Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Magnifying glass

Harakani DM's page

1,358 posts. Alias of Harakani.


1 to 50 of 1,358 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

"Yes!" she obviously considers something "He won't be around more than a minute or so after I summon him. That's the real weakness. We'll need to... Wait, how good are your illusions? Good enough to fool one of the greater Fey?" she asks suspiciously

"Regardless. How is this plan? We hide you all. Then an illusory human - or just the grim looking guy there - attacks me and runs away defeated. I summon a Mite to tell the Dancing Lady, because I don't want to leave the water - or I'm busy killing his friends. If she turns up and attacks him the rest of you jump out and attack her."

"You'll need to make it fast, she probably has some way to travel quickly."

Still got five players :)
Are people happy with the way the game is going? I'm okay with it being slow if everyone is having fun.

Something a GM in another game suggested is people making a post I the discussion thread if they've nothing to say (even a "."). What do people think about that idea?

"Hmmm. A lot of the tiny fey do try to curry favour with her. I could probably summon a Mite. It's the sort of thing they'd do. Yes... I think that could work. I could even get it into the tower - there's a very small pool in there."
"Mites aren't particularly convincing though; do any of you have magic to compel one to believe what it says?"

"She usually hunts alone, but exactly where varies. As I say, the area is drying up."

hey guys,
I know planning has been a problem for us in the past. Wondering if that is still happening.

Also, In the wake of TCG's absence, could I ask for a roll call please?

sure - what's the plan?


"Until recently she had a... consort... of sorts... that used to hunt for her. Soon after I got here he tried to take her leadership from her. Then he vanished. Now she hunts for herself - about the only time she leaves the tower."

"The areas nearby have been all but hunted out. There were a few humans who've prey on the animals and trees. Nowadays no-one comes near."

"She hunts Human Males, by preference. I believe she prefers the younger and handsomer ones. Most of the time she hunts at night - and of course she won't hunt if she thinks it's dangerous."

Okay, I guess there is
(A)Ambush her when she feeds
(B)Bash in the door
(C)Co-existence with the Dancing Queen
(D)Disguise yourself as Fey to get closer

Okay all,
Do you want to try something tricky? You've sort of got an insider, and you've got some information. If you want to try a straight up assault, that's good too.

Sure TCG.
Has been great having you!
I'll miss Simon and Molly, but as you say, real life comes first.

Yep. Mostly I could see you resting if you wanted to prep special spell lists... that's about it.

That said, this can be an assault if you want but does not have to be.

My plan is to bump this encounter up to 'at level', as otherwise there'd be no point in planning!

so - is the plan still to camp the night here, or go straight in? Do you want to ask a friendly Melianse for anything?

Once more musical tones ring out as Melianse takes Ronald's words as invitation to converse in her native tongue.


"I gather she can affect anyone. It's just that her chosen prey is Human Males. Although... she seems to hate all humans, yet preys on human males. Perhaps you are correct and her powers do work better on human males."
"Until recently she had a... consort... of sorts... that used to hunt for her. Soon after I got here he tried to take her leadership from her. Then he vanished. Now she hunts for herself - about the only time she leaves the tower."
"Will they Flee or fight? Hmmm. Most of those here are those who have come to hate humanity. They'll fight you because of what you are, not why you are there. Loyalty is unlikely to make much difference to that. I doubt they'll seek vengeance upon her murderers though."

sense motive dc 15:

Melianse seems to have rendered voluble by the good news you have brought

it does
Melianse looks delighted, then suspicious, then thoughtful.
She sighs
"Tiressia obviously wanted me to help you with something. What do you need? You asked about the Dancing Lady?"

"There has ever been strife in these forests between the children of the First World and the Second. But lately the whispers in the woods talk of something big happening, something that will tip that balance to the First World."

"The Fey have begun to reorganise, to move. Change is coming. Certain... call them 'attractors'... have begun to attract Fey to them. The Dancing Lady is one such."

"The Dancing Lady is hostile to humanity - a point of view I shared after my pool was destroyed by human greed. Fey with that point of view have begun to gather around her. It's not a court... not quite yet... but it shows the signs of becoming one."

"Really, I need to explain this in Sylvan. Your tongue is too caught up in the ways of the Second World to express it properly."

"The Dancing Lady herself is not that dangerous unless one is a human male. I've barely talked to her. A family of Quicklings has set up around her. There's some sort of dryad guarding the trees outside the castle. The rest of us - or them - are in the surrounding areas."

Great - would someone be willing to offer the last two she needs?

Okay, maybe she could have given three fingers to two different people?
I could just say she only needs three, but the hope was to give you guys 1 as an ACTUAL reward.

