Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Human on Flying Carpet

Harley Quinn X's page

Goblin Squad Member. Pathfinder Card Game, Maps Subscriber. FullStarFullStarFullStarFullStarFullStar RPG Venture-Captain, Massachusetts—Boston. 633 posts (636 including aliases). No reviews. No lists. 1 wishlist. 33 Pathfinder Society characters. 2 aliases.


RSS

1 to 50 of 633 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Pathfinder Card Game, Maps Subscriber

I am currently running a Kingmaker campaign that I'm incorporating Courts of the Shadow Fey into. The party is currently about 1/4 of the way through Varnhold Vanishing. I'm intending to incorporate it over the long-term, instead of being a shorter, straight-through romp. Players have definitely gotten the hint that fey influence is playing heavily in the Stolen Lands, and this will serve as a bit of misdirection and foreshadowing at the same time.

I am using it to set up Nyrissa as well, but sticking a bit to the planned Kingmaker story line. There's no King my court, as the Queen hopes that merging an entire Fey plane onto the Material plane would surely draw out Count Ranalc's favor. The PCs have already seen some signs of the merger; shadow fey walking about, "edicts" from the queen, and that sort of thing. They'll see larger signs of this as they explore the Nomen Highlands. Being the jealous one she is, Nyrissa had set plans in motion to rip away the Stolen Lands from the Queen, because if she can't have Count Ranalc, no one can. The Stolen Lands will eventually get caught in a tug-of-war between Ranalc's would-be lovers. Nyrissa will drive off the queen of the Shadow Fey behind the scenes, but she'll continue to try to pull the Stolen Lands into her control.

***** RPG Venture-Captain, Massachusetts—Boston aka Harley Quinn X

Lord Fyre wrote:
Try an Agathion
A 'dragon' flying mount with Lay On Hands.... yikes. o_O

Can't use it as a mount. That evolution restricted to certain types. That may possibly be why.

***** RPG Venture-Captain, Massachusetts—Boston aka Harley Quinn X

Mark Seifter wrote:
David Montgomery wrote:

Personally, I think the restrictions make it much easier to actually do the stat-wise construction of a Summoner. After reading it over, I'm not as reticent to introduce newer players to the Unchained Summoner. That's a bit of relief.

I think the biggest challenge is negotiating flavor. I had a blob of GM credit sitting at 2nd level (not yet played at 2nd, sadly) that I was going to make a fiery dragon-riding LG halfling holy crusader. All good fluff-wise, but literally unable to make with Unchained Summoner rules. I think that it stand at odds with the flavor of the original class ("I made this with my imagination, and it likes me!") that someone Lawful Good cannot imagine a mount.

Given that the elementals are the odd one out in that they're the only ones not based on the Outer Planes, in my home games, I'm probably going to make them the exception to the alignment restrictions as well. And elementals can easily do dragons (I think magma dragons are literally from the elemental plane of fire). Won't help in PFS, admittedly. You'd have to go NG.

That may be what I'd have to do. I was hoping for an LG character (you personally know I have so many questionably good characters. :D )

***** RPG Venture-Captain, Massachusetts—Boston aka Harley Quinn X

FLite wrote:
David Montgomery wrote:

Personally, I think the restrictions make it much easier to actually do the stat-wise construction of a Summoner. After reading it over, I'm not as reticent to introduce newer players to the Unchained Summoner. That's a bit of relief.

I think the biggest challenge is negotiating flavor. I had a blob of GM credit sitting at 2nd level (not yet played at 2nd, sadly) that I was going to make a fiery dragon-riding LG halfling holy crusader. All good fluff-wise, but literally unable to make with Unchained Summoner rules. I think that it stand at odds with the flavor of the class ("I made this with my imagination, and it likes me!") that someone Lawful Good cannot imagine a mount.

That is kind of weird. I wonder if the idea is that the good aligned planes are too proud to serve as mounts? Or if the idea is that they expect to be treated as equal and won't serve a summoner that treats them as subservient beings (since treating others as subservient beings is not generally regarded as a good aligned act.) Remember that a being acting as a mount is essentially submitting it's will totally to yours, moving exactly as and when you direct it.

