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Hannya Jubei's page

135 posts. Pathfinder Society character for JedMan.

Full Name

Hannya Jubei




Falconer 1/Undead Scourge 5/Hellknight 2




Medium [6 feet, 150lbs]


116 years old


Lawful Good


Elven, Common, Tien



Strength 14
Dexterity 10
Constitution 12
Intelligence 11
Wisdom 10
Charisma 17

About Hannya Jubei

Deep in the mysterious forests of Jinin lies the hidden village of Hannyagakure; lair of a noble order of Elven assassins sworn to protect lord and country from evil beyond the green borders of the nation as well as within.

Every century, the Hannya clan selects a small number of their best youths to leave the village to go on a journey to vanquish evil outside their country as a rite of passage, as well as a means to collect information to further enhance their abilities in serving Jinin as its protectors in the shadows. The young ninja who returns after 10 years with the highest achievement by means of vanquishing a villain that threatened a kingdom or discovering an item or some knowledge that can change the world forever will be awarded the position of "KAGEBANCHOU". Becoming a Kagebanchou not only gives one the power to command the entire shinobi force of the Hannya, but also grants him or her the right use the clan's most sacred relic, the Mask of the Hannya.


Jubei has always been notorious among the Hannya clan's many youths as a bratty rebel. His misdemeanours would be usually brushed off with a slap on the wrist if he were a part of a normal Elven family in Jinin... which the strictly disciplined Ninja clan isn't. On his 24th birthday, after being reprimanded for applying magical glue on the guard of his big brother's sheathed sword, Jubei ran away from the clan's lands and boarded a boat headed for Cheliax.

Jubei had always been fascinated with tales of the horrible Hellknights of the foreign land and thought it would be a good idea to join their ranks and then come back home to scare the family. It was too late for him when he realised the folly of his childish impulse.

Thanks to his ninja training and his newfound devoted faith to the deity Pharasma, he was able to barely make it as an Armiger of a minor Hellknight Order, The Order of the Pike by his 5th year in Cheliax. On his first day as a fledgling Hellknight, he was sent to the vile nation of Geb along with a squad of fellow Armigers for a retrieval mission. A mission that went horribly wrong.

Jubei's squad was eradicated by ghouls, ghasts and a pair of devourers in a night ambush. Thanks to a miraculous grace of Pharasma and the sacrifice one true friend in his squad, he was able to escape back into Cheliax bloody and mourning. His commanding officer, much to his dismay, concluded that Jubei survived the failed mission because he abandoned his comrades. After being unjustly slandered and further punished in the form of lashing by his superiors, he was tasked to leave the country and seek out powerful undead to vanquish as "repentance" for his "cowardice".

Jubei could have taken this opportunity to escape and return home to the Hannya clan, but the horrors he's seen- both of Cheliax and Geb- has filled him with bitter resolve and insatiable fury that he must simply take out on the Undead.

Male Elf Undead Scourge 1 (Paladin Archetype, Advanced Player's Guide)
LG Medium humanoid (Elf)
Init 0; Senses Perception +2

Four-Mirror Armour [Ultimate Combat]
AC 16, touch 10, flat-footed 16
HP 12
Fort +3, Ref +0, Will +2

Nodachi [Ultimate Combat]
+3 to Hit, 1d10 +3 damage
(Smite Evil +6 to hit, 1d10+5 damage always if undead/ 1d10+3 damage if normal evil)

Str 14, Dex 11, Con 12, Int 10, Wis 10, Cha 17
Base Atk +1; CMB +3; CMD 12
Feats: Power Attack
Skills: Knowledge [Planes]+5, Intimidate +4
Traits: Enemy of the Undead [Regional, Geb], Scholar of the Great Beyond [Religion]
Languages: Tien, Common
Abilities: Aura of Good, Detect Evil, Smite Evil 1/day

Four-mirror Armour [+6 AC, +2 Max Dex, ACP-5, 45gp]
Nodachi [1d10, Slash/Pierce, Crit:18-20x2, Brace, 60gp]

Racial traits:
Elemental Resistance- Elemental Resistance 5/Fire. This racial trait replaces elven immunities.

Eternal Grudge- +1 bonus on attack rolls against humanoids of the dwarf and orc subtypes. This racial trait replaces elven magic.

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