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Hi Undone, I don't mean to sound like I'm trying to shut down this thread, but we also had a thread a few days ago about this very topic. You might want to take a look Here and look at the advice that people have there.
1) It depends on the situation. When someone's got those minute/level or 10 min./level buffs up, they might be a little miffed that you're running out their buffs for some zombies that might get steamrolled in the next fight. 2) As per the version of Animate Dead that the Reanimator, I don't actually think he gets variant zombies. It adds Lesser Animate Dead to your spell book, but it has the clause that you cannot animate variants with that spell. Quote:
In this case, a Chronicle Sheet. They're pretty much the tracking unit for a character's experiences. For example, when you play a scenario, you should get a chronicle sheet for that. Other times there are holiday boons, where you can get a free bonus attached to a character just for playing during a certain time period. In this case, you're looking for a Race Boon chronicle sheet which unlocks said race as a playable race. Those are available mainly at conventions, or game events that offer at least 15 tables over the course of it. If you can't make it out to one of those sorts of things, check out the "Boon Trading Thread" and see if someone will help you out. As for kobolds, they have put a bit of a moratorium on the generally evil races and kobolds are not available even in race boon form at this time and probably not in the foreseeable future. (Yes, yes. We know that someone of an evil race on the path to redemption would be rife with roleplay opportunity. However, they are not allowed at this time. Goblins were a limited run type of thing.)
You get Bravery 1, when you would get Bravery 2. This is covered in the "Class Archetypes" part of Ultimate Combat:
Quote: If an archetype replaces a class feature that is part of a series of improvements or additions to a base ability (such as a fighter's weapon training or a ranger's favored enemy), the next time the character would gain that ability, it counts as the lower-level ability that was replaced by the archetype. In effect, all abilities in that series are delayed until the next time the class improves that ability. For example, if an archetype replaces a rogue's +2d6 sneak attack bonus at 3rd level, when she reaches 5th level and gains a sneak attack bonus, her sneak attack doesn't jump from +1d6 to +3d6—it improves to +2d6, just as if she had finally gained the increase at 3rd level. This adjustment continues for every level at which her sneak attack would improve, until at 19th level she has +9d6 instead of the +10d6 of a standard rogue.
You get credit as if you played the module yourself. (Remember that "module" and "scenario" are two different words as far as Pathfinder Society goes.) If it was a module that awards 3XP 4PP, then that's what you get. If it was one of the shorter Free RPG Day modules, then you get the 1XP and however many PP that module awards.
Luke Parry wrote:
Yep. You're right. So THAT'S why I don't have any of those. Thanks for pointing that out. I was wondering why I never bought that for my cleric or oracle.
Don't forget about Reliquary weaponry. For a paltry 250gp when the magic weapon, armor, or shield is created (from the looks of it, you can't upgrade into it), it can be a permanently consecrated item. +3 to your Channel DCs, -1 to attack, damage, and saves of any undead within 20 feet of you and it counts as a holy symbol. Well worth it. EDIT: Not legal for PFS. Corrected below.
From this blog post: Quote: Members of eliminated factions will be able to join one of the eight remaining factions at no cost of Prestige Points, and must do so by August 14, 2013. Characters will be able to keep faction-specific traits, boons, vanities, and prestige awards received while members of the Lantern Lodge and Shadow Lodge, with one exception. The "no one left behind" prestige award found in the Pathfinder Society Field Guide will no longer be available for play.
There is currently no way to change a weapon or armor enchantment once it's been applied to the item. There is no sort of grade period for mistakes. At this point, you can sell your +1-and-bad-enchantment swords for half-price, and then go back to just the regular +1. I would say use the new enchantment (if possible) and then once you get to go straight to a better +2 equivalent sword, do that.
Pathfinder Society can be both private and public consumption. You and your normal group don't need to play at a gaming store. The benefit of that is if your character was made at a convention or your home game, it can work in the other setting, because everything is made with the same rules. Here in Boston we have several groups that meet on their own on occasion, then bring those characters to play during the public games.
blackbloodtroll wrote:
Read the rest of the text, BBT. Quote:
If I'm reading it correctly, the Dragoon archetype for Fighter from UC does what you're looking for as well. UC, pages 46, 47 wrote:
I imagine some people will have different interpretations on how strict the "alternate" in there is.
This is covered in the Equipment section of the Core Rule Book, and should be in the Rules section: CRB wrote: Longbow, Composite: You need at least two hands to use a bow, regardless of its size. You can use a composite longbow while mounted. All composite bows are made with a particular strength rating (that is, each requires a minimum Strength modifier to use with proficiency). If your Strength bonus is less than the strength rating of the composite bow, you can't effectively use it, so you take a –2 penalty on attacks with it. The default composite longbow requires a Strength modifier of +0 or higher to use with proficiency. A composite longbow can be made with a high strength rating to take advantage of an above-average Strength score; this feature allows you to add your Strength bonus to damage, up to the maximum bonus indicated for the bow. Each point of Strength bonus granted by the bow adds 100 gp to its cost. If you have a penalty for low Strength, apply it to damage rolls when you use a composite longbow.