If that's the case, then Proteans wouldn't be willing to serve as mounts or servants, by their description:

Quote:

...Beyond that, protean eidolons are

happy to work with their summoners for any purpose,
though they are quick to remind their summoners that
while they have a mutually benef icial relationship, they
are not servants.

I'm not saying that what you mentioned doesn't make sense, it's just that there's more than one type of proud creature on the list that would more likely refuse service. It's just a small problem I have with embedding fluff into the class mechanics.

***** RPG Venture-Captain, Massachusetts—Boston aka Harley Quinn X

3 people marked this as a favorite.

Personally, I think the restrictions make it much easier to actually do the stat-wise construction of a Summoner. After reading it over, I'm not as reticent to introduce newer players to the Unchained Summoner. That's a bit of relief.

I think the biggest challenge is negotiating flavor. I had a blob of GM credit sitting at 2nd level (not yet played at 2nd, sadly) that I was going to make a fiery dragon-riding LG halfling holy crusader. All good fluff-wise, but literally unable to make with Unchained Summoner rules. I think that it stand at odds with the flavor of the original class ("I made this with my imagination, and it likes me!") that someone Lawful Good cannot imagine a mount.


Pathfinder Card Game, Maps Subscriber

On your My Pathfinder Society page, find you character and choose "Edit". There are faction options there.

***** RPG Venture-Captain, Massachusetts—Boston aka Harley Quinn X

12 people marked this as a favorite.

(Before going any further... look at the post date!)

It seems there's a Venture Officer in the Metro Boston area who's been running a lot of games. While this person's done a lot of work organizing events at area stores, it's becoming painfully obvious that no one's enjoyed themselves at his games.

Hmm? That whole laughing thing? Obviously forced, to spare his ego and all. Obviously.

What? He's got over 250 tables of GM credit?! *shrug*
Hmm? He's encouraged several new players to try GMing? ... I mean, that's not that impressive at all.

It's my extreme displeasure to announce that VL R. Diaz will never... evereverever... get his fifth GM Star. EVER!

Congratulations to our VL, R. Diaz, on earning his fifth GM star. He's had his 150 total game count for some time now, but he's recently gotten his specials count up to the mandatory 10!

Thanks for all the hard work!


Pathfinder Card Game, Maps Subscriber
CWheezy wrote:
Yeah but then you took great cleave instead of something useful :(

If you're a Brawler, then you can use Martial Flexibility to get it temporarily, theoretically.

***** RPG Venture-Captain, Massachusetts—Boston aka Harley Quinn X

1 person marked this as a favorite.

No one's pointed out Refine Improvised Weapon yet? It's pretty much what the spell's made for.

Quote:

Refine Improvised Weapon

School transmutation; Level cleric 1, inquisitor 1, ranger 1, sorcerer/wizard 1

Casting Time 1 standard action

Components V, S, DF

Range touch

Target one improvised weapon

Duration 1 hour/level (D)

Saving Throw Will negates (harmless, object); Spell Resistance yes (harmless, object)

You transform an improvised weapon into an equivalent simple or martial weapon of masterwork quality. This effect does not alter the weapon's shape or appearance in any way. For example, if this spell is cast on a chair leg, a butter knife, or a pitchfork, the items function as a masterwork club, a masterwork dagger, or a masterwork trident, respectively, but the items look no different than they did before the spell was cast.

I've got an inquisitor bonking things over the head with a waffle iron.

***** RPG Venture-Captain, Massachusetts—Boston aka Harley Quinn X

If it's not allowed on additional resources, and it's not on a chronicle sheet, then it's not a legal option (for now).


Pathfinder Card Game, Maps Subscriber
Kchaka wrote:
where did you read we can't activate things like spell storing with an AoO? Do you remember? Thanks.

It comes from the wording on spell-storing weapons and armor.

Spell Storing Weapon enchantment wrote:

...Anytime the

weapon strikes a creature and the creature takes damage
from it, the weapon can immediately cast the spell on that
creature as a free action if the wielder desires.
...

Though it says 'immediately' earlier on in the sentence, the only free action that can be done on someone else's turn is talking.


Pathfinder Card Game, Maps Subscriber
Nefreet wrote:

I also don't see how he can combine these crystals with Radiant Charge, either.

It reads, "expend all of your remaining uses of lay on hands".

Those stored up in items wouldn't count.

