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Halgrak

Harboth Redacre's page

416 posts. Pathfinder Society character for Blackacre.


Full Name

Harboth Redacre

Race

Half-Orc

Classes/Levels

Ranger 3

Gender

AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas)

Size

Medium (5'11, 237 lbs)

Age

18

Special Abilities

Darkvision 60'

Alignment

Neutral Good

Location

where the action is

Languages

Orcish, Common

Strength 18
Dexterity 14
Constitution 12
Intelligence 10
Wisdom 14
Charisma 8

About Harboth Redacre

Harboth Redacre, Half-Orc Ranger 3
PFS # 55700-1

Appearance:

Harboth Redacre stands just under 6 feet tall, and nothing about him is subtle. He looks like a linebacker stuck in a fantasy novel - thick of limb and thick of neck, with a broad nose, savage yellow eyes, and slightly protruding tusks, his generally brutal appearance owes much to the orcish side of his "family." It doesn't help matters that he dresses like a nomad, wearing a stained vest and dull overcoat over his beautifully wrought chainmail. A felt hat sits atop his short, greasy black hair.

His most notable feature is that nose - large, wide, flat-ish, and slightly crooked, with a dull silvery ring decorating his huge left nostril.

Various potential concept arts:
http://1.bp.blogspot.com/_Fwjw80hPmio/S7CkVrkw0tI/AAAAAAAABTE/66A1jmHYkCE/s 1600/Bloodspear-Orc-Archer.jpg
http://www.personal.psu.edu/jss5189/images/halforc1.jpg
http://static.mmo-champion.com/mmoc/images/news/2008/june/wotlk/screenshots /Orc-hunter-engages-in-PvP-in-Zul'Drak.jpg

Harboth's past:
Harboth is a product of orcish raids on his hometown of Black Mountain, in the foothills of the Kador Mountains. Along with a small group of other unwanted half-breeds, he was left in the wilds for the gods to take.
A group of outlaws found the babes and raised them. Harboth thus grew up as part of a bandit gang, living off the land and taking what he could from the unwary. As he came of age, Harboth began to take a hard look at the life before him and the unsavory fates of some of his adopted siblings.

Others suggested that he might make a decent gang leader some day, but after a failed ambush against a group of Pathfinders, Harboth decided to chase his own fortune. He collected his meager belongings and headed for Absalom to seek a better life as a member of the Pathfinder Society.

Statistics
Str 18 (+4 modifier) [10 points +2 racial bonus]
Dex 14 (+2 modifier) [5 points]
Con 12 (+1 modifier) [2 points]
Int 10 (0 modifier)
Wis 14 (+2 modifier) [5 points]
Cha 8 (-1 modifier) [-2 points]

30' Speed

Senses
Darkvision 60'
Perception +10
+2 Initiative

============================================================
COMBAT
============================================================
Melee Attack:
+7 CMB (3 BAB + 4 Str mod)
+3 BAB
Cold iron Greataxe (2-hand), +7 to hit, 1d12+6/x3 damage
Kukri (light) +7 to hit, 1d4+4 18-20/x2 damage

Ranged Attack:
+5 to hit (3 BAB + 2 Dex mod) +6 if within 30'
mwk Composite (+4) Longbow +6 to hit [+7 with PBS] 1d8+4 [+5 with PBS] x3 damage range 110'
19 normal arrows, 18 cold iron arrows, 18 alchemical silver arrows

Defense:
28 HP (d10 hit die +1 Con mod +1 favored class [1st, 2d, 3d])
AC 16 / 12 Touch / 14 Flat-footed
mwk Chain shirt (light armor +4 AC, max dex +4, armor check -1)
CMD 16 (10 +2 Dex mod, +4 Str mod)
Saves:
Fort +5 (+3 base, +1 Con, +1 cloak)
Ref +6 (+3 base, +2 Dex, +1 cloak)
Wil +4 (+2 vs fear, +1 vs enchantment) [+1 base, +2 Wis, +1 cloak]

