|Paizo Pathfinder® Paizo Games|
|About Paizo Messageboards News Paizo Blog Help/FAQ|
I believe one of the reasons stated as to why they don't do this is due to the limitations of the page count and the six-month release schedule. Essentially, the information required just for the high level stat blocks takes up so much space that they wouldn't have enough room left over for the adventure, considering all of the other stuff that is included in one book (page count limitation). They would have to have a seventh installment in the series, which obviously messes with the 6-installment cycle (release schedule limitation).
But you did say "experimental", so perhaps they could try making the AP without including the stat blocks, and provide the stat blocks as a separate free "GM AP guide" download—if you're willing to alienate the small minority of gamers who don't have access to the Internet and/or a printer.
I just received an email notification for my pending shipment. In it, I noticed that you planned on shipping me Pathfinder Unchained. Pathfinder Unchained was already sent to me in a previous shipment a number of months ago, and while I greatly enjoy the book, I have no need for a second copy. Please ensure that this book is not included.
Reading the errata, I don't see where it says that an unarmed strike no longer counts as a melee weapon attack, rather it says that instead of using a weapon for a melee weapon attack, you use an unarmed strike [for a melee weapon attack].
Matthew Downie wrote:
So, would you say that if you are making a Reflex save, that you are in a Zone of Danger? Or, more concisely, that you are in the DANGER ZONE!
Having actually run the numbers for a similar discussion, a Kasatha using two greatswords is inferior to one using one longsword and three shortswords, and no one bats an eye at the thought of the second configuration. Greatsword away. The best combination would be to use four sawtooth sabres.
EDIT: Link to my post.
I guess I ran 2 greatswords vs 1 greatsword/2 shortswords. Regardless, the point still stands that running 2 greatswords is inferior.
James Jacobs wrote:
Since we're all just having fun here, what was the Crimson Throne one?
You know nothing...
Fortunately, I don't frequent those sites. Though, I'll probably have to avoid Facebook, YouTube, TV, and people.
And do you think the people who watch the show will do as good a job of keeping the secrets? Probably not. Sorry, but "the show and books are going to be different by that point" is nothing more than a pathetic excuse to try and make themselves feel morally superior, and justify them blabbing.
Because knowledge checks are trained, if you don't have any ranks in it, if the DC is greater than 10, you can't make the check in the first place.
A crafty GM would still allow a character to take 10 in order to not give away the DC, but it would be an auto fail.
Fortunately, I've already done my part and own both APs. Have you done your part? ;-)
The beauty of this discussion is a) that Paizo hedged their answer to this question a few years ago in such a way that there is a possibility that they would do another hardcover (however improbable that possibility may be), and b) if we fans raise up enough stink, Paizo will put out another AP hardcover.
So, really, the tone of this discussion needs to steer away from fantasy to reality.
Crimson Throne is the most logical choice (almost universally praised, 3.5, many volumes out of print).
Second Darkness is a good choice as well, though I think less as likely due to there being more available stock.
I don't know much about Legacy of Fire.
While there would be some good PFRPG AP candidates, they likely wouldn't even think about those until the 3.5 ones have been updated.
My 2 CP.
Played on 03/21 & 22/2015
30 Lamashan 4707
Late last night, Jakardros spoke with our party regarding a desire to reestablish communication with Turtleback Ferry. We agreed to stay on for a while to help with the Black Arrows' diplomatic affairs with the community. Additionally, Mudder, in what can only be described as a post-poison euphoria, became enraptured by battle-strategy discussions with Vale and beseeched the party to allow him to stay a bit to train on learning how to furiously focus, as the Black Arrows do.
I do not understand this concept at all. Just, you know, focus. Concentrate. Why fury belongs in this equation is unbeknownst to me. In fact, I would think that would impair one's ability to focus.
Ah, well. Perhaps dwarves have some sort of attention deficiency of which I am unaware.
Anyway, today has been a rather uneventful day. Aside from watching Mudder glower and swing about his lucern hammer, it has been fairly peaceful.
Oh yes, and so far, it does not appear Mudder has noticed his braid.
31 Lamashan 4707
Jakardros mentioned, almost in passing, that they were unable to find their commander's remains. We recalled coming across Lamatar Bayden's personal effects, and in them, some love poetry.
Because of the drizzly weather, I chose to remain indoors and study these poems for clues.