OP's player's assumption is that he goes above his allotted number of uses of LOH when he uses a crystal. Assuming he had X number of LOH, and Y number of crystals, he thinks that it gets him an extra X+Y d6s of damage if he used all the crystals before a fight.

The crystals don't take you above your maximum number of LOH. The crystal only restores one use of it that's been used, not give you an extra use.

***** RPG Venture-Captain, Massachusetts—Boston aka Harley Quinn X

2 people marked this as a favorite.
BigNorseWolf wrote:
Slave pits of absolom with Abraham Lincoln,john brown, George Washington and Thomas Jefferson.

Jefferson Davis and Robert E. Lee run up to the table: "Is there still room?"

***** RPG Venture-Captain, Massachusetts—Boston aka Harley Quinn X

Secane wrote:

Confused. Could you be more detailed about these "triggers"?

Your kinda vague here?

Don't recall anything weird with that scenario.

Secane,

Triggers:
that scenario features suicide and a corpse hanging from the ceiling, which can be a trigger for some people.

Seth, you may also want to add

First Steps, pt 1 (Oh, Zarta...)
Severing Ties
Cairn of Shadows (for the "decorations" in some rooms)
Haunting of Hinojai

***** RPG Venture-Captain, Massachusetts—Boston aka Harley Quinn X

If you go to the bottom of your event setup page, you should see a "Designated Reporters" box. Enter your reporters' e-mails into that box and they should be added. Note that you need to use the e-mail address linked to their paizo.com account.

Hope that helps.


Pathfinder Card Game, Maps Subscriber

It all depends on the caster too. I know even a non-mythic Wizard would give that guy a hard time, especially a Diviner. You can't catch a Diviner unaware of you if your Init is only 20.

While your fighter is formidable in a face-to-face standoff, no respectable caster would stand face-to-face with a fighter.

***** RPG Venture-Captain, Massachusetts—Boston aka Harley Quinn X

Elk bought from animal archive is 2HD and medium. There's no price given to buy a river elk or a larger riding elk.

The statted river elk is more than just a base elk with a swim speed. It has more skills, higher skill bonuses, higher Strength than an elk would have if you just made it large, the Endurance feat, higher BAB, and so on.

***** RPG Venture-Captain, Massachusetts—Boston aka Harley Quinn X

The river elk is statted out in AP #31, Kingmaker's "Rivers Run Red" and according to the additional resources, is available in its animal companion form, but not available for regular sale.

***** RPG Venture-Captain, Massachusetts—Boston aka Harley Quinn X

1 person marked this as a favorite.
Guide to Organized Play, page 38 wrote:

A GM may apply credit for running a scenario, module,

or Adventure Path in any of the same ways a player can, and
must follow the same rules as a player when applying credit
to a character. When you choose to take a Chronicle sheet for
GM credit, you must decide which of your characters receives
the Chronicle sheet when you fill out the tracking sheet for
that table. You must apply Chronicle sheets in the order they
are received.
The only exception is when you hold a highertier
Chronicle for a lower-tier character.

You have to apply them in the order you run them for credit. That does not stop you from running a scenario for no Chronicle sheet credit, running other scenarios, and then running that scenario again at a later day when the character is at a higher tier though.


Pathfinder Card Game, Maps Subscriber

Sometimes they will have a rough go of it. Dawn of the Scarlet Sun is fairly notorious for it being rough on the Pregen iconics, due to several factors like damage reduction that few of the PCs can deal with effectively. If you're planning on running a module, maybe skim the comments on the product page for hints as to whether the pregens can cut it.

I'd say that they are usually able to get the job done, but some may have a rough time of it.


Pathfinder Card Game, Maps Subscriber

Also... what race is this ranger? Your stats look a little low for some reason.


Pathfinder Card Game, Maps Subscriber

Be sure to make sure that you level him properly! If he's level 4, his BAB should be 4 and all of his saves should be one higher, unless you have some other penalty to it.

Also, rangers get the ability to cast spells at level 4, but they need sufficient Wisdom to do so. While it's not shoot-tastic, dropping your DEX a little in order to pump of the WIS wouldn't hurt.

Also, around level 4 (18 Fame) is where PFS characters start qualifying to buy their stat boosting items! For you, it may be a Belt of Incredible Dexterity +2, a belt of Giant's Strength +2, or a Headband of Inspired Wisdom +2, all of which are 4,000 gold each.

