Hello, and welcome to PFS. One great page around here is the Additional Resources Page which gives information about what's legal and what's not from books outside the Core assumption.
Additional Resources Page wrote:
So, for example, if you were going to make your first PFS character an Arcanist, you'd be expected to use the "revised" Arcanist presented on the boards, as opposed to the one in the first PDF.
Do you mean the Trample ability, or the Trample feat? They're two different things technically. I know it's odd that they'd call it the same word. If it's the trample feat, then yes. If not, no, because of what Andrew said above.
Charge Through wrote:
Trample feat wrote:
You're attempting to Charge Through, you're attempting to overrun.
Michael Brock wrote:
I personally got run over by a giant stone hamster ball that my witch animated out of a Wall of Stone to get through a Cloudkill cast by an enemy.
Moral of the story: SAVE UP FOR THE RESURRECTION!
That's a bit of a quandry.
The problem with Sanctified Rings is that they break when the other ring isn't worn, and by PFS rules, items go back to their original owner at the end of the scenario. So, your spouse's wedding ring pops off their hand, and winds up back in your inventory, thus breaking it. Rings of Friend Shield have no penalty for being removed.
Also, since there's no price to get a cleric to channel energy, you'd have to do it in game since you couldn't "buy" the service. Safest bet would be to get a friendly PC cleric to do it for you guys.
EDIT: You could always get matching ring tattoos! Even the animated tattoos could work.
Just shoot me a mail, Josh, and I'll talk with you and Ralph about options! While Race boons come from Paizo, there's nothing wrong with giving away boons you've gotten from conventions.
I don't have a ton of boons, and very few of them are race boons, but I have a few that you guys may be able to give away as part of a raffle or something.
What we can do though, is try to organize an event that would qualify for support and get boons! We'll talk in e-mail!
Perhaps Bodyguard, from Advanced Player's guide?
The secondary mission is pretty much given to you in the mission briefing.
Quite a few of the secondary success conditions are given in the mission briefing, and some groups will just gloss over them. I would probably have the Venture Captain in game make a big deal about how special achieving that goal is.
You can still change names; just not PFS numbers.
Guide to Organized Play wrote:
Chris Mortika wrote:
There's the Called weapon enchantment, which weapon cords essentially remove the need for. Even if they do remove Weapon Cords, Gunslingers can still do what they were doing for about 6000 gold pieces, assuming they got it right after their initial +1 bonus. At high levels that won't matter too much but would limit the low level "slingery".
Called weapon enchantment wrote:
You don't have to be a certain race to cast the spell. The racial spells are just hidden secrets of their respective racial community.
Advanced Race Guide, Page 9 wrote:
Nothing there says that you need to be that race to ever use that spell. So unless the spell specifically indicates that you need to be of that race, I can't see anything that says you have to be.
For the longest time, we've had the occasional person looking for PFS in Maine and I've had no idea where to send them. On Saturday, September 28th, the Game Lair ran their first public PFS game in the Lewiston Public Library in Lewiston, Maine. Led by Joshua Goudreau and Ralph Morgan, they ran two tables of Master of the Fallen Fortress. I've been talking with them, and they'll be joining us on the BostonPFS.com gaming calendar due to lack of a lodge out there yet!
The Game Lair is currently hosting in libraries, but are looking to move to a store location! If you look now at the forums, they have their own forum where there can announce their events, so if you're interested in the goings-on up in Maine, give them a look-see!
I don't believe they have another concrete date set just yet, but stay tuned to the Calendar!
If you'd like to get in touch with them, you can send them an e-mail at gamelair [at] yahoo [dot] com.
Welcome the Game Lair to PFS!
Andrei Buters wrote:
Since it's an ability, they need to act before they can use it. So if they get jumped in a surprise round and die, they can't use it. Also if they are attacked by agents under Greater Invisibility, they can't use it because they have to be targeted. Loopholes such as this is why we don't stat VCs. :P
The cost to upgrade a weapon is the difference between the cost of the item now, and the cost that it would be if you bought the item fully enchanted.
If dealing with just enhancement bonuses (or enchantments with '+X bonus' equivalents), the total cost of a weapon is (Bonus Squared * 2000) + <base cost> + 300 <Masterwork>. Armor is less expensive at (Bonus Squared * 1000) + <base cost> + 150 <Masterwork>.
For example, a +1 shortsword costs 2310 gold. (1 * 2000) + 300 + 10.