Hi Dazzal, If you are looking for PFS (Pathfinder Society) games, check the Events Page to see what's going around you. Looks like there are some events in Glendale if that isn't too far from you. If you just want Pathfinder players in general, try the Gamer Connection forums.
There's a free Guide to Organized Play that you should read first. It's located HERE. It explains all about PFS's rules and what goes on in a typical game session. It also explains how character creation works, what Factions are, how treasure and Prestige/Fame work, and some other rules specifically for PFS. After you do all that, then I think your best bet would be to check out some of the threads around here about what to expect, like Painlord's Guide to What to Expect at a PFS table.
It doesn't matter if he's counted as having played or if he went to sleep one night and woke up a whole level stronger the next morning. He still went a full level without benefits, and now he starts gaining the new powers. I think it would be the duty of the GM at the start of his 8th level to note that he completed his order change.
Hi Eric, Healer's Gloves are a permanent bonus, and can be used for Day Jobs. The criterion is, probably oversimplified, if the item provides a permanent bonus to a skill without conditional circumstances, it can be used for Day Job checks. Surgeon's tools only provide their bonus if you are using them for the "Treat Deadly Wounds" or "Treat Wounds" uses of the Heal skill. Since the type of healing you're doing at the temple is not necessarily treating wounds, Surgeon's tools don't apply.
No problem. I found the relevant Guide text if you don't want to just take my word for it. Guide to Organized Play, Page 23 wrote: Note: You may use any item that you find during the scenario for free until the end of the scenario, but you must purchase the item when the scenario is over in order for your character to be able to continue to use the item. This rule is most applicable to consumables such as potions, scrolls, and so on, but also applies to weapons, magic items, and so on.
CRobledo wrote:
Yes, those should be two separate clauses, not one. He 1) uses Lunge to attack at distance, and 2) uses Stand Still to stop people from moving past him.
Thinking back on it, I think I know which scenario is in question. If it is, here's the breakdown on the BBEG: Spoiler:
I believe that BBEG is a Hobgoblin, not a Bugbear. He has the Lunge feat, which he uses to attack people on approach, and use his "Stand Still" feat to hold people from getting past him. The situation in the scenario makes people want to rush past him to save some hostages.
It's in the "Class Archetypes" part of Ultimate Combat: Quote: If an archetype replaces a class feature that is part of a series of improvements or additions to a base ability (such as a fighter's weapon training or a ranger's favored enemy), the next time the character would gain that ability, it counts as the lower-level ability that was replaced by the archetype. In effect, all abilities in that series are delayed until the next time the class improves that ability. For example, if an archetype replaces a rogue's +2d6 sneak attack bonus at 3rd level, when she reaches 5th level and gains a sneak attack bonus, her sneak attack doesn't jump from +1d6 to +3d6—it improves to +2d6, just as if she had finally gained the increase at 3rd level. This adjustment continues for every level at which her sneak attack would improve, until at 19th level she has +9d6 instead of the +10d6 of a standard rogue.
Eric Clingenpeel wrote:
Oh Noo, i furgut abouty that. Ai am so ginna get it.
Elvis Aron Manypockets wrote: Hang on, I played that one & lost over 1k gold because of the escape, without any opportunity to discover anything else. Basically guy escaped game over you lose gold. Also crossed off several items from chronicle I'm assuming the BBEG was wearing when he left. Was this for both tiers? I remember this distinctly because I was urged to play up so we did high tier and then lost a lot of the gold anyway. Higher risk but no reward. That text is applicable to both tiers. Looks like your GM didn't read the text after the fight (which is easy to do, trust me) being the BBEG and all. Since his escape pretty much instant, there's little way to get around it.
Relevant Guide Text:
Filling Out a Chronicle Sheet wrote:
Usually, the amount of loot you get is determined if you meet the success conditions from that encounter. To give you a personal reference, the encounter you played, The Sarkorian Prophecy, has a two-clause (if A and B, then give the party X gold pieces): Spoiler:
If the PCs defeat Caggrigar and retrieve the
Sarkorian Prophecy, award each tier thusly: In this case, the party did A (making him run away in fear of death is akin to defeat at least in my book) but not B because he has the items on him when he got out of there. There are scenarios (I can think of at least one off the top of my head) that has an enemy who escapes when the battle isn't going their way, but the story includes some extra fluff around the lab to keep money the same (Quoted text in spoiler).
