About Harbug the Slasher
Harbug the Slasher
AC 11, touch 10, flat-footed 11 (+1 Armor)
hp 23/23 (6 + 8 + 6 CON + 3 Favored Class)
Fort +3, Ref +1, Will +2
Speed 30 ft.
Str 18 (14+4), Dex 10, Con 14, Int 14 (16-2), Wis 8 (10-2), Cha 8 (10-2)
Languages: Common, Orc, Gnoll, Goblin
Traits & Racial Features:
Desperate Focus: You gain a +2 trait bonus on concentration checks.
Serpent Runner (Intimidate): You gain a +2 trait bonus on Intimidate checks to demoralize opponents.
--Racial Features (Orc)--
Feats & Class Abilities:
Lvl 1 Given to familiar via class ability
Lvl 3 Given to familiar via class ability
Alertness: You get a +2 bonus on Perception and Sense Motive skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.**When familiar is within arms reach.**
-- Disable Device
+0 Escape Artist
+5/+7 Intimidate (Demoralize)*
+7 Knowledge (Arcana)*
+6 Knowledge (History)*
+7 Knowledge (Nature)*
+6 Knowledge (Planes)*
-1/+1 Perception (Familiar w/in arms reach)
-1/+1 Sense Motive (Familiar w/in arms reach)
-- Sleight of Hand
-- Use Magic Device
Gear (64.5/100 lbs.):
Spell component pouch
2x Wrist sheath, spring-loaded
(Scroll of Celestial Healing)
Deck of cards
--Money, Gems & Jewelery--
Witch Spells Known (The Blood God's Fang familiar):
Spell List Index
Putrefy Food and Drink
Touch of Fatigue
Appearance, Personality & Background:
15 yrs old; 5' 9"; 216 lb; light-green skin, swamp-green hair, red eyes.
(The Blood God's) Fang
Female tiny cat familiar
Init +2; Senses low-light vision, scent; Perception +5
AC 15, touch 13, flat-footed 12 (+2 Dex, +2 Natural, +1 Dodge)
hp 14/14 (11 ½ my HP + 3 Toughness)
Fort +1, Ref +4, Will +4
Speed 30 ft.
--Feats & Features--
*Toughness: You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level). (Granted by giving familiar level 1 feat)
*Dodge: You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.. (Granted by giving familiar level 3 feat)
Improved Evasion: When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.
Share Spells:The witch may cast a spell with a target of “You” on her familiar (as a touch spell) instead of on herself. A witch may cast spells on her familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).
Store Spells: Starting at 1st level, a witch’s familiar stores all of the spells that the witch knows. This does not allow the familiar to cast these spells or use spell-trigger or spell completion magic items. Starting at 2nd level, and every two levels thereafter, a witch’s familiar adds new bonus spells to the witch’s spell list based on her patron. These spells are automatically stored by the familiar and can be prepared as normal once they are gained.
Deliver Touch Spells: If the master is 3rd level or higher, a familiar can deliver touch spells for him.