They're lovely, but unfortunately, they don't offer much other than a general location of where the lovely Miriana may be. She might be in the White Willow in the Shimmer Glens. Perhaps the maiden knows of his whereabouts.
When the weather is less dismal, we may set out.
1 Neth 4707
It still rains. Incessantly.
2 Neth 4704
This weather is atypical for this time of year. Why hasn't it cleared up yet? Yes, we often get rain, but goodness, this is nigh on a deluge.
Perhaps it is just this region of the country to which I am unaccustomed.
3 Neth 4707
Tordag is writing spells, and I find myself curious about his magic. Mine is inherent, just part of me. He explained once that his came from his deity when he prays.
But still, doesn't he just know them after having "learned" them once? It seems duplicitous to me that his Abadar takes away this knowledge that he allegedly gives.
I don't understand religion.
Mudder appears to have mastered the art of being furiously focused. Vale is apparently pleased with him anyhow. There was much hand-shaking and back-slapping. He still has not noticed his braid. I am enjoying this.
In other news, I believe this rain is magical mischief. It feels unnatural.
4 Neth 4704
Since the rain wouldn't let up, we decided to set out this morning.
Immediately upon our arrival to the ferry, there was a blinding downpour, followed by a resounding crack from up river. The dam had broken, and suddenly the town was flooding with water and terrible creatures were floating downriver.
We had managed to fight off a giant constrictor and save a group of school children from being crushed by their shabby old building when suddenly, a gargantuan alien creature shambled, slithered, and swam its way down river, attempting to destroy everything it its path. It essentially crushed the church of Erastil and seemed hell-bent on unleashing its fury upon the town until we made the decision to distract it.
That was a very poor choice.
Furtunately, the creature became weary of us, and the townsfolk mistakenly believed we had chased her off. We learned later that she was the Black Magga, a creature of mostly forgotten legend here in this region. She was speaking Thassilonian.
This is unsettling.
We have decided that the damage to this ancient dam, the disturbing reappearance of a mythic creature, and the unnatural rain are signs of a greater puzzle that must be investigated.
Unfortunately, the missing, lovelorn captain must wait.
On a positive note, while Mudder was incapacitated from his royal beating at the hands (tentacles?) of the Black Magga, I was able to braid the other side of Mudder's beard. He looks a bit like a walrus.
5 Neth 4707
What an interesting day.
We began by heading up to the dam, and we discovered the trail leading up to the stairs marked by skulls and skull runes. With a little help from a comprehend languages spell, I was able to read that the territory belonged to the Skull Taker clan of trolls. I was loathe to bring the news back to my party; despite his new dapper appearance due to walrus braids, Mudder (and Tordag, too, while we're at it) really, really dislikes giant kind.
I fear the blood will never fully wash from those braids. Ah, well. Perhaps blood has some conditioning properties.
Those dwarves just cannot be reasoned with regarding giant kind. When we arrived at the top of the dam and discovered ogres chipping away at the walls, they were both completely careless with their own personal safety. Fortunately, no one slipped and fell to his death.
I suppose, though, their fervor prevented further damage to the severely compromised dam.
After the ogre slaughter, we went to check out the tower located on one side of the dam. Inside, we discovered a nest of those SkullTaker trolls, and I earned myself some dwarven respect when I cast confusion on one of the trolls and caused two of them to fight each other. The dwarves just thought that was fantastic.
On an unrelated note, Mudder finally noticed his braids whilst we were in the troll room. He seems to like them, oddly enough. I overheard him muttering to Tordag and one of the two of them mentioned the word "stylized" which, quite frankly, I didn't even know was a part of their vocabulary.
Well, if it's style they want, I can absolutely give them that. If I could actually convince either of them to regularly bathe, I may be able to dress and style them fashionably and feel comfortable taking the two fo them out in public.
That is probably unfair. Tordag, I believe, bathes a bit more frequently. Mudder, though...Mudder seems to revel in wearing blood splatter. I think he views it as a badge of honor, especially when it's giant blood.
In fact, Mudder and Tordag both laughed at me later when we found the cesspit in which we located a water troll called Papa Grazuul. They allowed me to deliver the coup de grace since I had prepared a shocking grasp spell I hadn't been able to use during battle. Tordag called me giant killer, and Mudder teased me for wiping off my hand after having touched the noxious beast. In disgust, I asked him if he planned to bathe tonight. He laughed and asked "why"?
