to have Chris read your diary.


GameMastery Maps Subscriber

In the Glossary of the Core Rule book,

Quote:

Ability Score Damage, Penalty, and Drain

Diseases, poisons, spells, and other abilities can all deal damage directly to your ability scores. This damage does not actually reduce an ability, but it does apply a penalty to the skills and statistics that are based on that ability.

For every 2 points of damage you take to a single ability, apply a –1 penalty to skills and statistics listed with the relevant ability. If the amount of ability damage you have taken equals or exceeds your ability score, you immediately fall unconscious until the damage is less than your ability score. The only exception to this is your Constitution score. If the damage to your Constitution is equal to or greater than your Constitution score, you die. Unless otherwise noted, damage to your ability scores is healed at the rate of 1 per day to each ability score that has been damaged. Ability damage can be healed through the use of spells, such as lesser restoration.

Some spells and abilities cause you to take an ability penalty for a limited amount of time. While in effect, these penalties function just like ability damage, but they cannot cause you to fall unconscious or die. In essence, penalties cannot decrease your ability score to less than 1.

*** Venture-Lieutenant, Massachusetts—Boston aka Harley Quinn X

Nope, leave them off. If you put them on it, it will give you an error saying that they've already gotten credit for the adventure.

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