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Goblin Squad Member. Pathfinder Society Member. 1,434 posts. 1 review. 1 list. No wishlists. 2 Pathfinder Society characters.

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Well, actually, if the group comes back to set fire to the house...it doesn't catch on fire. Describe to them the fire starting to lick up the walls when it slowly snuffs out. Let them figure out what to do next: require knowledge rolls if they're stuck. Oh, and don't give them any hints anymore on the difficult fights, let them figure that out on their own, too. ;-)


1 person marked this as a favorite.
Question wrote:
Uh...why was this moved from the homebrew forum? This is a homebrew thread. I'm asking for homebrew advice.

I'm going to guess that it has to do with the fact that you're talking about a 3rd party class.


Getting ready to fire up another session in a few weeks after about a six month hiatus (FINALLY!).

My players, having just started chapter 2, investigated the Sandpoint sawmill as well as the jail to do the interviews. They called it a night and are going to visit the Sanitarium the next morning. The notes for the Hambly farm indicate that the Farmer runs into town the morning that the players will leave to investigate the Sanitarium.

I am debating whether or not to delay the farm hook one more day, or just have it happen as written since the players are sort of going in that direction anyways. Doing it as written would at least give them some extra bodies when visiting the Sanitarium, although imagine Habe would be acting quite agitated with the town watch there.

What say you?


100% WIN!


Well, now that you're out of Chapter 2, you won't have to worry about Ghoul Fever as much. On the other hand, you'll be dealing with higher-level spell casters. As you read ahead, ask yourself if the tactics your players are using would be adequate given the situation. I imagine that a "kick-in-the-door" approach will not be as successful as the campaign progresses. It might be worth the trouble, from time to time, to give your players some gentle hints to help them think outside of their box that they find themselves in.


1 person marked this as a favorite.

I blame Cosmo for the fact that I ordered some miniature wargaming books from another company last week and they haven't arrived yet.


That Army Painter anti shine: is it spray on or brush on? Also, did you dilute the floor polish or just do a straight dip?


I might just be playing semantics, but I disagree with BBT a bit. A shield is only a weapon when it is used as a weapon. Any other time, it is just a protective device.


douglasiv wrote:
Not sure how Brothers Seven claim would disappear. They own other property as well if I remember correctly (i.e. the sawmill). That groups property rights would go somewhere and my guess is Magnimar may use this as an opportunity to sieze the groups properties to make some money for the city. The Mayor of Magnimar seemed like a greedy type to try to do this. Kind of like a drug dealers siezed property in todays world.

Yeah, I see Magnimar seizing the property. Now, whether they try to sell it for profit or allow it to transfer to Vorel's living descendants is a legal encounter that a certain dwarven cleric of Abadar in my group would LOVE to be a part of.


Preordered! HUZZAH!


FWIW, I recall James Jacobs mentioning that when doing the update for RotRL, if he were to have made it Medium advancement, he would have to have written approximately an entire AP chapter's worth of new material just to cover the spread of Fast to Medium advancement for the entire AP.


Ah, ok. The other thing I'm not clear on then, is does the state where the seller is located get the tax or the state where the buyer is located get it?


My players leveled from 3rd to 4th after killing Warchief Ripnugget. It was a partial level up (they didn't get access to spells, animal companions, etc until they rested, but they got everything else immediately). After clearing Thistletop, they were just shy of achieving 5th level, as per the recommendation in the book. They did skip the bunyip and ran from Malfeshnekor, but if I recall correctly, they dealt with everything else in Ch. 1.


S.743 - Marketplace Fairness Act of 2013

Apparently, there is an exemption for those businesses that don't have sales over a certain threshold, but I still don't understand how states can enact tax on interstate sales. Just curious if there is other thought on this out there.


Is she anything like this? (Mildly NSFW—language)


The Rot Grub wrote:
Nualia Stuff

I don't have my note in front of me, but from what I recall, you are generally correct. I seem to remember that she didn't qualify for Power Attack, though. I can check tomorrow and let you know what I had in my notes.


Wait, you complain that somethings are too strong while saying that some things are too weak?


Avh wrote:
Quote:
I'm not entirely sure I understand what you're trying to say.

I only said that past 1st level, an eidolon can be healed by the party healer normally (wand of cure light wound, clerics and druids, ...) or by a summoner who have a wand of rejuvenate eidolon (lesser).

