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Well, I'm sorry to say, but you have been playing with horrible GMs then.
Let's see. As far as I'm concerned, a GM should not be allowed to alter events in the backstory.
Using an example from a previous group, a GM should not change the backstory in which the PCs father was a mighty warrior to be a coward in the right place at the right time.
A GM could, however use villains with a grudge against the PCs father.
But if the PC has close ones, they should be fair game, unless otherwise established.
Eh, i never had any problems, starting in the late 90s and not being from US. My mom asked me once what was the game about and I told her it was like Lord of The Rings so she was OK with it.
We had a friend though. He was a decent kid, but his parents were horribly religious. Once they found out that he was playing AD&D with us, they forbid him to see us, signed him up in another school and moved away. Yeah, idiots.
I met him a few years ago. He grew up to be one of the worst homophobic, right wing bigots I have ever met. And he told me that he was thankful that his parents dragged him away from Satan. Goes to show what indoctrination can do.
Lord Snow wrote:
No. I'm implying that men have been presented as sexist, useless pigs in the first two episodes.
I'm glad that that has changed in ep. 3.
Freehold DM wrote:
That the Vong knew the Republic better than the Republic knew itself plus needless infighting in the face of an enemy that really wants to destroy everything (I consider the type of biotechnology the Vong implement to be a form of scorched earth tactics) isn't even barely plausible to me.
I have to completely, thoroughly agree with this.
Lord Fyre wrote:
It would be awesome to see Zola again.
Mark Hoover wrote:
The porn lighting was such in those times, in movies.
As for sexism, it was rampant and in your face in 1946. It's an accurate representation.
I've made a list of house rules, but my computer died and now I am left with nothing. Because, GENIUS, I made no backups.
So, any interesting house rules for Pathfinder would be welcome. I remember three:
- Instead of standard incemental bab, a character will get to make two attacks at a -2 penalty at BAB +6, the penalty will be reduced to -1 at Bab +11 and will be completely gone at BAB +16
- Each character can only be brought back as many times as is his initial constitution bonus. A creature with 11 con or less cannot be brought back to life by anything short of miracle or wish. If a constitution bonus changes permanently (inherent bonuses, not items) the number of ressurections goes up. Breath of life does not count as bringing back
- In a ritual which must take place at a site significant to the deity being petitioned, the caster may bring a dead companion back to life. The caster and target must share permanent negative levels equal to the level of the target.