Hmm - not sure, but I think we have a miscommunication.
Tiressia gave you three fingers from each hand for six total. I tried to get fancy here, should probably have been clearer :)
I believe you have given one to Melianse.
Simon indicated there were two more.
Is Ronald lying to Melianse, or didn't realise there were six?

If there is an understandable ooc confusion I'm happy to fix it ooc. Otherwise I'll need a bluff check.

"Entourage?" Melianse seems about to say more, then stops, looking at the fingers.

"She gave you these? When I begged her for her help to save my pool she said she could do nothing, yet she gave you these?"

There's a momentary pause

"Of course, the creature is dead. It is safe for them now. With five of these I could reclaim my pool from the ruin it was left in by Humans."

She looks at Ronald hopefully, and then adds coquettishly "I would be very grateful."

Okay, sounds like everyone is doing it... tell me if not.
There is a sound like a small, musical waterfall and the fingers are taken gently from Ronald.

"Thank you gentlemen." comes the silvery tones of the Nymph
"I am again concealed, if you would like to turn around."

Melianse is in the middle of her pool, only her head and one hand showing as she investigates the fingers.

Ronald Dranstus wrote:

"If I have your word that you do not seek to do me harm, then yes, I will bring them closer. If not, I am afraid for my safety and will leave them here for your own inspection."

Yes, offered her the dryad fingers.

There's a pause

"Yes. I will give you my word that I do not seek to do you harm. You might want to look away when I come out."

"What do you have there? Come closer, so I might see..."
Melianse seems very reluctant to leave the water.
Ronald; am assuming you were not at the water's edge when dealing with a Nymph. Will you close, or try to lure her out?

Welcome back!

perception dc 21:

The Nymph's head is visible near the middle of the pond, her beautiful features crusted with mud and filth.

The melodic tones once again ring out as she speaks, though a somehow darker note intrudes towards the end.

"I? Of course I have some patience left. I have always thought it only a fool who does not try to reason with those they meet. Such are cursed to a life of constant fighting. I am gladdened to hear Tiressia lives at all. Fey fled or died to that Fell creature. You have done well to end it, but then that was ever the skill of humans. To destroy. To take. How clever of Tyressia to harness that dark power of yours. Alas. Alas that all human endeavor ends ultimately in destruction."

In the harsher terms of the common tongue she continues
"For all of you then; In Tiressia's name, then, and for the service you have rendered I will not take my vengeance upon you. You may consider my... lake... as safe ground. My power is strong here; none of the Dark Fae of this place will harm you whilst you camp. Stay the night and depart in peace in the morning. "
"Carry my sympathy and congratulations to poor Tiressia; Falchos was a noble protector, and the Forest all the poorer for his death. But I know his heart would sing joyfully to know that she lives."

A voice echoes out across the pond. Liquid words in a beautiful voice.

"I am. Why do you come to my pool, human? My patience with your people is all but gone!"

The group turns away from the castle and heads towards the lake.

Once over the rise the ground slopes quickly into a pool.

The pool is little more than a large and flooded hole in the ground. Perhaps forty feet across, though the murkiness of the water makes it impossible to guess the depth. Saplings - barely three feet high - are spaced equidistantly around the pool.

knowledge:engineering dc 20:
This appears to be a manufactured pool. Created relatively recently. Given the surrounding slopes it seems likely that dirt was dumped around the area to create a raise; when it rains the runoff into this pool must be very heavy with sediment.

knowledge: nature dc 15:
There are no signs that there is fish or bird life in the area.
As you approach the clouds above behave strangely - almost as if a very localized thunderstorm was brewing.

knowledge: arcana dc 20:
This pool was created by magic. A lot of magic. Probably druidic in nature. The shape of the pool, the composition of the nearby hills, even the stress patterns on the saplings... magically created

knowledge: geography dc 15:
Terrain like this does not support pools like this. There should be a stream or equivalent, and there should definitely be trees around the 'shore'

perception dc 26:
The very top of a face looks out at you. It seems to be trying to take cover under the water, but the murkiness means that the eyes are just above the waterline. The hair seems volumonous and coated thickly in mud. Could this be the Nymph Melianse?

knowledge:nature dc 17:
Nymphs are beautiful water fae. Blindingly beautiful they are normally independent but seldom malicious/

made above nature roll dc 22:
As above and... Nymphs are powerful spellcasters. Their 'blinding' beauty is a literal term - they can be dangerous even to look at. They are exceptionally luck and all but immune to any attack that is not cold iron.
If Melianse is here she is almost certainly spying on you as you stand here.

I'm getting confused here.
Two locations are nearby; (A)the tree covered structure and (B)the pond.
Everyone is concentrating on (A), yes?