So if you have an enchantment with a +1 bonus and you add it while your sword is +1, it will cost 6000 gold to upgrade. If you add it while your shortswort is +2, then it will cose 10,000 gold to upgrade.
Armor/shields work similarly, with slightly lower cost.
So a +1 light steel shield (not including all the silver cost adjustments) is 1159. (1 * 1000) + 150 + 9
Hopefully that helps.
From a cursory glance, it's looking like a no.
Bestiary, page 301 wrote:
Nothing in the ghost touch property states that they can now be grappled, from what can see. However that is only from a 3-minute skim of the rules. Someone may correct me if I'm wrong.
I still prefer scrolls. I'm pretty sure that with potions, you have to make any relevant choices about the effect when brew it, so you have to buy it with the choices already made.
CRB, Potions section of Magic Items chapter wrote:
Potions are like spells cast upon the imbiber. The character taking the potion doesn't get to make any decisions about the effect—the caster who brewed the potion has already done so.
Meaning for spells like Resist Energy or Lesser Restoration, you have to choose which element to resist or type of ability damage you are healing when you buy the potion.
Hi, and welcome to PFS!
You don't need a Regional Coordinator to get started. First thing you'll want to do is get the Guide to Organized Play and read that over for the rules to PFS, and what you're responsibilities as a Game Master. Be sure to get the players PFS numbers.
Next, you can create an event (You can do this from the 'My Pathfinder Society' page) and run! If this is going to be for your home group and you don't want to publicly advertise, be sure to choose the option that says that the event is not public.
After you play, be sure to report! That shows the campaign staff that there are players in your area, so they may start looking harder at getting a PFS Coordinator to work in your area.
If you have any questions, feel free to get in touch with any Venture Officer, no matter the country, to get started or ask on the boards.
Hrm. The guide is very harsh on this if you read it pretty strictly.
If he didn't complete the adventure, then it looks like he doesn't get anything. But that second part could be referring only to the clause about slow track.
I think there was a previous thread a while back about a similar situation that had a ruling made on it. I'll see if I can dig it up.
We've got a lot of big things planned in Boston. Help me welcome the two newest VLs to the Boston Lodge, Mark Seifter and Linda Zayas-Palmer! They've both worked to make PFS around Massachusetts a huge success.
I met them about a year and a half ago at my very first game of PFS. Welcome to the team, both of you!
There is a "True Name" arcane discovery that is disallowed for PFS, so my thoughts would be towards no. It seems like the way you want to know a true name is different than the discovery, so some mileage may vary. Knowing a true name is a very strong bargaining chip, and for PFS it's even stronger, due to the 4-hour time slot of a scenario. There's no repercussions to knowing an outsider's true name in PFS like there would be in a full campaign.
Discoveries: arcane builder arcane discovery, golem constructor arcane discovery, true name arcane discovery, staff-like wand arcane discovery are not legal for play.
Todd Morgan wrote:
I'm from Oregon originally, and I bought a permanencied Tongues spell to understand their language.
Actually, now that I think about it, none of the players in the Boston lodge have a really thick Southie accent. That makes me a little sad inside.
Hrm. Either I didn't read it carefully (which I admit happens a lot and may be the case) or the question was edited during/after my response. It is A, you do not need to upgrade the sides evenly. Each side is treated as a separate weapon.
2) Yes. (FAQ HERE)
3) Yes. (FAQ HERE)
4) No, as that falls under PFS' custom crafting umbrella. However, you still get your Arcane Pool, so you can use that to pump up your staff even more.
5) 81K is a lot to spend on one purchase in PFS. By Wealth-By-Level guidelines, you should have a total wealth around 82k at level 11, so you probably wouldn't be able to comfortably get 81k to blow just on a staff until maybe level 12 or 13 depending on your spending habits. You would probably be able to afford a 40k staff around level 10 if you were frugal.
Outside of using some means of invisibility, these come to mind. Nowhere near a complete list, but both are from the Core Rulebook.
I don't want to nitpick, but the archetype doesn't trade away Wild Shape. It alters its use.
I moved to the Boston area for work about three years ago for work after graduating from college. On the entirely different coast from family (I'm an Oregonian) and friends from college, I knew no one here. While this might come as a surprise for people who play with me on a regular basis, I have a hard time making friends.