Also, remember that at 4th level, you get +1 to any ability score of your choice. You could use that to bump WIS or DEX appropriately to what you desire.


Pathfinder Card Game, Maps Subscriber

Obviously Oracles and Sorcerers are going to be good fits, because they use Charisma as their casting stat and determining HP like living creatures use CON.

For more "use your noggin" type fights, maybe even a Ghost Druid would work. Use spells that will divide and conquer, Wall of Thorns to slow down or trap squishies, summon things while in the ground to deal with the front liners, and then pelt the back line with powerful druid spells.

***** RPG Venture-Captain, Massachusetts—Boston aka Harley Quinn X

Congrats, Chris!

***** RPG Venture-Captain, Massachusetts—Boston aka Harley Quinn X

Nope. You can buy it as soon as you have the gold since it's an Always Available item.

Guide to Organized Play wrote:

All basic armor, gear, items, and weapons from Chapter

6 of the Core Rulebook, including Small and Large-sized
items. This does not include equipment made from
dragonhide, but it does include equipment made from
the other special materials, such as alchemical silver
and cold iron (see the Special Materials section on
page 154 of the Core Rulebook).
All mundane (completely
nonmagical) weapons, armor, equipment, and
alchemical gear found in any other source that is legal
for play are considered always available.


Pathfinder Card Game, Maps Subscriber

Seconded, what RumpinRufus said.

Also, you may want to try to be well rounded. Inquisitors have been some of the most well-rounded characters I've seen in Society Play. They've got knowledges to help figure things out, the ability to do damage through things like their Bane and Judgements, and can carry some social interaction encounters should they so choose. I recommend you try to diversify.


Pathfinder Card Game, Maps Subscriber

Barkskin? Gallant Inspiration?

***** RPG Venture-Captain, Massachusetts—Boston aka Harley Quinn X

ZanThrax wrote:

I've posted elsewhere the very large number of favoured class bonuses that aren't legal at level one (or for several levels after that) if one reads the Oracle FAQ as disallowing taking the fractional FCBs until you get your first one from levels. I've never had much of an opinion on whether it was intended for that FAQ to have such wide ranging effects, mainly because I've never cared much for the FAQ in the first place. I'd like to see it reversed, but barring that, it'd be nice to at least see it constrained in scope somewhat.

** spoiler omitted **...

What makes you say that? You get your FCB for gaining a level in your Favored class. You should have your first level before gaining the FCB, so many of those would seem to be legal, no?

Favored Class Bonuses wrote:
Whenever a character gains a level in his favored class, he receives either + 1 hit point or + 1 skill rank. The choice of favored class cannot be changed once the character is created, and the choice of gaining a hit point or a skill rank each time a character gains a level (including his first level) cannot be changed once made for a particular level. Prestige classes (see Prestige Classes) can never be a favored class.

EDIT: ... actually, I could see the confusion.

***** RPG Venture-Captain, Massachusetts—Boston aka Harley Quinn X

Your friendly local Venture-Captain. Send me a PM, Sam.

***** RPG Venture-Captain, Massachusetts—Boston aka Harley Quinn X

1 person marked this as a favorite.

From Inner Sea Gods, there's Zelishkar (NE deity of arson, burning alive and Cremation) which gives Animal, Evil, Fire, and War domains.

You may want to try the Seperatist Archetype of Cleric if you have Ultimate Magic.

***** RPG Venture-Captain, Massachusetts—Boston aka Harley Quinn X

1 person marked this as a favorite.

Whoo! Welcome aboard, Bill!

***** RPG Venture-Captain, Massachusetts—Boston aka Harley Quinn X

3 people marked this as a favorite.

While she physically left us to move to Redmond months ago, Linda Zayas-Palmer has still been a figurehead in our lodge over here in Massachusetts! One of the founding members of the lodge, Linda's been fundamental in getting one of our largest stores, Pandemonium Books and Games, up and running Pathfinder Society. Not only has she provided a fun and thorough GM, she has inspired several gamers to step up and take the mantle of GM.

Though she's now moved, she's run several games for the lodge over the internet! She's also served as remote overseer during the Siege of the Diamond City.