He doesn't need to have healing spells known.

You know what, I read the line: "the eidolon does not heal naturally" to mean that the normal line of spells and methods don't work. Huh, learn something everyday. I might keep my interpretation as a house rule though.

As far as a rejuvenate eidolon wand, that falls on the GM. If playing in Golarion and following canon, those wands won't be readily available and the summoner must have the spell in order to get one crafted. (This is even more so the case if my house rule applies).


lantzkev wrote:

My only suggestion is to limit the number of attacks an eidolon can make to it's "max attack" progression period. Regardless of how many limbs it has and weapons it's wielding etc.

The abuses I've seen "in theory" have always stemmed from pounce and cranking up attacks to 11.

Nothing else about the summoner really needs tweaking.

There was a post by Jason Buhlman regarding the number of attacks an eidolon can make. From what I recall, there was a debate as to whether the eidolon could get iterative attacks with manufactured weapons. His response was something to the effect that the original intent was that the eidolon's max attacks was supposed to be for ALL attacks, but that notation was accidentally left out. He went on to say that though that was the original intent, he went on to say that if people wanted to do it, he didn't see an issue.

Unfortunately, I can't find the link.


Avh wrote:


Wand of Cure light wounds : 750gp.
Alternatively : Wand of Rejuvenate eidolon (lesser) : 750gp.

What spells to heal the eidolon ? ^^

I'm not entirely sure I understand what you're trying to say.


1 person marked this as a favorite.
Majuba wrote:
  • Animal Companion stats for the Eidolon.
  • Meh, the eidolon build isn't that big of a deal to me. An optimized eidolon is no more better than an optimized whatever.

    Majuba wrote:
  • 1-round summon time or 1 round/level summoning length.
  • They're Summoners. They're supposed to be good at summoning. Besides, it's just the SLA that have a shorter casting time, the summon spells cast from a spell slot have the normal 1 round casting time.

    Majuba wrote:
  • Haste/Slow/Etc at normal spell level.
  • I do agree that the spell list isn't perfect, but this is tempered by the fact that the summoner HAS to get the spells to heal the eidolon. This is especially true if the GM maintains that summoners are extremely rare and there aren't wands or potions readily available for purchase but must instead be crafted.

    I do understand the potential problems, but as long as they're built correctly, I see no significant issues. I do have a summoner in my campaign. So far, she's been an equitable member of the party.


    blackbloodtroll wrote:

    So, who has more unarmed strikes?

    The Girrilon, or the Ooze?

    The answer, is neither.

    They both have the same amount, which is one.

    The Unarmed Strike is Limb-agnostic, and without the Double Property, can only be used to make one attack.

    Spells treat it this way, and there is no reason to think other abilities don't do the same.

    Yeah, I don't know why you still like to ignore the written rules in trying to make your argument. Humanoids may TWF with unarmed strikes. I know you know where it is written, especially considering the fact that the rule has been quoted numerous times over the last few years.


    3 people marked this as a favorite.
    Desna's Avatar wrote:
    Stuff about PDFs being "cheap and easy".

    Pray tell, who do you propose to write, develop, layout, make art and maps, and generally make these little PDFs considering the fact that Paizo is stretched pretty thin working on everything they're already working on.

    Just because actual PDFs are prevalent and popular doesn't make the process of publishing them any easier or cheaper than their hard copy counterparts.

    The point about FR being old and Golarion being new IS relevant. You want this awesome fluffy book RIGHT NOW that is similar to a product that has a foundation of thirty years of experience. I am sure there are a myriad of other factors that have allowed WotC to publish that book which are not present at Paizo.


    Scott Betts wrote:

    Given that having a gun in the house actually decreases your safety.

    So do stairs, bathtubs, and swimming pools in the backyard.


    My players captured Tsuto, Orik, and Lyrie. Tsuto was taken at the Glassworks and was handed over to the guard. The others were taken at Thistletop and, upon the realization that Orik was nothing more than a sell-sword and showed concern for Lyrie, they were released with their gear under the promise that they would never show their faces in Sandpoint again. Tsuto, on the other hand, was bound with rope when captured, and he rolled really high to escape, and figured he would get away on his trip to Magnamar for trial.

    I am debating whether or not to have these NPCs interact with the players again at some point or just have them leave the current story line and head off on their own.

