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rabid bats aren't real?
Honestly I think that book in question deals fairly with the French concept of the exotic Levant rather well, especially as portrayed before 1918. Going on to apply it to modern times is silly...
Why is there no essence?
This is how I run
-So I have the party level as needed. When they transition from one area to another they level up, as does the world around them. There are no 12th level bandits, but there are 12th level liches for example.
-The truth is always somewhere in the middle-
Again...I can say I roll an acrobatics check to flank the ogre avoid the AOO and sneak attack...or I can say The halfling rogue dives through the ogre's legs, springs into the air,and plunges his daggers into the giant's kidney, and still roll the dice and follow the same rules...
I'm running with a new group, almost nobody has pathfinder exp. one is is RPG noobie, one hasn't played tabletop in 10 years...and so without a NPC healer, they'd all die. Throw in the fact they have two sorcerers, one halfling rogue, and a paladin who wants to use her crossbow, and it gets ugly...
Seems nobody can exactly agree on what "old school feel is"
Strength 14 (+2)
Dexterity 10 (+0)
Constitution 12 (+1)
Intelligence 10 (+0)
Wisdom 16 (+3)
Charisma 14 (+2)
Initiative modifier: + 0 = + 0 [dexterity]
Armor : Scale Mail, Light steel shield
Feats: Selective Channel (choose who to heal)
Bertha is a young dwarf woman, of very attractive appearance, dedicated to the cult of Bolka, goddess of love, marriage, and healing. She is a matchmaker, a romantic, and trusts in the triumph of good over evil. She is revolted by all tyrants and injustices, cruelty and oppression, and her idealism trumps her Dwarven pragmatism.
Bertha is a native of Janderhoff but has moved to Korvosa to serve the small Dwarven merchant community there. She has been in the city only a short time, and is a natural fit to an adventuring company needing a healer, and can serve as face due to her high CHA and diplomacy skill.
Bertha wears her blonde hair in a neck length french braid, and wears tight scale mail armor, which clings to her slightly voluptuous figure. She wears a holy symbol on a cord around her neck, which takes the form of a small silver mace. In addition, she wears a small holy text at her side, and is thus easily identified as a cleric. Her eyes are black, and she stands about four feet tall. Over her armor she wears a red cloak with a hood.
random character generators have three uses
The rogue sucks because most GM's do not have low level sentries who can be killed or knocked out in a single stealthy attack. The rogue sucks because it is depending on skills, which as has been pointed out, tend to become less important by level 7, and almost useless at level 12+.
-Frankly, the fact is it better to be a part of an energy exporting super-power or a democracy that has rewritten its constitution and jailed one president, and exiled another?
-I am going to add, that how often do limbs get cut off in game? One of the reasons there is CDG...is that the game is an abstraction. If you cut off a man's legs, he might be screaming on the ground but he isn't going to jump up and keep fighting you...and undead don't really have wounds like normal people anyway.
Frankly, monotheism and all powerful gods are less interesting than the conflict you get with a pantheon.
I guess what I mean is the DM should set the rules for what is allowed. If he wants everybody to be from the same village or country fine. But he needs to make these rules clear at the beginning. I once knew a DM who had issues...
I disagree, I prefer character driven games, unless you are trying for a specific setting, like all pirates, all oriental classes, or all gun users, I think getting too involved in a character creation process is a bad idea. Granted if a person has a clearly disruptive, chaotic stupid character you should ban it...but other wise I say anything goes.