He was not laughing later when he was nearly beheaded by some sort of construct called a Skull Ripper. That thing was brutal. I am ashamed to say I ran away from it.
At least this was deadlier and scarier than the Yeth Hounds we encountered back in Rova. It feels as though years have passed in these last couple of months.
The construct appeared to be guarding a control room of sorts. Unfortunately, none of us could figure out how to get the flood gates to open. It seemed as though the dam was missing its power source. When we traveled to yet another room in the interior of the dam, we discovered why.
The dam had been operating for decades—probably centuries—by drawing from the life force of two summoned creatures. One of those creatures had been reduced to dust. According to the other withered, frail creature, the first had expired more than fifty years ago. The devil (or demon—I can't keep the evil little things straight) pled with us for his release. We didn't want to do that and cause the dam's critical failure. Without two power sources, though, we weren't going to be able to power the dam.
Well, Tordag was all prepared to do the noble thing and jump right into the summoning circle, but none of us were comfortable with that given that he is our healer. Mudder had already taken a prodigious beating, so he wasn't going to volunteer, and Melda, well, Melda's not the volunteering type. I jokingly suggested we put Ascarthia in the circle as we could just call her back tomorrow. Of course, I was only partially kidding.
Because if nobody else was going to get into the circle, it was going to have to be me.
Now, I would not normally use the word "heroic" to describe myself. But truly, my actions earlier today were truly noble, selfless, and honorable.
Somebody should give me a medal or something.
Obviously, I didn't die. I did, however, feel noticibly weaker than I had earlier in the day.
5 Neth 4707 (continued)
Nearly immediately upon having drained some of my life force, we heard the dam rumble to life and the spillways open, releasing the pent up pressure from millions of gallons of water.
After reactivating the dam, we finished checking over nooks and crannies we had missed previously. We also went back along the original cave pathway we had seen at the start and discovered a guardian ettin. After having fought that dreadful creature, I can honestly say that this ettin was not a very good guardian.
Eventually, we made our way back here to the fort, a little tired but no worse for wear.
Tordag assures me he can restore me to my usual self tomorrow after he has rested and prayed.
Perhaps it is a good thing that Abadar gives even as he takes.
Players Notes: We will have rested and leveled up prior to the next day. Tordag is down one spell: restoration. We plan to go look for the captain.
28 Lamashan 4707 (continued)
Upon our approach to the barn, we discovered a grim scene. Three of the ogrekin were toying with a deceased human male who'd had a post-hole digger driven through his groin. He was pinned in place, the poor man. One hopes the post-hole digger was used postmortem.
Also inside the barn, we discovered a spider. I can't do justice in words to the sheer immensity of this creature. It quite literally filled the hayloft/prison. I also cannot do justice in words to the sheer immensity of my hatred of spiders. Hatred is inadequate. I detest spiders. Loathe. Abhor. Despise. Abominate.
Consequently, I set it on fire—unfortunately, not before The Abomination did serious damage to our friend Mudder. Poor Mudder looked quite drunk. In fact, I don't even think I've seen ale have this effect on him. Not even the Hagfish water.
Perhaps the only way to intoxicate a dwarf is through poison. But I digress.
In the spider's hovel, we found Vale Temros, Kaven Windstrike, and Jakardros Sovark, imprisoned. Shalelu was quite pleased to find Jakardros, her step father. These three gentlemen were the last of the Black Arrows.
The Black Arrows laid to rest their fallen comrade by building a pyre for him. Then we set the barn and the house of fire.
It has been a good day for fire.
The gentlemen told us the fort had been completely overrun by ogres, so we decided to return to Turtleback Ferry to get the story of what happened to the fort and the Black Arrows. What we got, however, was rather unexpected. Apparently, Kaven was an instrument in Lady Lucretia's plot to overthrow the fort. He told us (under the influence of an elixir of truth) that he had become Lady Lucretia's lover, that she had asked him to get the tattoo, and that she had asked him to delay Jakardros's party in their attempts to get back to the fort. Consequently, it is probable that through his efforts, Kaven made it possible for the ogres to overtake the Black Arrows. Additionally, Kaven told us he had two accomplices who had been travelling to the Paradise Lost with him, but they weren't true conspirators. They hadn't been sucked into Lucretia's plot as Kaven had.
Jakardros, as you can imagine, was quite incensed. He told us that Kaven must be put to death according to the Black Arrow's laws.