She's earned her fifth star, and I'm very proud to congratulate Linda Zayas-Palmer on her achievement!

***** RPG Venture-Captain, Massachusetts—Boston aka Harley Quinn X

VampByDay wrote:

So I'm fairly new to PFS, having played once last year at a convention and then picking it up this year in August. That game I played last year? We be goblins. None of my new PFS friends here have played it before, so I downloaded the module and read through it to prep, made the map, all that and prepared for my first outing as a PFS GM. But then I hit a snag.

So a BUNCH of people on the internet (and my group) seem to think that We be Goblins (not We be Goblins too) is a repeatable adventure if you apply the credit to first level characters. However, under the additional PFS rules for We Be Goblins it has this to say:

Quote:

As always, each player may receive credit for each module

once as a player and once as a GM in either order.
which pretty blatantly says each person can do it only once. Has there been an errata? Which way does it go?

The free Guide to Organized Play has your answer! Bolding for emphasis.

Quote:

There are two exceptions to these rules. All Tier 1 scenarios

and Tier 1–2 sanctioned modules are available for unlimited
replay with a 1st-level character for credit. The sanctioned
modules may also be played with a 2nd-level character
once for credit. GMs may receive another Chronicle sheet
each time they run one of the Tier 1 scenarios or Tier 1–2
sanctioned modules, but may only apply a Chronicle sheet
to one 2nd-level character per adventure.

We Be Goblins! is a tier 1-2 module, so it is replayable by level 1 characters and playable for level 2 credit.

***** RPG Venture-Captain, Massachusetts—Boston aka Harley Quinn X

1 person marked this as a favorite.

Check out this FAQ (with bolding for emphasis):

Quote:

It is intended that animal companions or familiars can not activate magic items. An animal companion could benefit from an item with a continuous magical effect like an amulet of natural armor if its master equipped the item for the animal companion. Animal companions of any type may not use manufactured weapons.

Animal companions are also limited by their individual anatomies. In Pathfinder Society Organized Play, animal companions always have access to barding and neck-slot items so long as they have the anatomy. For example, a horse and pig can always have access to barding and neck-slot items. A snake does not have access to either. However, an item called out to be used by a specific animal is usable by that animal regardless of slot.

Additionally, animal companions have access to magical item slots, in addition to barding and neck, as listed on the inside front cover of the Animal Archive so long as they select the Extra Item Slot feat. The Animal Magic Item Slots table found in Animal Archive is not a legal except under the following conditions. First, an animal companion, familiar, or bonded mount, may choose one slot listed under its body type when taking the Extra Item Slot feat (this feat may be taken multiple times, each time selecting a different available magic item slot based on the creature’s anatomy). Second, access to specific magic item slots may be granted at a later date by another legal source. If you do not own a copy of the Animal Archive, your animal companion may only use barding and neck-slot items.

An animal or familiar has to have an intelligence of 3+ to activate an ioun stone. If the animal or familiar has less than a 3 intelligence, they may not activate an ioun stone.

The brownie, faerie dragon, imp, lyrakien azata, mephit, quasit, sprite familiars, granted by the Improved Familiar feat, use the Biped (hands) section of the chart. The carbuncle and voidworm protean, familiars granted by the Improved Familiar feat, uses the Serpentine section of the chart. If you do not own a copy of the Animal Archive, your animal companion may only use barding and neck-slot items.

***** RPG Venture-Captain, Massachusetts—Boston aka Harley Quinn X

Because the Profession skill entails so many things, they cannot list all the possible professions. You can put a rank into Profession: Apothecary.

***** RPG Venture-Captain, Massachusetts—Boston aka Harley Quinn X

Yes, you'd lose the ability to gain two spells per level. You'd also lose progression in your school abilities, which depending on if you took a subschool of Conjuration, may make or break the deal for you. It will all depend on your character. I have two wizards, soon to be three, that I play in PFS and their needs/wants as far as builds vary a lot.

How specialized are you in conjuration/enchantment? Would you benefit from the Opposition Research or Fast Study discoveries?

***** RPG Venture-Captain, Massachusetts—Boston aka Harley Quinn X

5 people marked this as a favorite.

Your build is so overly complicated, my Oracle can take it as her Mystery.