    I imagine that Orik knows that he was bested and will do his best to stay away, as promised, just to save his skin. Though, he is smitten with Lyrie and would hope this alone time would build a bond.

    Lyrie, on the other hand, would probably be vengeful, and become annoyed with Orik rather quickly, especially considering she's obsessed with Tsuto. I imagine she would slit Orik's throat in the middle of the night, and leave him to rot in a ditch.

    I imagine Tsuto being a bit of a lost soul. He knows he's not welcome in Sandpoint, and by the time he starts heading for Magnimar, he's heard of Nualia's death. He's certainly an opportunist, but I wonder if everything crumbling down at once would leave him catatonic. So I don't know what to do with him.

    I don't see Orik retreating to Riddleport, and I don't see Lyrie retreating to Magnamar, so I imagine they ran to the east, at least until Lyrie has had enough of him. I guess I could see Tsuto resigning himself to his fate and walking to the gallows as an empty shell of a man. At some point Lyrie would have discovered that Tsuto had been captured and sent to Magnimar, but would arrive to find him swinging from the walls as a message to other criminals. She then becomes even more enraged and blames the PCs for every wrong and works to bring them down, possibly hiring the Red Mantises, or something like that.

    Huh, I think I worked through it and figured it out. Thanks everyone! :)


    @JJ: Thanks for the input!


    Wish.


    Exarx wrote:
    Gary Teter wrote:

    Currently it's one player per browser window. You can open two separate windows into the same scene and sign in as different players, we do that for testing. I don't know how well that would work in an actual game, sharing keyboard etc.

    Each player can control multiple tokens, and there can be multiple GMs active simultaneously, though that gets a bit weird during combat.

    That really made me sad. I would like to use it with one computer and display it on a projector.

    With this system this is not possible and looks more like D20 which i dissed because it wouldnt allow me to use it as i wanted. Which led me to have to use maptool.

    I was very happy when Paizo announed Game Space, with every maps needed available life as a GM would be easier. But now it is like Paizo dont want the games sit around the same table?!?!?
    We want to gather together and still use Game Space. I really hope that Paizo reconsider this move.

    regards

    Well, he did say "currently", which means that this is the case at this point in time but is not an impossibility for the future.


    Put me down for one who likes the arrows, whenever they can be accomished.


    Strife2002 wrote:

    Made its own post but now that I see a true errata thread I'll just put it here.

    Lyrie Akenja's tactics (page 59) say she uses ray of enfeeblement on PCs wearing heavier armor, presumably to get them into heavy load territory so they start taking more penalties. Unfortunately this won't actually work because ray of enfeeblement only deals a Strength penalty, and the Core Rulebook's glossary says that Strength damage and penalties only affect Strength-based checks, melee attack rolls, weapon damage rolls, and weapon damage rolls, as well as CMB (if you're Small or larger) and CMD. It does NOT affect carrying capacity.

    Since ability drain affects ALL stats related to the ability, the only way for this tactic to work is for her to use an ability that does Strength drain.

    I wouldn't say her reasoning for casting ray of enfeeblement is wrong: usually the big fighter types wear heavy armor, so I imagine she's doing it to make sure it doesn't hurt as much when they hit her.


    2 people marked this as a favorite.

    You would also need to make sure every important person to the story dies.


    Awesome, thanks!


    I figured my group, being relatively experienced, would jump over it. I read the description and asked "what do you do"? Cleric and Ranger do a little discussion. Cleric: "I move to the end of the hall". *FacePalm*


    Gary, for my two players who live in the same house, can they play from the same computer or do they have to have their own computers?



    A welcome read. I give this entry a hearty WOOT!


    If you're that worried about it, just cast raise thread before posting.


    I'm going to ret-con Jester Bobbity's post and cast raise thread. *Phew* You may now continue the discussion.


    I'm planning for 4 players. I'm not going to bump the levels for the initial encounters in the fishery, but plan to do so for the rest. I might have to come up with a small side adventure (probably some street violence stuff—that'd be easy to do). Thanks for the ideas!


    jumpydady wrote:
    mmm the link u gave me, is that homebrew ? or is it rly for pathfinder? O.O

    It's from the APG. Though, as far as the OP is concerned, this archetype does allow two attacks for a standard action, but it doesn't allow a charge with two attacks.


    *RWAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAR* The internets ate my post...ugh.

