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Harl Marrhammer's page

250 posts. Alias of Bilbo Bang-Bang.

Full Name

Harl Marrhammer




6 Fighter (Tower Shield)







Special Abilities

See Stat Block








Dwarf, Common, Undercommon


Kickin' Ass

Strength 16
Dexterity 12
Constitution 18
Intelligence 12
Wisdom 14
Charisma 10

About Harl Marrhammer

Male Dwarf Fighter (Tower Shield Specialist) 6
NG Medium Humanoid (Dwarf)
Init +3; Senses Darkvision (60 feet); Perception +4
AC 25, touch 11, flat-footed 24. . (+9 armor, +5 shield, +1 Dex)
hp 73 (6d10+24)
Fort +9, Ref +3, Will +4
Defensive Abilities Burst Barrier +2, Defensive Training; SR 11
Spd 20 ft.
Melee Armor Spikes +9/+4 (1d6+3/20/x2) and
. . Gauntlet (from Armor) +9/+4 (1d3+3/20/x2) and
. . Masterwork Axe, Throwing +10/+5 (1d6+3/20/x2) and
. . Masterwork Cold Iron Waraxe, Dwarven +11/+6 (1d10+5/20/x3) and
. . Unarmed Strike +9/+4 (1d3+3/20/x2)
Special Attacks Relentless
Str 16, Dex 12, Con 18, Int 12, Wis 14, Cha 10
Base Atk +6; CMB +9 (+13 Overrunning); CMD 20 (22 vs. Bull Rush22 vs. Overrun22 vs. Trip)
Feats Charge Through, Greater Overrun, Improved Overrun, Power Attack -2/+4, Shield Focus, Weapon Focus: Waraxe, Dwarven, Weapon Specialization: Waraxe, Dwarven
Traits Reactionary, Tunnel Fighter
Skills Acrobatics -5, Climb +1, Escape Artist -5, Fly -5, Intimidate +8, Knowledge (Dungeoneering) +7, Knowledge (Engineering) +7, Perception +4, Ride -5, Stealth -5, Survival +8, Swim +1 Modifiers Lorekeeper
Languages Common, Dwarven, Undercommon
SQ Armor Training 1 (Ex), Hatred, Slow and Steady, Stonecunning +2, Tower Shield Specialist (Ex), Tower Shield Training 1 (Ex)
Combat Gear Masterwork Armor Spikes Full Plate, Masterwork Axe, Throwing, Masterwork Cold Iron Waraxe, Dwarven, Masterwork Tower Shield; Other Gear Backpack, Masterwork (6 @ 15.5 lbs), Blanket, Crowbar, Flint and steel, Piton, Potion of Cure Light Wounds (3), Potion of Hide From Undead, Rope, silk (50 ft.), Waterskin
Armor Training 1 (Ex) Worn armor -1 check penalty, +1 max DEX.
Burst Barrier +2 (Ex) +2 on Reflex saves vs burst spells and effects while using a tower shield.
Charge Through You can make a free overrun as part of a charge.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training (+4) +4 dodge bonus to AC against monsters of the Giant subtype.
Greater Overrun +2 to overrun, targets provoke AoO if they are knocked prone.
Hatred +1 racial bonus to attacks against Orcs and Goblinoids.
Improved Overrun You Overrun at +2, and your opponent cannot choose to avoid / block you.
Lorekeeper +2 for Knowledge (History) checks relating to dwarves and their enemies. These checks can be made untrained.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Relentless +2 Bull Rush and Overrun if you and your opponent are standing on the ground.
Shield Focus +1 Shield AC
Slow and Steady Your base speed is never modified by encumbrance.
Spell Resistance (11) You have Spell Resistance.
Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet.
Tower Shield Specialist (Ex) Do not suffer penalty to attack rolls from using a tower shield.
Tower Shield Training 1 (Ex) Worn tower shield -3 check penalty, +2 max DEX.
Tunnel Fighter +2 Initiative and +1 critical damage while underground.

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