Pathfinder Card Game, Maps Subscriber

Sadly, the feat doesn't work with temple sword. Weapon Adepts, the Perfect Strike feat, and the temple sword came out in the same book, and the monk weapon trait has been around since the core rulebook. There is no PFS-specific adjustment to the feat, so sadly you're out of luck.

***** RPG Venture-Captain, Massachusetts—Boston aka Harley Quinn X

Undone wrote:

I have a question about this item in PFS.

Assuming you're high level (13+) and can afford this could you use it to call a solar for the adventure? You'll be flush with cash anyway I figure this would be a cool party trick to have just in case.

Remember that Gate has limits on the control of the things it calls.

Gate spell wrote:
In the case of a single creature, you can control it if its HD does not exceed your caster level. A creature with more HD than your caster level can't be controlled. Deities and unique beings cannot be controlled in any event. An uncontrolled being acts as it pleases, making the calling of such creatures rather dangerous. An uncontrolled being may return to its home plane at any time.

A solar has 22HD, so you probably won't be able to control it outright. If it does follow you, you may still have to give it payment depending on the task and duration.

***** RPG Venture-Captain, Massachusetts—Boston aka Harley Quinn X

If you're planning on being a Verminous Hunter and just in it for the healing, yes. Just kill your animal companion.

***** RPG Venture-Captain, Massachusetts—Boston aka Harley Quinn X

1) Contained in the free Guide to Organized Play, on page 18.

Quote:

Liberty’s Edge faction PCs qualify for Andoran faction

vanities and mission boons available in past seasons.
Likewise, Dark Archive faction PCs qualify for Cheliax
rewards, Scarab Sages as Osirion, The Exchange as
Qadira, and Sovereign Court as Taldor. Without a boon
that states otherwise, a PC cannot earn Sczarni vanities
or boons.

And for REALLY early seasons:

Guide to Organized Play, page 33 wrote:


Seasons 0–2: For the first three seasons of the campaign,
only five factions were available for characters to ally
with. As such, members of the newer factions introduced
in Season 3 playing older scenarios may utilize faction
missions from another faction, as follows.
• Grand Lodge faction PCs should treat Osirion faction
missions as their own for all Season 0, 1, and 2 scenarios.
• Sczarni faction PCs should treat Taldor faction missions
as their own for all Season 0, 1, and 2 scenarios.
• Silver Crusade faction PCs should treat Andoran faction
missions as their own for all Season 0, 1, and 2 scenarios.
Seasons 3–4: Two factions that are now retired—the Lantern
Lodge and Shadow Lodge—were available for characters to
ally with during Seasons 3–4; ignore these factions’ missions.

2) While not required, perhaps have the Guide to Organized Play available to help answer any questions! Questions from new players about how buying things or how loot works comes up a lot! There's a nice list of what things may be nice to do. Since it's a home game, it's much more relaxed than this, but I'll just list them here in full without paring down the in-store items.

Guide to Organized Play, pages 31-32 wrote:


• Introduce yourself.
• Encourage your players to introduce themselves (and
their characters).
• It is recommended that you look over each player’s
character sheet and previous Chronicle sheets, quickly
checking wealth, equipment, calculations, and so on if
time permits.
• Start playing the session.
• Play for no more than 5 hours. (Note: home games and
online games do not necessarily have to follow this
restriction, and some conventions may run longer slots.)
• Give each player an accurate Chronicle sheet for that
scenario (see Filling Out a Chronicle Sheet, later in
this chapter).
• At conventions, you may also be expected to quickly fill
out scenario or module reporting sheets with additional
tracking information—these sheets need to be turned
in to your coordinator so she can report the results.
• When acting as both the Game Master and coordinator
for an event, you are expected to report the results
of your sessions on paizo.com/pathfindersociety
in a timely fashion. Failing to do so has negative
consequences for Pathfinder Society as a whole (see the
sidebar on page 37).

3) While not necessarily by level, Paizo has a new Adventure Finder that helps find things of a specific level. This list is not only PFS-sanctioned stuff, but it's fairly easy to tell PFS scenarios by their cover art. There is a Wiki article with PFS Scenarios by tier, that you can use as well.

4) In the case of scrolls found going into spellbooks, yes, you can do that. Check out this FAQ.

5) Nope. *hides the sacrificial dagger behind the hutch with his foot, giving a nervous smile* I hope you all enjoy your gaming!

