|Harley Quinn X|
|1 person marked this as a favorite.|
I'm running a group through an adventure path and at every level I give out up two little cards with a quill on it that give players a direct way to influence the story or characters. At every level players have a little election to give one quill to who they thought deserved a quill, for whatever reason. If there aren't a ton of quills floating out there, I choose one of the remaining players for whatever reason I choose. Example, while level 1 the barbarian started a great in-joke that the party still uses to this day (three years later, and currently level 12) and got himself one of the first quills.
Players can cash in their quill to ask if small details can change. As example, the half-orc barbarian wanted to marry into nobility to claim a title. She's a human, and he's a half-orc that hates humans because humans are so prejudiced against half-orcs. The NPC as written would have been very okay with it, because she got to keep a title (her husband died). So the barbarian traded in his quill to make the noblewoman unhappy with this marriage. And now they're both unhappily married in-character, but it gives more plot points that are in the player control.
It's helped reward people that the party felt carried their weight or added to the fun, and it's helped me draw some players out of their shells and into the game a bit more.