Full Name |
Harl Marrhammer |
Race |
Dwarf |
Classes/Levels |
6 Fighter (Tower Shield) |
Gender |
Male |
Size |
Medium |
Age |
51 |
Special Abilities |
See Stat Block |
Alignment |
NG |
Deity |
Torag |
Location |
Ustalav |
Languages |
Dwarf, Common, Undercommon |
Occupation |
Kickin' Ass |
Strength |
16 |
Dexterity |
12 |
Constitution |
18 |
Intelligence |
12 |
Wisdom |
14 |
Charisma |
10 |
About Harl Marrhammer
HARL MARRHAMMER CR 5
Male Dwarf Fighter (Tower Shield Specialist) 6
NG Medium Humanoid (Dwarf)
Init +3; Senses Darkvision (60 feet); Perception +4
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DEFENSE
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AC 25, touch 11, flat-footed 24. . (+9 armor, +5 shield, +1 Dex)
hp 73 (6d10+24)
Fort +9, Ref +3, Will +4
Defensive Abilities Burst Barrier +2, Defensive Training; SR 11
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OFFENSE
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Spd 20 ft.
Melee Armor Spikes +9/+4 (1d6+3/20/x2) and
. . Gauntlet (from Armor) +9/+4 (1d3+3/20/x2) and
. . Masterwork Axe, Throwing +10/+5 (1d6+3/20/x2) and
. . Masterwork Cold Iron Waraxe, Dwarven +11/+6 (1d10+5/20/x3) and
. . Unarmed Strike +9/+4 (1d3+3/20/x2)
Special Attacks Relentless
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STATISTICS
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Str 16, Dex 12, Con 18, Int 12, Wis 14, Cha 10
Base Atk +6; CMB +9 (+13 Overrunning); CMD 20 (22 vs. Bull Rush22 vs. Overrun22 vs. Trip)
Feats Charge Through, Greater Overrun, Improved Overrun, Power Attack -2/+4, Shield Focus, Weapon Focus: Waraxe, Dwarven, Weapon Specialization: Waraxe, Dwarven
Traits Reactionary, Tunnel Fighter
Skills Acrobatics -5, Climb +1, Escape Artist -5, Fly -5, Intimidate +8, Knowledge (Dungeoneering) +7, Knowledge (Engineering) +7, Perception +4, Ride -5, Stealth -5, Survival +8, Swim +1 Modifiers Lorekeeper
Languages Common, Dwarven, Undercommon
SQ Armor Training 1 (Ex), Hatred, Slow and Steady, Stonecunning +2, Tower Shield Specialist (Ex), Tower Shield Training 1 (Ex)
Combat Gear Masterwork Armor Spikes Full Plate, Masterwork Axe, Throwing, Masterwork Cold Iron Waraxe, Dwarven, Masterwork Tower Shield; Other Gear Backpack, Masterwork (6 @ 15.5 lbs), Blanket, Crowbar, Flint and steel, Piton, Potion of Cure Light Wounds (3), Potion of Hide From Undead, Rope, silk (50 ft.), Waterskin
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SPECIAL ABILITIES
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Armor Training 1 (Ex) Worn armor -1 check penalty, +1 max DEX.
Burst Barrier +2 (Ex) +2 on Reflex saves vs burst spells and effects while using a tower shield.
Charge Through You can make a free overrun as part of a charge.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training (+4) +4 dodge bonus to AC against monsters of the Giant subtype.
Greater Overrun +2 to overrun, targets provoke AoO if they are knocked prone.
Hatred +1 racial bonus to attacks against Orcs and Goblinoids.
Improved Overrun You Overrun at +2, and your opponent cannot choose to avoid / block you.
Lorekeeper +2 for Knowledge (History) checks relating to dwarves and their enemies. These checks can be made untrained.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Relentless +2 Bull Rush and Overrun if you and your opponent are standing on the ground.
Shield Focus +1 Shield AC
Slow and Steady Your base speed is never modified by encumbrance.
Spell Resistance (11) You have Spell Resistance.
Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet.
Tower Shield Specialist (Ex) Do not suffer penalty to attack rolls from using a tower shield.
Tower Shield Training 1 (Ex) Worn tower shield -3 check penalty, +2 max DEX.
Tunnel Fighter +2 Initiative and +1 critical damage while underground.