@Denat: have fun :)
@Grey: I guess there's no reason you could not have animated the tree as a Zombie. I didn't think it could be done, but looking around has changed my mind.
Stats for the tree can found here

I think there's enough knowledge ranks in the group to know that a Nymph like Melianse would usually be associated with a pool or possibly a stream.
Tiressia didn't mention any 'male dryads'.
Facing towards the castle; The depression is about 70 feet to the left. The trees thicken about 50 feet away. The keep is about 80 feet away. This is a Forest so visibility is poor. Odds are whatever saw you and hid is now physically behind a tree (ie does not have surprise, but does have full cover) unless some supernatural ability is used.
This is a primeval forest; light on shrubbery and the trees are enormous, but sparsely seperated.

Molly's flight through the canopy overhead is terrifying, skipping past a spider the size of a cat and through the strands of a web like thin rope. Yet from her aerial view she has a chance to see the landscape, and reveals a symmetry invisible from the ground; a four towered keep heavily overgrown by the forest.
The trees in the primeval forest through which the Runelords travel loom oppressively overhead like giant wooden towers. Yet with Molly's information the Runelord's keen eyes and detections spot the few hints of grey that suggest one dense clump of trees is actually a half-ruined building.
A glimmer of reflected, dappled sunlight suggests a nearby dip in the ground might actually be a large pool.

Forsten and Ronald:
A flash of green hair draws your eye to a well hidden green humanoid figure between you and the 'castle', but a second later it is gone.

AND knowledge nature dc 20:
You believe this might be a Woodwose - a sort of evil male dryad.

AND knowledge nature dc 25:
Woodwose are much more dangerous than Dryads. They are magically potent, immune to wood and near-immune to everything else (except cold iron and magic)

AND knowledge nature dc 30:

yeah, and the adventure says she's gathering minions, just the players get there before she's got a lot.

At this point I'm upgrading her to a proto-rival kingdom :)

For the record the Dancing Lady encounter is one with the room to grow over time. As this Kingmaker is set after the normal timeframe I am taking the opportunity to bring it up to your level.

Mostly this is because your last couple of encounters have been so easy.

The Keep of the Dancing Lady

Is any attempt being made to scout, scry or scan the approach? Is anyone using stealth? Is the group setting straight off - in which case they'll arrive about twilight having travelled 12 miles. Can I assume the Horror is still present?
Can I get everyone still here to make a perception roll, a knowledge:history roll and an initiative roll please.

Tiressia seems surprised - pleasantly - at how quickly the group agrees.

"Remember - bring me her possessions. Once I've restored Falchos it is all yours, and I will be your ally!" she promises

Thanks Grey :)
are we waiting on me?
I realise this is a bit of a montage of cut scenes. Sorry :(

"Yes.. yes, of course."

"She lives ten or twelve miles west-southwest of here, in an old castle from the first days."

"As to what she is... the Fey are from the First World. When a soul becomes snared in the fabric of the First World it turns some part of the First World into a Fey - and all Fey in this world are of, or descended from, such First World Fey."

"The Dancing Lady is of the First World. From what I have heard she is some force of death that has become a living personification of wickedness."

"Few Fey have any great love for humans, but the Dancing Lady is rumored to have some special hatred for them. She is not a noble, exactly, but the Dark Fae have been attracted to her. I fear she is forming a Court."

"There was a nymph nearby - Melianse - who was attacked by humans, and who recently joined the Dancing Lady for revenge. She used to be a friend of Falchos and I. If she is there she may aid you. If she will not do so in friendship..."

Tiressia pauses, steeling herself, then with a cracking sound she snaps off three fingers from each hand, one by one in quick succession.

Obviously pained she hands them over.

"She lost her glade. Plant these and each will grow into an okay like mine - and in time each will spawn a dryad to keep her company. For this I think she will help you."

Grove of Tiressia

Tiressia falls to her knees sobbing when her lover's remains are bought to her
"I had hoped..."
After a moment she attempts to compose herself - badly - and stands
"I asked you to save him, and I can see you have done what you could. I am grateful."

"There is yet a way to save him. The Dancing Lady you asked about earlier has many powerful items. I believe if you can kill her, and bring those items to me, I may be able to restore my beloved to life."

anyone got a problem if I skip to the dryad?
There is some treasure here - and you've sorted through enough to get it. Some rings, a few stones, some craftswork. I can itemize it if people would like, but it basically means 1500gp.

@Grey: I think trees can be undead, but not zombies or skeletons as they lack flesh and a skeleton
@Anglon: Yep. There's a lot of... scraps... in and around the clearing. Without a known scent tracking by smell might not work. Might take up to a day of really disgusting effort to sort through the clearing by hand (of course you could get luckier much more quickly)

Thrashing and burning the murderous tree becomes nothing but so much firewood.

well done guys - impressive.
Okay, the tree is down.
What next?

reflex: 1d20 + 4 ⇒ (10) + 4 = 14 guessing that's on fire
As the tree reels from Ronald's scorching rays simon releases a wave of fire onto the creature.
Screeching a sound like tortured wood the creature ignites!
another 27!

