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Unless you can do that or pull it all in a quick reference, stick to playing fighters. Different classes require different levels of mastery, if you can't manage it without holding up the game, don't play it.
Ross Byers wrote:
Yeah, he's a guy from Japan.
DM Barcas wrote:
You have a difficult job. Thank you for doing it.
Let's see. My world. Haven't named it yet.
Humans run the gamut from evil slaver empire and to a badass Sparta-like kingdom and a Nar Shaddaa kind of shanty city.
Elves have an island kingdom, are imperialistic and conquerors, having taken several beacheads on the main continent, consider every other shorter lived race lesser than them.
An offshoot of elves are almost your standard hippy elves, one with nature and all that, But are willing to back it up with weapons.
Gnomes live on an island, their society structured around a university like society where knowledge and advancement is valued beyond everything. They created steelborn.
Orcs are orcs, but Hobgoblins have an empire in one of the major deserts/badlands.
Dwarves have three distinct kingdoms, one is a classic dwarven kingdom, second is based on trade and diplomacy and the third is a society of builders.
Halflings are nomads, traveling everywhere, or making a living in cities, they used to have an empire, but a magical disaster wiped it off the face of the world, and they are what remains of a once great people.
Half elves are insanely rare, but basically the same. Half orcs as well.
I like my werewolves as nigh unstoppable kill beasts. And I liked the power discrepancy. It was part of the system. It was good.
I made Steelborn, which are my version of Warforged. Made by the gnomes, have potential to be anything.
If you have Android. Download Android troper from the app store.
Purple Dragon Knight wrote:
I think the author tried to convey that he prefers warm and loving altruism (i.e. directly feeding the poor at a soup kitchen and talking/helping a homeless man) instead of the high level for the greater good elitist altruism that seeks to solve problems at the society level.
And the second kind is far better than slopping soup in plates once a week.
Arbane the Terrible wrote:
It's ok in Warhammer FRP. Not when I want to play a heroic game of Pathfinder.
The Pathetic Peasant Torturer
This GM is usually a good GM storywise and makes a good setting. But the PCs are pathetic, useless wretches, with either no equipment or basic, almost useless stuff.
And no matter how long they play, they will never get any better, or acquire equipment that works properly. And they will fail a lot.