============================================================
ABILITIES
============================================================

Class abilities:

  • Combat style - Archery
  • Favored Enemy Humanoid(Human) - +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of this type. +2 bonus on weapon attack and damage rolls against them. may make Knowledge skill checks untrained when attempting to identify these creatures.
  • Track - +1/2 level to Survival checks to follow/identify tracks.
  • Wild Empathy (1d20+rgr level+Cha mod to improve attitude of an animal)
  • Favored Terrain Urban (+2 to Initiative, Knowledge (geography), Perception, Stealth, and Survival; can choose to leave no trail)

Skills:
6 Ranks per level (18 total)
Climb +8 (1 rank, +3 class, Str+4)
Craft (leather) (1 rank, +3 class)
Handle Animal +5 (3 ranks, +3 class, Cha -1)
Intimidate +5 (1 rank, +3 class, Cha-1, +2 racial bonus)
Know (nature) +5 (2 ranks, +3 class)
Perception +10 (3 ranks, +3 class, Wis +2, +2 racial bonus)
Sense Motive +3 (1 rank, Wis +2)
Stealth +8 (3 ranks, +3 class, Dex +2)
Survival +7 (+1/2 lvl to follow tracks) (2 ranks, +3 class, Wis +2)
Swim +8 (1 rank, +3 class, Str+4)

next:
4 - Intimidate, Handle Animal, Knowledge, Perception, Stealth, Survival (kick one of these for Spellcraft?)

Feats:
Point Blank Shot (+1 ranged attack and damage on targets within 30 feet)[1st level]
Precise Shot (No penalty for shooting into melee) [2d lvl Combat Style Feat]
Endurance [3d level Ranger bonus feat]
Rapid Shot (extra attack in full attack but all at -2)[3d level feat]

progression:

4th lvl stat increase: Dex
5th lvl feat: Dodge or Quickdraw
6th lvl style feat: Improved Precise Shot (if have +2 belt; otherwise Manyshot)
7th lvl feat: Manyshot or Keen Scent
8th lvl stat increase: Dex, favored terrain forest
9th lvl feat: same as 7th
10th lvl style feat: Pinpoint Targeting
11th lvl feat: Keen Scent or Improved Precise Shot
12th lvl stat increase: Dex

Traits:
Courageous (+2 to save vs Fear effects)
Indomitable (faction) (+1 save vs enchantment spells and effects)

Race traits:

  • Orc Blood: Half-orcs count as both humans and orcs for any effect related to race.
  • Weapon Familiarity: Half-orcs are proficient with greataxes and falchions and treat any weapon with the word “orc” in its name as a martial weapon
  • Darkvision 60'
  • Intimidating (+2 Intimidation checks)
  • Bestial (+2 Perception checks) alternate race trait

    ============================================================
    GEAR
    ============================================================
    Equipment:
    2 Potions of Cure Light Wounds
    Wand of Cure Light Wounds (41/50 charges)
    Cloak of Resistance +1
    Wayfinder
    Crafter's Fortune Potion

    Traveling clothes
    Trilby felt hat (picked up from the Blakros Museum in Mists of Mwangi)
    Crocodile skin boots (from First Steps Part III)
    Necklace of croc and dire ape teeth (from Mists of Mwangi)
    Courtier's outfit (rarely used)
    Adventuring/Ranging Gear (Backpack, Bedroll, Blanket, Candle (4), Chalk (10), Fishing hook, Fishing net, Flint and steel, Grappling hook, Bullseye lantern, Mirror, Mug (clay), Oil (2 pints), Iron Pot, Rope, hemp 50', Sack (2), Sewing needle, Soap (.6 lb), Tent, Waterskin) (total weight 61.6 lbs)

    carrying capacity: 100lbs light / 200lbs med / 300lbs heavy

    Things to buy:

    Armor:
    - upgrade chain shirt to +1 1000gp
    - upgrade chain shirt to Mithral breastplate (+6/+5/-1 no speed change) 4200gp
    - +1 amulet of natural armor 2000gp
    - +1 ring of protection 2000gp

    Weapons:
    - enchant bow to +1 2000gp
    - switch greataxe for falchion/scimitar and heavy flail so there's a slashing and a bludgeoning, and not this huge axe?