Spoiler:
If the PCs are denied Black’s
gear because of his escape, they locate several crates filled with exotic materials for making dolls behind the dais at the east end of the room. However, in those cases, the conditions are with an "or" so completing either gets you full amount of gold. Spoiler:
If the PCs gain either Black’s gear or the
trade goods, reward each subtier thus.
RtrnofdMax wrote: Sure they can, see Patrick's link. A Wizard Did It. Note how that is in GOLD pieces, not Prestige. All Prestige Point spell casting is done at minimum level, that's never been overwritten in an FAQ as far as I know. If you pay gold, you can get any CL that you can afford/need. It would only be 440 GP if Elemental Gems were repairable in this method. There are already plenty of diseases that cannot be cured with minimum level spell casting, at which point you can go ahead and get whatever caster level you need using gold pieces. Just because it's purchased from a Faction doesn't make casting the spell exempt from the normal rules (Caster Level checks, chance of failure, etc.).
While I agree with the fate described above, you couldn't use Make Whole to repair an Elemental Gem. Relevant stuff highlighted by me. Make Whole wrote: Make whole can fix destroyed magic items (at 0 hit points or less), and restores the magic properties of the item if your caster level is at least twice that of the item. Items with charges (such as wands) and single-use items (such as potions and scrolls) cannot be repaired in this way. An Elemental Gem is single-use, so it's not repairable. Also you couldn't do it with Prestige anyway, because you'd need a caster level of 22 (each gem is CL 11), and using prestige for spellcasting is always minimum level. From the Guide: Quote: Any spellcasting purchased using Prestige Points is cast at minimum caster level.
Erik Blanford wrote:
1) There are some. Everyone starts with a 20 point buy, no rolling. Depending on which class you're taking, some feats or abilities may be different. It should all pretty much be covered in the Character Creation section of the Guide I linked you to above. Your two best friends will be that guide and the Additional Resources page.
Hi Erik, welcome to Pathfinder Society Organized Play. 1) You can either build your own or, assuming the coordinator brings some, use a pregenerated character for your first few games. If you want to look at a few characters, or maybe just bring your own copy of a pregenerated character, they are under the "Free Downloads" on the Player Resources page. If you choose to use a pregenerated character for your first game, money, XP and Prestige Points earned can be applied to a character that you create later, so it's not a waste of a session to use a pregen. Be sure to check out the Guide to Organized Play if you haven't already, to figure out how character creation works, what Factions are, and some other rules specifically for PFS. 2) For Spell DCs, the DC is 10 + Spell Level + Casting Stat Modifier (INT for Wizards, CHA for Sorc, etc.) There are some abilities that will use 1/2 class level towards DC's but spells are not one of them. For example, a Cleric's Channel DC is usually (barring feats and other stuff) 10 + 1/2 Cleric level + CHA. Hopefully this helps! Good luck giving PFS a try, and I hope you enjoy!
It is a Dog now, whether in PFS or not. It was errata'ed. I'm looking in the 1st-5th edition errata document, so I don't know exactly which printing it was fixed in. Quote:
You can change ANYTHING, even faction, except for PFS number during retraining. Your Prestige transfers over to your new faction, even though it does not online. That would require someone to go back and edit the previous session. If they are able and willing to do so, then it might be nice. Otherwise, it is not necessary.
An alchemist's familiar is a little different in that it is almost always attached to their body as a tumor. (The cries of "Itz nawt a toomah!" ring out) But yes, you can qualify for Sleepless Detective, but should your familiar dies for some reason, like lots of area-of-effect damage, you lose your feat, and thus access to those Sleepless Detective abilities.
Tien humans only get Tien as a language. Only humans get their regional language, as per guide, even if your character's background is in said region. You would need Linguistics or to take it as a bonus language. Guide to Organized Play wrote:
Contact your local Venture Officer and see what they can do about getting you another Chronicle. The character may be level two, but as for any retraining rules, you can retrain any time before you sit down to play above 3XP. So, while that character may technically be level 2 in EXP, it would still qualify for any retraining.
It is not a typo. It is now legal as per This post from Mike Brock. You do not get a retrain unless normally allowed (level 1 rebuild, for example) if you'd wanted to take the trait before.
Lini's skills are fine. You're both forgetting her chosen feat is Self-Sufficient (+2 to Heal and Survival). Paizo tends to include skills if they have taken a rank in them or if they have an ability or feat that modifies the score. Size bonuses usually aren't added in, like in the case of Stealth. Lini's WIS is 16 at level 1, not 18. As she has an HP of 11 (8 from Druid, and 3 from CON), she probably took Favored Class bonus in another Skill Point. So she has 6 skill points to spend. Craft Jewelry = 3 (1 from INT and +2 from being a Gnome as noted above)
Hopefully that helps!
Patrick Harris @ SD wrote:
No, it's my diary. You didn't get the boon to have Chris read your diary.
In the Glossary of the Core Rule book, Quote:
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