Keven's execution will take place tomorrow morning.
It has been a long day. Before we rest Tordag must restore Mudder to his regular strength. I want to see whether or not Mudder realizes I have braided the right portion of his beard while he was poisoned.
29 Lamashan 4707
This morning, Tordag went to witness Kaven's execution while the rest of us went to find out if Lady Lucretia ever came in to Turtleback Ferry (as she told Kaven she would), but everyone in town seems to believe that she perished in the Paradise Lost fire. We believe she staged her own death and is continuing her nefarious recruitment of the greedy elsewhere.
On an unrelated note, but while I am thinking of it—Jakardros and Shalelu seem to be getting along better. I noticed yesterday that they were, for lack of a better word, chilly with each other. Perhaps they've had a chance to talk of some family friction? I am intensely curious to know what is happening, but social protocol does not allow me to ask. Hmmm.
Shortly after the return of the execution party, we set out for the fort. Mudder, Shalelu, and Jakardros went ahead as a scouting party. When we met up at the fort, we devised a plan. We made Vale invisible and cast fly upon him. Then we sent him into the camp with a campfire bead. He flew under a wooden barracks building whereupon he lit the campfire and subsequently set the barracks with a dozen ogres inside on fire. They all died. It would be sad if they weren't all planning to kill us anyway. Also, Tordag and Mudder seem to believe the outright murder of giantkind is something to be celebrated.
I think they're a little bit racist.
After today's encounter, I suppose I can understand why. These ogres are truly awful.
The ogres were everywhere. They had infiltrated the keep and were patrolling the outer boundaries as well. Fortunately, we had taken out their leader quite early, so he was unable to muster the troops against us. That made dispatching the rest of them fairly easy. I say fairly because there were some unusual ogre-folk amongst our combatants: barbarian, fighter, sorcerer. Usually ogres aren't so well trained.
One particularly difficult battle was in the hidden tunnels in the mountain behind the keep. We fought some sort of undead creature that absolutely resisted my attempts to halt him, which is unacceptable. Fortunately, Tordag was able to call upon his deity to smite the creature. There may be something to this whole religion thing.
Particularly troubling, though, was the Lamia Matriarch who disappeared on us. We suspect that she was, in fact, Lucretia from the Paradise Lost, but we have no way of knowing for sure. We were fairly close to slaying her, but she used her dimension door spell to teleport away from us at the close of the battle. We searched all about the fort for her, but she was nowhere to be found.
Jakardros and Vale decided to accompany us back to Turtleback Ferry. Perhaps they can recruit more Black Arrows there.
End of Session Notes
Tordag made his will saves against the negative levels from the thing we fought in the tunnels. We are leveled up and rested. Vale made one of his will saves, but not the other. Consequently, he has one negative level.
Yes, I should have clarified what "that" meant.
barry lyndon wrote:
Yes, because the constrict special ability states that a creature does constrict damage on a successful grapple check.
Quick question about the Skull Ripper and the order of operation with grapples and the behead ability.
Round 1) Hit with claw, do claw damage, make grapple check, success, do constrict damage.
Round 2) Maintain grapple as a standard action, success, apply pinned condition, do constrict damage and claw damage.
Round 3) Maintain grapple as a standard action, success, continue pin, do constrict and claw damage, do behead special ability.
Does this sound right?
Other than the explicit instructions to make attacks in descending BAB order, I'm not really sure why this is being made into an issue.
The reality is that it doesn't matter. Attack with your primary hand first. Attack with your off hand first. Interchange between primary and off hand attacks. Who cares. It doesn't matter.
But, if you insist on being sticklers about it, since off hand attacks are "extra" attacks, a natural reading of the rules would imply that all of the off hand attacks would be made once the primary attacks have been completed.
I would rather have a book that didn't have to have a few extra pages of errata sticking out. If I knew that a new printing was pending, I would wait to buy it until I knew for sure I was getting was the most recent printing.
So, in this case, your desire to have this errata document before the next printing comes out means that I won't buy the product.
That's fine. I can see the benefits, especially with new players and you can just hand them the first level cards. Less overwhelming. Something about having a physical card for them to handle seems to help.
No duplicate cards? Well what do you really expect? Of course there aren't duplicate cards. This, itself isn't something negative about the cards.
To the best of my knowledge, not all of the spells are in basic. Something like only 100 spells or something like that.