    Gear:
    - mess kit
    - belt pouch
    - trail rations
    - alchemist's fire 20gp
    - Coffee pot 3 gp 4 lbs.
    - veterinarian's kit (+3 heal check on animal +1 others) 25gp 1lb (10 uses)

    Magic Items:
    - Belt of Dex (and then Str, too) 4k gp
    - Upgrade cloak of resistance to +2 is 3k to +3 is 8k
    - wand of gravity bow 750gp or 2PP (bow damage to 2d6) (get a spring-loaded wrist sheath to draw [swift], cast [std], and put away [move])

    ============================================================
    PATHFINDER SOCIETY
    ============================================================
    Prestige: 12
    XP: 7
    Fame: 14

    scenario history:

    Started with 150 gp
    Purchased studded leather armor, greataxe, longbow, 40 normal arrows (123 gp)
    First Steps 1:
    Started with 27 gp
    Earned 417 gp
    Total gold now 444gp
    +2 Fame / Prestige (total now 2)
    First Steps 2:
    Started with 444gp
    Earned 419gp
    Sold studded leather armor (12.5gp), greataxe (10gp) (total 22.5gp)
    Purchased masterwork chain shirt (250gp), cold iron greataxe (40gp), 20 cold iron arrows (2gp) (total 292gp)
    Total gold now 593.5gp
    +2 Fame / Prestige (total now 4)
    First Steps 3:
    Started with 593.5
    Earned 273gp
    Sold longbow (37.5gp)
    Purchased composite (+4) longbow (500gp), kukri (8gp), 20 alchemical silver arrows (41gp), 2 potions of Cure Light Wounds (100gp)
    Total gold now 255gp
    +2 Fame / Prestige (total now 6)
    1-29 The Devil We Know, Part I
    Started with 255gp
    Earned 538gp
    Purchased 2 potions of Cure Light Wounds (100gp)
    Total gold now 693gp
    +2 Fame / Prestige (total now 8)
    2-21 The Dalsine Affair
    Started with 693gp
    Earned 501gp
    Total gold now 1,194gp
    Purchased Wand of Cure Light Wounds (2 Prest.)
    +2 Fame / Prestige (total now 10 / 8)
    0-05 Mists of Mwangi
    Started with 1,194gp
    Purchased Cloak of Resistance +1 1,000gp, Neutralize poison spell 60gp
    Earned 1889gp
    Total gold now 2023gp
    +2 Fame / Presige (total now 12/10 )
    4-18 the Veteran's Vault
    Started with 2,023gp
    Sold composite (+4) longbow (250gp)
    Purchased masterwork composite (+4) longbow (800gp), "riding" dog with harness (152gp)
    Earned 519 gp + 5gp (day job)
    Total gold now 1847
    + 2 Fame / Prestige (total now 14/12)
    00-23 Tide of Morning
    Started with 1847gp
    Purchased wayfinder (250gp), crafter's fortune potion (50gp)
    Sold?
    Earned 1375gp + 5gp (day job)
    Total gold now 2,927
    +2 Fame / Prestige (total now 16/14)

    Loot of note:
    Ring of Protection +1 (2000 gp) (from Veteran's Vault)
    Amulet of Natural Armor +1 (2000gp) (from Tide of Morning)
    [some other interesting stuff from Tide of Morning]

    notes to self:
    To do to chronicle sheet for FS3:
    1)fill in items bought and sold
    2)event code = 14646
    3)The scenario chronicle number is intro 1 thru 3 part 1 thru 3... Why the double named it I've no clue, but there it is.


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