    I received my case today and only had one breakage: a fire giant popped off the base (a quick and easy fix once I find my glue). I did have a number of minis pop out of their packaging. Generally speaking I don't think the packaging, in and of itself, is the problem. I think human error at the factory is a root issue. Either A, there is a lack of regard when packaging the minis and not placing the minis in place properly or not putting the two halves together properly, or B, there is a lack of foresight in placing bulky Large minis in the same package as bulky Medium minis (mostly the medium Earth and Water Elemental minis). There was a design flaw in the packaging for a handful of Large minis whose base could not fit into the slot of the other half of the packaging. This was mitigated by having them tied to their packaging-half. Ultimately, I feel that attention to the details when packaging the minis would take care of a majority of the issues regarding loose/broken minis.

    Regarding my list of itemized bricks, I placed the case so the front of the boosters were facing me and opened the bricks starting with the rear brick, then the front, and then opened the bottom row back to front. Regarding the boosters, I opened the rear row first, left to right, then did the front row, left to right.

    Brick A:

    Booster #1: Mite, Pallid Path Cultist, Caulborn, Large Earth Elemental
    Booster #2: Caedimus, Medium Fire Elemental, Cleric of Zon-Kuthon, Troll Champion
    Booster #3: Xulgath, Hell Hound, Shriezyx, Hill Giant
    Booster #4: Portioque, Boggard, Mite on Spider, Fire Giant
    Booster #5: Xulgath, Medium Fire Elemental, Nightgaunt, Glass Golem
    Booster #6: Medium Earth Elemental, Gray Maiden, Gray Maiden Commander, Wrath Demon
    Booster #7: Shadow Hound, Skeletal Champion, Natalya Vancaskerkin, Gug
    Booster #8: Mite, Clockwork Soldier, Caryatid Column, Large Fire Elemental

    Brick B:

    Booster #1: Medium Air Elemental, Medium Fire Elemental, Ravenous Ooze, Clockwork Reliquary
    Booster #2: Caedimus, Clockwork Soldier, Caulborn, Troll Champion
    Booster #3: Medium Earth Elemental, Catfolk Rogue, Koriah Azmeren, Guiltspur Naga
    Booster #4: Portioque, Nightgaunt, Xin, Wyvern
    Booster #5: Tower Girl, Xulgath, Shriezyx, Hill Giant
    Booster #6: Grub Swarm, Night Hag, Sheila Heidmarch
    Booster #7: Medium Air Elemental, Medium Water Elemental, Mummy Cleric, Alchemical Golem
    Booster #8: Portioque, Pallid Path Cultist, Ravenous Ooze, Wrath Demon

    Brick C:

    Booster #1: Medium earth Elemental, Hound of Tindalos, Ardathanatus, Glass Golem
    Booster #2: Boggard, Shadow Hound, Skeletal Champion, Hill Giant
    Booster #3: Portioque, Medium Air Elemental, Catfolk Rogue, Fire Giant*
    Booster #4: Clockwork Soldier, Pallid Path Cultist, Gray Maiden, Guiltspur Naga
    Booster #5: Caedimus, Medium Water Elemental, Caryatid Column, Gug
    Booster #6: Grub Swarm, Medium Fire Elemental, Night Hag, Large Water Elemental
    Booster #7: Medium Water Elemental, Ravenous Ooze, Runelord Sorshen, Iron Golem
    Booster #8: Grub Swarm, Tower Girl, Mite on Spider, Troll Champion

    * popped off base, easy to fix by gluing.

    Brick D:

    Booster #1: Caedimus, Hell Hound, Gray Maiden, Gug
    Booster #2: Grub Swarm, Caulborn, Mesmalatu, Glass Golem
    Booster #3: Portioque, Medium Water Elemental, Hound of Tindalos, iron Golem
    Booster #4: Tower Girl, Caulborn, Halfling Bard, Wyvern
    Booster #5: Tower Girl, Medium Air Elemental, Mummy Cleric, Dullahan
    Booster #6: Xulgath, Medium Water Elemental, Shriezyx, Wrath Demon
    Booster #7: Hell Hound, Nightgaunt, Human Barbarian, Wyvern
    Booster #8: Mite, Pallid Path Cultist, Cleric of Zon-Kuthon, Large Air Elemental

    Shattered Star Case Count:

