(The Blood God's) Fang
Female tiny cat familiar
low-light vision, scent; Perception
15, touch 13, flat-footed 12 (+2 Dex, +2 Natural, +1 Dodge)
14/14 (11 ½ my HP + 3 Toughness)
BAB +1; CMB -3;
Melee 2 claws +3 (1d2–4/x2/P,S), bite +3 (1d3–4x2/B,P,S)
Speed 30 ft.
Space 2-1/2 ft.; Reach 0 ft.
Str 3, Dex 15, Con 8, Int 7, Wis 12, Cha 7
--Feats & Features--
Weapon Finesse: With a light weapon, elven curve blade, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls. Natural weapons are considered light weapons.
*Toughness: You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level). (Granted by giving familiar level 1 feat)
*Dodge: You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.. (Granted by giving familiar level 3 feat)
Improved Evasion: When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.
Share Spells:The witch may cast a spell with a target of “You” on her familiar (as a touch spell) instead of on herself. A witch may cast spells on her familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).
Store Spells: Starting at 1st level, a witch’s familiar stores all of the spells that the witch knows. This does not allow the familiar to cast these spells or use spell-trigger or spell completion magic items. Starting at 2nd level, and every two levels thereafter, a witch’s familiar adds new bonus spells to the witch’s spell list based on her patron. These spells are automatically stored by the familiar and can be prepared as normal once they are gained.
Deliver Touch Spells: If the master is 3rd level or higher, a familiar can deliver touch spells for him.
If the master and the familiar are in contact at the time the master casts a touch spell, he can designate his
familiar as the “toucher.” The familiar can then deliver the touch spell just as the master would. As usual,
if the master casts another spell before the touch is delivered, the touch spell dissipates.
As Harbug, +1 rank in Perception:
+ Intimidate (Demoralize)*
+ Knowledge (Arcana)*
+ Knowledge (History)*
+ Knowledge (Nature)*
+ Knowledge (Planes)*
2 yrs old, 13", 15 lbs, Black fur; tends to rest on Harbug's shoulders under his hair.