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About Harbug the SlasherHarbug the Slasher
Basics:
--Defense-- AC 11, touch 10, flat-footed 11 (+1 Armor) CMD 15 hp 12/16 (6 + 4 + 4 CON + 2 Favored Class) Fort +2, Ref +0, Will +2 --Offense--
Speed 30 ft.
Statistics:
Str 18 (14+4), Dex 10, Con 14, Int 14 (16-2), Wis 8 (10-2), Cha 8 (10-2) Languages: Common, Orc, Gnoll, Goblin --Carrying Capacity--
Traits & Racial Features:
--Traits-- Desperate Focus: You gain a +2 trait bonus on concentration checks. Serpent Runner (Intimidate): You gain a +2 trait bonus on Intimidate checks to demoralize opponents. --Racial Features (Orc)--
Feats & Class Abilities:
--Feats-- Lvl 1 Given to familiar via class ability Alertness: You get a +2 bonus on Perception and Sense Motive skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.**When familiar is within arms reach.** --Class Abilities--
Beast-bonded
Skills (*trained):
+0 Acrobatics +2 Appraise -1 Bluff +4 Climb +2 Craft -1 Diplomacy -- Disable Device -1 Disguise +0 Escape Artist +0 Fly -1 Heal +4/+6 Intimidate (Demoralize)* +6 Knowledge (Arcana)* +6 Knowledge (History)* +6 Knowledge (Nature)* +6 Knowledge (Planes)* -- Linguistics -1/+1 Perception (Familiar w/in arms reach) -1 Perform -- Profession +0 Ride -1/+1 Sense Motive (Familiar w/in arms reach) -- Sleight of Hand +7 Spellcraft* +3 Stealth -1 Survival +4 Swim -- Use Magic Device Gear (65.5/100 lbs.):
--Combat Gear-- Falchion Silver dagger Peasant's Outfit Haramaki Spell component pouch Weapon cord 2x Wrist sheath, spring-loaded (Scroll of Cure Light Wounds) --Other Gear--
Deck of cards --Money, Gems & Jewelery--
Witch Spells Known (The Blood God's Fang familiar):
Patron: Transformation Spell List Index Lvl 0 Arcane Mark Bleed(DC 12) Dancing Lights Daze Detect Magic Detect Poison Guidance Light Mending Message Putrefy Food and Drink Read Magic Resistance Spark Stabilize Touch of Fatigue(DC 12) Lvl 1
Appearance, Personality & Background:
--Appearance-- 15 yrs old; 5' 9"; 216 lb; light-green skin, swamp-green hair, red eyes. --Personality--
--Background--
Fang--Familiar:
(The Blood God's) Fang Female tiny cat familiar Init +2; Senses low-light vision, scent; Perception +5 --Defense-- AC 13, touch 12, flat-footed 11 (+2 Dex, +1 Natural) CMD 9 hp 10/10 (8 1/2 my HP + 3 Toughness - 1 CON) Fort +1, Ref +4, Will +4 --Offense--
Speed 30 ft.
--Statistics--
--Feats & Features--
*Toughness: You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level). (Granted by giving familiar level 1 feat) Improved Evasion: When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails. Share Spells:The witch may cast a spell with a target of “You” on her familiar (as a touch spell) instead of on herself. A witch may cast spells on her familiar even if the spells do not normally affect creatures of the familiar's type (magical beast). Store Spells: Starting at 1st level, a witch’s familiar stores all of the spells that the witch knows. This does not allow the familiar to cast these spells or use spell-trigger or spell completion magic items. Starting at 2nd level, and every two levels thereafter, a witch’s familiar adds new bonus spells to the witch’s spell list based on her patron. These spells are automatically stored by the familiar and can be prepared as normal once they are gained. --Appearance--
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