Talk to this guy out of character. If the other player is threatening to kill your character and ruining your fun he's just being a jerk. Don't try and fight his character, I recommend you talk to him and everyone else as a group about why this is making the game less fun for you. Keep playing your character how you want. If he challenges your character just refuse and if he causes an issue about it then talk to everyone about why that isn't fun for you.
Drezdock wrote:
Okay I'm gonna go at this in a list. 1. The issue with the chains dangling off your body is that you're not really wielding those. Now if the character was actively holding the chains/shackles ready to swing them at someone then that is wielding. If you were just wearing them and not ready to attack (Not necessarily attacking, just ready and able to attack), you weren't wielding them. Now that I'm pretty certain delves into RAI, but I'm not sure there is actually a RAW definition for wielding as it's assumed that most people just understand that. 2. Yes a multi-limbed character gets attacks with all its off-hands and its one main hand. It's explicitly written in the feat. Bolding by me. Multiweapon Fighting (Combat):
This multi-armed creature is skilled at making attacks with multiple weapons. Prerequisites: Dex 13, three or more hands.
3. Yes snapleaf has a pricing completely out of line with magic item pricing. It may have been intentional, but was likely one of the many idiosyncrasies that haven't been errata'd yet. But really, are invisibility and feather fall that game breaking? Since by the time someone can afford a snapleaf, roughly lvl 2-3, the party wizard can likely cast both spells. Now yes, it is usable permanently which is powerful, but it is for one utility spell and one non-damaging spell. Anyways, if someone has an issue with the item just ban it at your table. 4. The candles are supposed to be rare, if the GM doesn't want people to have them then just restrict them. That being said the price is actually right in line with what it's supposed to be.
Math:
The cost for a Single use, use-activated item is equal to Spell level × caster level × 50 gp.
9 X 17 X 50 = 7650gp Invocation Candle is 8,400 gp, which accounts for it's other abilites. Yes, it's cheaper, but it's also a 1 use item that is a more restricted usage of Gate since it is restricted to only one alignment of creatures. Really need an angel but you only have a CE candle? Well hopefully a demon will work instead. Also to consider is that they are major items so they should only be potentially available for sale in large cities. 5. I really don't understand this argument. Does Paizo really have to define death? This is a pretty universal concept that people should understand coming into the game. Plus you're already unconscious, staggered, and your soul is moving on to the afterlife. All those conditions really prevent a character from doing anything. 6. The last thing I have to say on "I dont understand how a person can clearly RAI one thing, and then completely disregard RAI on another with the basis of that decision being RAW". As my groups GM, sometimes I need to make a call away from the letter of the rules to keep the game going and keep people having fun. Sometimes when I have a player making arguments regarding how a rule should be interpreted and slowing the game down it's easier to go by RAW to keep playing. Anyways, that's my 2cp.
Hear Ye, Hear Ye! I have a tale of an Alchemist's Death! At the hand of two Undead Whores! Name: Zareth
I think your DM was miss-reading the rule. When you do nonlethal damage equal to the target's health they go unconcious. Any nonlethal damage after that becomes lethal damage. Meaning that you still have to deal their full hp of lethal damage. Characters don't actually die when their hp drops to 0. They don't actually die until they reach their negative CON score. (So assuming this is the "Edge of Anarchy" adventure, which was what the adventure sounds like...) Those kids would have 3hp. You did 11 nonlethal damage. 3 - 11 = -8
Now I would assume the kids had more hp, cause 3hp is kinda ridculous. Say 6hp. 6 - 11 = -5
Remember there are other ways to deal with the kids, such as grapples, trip, some dirty tricks possibly, etc. Of course you can always try diplomacy, they are kids after all. Hope that helps. |