I spent my first year in Boston going through the motions: wake up, go to work, work, go home, eat, go to sleep, repeat. Needless to say I fell into a bit of a funk. People who've lived in Boston know that it's notoriously hard to meet new people for enigmatic reasons. It's a very transient place with all the colleges, graduate students, and temporary researchers that people coming for short periods of time don't seek to make long-lasting ties to the area only to sever them. On the other hand, people who've lived here for years or were raised here already have tons of ties, and have formed their own nigh-impenetrable cliques. I figured I would stumble upon some co-workers to hang out with, but I was a fair bit younger than a lot of people in the office. They didn't seem to want to hang out with someone who is younger than their own children. Oddly enough, I live right across the street from one of my co-worker's sons and he's older than I am. I had no chance of making friends using my normal methods. Pretty sad and depressed at that point I figured I'd have to do something and step out of my comfort zone. If I was going to be miserable, at least I'd be miserable crossing things off of my bucket list.
I looked up the local gaming store, and say they had an RPG night. I'd always wanted to give tabletop RPGs a try, but no one to play with. I figured it would be better than sitting around. I went the day after Thanksgiving. The place was practically empty, but I got to play one game of 4th Edition. So, my thirst was whetted. However, it was a $2 cost to play D&D, and I was cheap. So, I went to the free Pathfinder Society game, and the rest was history.
Playing and running at PFS has helped me open up and give me a bit of a social network. I've seen changes in myself, and seem to people look up to me. Why, because I'm all sorts of awesome, apparently. So, I PFS because it has been an instrument of change for me. Over my 1.5 years playing PFS in Boston, I will continue to PFS because I've seen changes in others as well.
Michael Dupler wrote:
opposed is univ and divination
I don't believe you can oppose Universal magic, because "universal" magic isn't actually a school of magic.
"Magic" chapter of Core Rulebook wrote:
Almost every spell belongs to one of eight schools of magic. A school of magic is a group of related spells that work in similar ways. A small number of spells (arcane mark, limited wish, permanency, prestidigitation, and wish) are universal, belonging to no school.
There's probably some confusion between "Arcane School" and "school of magic". There is a Universalist Arcane School, but not a Universal school of magic.
You choose the Arcane School of one school of magic, and oppose two schools of magic (as opposed to Arcane Schools).
The FAQ section regarding familiars, animal companions, and magic items lists several familiars as having humanoid shapes and all slots. I think Mike Broke has said that the ones listed there can activate magic items.
It no longer says that as Walter pointed out, which is the whole point of asking for clarification.
There is an example at the back of the new Guide to Organized Play on page 35. It's not a full-sized version, but gives you an idea of what the typical Season 5 Chronicle Sheet may look like.
I can think of several scenarios where having Survival to track creatures can be put to great use. I can think of four off the top of my head. Like Netopolis said though, that doesn't happen much at very low levels. The problem with having tracking being necessary to find your creature is that it grinds everything to a halt if no one has it. Most of the scenarios that do have use for tracking use it to reduce the amount of time it takes to find a target when there's a time constraint.
There will be near Tier 1 scenarios to replace the First Steps series, and will be created such that they will not be rendered deprecated if factions leave.
There are no hard/fast rules for this. This is one of those things you should probably talk to your GM about and see if you can work out some reasonable compromise. If the GM says they want the cut to matter, then see what you can do to make a good cut. He/she may work out some way for you to make an appropriate check (like Profession(gem cutter), Profession(miner), or the like) to increase/maintain the value of a raw diamond when turned into dust.
chris manning wrote:
Remember that the changes in the new Guide to Organized Play do not take effect until August 14th. Additional Resource page is the current assumption, and Guide 5.0 is what it will be in a little over a week. As of right now the Core Assumption for players is the stuff listed in the Additional Resources. GMs should have access to the hardcover books if they need them. (They are on the PRD after all.)
Jeff Wilder wrote:
It's not much of a puzzle. There's not much for PCs to solve normally because there's no visual analogy that would still preserve the logic.
We have no idea what an Aklo 'K' looks like.
Probably should just let them make their check and move on. It can be done untrained.
Jeff Wilder wrote:
(2) I know the factions have changed/are changing. How do we handle this in older scenarios (like Wonders in the Weave?
There's no real need to adjust scenarios for this one, since it's Season 3. The new factions were added in Season 3, so their faction missions are covered. In the case of Seasons 0-2, that id covered in the Guide to Organized Play, page 34