I tend to do it for familiars and so forth, but technically no. Summoned creatures do. Generally you'll need to give them an order, which means it is better if you go first, but a standing order of 'attack anything that attacks you' is fine
Ronald's firey bolts lash into the dry wooden bark of the creature, and it all but explodes into flame, shedding the flaming branches to save itself. 49 damage!
reflex dc 19: 1d20 + 4 ⇒ (18) + 4 = 22
Okay - everyone else gets a go, then the tree is up again

I agree - want to roll init for it?
The creature moves slightly, Forsten forgotten, and lashes out that the abomination that is the Grey Horror.
attack #1 power attack: 1d20 + 10 - 2 ⇒ (18) + 10 - 2 = 26 or attack #1 power attack: 1d20 + 10 - 2 ⇒ (11) + 10 - 2 = 19
attack #2 power attack: 1d20 + 10 - 2 ⇒ (15) + 10 - 2 = 23 or attack #2 power attack: 1d20 + 10 - 2 ⇒ (9) + 10 - 2 = 17
attack #3 power attack: 1d20 + 10 - 2 ⇒ (19) + 10 - 2 = 27 or attack #3 power attack: 1d20 + 10 - 2 ⇒ (2) + 10 - 2 = 10
19, 17 and 10... that is a very nice debuff...

The tentacles lash around the base of the tree, but is seems unaffected.
Grey's glower staggers the ghastly tree, a scar on its base splitting open to reveal a hell of wooden teeth, big enough to consume even the Grey Horror.
Sorry Grey - forgot the horror. Is it with you or did you leave it to defend the new settlement?
dc19 grey's attack: 1d20 + 6 ⇒ (9) + 6 = 15

@Denat; want to roll init?

@Grey; humans and NPCs are still setting up the settlement.

As you patrol Threshold you overhear the following conversation between two of the townsfolk
"...she might be ill. I sent Kovi to her house with some bread and her mother said she never came home after her shift."

Welcome back!
Currently the group is somehow having trouble with a Shrubbery!

I am Alive!

DC 19 will save to halve Anglon's damage: 1d20 + 6 ⇒ (10) + 6 = 16 for 21 damage!
Sorry Ronald, missed that init somehow

wait... this is the encounter you lot have trouble with?

I'm going to be WOI (With Out Internet) for two days - sorry guys.

@Ronald - need an init as well!
@Forsten - more that it only just got through your AC - but yeah, several hundred pounds of log has a bit of a kick to it!

perception block:

DC 22
denat: 1d20 + 6 ⇒ (3) + 6 = 9
forsten: 1d20 + 10 ⇒ (9) + 10 = 19
ronald: 1d20 + 4 ⇒ (10) + 4 = 14
simon: 1d20 + 4 ⇒ (7) + 4 = 11
molly: 1d20 + 9 ⇒ (17) + 9 = 26
grey: 1d20 + 2 ⇒ (7) + 2 = 9
Anglon: 1d20 + 5 ⇒ (3) + 5 = 8

The Blighted Hollow
target: 1d8 ⇒ 2charge attack, limbs, flat footed, lunge, power attack: 1d20 + 10 + 2 - 2 ⇒ (9) + 10 + 2 - 2 = 19damage if hits: 2d6 + 8 + 4 ⇒ (2, 4) + 8 + 4 = 18
init: 1d20 + 0 ⇒ (9) + 0 = 9
The Runelords are heading south, having travelled for two hours, when they come to a blighted hollow.
The sweet stench of decay hangs thick in this woodland clearing. Knotted branches of sickly leaves line the perimeter, creating a thick canopy that blocks most of the sunlight and cloaks the hollow in shadow. Withered vegetation struggles to grow in ragged clumps among the multitude of bones strewn across the forest floor.
The runelords stop for a moment to look, and the evil they were warned of strikes! One of the trees around the perimeters suddenly bursts into movement, only Molly's avian perception catching the precursors to movement.
Bursting from about halfway around the clearing one of its scythelike branches stretches out, the tip just catching Foresten.

[ooc]Not sure we need a map for this as I suspect this will be a very fast encounter - one way or another ;)
Tree is now 25ft from the group, has no cover and has an AC of 19 this round after modifiers. Anyone who can beat a 9 on initiative can go before it does. It has a 20ft space.
@Simon: Molly was not caught by surprise - I had her cawing a warning but if there is something clever she would have done with her standard action I'm happy to ret-con it in.,

1 to 50 of 1,358 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2014 Paizo Inc.®. Need help? Email or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.