    Common
    1. Caedimus: 4
    2. Portioque: 5
    3. Mite: 3
    4. Grub Swarm: 4
    5. Boggard: 2
    6. Clockwork Soldier: 3
    7. Tower Girl: 4
    8. Shadow Hound: 2
    9. Xulgath: 4
    10. Medium Air Elemental: 4
    11. Medium Earth Elemental: 3
    12. Medium Fire Elemental: 4
    13. Hell Hound: 3
    14. Pallid Path Cultist: 4
    15. Medium Water Elemental: 5

    Uncommon
    16. Mummy Cleric: 2
    17. Caulborn: 3
    18. Catfolk Rogue: 2
    19. Cleric of Zon-Kuthon: 2
    20. Caryatid Column: 2
    21. Gray Maiden: 3
    22. Ravenous Ooze: 3
    23. Hound of Tindalos: 2
    24. Mite on Spider: 2
    25. Nightgaunt: 3
    26. Shriezyx: 3
    27. Skeletal Champion: 2
    28. Night Hag: 3
    29. Guiltspur Naga: 2
    30. Gug: 3
    31. Hill Giant: 3
    32. Fire Giant: 2
    33. Glass Golem: 3
    34. Iron Golem: 3
    35. Wyvern: 3
    36. Troll Champion: 3
    37. Wrath Demon: 3

    Rare
    38. Lem, Halfling Bard: 1
    39. Amiri, Human Barbarian: 1
    40. Ardathanatus: 1
    41. Koriah Azmeren: 1
    42. Natalya Vancaskerkin: 1
    43. Xin: 1
    44. Gray Maiden Commander: 1
    45. Runelord Sorshen: 1
    46. Sheila Heidmarch: 1
    47. Mesmalatu: 1
    48. Alchemical Golem: 1
    49. Clockwork Reliquary: 1
    50. Dullahan: 1
    51. Large Air Elemental: 1
    52. Large Earth Elemental: 1
    53. Large Fire Elemental: 1
    54. Large Water Elemental: 1

    Unique
    55. Gargantuan Blue Dragon

    In all, I'm pretty happy with the distribution I got. I might still pick up an handful here or there. I didn't spend much time studying the minis, but in the brief time I looked at them, I was extremely impressed.

    I'm looking forward to the next one!


    I would support such a product by purchasing it.


    I'm gathering a group to play on GameSpace upon its eventual release. I have a couple that is interested in playing, but they only have one computer. Will GameSpace support multiple players playing from one computer in the same session?


    Mr. Jacobs,

    I know you keep tabs on the individual AP forums, do you read any of the campaign journals?

    I'm sure as a writer/developer of adventures that you have in mind a handful of ways that a party could overcome an encounter, have you been suprised by groups overcoming challenges in ways that you didn't expect?


    Thanks! Yeah, I could use those to compare to see if I'm in the ballpark. I'll probably still work the conversions as it helps me understand the story and characters.


    +1 for Hero Lab, it is worth every penny. Though, if you want to do both 3.5 and Pathfinder, you would need separate lisences.

    The program is not infallible, but if there are issues with things not working correctly, they fix it quickly. They also have a very active forum. Finally, you can download a trial version for free to give it a test drive.


    The Prone Shooter feat. The "fixed" one is as worthless as the the unfixed one.


    I treated it as an immediate thing: if you fail the save, you suffer the effects.


    Akerlof wrote:
    I'd also love a clarification on mounted charges. The way I read it, all those mounted charge related feats say "while you are charging on a mount..." but SKR explicitly said you are not charging while your mount charges. So, by that ruling, you can use vital strike on a mounted charge, but not ride by attack or spirited charge. I prefer to play it the opposite way. But I haven't really played my cavalier since SKR made that ruling because I'm not comfortable doing something I think is against RAW in PFS games.

    Well, considering the Ride-By Attack mentions you being mounted, I don't see why you couldn't use it while mounted and charging...unless you mean to say that you couldn't use Vital Strike while using Ride-By Attack.

    Ride-By Attack mentions using the "charge action", which would imply to me that Vital Strike may not be used in conjunction with Ride-By Attack, since Vital Strike is a standard action feat.

    The same with Spirited Charge. In all actuality, Spirited Charge, to me, seems to be the "Vital Strike" version for those that are charging.


    Akerlof wrote:
    Stuff about 1.5 STR damage being predicated on the number of hands, not the weapon.

    Ahhh...thank you. Everyone has been quoting the equipment section, but completely overlooked Chapter 1.

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