Havero

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Organized Play Member. 56 posts. 1 review. No lists. No wishlists. 4 Organized Play characters.



Dark Archive

With a synthesis summoner, it states that "The synthesist also gains access to the eidolon’s special abilities and the eidolon’s evolutions."

My question is this: Does the free Biped base form's Limbs evolution, used to give legs, give the Summoner +10 base movement?

"An eidolon grows an additional pair of limbs. These limbs can take one of two forms. They can be made into legs, complete with feet. Each pair of legs increases the eidolon’s base speed by 10 feet."

I did search the forums using "synthesis + legs + speed" as a search string, but didn't pull up anything definitive. Also, the FAQ was also not helpful in providing an answer to this question.

Dark Archive

I'm looking at making a Dragon Disciple by taking Barbarian to 4th, and adding Bard 1.

I'm trying to figure out how to make bardic performance work with Rage, but am not seeing how.

While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.

A bard is trained to use the Perform skill to create magical effects on those around him, including himself if desired.

So, through this, it seems impossible. There was a feat in the Pathfinder Chronicles Campaign Setting called Berserker's Cry, which let you "Barbarian song" your party for 1/2 level + Cha mod rounds, once per day.
Sadly, this book / feat is no longer legal for Pathfinder Society play.

There's also a Bard Archetype called Savage Skald, which lets you start a performance as part of a critical hit, giving the bard temp hp and the rest of the party a +1 to hit before the Bard's next turn. Sadly this appears to also fall under the normal Barbarian Rage skill usage.

Are there any options that would make what I'm trying to do work? I'm looking for just Pathfinder resource replies, so I can then figure out if it would be legal for Society play.

Dark Archive 1/5

How have all of you other GM's who have run this mod handled the plague? Do you roll for everyone you hit, no matter the race? Or do you just target the humans and half-elves?

Plague Info:
If Verdizaam touches any PC with his plague’s caress ability, there is a 25% chance that PC carries the target bloodline and becomes infected.
A PC who does not carry the Jistkan bloodline is immune from Night Plague.
If that PC hails from Rahadoum, they are automatically infected.

Dark Archive 1/5

I have been hearing conflicting information about this series, so I figured I would ask here for a definitive answer.

This intro series is a 3 part intro into PFS for brand new characters. Can this series be played by multiple characters and get credit for them? Can you also do the same and take GM credit multiple times for this series?

Dark Archive

In the playtest, the Eidolon could be summoned 1/day.
The APG removed that line from the Eidolon class feature description.

Does this now mean that a Summoner can summon/dismiss his Eidolon any number of times per day as long as the Eidolon is not killed? Or are they still limited to once per day?

The main reason for asking this is the feat: Summoner's Call. The feat grants the ability to summon the Eidolon 1 extra time per day, and grants bonuses to it for a short time when it arrives.

Dark Archive

Hi,

This order shows as shipped on 22 June, but has not yet been received. Is there a tracking number for the shipment?

Dark Archive 1/5

Hi all. I'm going to be running this mod soon, and found something in the statblock for some of the creatures I have a question about.

Male human dread ghoul monk 2 (Advanced Bestiary 76)

I was wondering what this Advanced Bestiary is, and where to get it? I did a product search on this site and no Advanced Bestiary was found. Is this an unlisted upcoming book? Or is it a misprint in the mod and it refers somewhere else?

Dark Archive

I asked this in another forum and was requested I bring it to the APG discussion page, but it's being ignored there so I'm asking here instead.

I was wondering, with the changes made to Summoner and how the Eidolon and Summon Monster SLA works now... would that make Augment Summoning now work on the Eidolon? I have one, and theres a couple other players in my local group with Summoners.

"Drawing upon this ability uses up the same power as the summoner uses to call his eidolon. As a result, he can only use this ability when his eidolon is not summoned."

If Augment Summoning works on the Summon Monster SLA then the way this reads, it should also work on the Eidolon no matter if it's summoned via the ritual or the 2nd level spell. Conversely, if Augment Summoning does NOT work on the eidolon, then by extension it should also not work on the Summon Monster SLA since both use the same power and source.

Can anyone clear this up?