***** RPG Venture-Captain, Massachusetts—Boston aka Harley Quinn X

Lucas Servideo has been GMing like a madman out here, and he's earned his fifth GM star! Around these parts, Lucas is known for his love of goblins, and for printing all sorts of gaming aids ranging from player portfolios to shiny gaming maps!

Congratulations, and thanks for all your hard work!

***** RPG Venture-Captain, Massachusetts—Boston aka Harley Quinn X

GM Lamplighter wrote:
EDIT: Ninja'd by Boston!

Muahahaha!

GM Lamplighter wrote:
so no one fights over who gets the XXX.

Sounds like a slogan for a Calistrian pleasure parlor...

***** RPG Venture-Captain, Massachusetts—Boston aka Harley Quinn X

Welcome to PFS! I'm glad you enjoyed your first PFS experience, and hope you stay for more.

You should give the section in the free Guide to Organized Play a good reading through. It will explain quite a bit about the special rules for PFS.

You should get the boons that you earned. Any boons unearned should be crossed off by your GM, unless the boon specifically says something like "Choose one and cross the rest off your Chronicle sheet."

As for items and Prestige, Prestige can be traded in for bonuses, items, or spellcasting services. Increasing your Prestige also increases your Fame. Fame determines the upper buy limit that you spend on items when paying gold. Anything that you cannot buy from your upper buy limit must be either always available or on your chronicle sheet. So for example, your current Fame (4) is not enough to buy a 4339GP item, and it won't be for a few levels. BUT if you gather enough money to buy the item, you can purchase it anyway because this chronicle sheet unlocks that Scarab Shield.

Starting GP is how much money you had when you started the scenario. You'll go ahead and do the math down with however much you started the scenario with, and then keep a running total as you go through your sheets. Your "Starting GP" for the next Chronicle sheet should be the total GP you ended this sheet with.

For Upgrading Items, see this FAQ.

***** RPG Venture-Captain, Massachusetts—Boston aka Harley Quinn X

BigNorseWolf wrote:
As long as it died before you start it wouldn't have any mechanical effects. It might explain though why Mr tanky II is walking around in better armor you are.

Actually, it does have some mechanical effects for the Hunter class. They effectively lose the minutes/level duration of their animal focus if their animal companion is dead. This leads to some shenanigans depending on the hunter.

***** RPG Venture-Captain, Massachusetts—Boston aka Harley Quinn X

Carla the Profane wrote:
That's good, because the Razmiran priest sorcerer archetype can use divine scrolls without expending them by using own spell slots; This way I can effectively cast my spells by expending lower lvl spell uses than when I knew the spell, albeit at a lower caster lvl etc. (Can't think of an example atm)

Except in PFS, there is no distinction between arcane and divine scrolls. So I think that may be a moot point, unless there's something I haven't seen. Does he treat scrolls of spells on both lists as if they were arcane or if they were divine?

***** RPG Venture-Captain, Massachusetts—Boston aka Harley Quinn X

As long as you have sufficient fame and the spell doesn't appear on the aforementioned lists, it's fine. You can always try and to use UMD/Caster level checks to cast from the scroll.

***** RPG Venture-Captain, Massachusetts—Boston aka Harley Quinn X

Well, you've got to start somewhere! Consider your core rulebook covered, on me. Be sure to sign up in advance if you're going to Die Hard on Thursdays. If I'm there that week, I'll be sure to have a brand spanking new copy of the Core Rulebook for you.

See you around!

***** RPG Venture-Captain, Massachusetts—Boston aka Harley Quinn X

If you contact a willing VC, they can actually go through your play history and let you know how much gold you had. Also, do you still have the chronicle sheets? [EDIT: Just saw the part about not having paperwork. Ignore that part.]

***** RPG Venture-Captain, Massachusetts—Boston aka Harley Quinn X

5 people marked this as a favorite.

The general consensus is "This is a cooperative game. If your build is getting in the way of your party's enjoyment, then you may want to rethink it."

That said, depending on the table, those still may be very effective options and definitely welcomed. Just be able to operate without it. I've had an entire scenario where no one was hit because all of the PCs could deal with the Darkness cast by a PC, and NPCs could not.

1 to 50 of 633 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2015 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.