Ugimmo

Harark's page

136 posts (198 including aliases). No reviews. No lists. 1 wishlist. 2 aliases.



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For a permanent injury system I would look at the Skull and Shackles Player's guide, available for free download off this site. It features a table of random injuries that can result off of massive damage if the player fails a fort save. That's really the only RAW material on permanent injury, and in my experience it has worked rather well for past campaigns.


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Talk to this guy out of character. If the other player is threatening to kill your character and ruining your fun he's just being a jerk. Don't try and fight his character, I recommend you talk to him and everyone else as a group about why this is making the game less fun for you.

Keep playing your character how you want. If he challenges your character just refuse and if he causes an issue about it then talk to everyone about why that isn't fun for you.


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Drezdock wrote:

@pixie

By raw do you have to attack with a weapon to be wielding it? As such can you gain the benefits granted from wielding a weapon without attacking with it? If you are wearing bladed boots do you count as wielding them? (Not arguing for extra attacks, merely are they considered wielded when worn) Is "wielding" defined by RAW or do you have to RAI what wielding reasonably means?

Does multi-weapon fighting allow a multi-limbed character to gain an attack with each off hand, or allow aforementioned character to gain an additional attack with each off hand? By RAW nothing explicitly states that a char can make more than one offhand attack... by RAI said character should seem to be able to do so.

By RAW snapleaf is an incredibly cheap item one could use to invoke invisibility and haste forever and ever. RAI it seems obvious it was intended to be a one use kind of item akin to a feather token.

RAW invocation candle (in addition to other benefits) allows char to have an item that casts a spell for several thousand gold pieces cheaper than the material cost for same spell on it's own. RAI price should be adjusted or spell should be removed from item.

What are the penalties of being dead? RAW says nothing specific. RAI is pretty freaking clear!

In each of these I maintain a firm RAI standing. However, I would daresay that most RAW people would agree with the former but RAI the latter.

Yes I am complaining, and yes I am upset. However to dismiss the validity of my argument as a crybaby post is both demeaning and insulting and the sort of thing that caused my to make this post in the first place.

It is not about breaking the game and finding all the loopholes to make my char the biggest baddest best and most broken. It is about consistency. I dont understand how a person can clearly RAI one thing, and then completely disregard RAI on another with the basis of that decision being RAW.

Okay I'm gonna go at this in a list.

1. The issue with the chains dangling off your body is that you're not really wielding those. Now if the character was actively holding the chains/shackles ready to swing them at someone then that is wielding. If you were just wearing them and not ready to attack (Not necessarily attacking, just ready and able to attack), you weren't wielding them. Now that I'm pretty certain delves into RAI, but I'm not sure there is actually a RAW definition for wielding as it's assumed that most people just understand that.

2. Yes a multi-limbed character gets attacks with all its off-hands and its one main hand. It's explicitly written in the feat. Bolding by me.

Multiweapon Fighting (Combat):

This multi-armed creature is skilled at making attacks with multiple weapons.

Prerequisites: Dex 13, three or more hands.
Benefit: Penalties for fighting with multiple weapons are reduced by –2 with the primary hand and by –6 with off hands.
Normal: A creature without this feat takes a –6 penalty on attacks made with its primary hand and a –10 penalty on attacks made with all of its off hands. (It has one primary hand, and all the others are off hands.) See Two-Weapon Fighting in the Pathfinder RPG Core Rulebook.
Special: This feat replaces the Two-Weapon Fighting feat for creatures with more than two arms.

3. Yes snapleaf has a pricing completely out of line with magic item pricing. It may have been intentional, but was likely one of the many idiosyncrasies that haven't been errata'd yet. But really, are invisibility and feather fall that game breaking? Since by the time someone can afford a snapleaf, roughly lvl 2-3, the party wizard can likely cast both spells. Now yes, it is usable permanently which is powerful, but it is for one utility spell and one non-damaging spell. Anyways, if someone has an issue with the item just ban it at your table.

4. The candles are supposed to be rare, if the GM doesn't want people to have them then just restrict them. That being said the price is actually right in line with what it's supposed to be.

