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James Jacobs wrote:
Regarding Aroden, one question I haven't seen asked yet is why no plans to answer why/how he died?
The question I would ask is if you were in a city, could you change the appearance of your clothes to blend in with the crowd? I would think that most people would agree that that would be a reasonable thing to do. I do not think it is outside the realm of reason to be able to change the appearance of your clothes to help you blend in with your surrounding terrain. I would think a +2 to stealth would be appropriate. YMMV.
Ciaran Barnes wrote:
Instead of a percentage chance to find the lair, I suggest something a little more modern by instead listing a skill and a DC to find the lair. Perhaps different or multiple skills can apply. I don't think allowing perception to find everything is the best solution, unless they want to spend a long time looking everywhere. You know in the first hobbit film where they know the troll lair must be close? They knew the trolls would not venture far from it. A Knowledge monster check maybe? For another monster, they might know it likes to make its lair near a water source or at a higher elevation. Knowledge geography or history might reveal other info, but all dependent upon the specific creature.
A very reasonable suggestion.
May I direct you to this blog post to provide more context as to my end goal.
Thanks for the responses. I probably should have clarified that my intent for these tables is for a sandbox hexcrawl, so the randomness is part of it. Each entry would have a % chance to detects its tracks as well as a % chance to find its lair, if applicable. So an encounter won't always result in combat.
It's too bad Paizo doesn't include the frequency with creature entries to help weight the tables.
Casual Viking wrote:
This is not correct. Being combat trained removes the docile special quality. Being combat trained does not make hooves primary attacks.
Hooves are secondary attacks. A horse would use its hooves as primary attacks if it were not for the docile quality, because its hooves is the only type of attack that it has.
The heavy horse's hooves are always secondary attacks, because it has two types of attacks, regardless if it is combat trained or not.
How do you all go about populating your random encounter tables? Do you tend to flip through the Bestiary and find those monsters you think are cool? Do you look for those that fit a specific theme? If you have multiple areas of similar terrain, do you make different tables for each area, or do you make one list to cover them all?
Yes, I've been going back through 1e and 2e stuff. I never actually played 1e, and was fairly young playing 2e, and after reading through it, I realized that I didn't play it correctly—not that there is actually a right or wrong way to play, we just didn't bother reading the books. Now that I've gone back and actually read through them, it is much more clear now, and I realize how good those rules systems actually were, even with some of the more aggravating nuances.
I was going to use 5e with my new campaign, but I think I've finally settled on using 1e as the vehicle to tell my story.
I mean, you keep on keepin' on with your house rule. It's not my place to tell you how you should run your home games.
James Jacobs wrote:
Thanks for the insight!
James Jacobs wrote:
Did you keep the racial class restrictions (dwarves can't be magic users, etc.)?
Did you give humans anything extra to make them more attractive to play?
So you admit that the developers likely side with his position, and yet you still argue that he is wrong. That makes absolutely no sense. I honestly think that at this point you're arguing purely for the sake of arguing.
Matthew Downie wrote:
That's why you don't roll for initiative until the combat starts.
I mean, really, this whole thread is trying to make a mountain out of a molehill.
If the pirate captain is roaring and lowering his pistol to attack, the non-combat solution has already failed.
This problem stems from GMs allowing the player(s) to "ready" an action as a way to cheat the initiative rules. Just because a player declared that their archer was readying his bow to shoot the goblin if it draws a sword/takes a step/picks it's nose/whatever, doesn't mean that that player can automatically shoot the goblin before it completes its desired task. That is literally what the initiative roll determines: who gets to go first?
Well, as you can tell, I didn't do the posting for this last session. Elsbeth's player is holding on to the journal because we have all decided to give Fantasy Grounds a go. Meeting only once or twice per year does not cut it and hopefully FG will help.
It was a fun session. We played for about 10 hours and spent pretty much the entire first half doing nothing but RPing. That was a nice change of pace. The four battles we did get in were a lot of fun too. The party is definitely optimized for giant opponents (two dwarves, with one being a ranger with giants as a favored enemy), but it's still fun for me to see them lay waste. It's kind of funny because now the base ogre is considered a mook.
Having Lucretia in with Barl certainly gave that fight the needed difficulty level. If she wasn't there, the group would have walked through it with no problem. As it was, it was a fun dynamic fight. And, for the first time ever in my umpteen years of playing RPGs, I finally got to cast fireball in combat—did respectable on the damage, too.
I believe one of the reasons stated as to why they don't do this is due to the limitations of the page count and the six-month release schedule. Essentially, the information required just for the high level stat blocks takes up so much space that they wouldn't have enough room left over for the adventure, considering all of the other stuff that is included in one book (page count limitation). They would have to have a seventh installment in the series, which obviously messes with the 6-installment cycle (release schedule limitation).
But you did say "experimental", so perhaps they could try making the AP without including the stat blocks, and provide the stat blocks as a separate free "GM AP guide" download—if you're willing to alienate the small minority of gamers who don't have access to the Internet and/or a printer.
I just received an email notification for my pending shipment. In it, I noticed that you planned on shipping me Pathfinder Unchained. Pathfinder Unchained was already sent to me in a previous shipment a number of months ago, and while I greatly enjoy the book, I have no need for a second copy. Please ensure that this book is not included.
Reading the errata, I don't see where it says that an unarmed strike no longer counts as a melee weapon attack, rather it says that instead of using a weapon for a melee weapon attack, you use an unarmed strike [for a melee weapon attack].
Matthew Downie wrote:
So, would you say that if you are making a Reflex save, that you are in a Zone of Danger? Or, more concisely, that you are in the DANGER ZONE!
Having actually run the numbers for a similar discussion, a Kasatha using two greatswords is inferior to one using one longsword and three shortswords, and no one bats an eye at the thought of the second configuration. Greatsword away. The best combination would be to use four sawtooth sabres.
EDIT: Link to my post.
I guess I ran 2 greatswords vs 1 greatsword/2 shortswords. Regardless, the point still stands that running 2 greatswords is inferior.
James Jacobs wrote:
Since we're all just having fun here, what was the Crimson Throne one?
You know nothing...
Fortunately, I don't frequent those sites. Though, I'll probably have to avoid Facebook, YouTube, TV, and people.
And do you think the people who watch the show will do as good a job of keeping the secrets? Probably not. Sorry, but "the show and books are going to be different by that point" is nothing more than a pathetic excuse to try and make themselves feel morally superior, and justify them blabbing.
Because knowledge checks are trained, if you don't have any ranks in it, if the DC is greater than 10, you can't make the check in the first place.
A crafty GM would still allow a character to take 10 in order to not give away the DC, but it would be an auto fail.