Math:
The cost for a Single use, use-activated item is equal to Spell level × caster level × 50 gp.
9 X 17 X 50 = 7650gp
Invocation Candle is 8,400 gp, which accounts for it's other abilites.

Yes, it's cheaper, but it's also a 1 use item that is a more restricted usage of Gate since it is restricted to only one alignment of creatures. Really need an angel but you only have a CE candle? Well hopefully a demon will work instead. Also to consider is that they are major items so they should only be potentially available for sale in large cities.

5. I really don't understand this argument. Does Paizo really have to define death? This is a pretty universal concept that people should understand coming into the game. Plus you're already unconscious, staggered, and your soul is moving on to the afterlife. All those conditions really prevent a character from doing anything.

6. The last thing I have to say on "I dont understand how a person can clearly RAI one thing, and then completely disregard RAI on another with the basis of that decision being RAW".

As my groups GM, sometimes I need to make a call away from the letter of the rules to keep the game going and keep people having fun. Sometimes when I have a player making arguments regarding how a rule should be interpreted and slowing the game down it's easier to go by RAW to keep playing.

Anyways, that's my 2cp.


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Until they escape.


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Well you could always just take your clothes off before going hybrid form. But where's the dramatic flair in that?


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They are proficient in it. Meaning anyway to use it. They can use it two-handed or with only one.


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ARG. Look it up on the PRD in the ages table.


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Hear Ye, Hear Ye! I have a tale of an Alchemist's Death! At the hand of two Undead Whores!

Name: Zareth
Nickname: The Snake
Class: 3rd Alchemist
Cause of Death: Getting too friendly with a pair of Ghouls.
Last Quote: "Owlbear, tell the rest I'll be out for a while."
Legacy: That creepy guy wrapped in bandages with the tumor crow named Polymorph. He was a good cook though.
Quotes from Other Characters: "That B****** didn't leave his Amulet of Natural Armor with us when he went and died. Jerk." -Captain Kryton
Full Story: Well, after the party had ran from the flies in Ivy's cabin,(The Captain one-shotted Ivy himself.) they made camp on the beach. Zareth deployed his familar to keep watch and around 2am it woke him up. After waking Owlbear and drastically failing a perception check he saw two "pretty ladies" walk out of the jungle. He approached them and struck up a conversation.(This was at the time that I discovered that Ghouls are intelligent and one of my players, a 17 year old guy, offered to roleplay them. Let me just say, he got creative.) Zareth ended up being seduced by these ladies, and after saying his famous "Owlbear, tell the rest I'll be out for a while." he followed them into the jungle never to be seen again.
Player's Reaction: "Cool! My first character to die in Pathfinder!"


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A spellbook filled with explosive runes. Set off one, they chain, and now you have the damage of a Tac-Nuke. 600d6 600 damage minimum. Getting it to stay dead is another story...


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I say for cases that spcifically require a Pc to do something, such as the rubble and corpse, wait until they say they do it. For cases where they just need to recognize something, such as the painting example, just ask for the roll.


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What are you talking about? You always shoot the hostage first!


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169. People suddenly forgot how to count.


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I think your DM was miss-reading the rule. When you do nonlethal damage equal to the target's health they go unconcious. Any nonlethal damage after that becomes lethal damage. Meaning that you still have to deal their full hp of lethal damage.

Characters don't actually die when their hp drops to 0. They don't actually die until they reach their negative CON score.

(So assuming this is the "Edge of Anarchy" adventure, which was what the adventure sounds like...)

Those kids would have 3hp. You did 11 nonlethal damage. 3 - 11 = -8
So you did 8 points of lethal damage to the kid. Which drops him to a -5, if I got my math right. He's alive but you probablly broke his jaw.

Now I would assume the kids had more hp, cause 3hp is kinda ridculous. Say 6hp. 6 - 11 = -5
So then the lethal damage is only 5 points, meaning he still has 1hp left. He's unconcious but not seriously hurt.

Remember there are other ways to deal with the kids, such as grapples, trip, some dirty tricks possibly, etc. Of course you can always try diplomacy, they are kids after all.

Hope that helps.


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Faerie Dragons. They play pranks all the time, and have euphoria enducing breath. What's not to love?