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Father Jackal

Hama's page

Pathfinder Society Member. 4,683 posts (4,909 including aliases). No reviews. No lists. No wishlists. 1 Pathfinder Society character. 5 aliases.


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The Roy wrote:

We have a player just like that in our group and we would end up dead or in jail. The guy's our friend so we just let it go though.

Why? Isn't he ruining your fun?


Maybe in a computer game.


A mob?


When I made a character who could have easily wiped the floor with me left-handed and with one eye closed back down from a fight.

I didn't know that at the time, but he was 10 levels higher than me. But I rolled a nat 20 on intimidate and had a crazy amount of bonuses (inquisitor).


1 person marked this as a favorite.
TriOmegaZero wrote:
Hama wrote:
Yeah, except that's not the point of a roleplaying game.

If all you did was roleplay in Pathfinder I would agree with you.

Pathfinder is about both roleplaying your character and using his stats. It's not wrong to use those stats well.

I agree. It is wrong, however, to be concerned with just using those stats. And that's what powergaming is.


1 person marked this as a favorite.

Yeah, except that's not the point of a roleplaying game. If we were playing a tactical miniatures game, I'd agree with you.


DoubleGold wrote:
@Te'Shen I didn't mean for you to take me litterally by quoteing that part. It is more of a, why do people dislike powergamers so much, even for those who aren't powergamers? Don't you like someone protecting the party so that you can go through the AP without dying? But it appears that there is a lot less dislike for powergamers than I thought.

Because they abuse the rules and only focus on winning. You cannot win at an RPG like that.

No I want a good, well rounded character with a personality, not a meat tank who only says KROG SMASH when asked something.

Also, do not mix powergamers with optimizers.


1 person marked this as a favorite.

I like to put horror themes in my games, usually a "classy horror" but then I love to cut in with a particularly brutal and graphic scene. Shakes everyone up.

Also knight of cerebus syndrome is a very good thing to use.

As for violence, depends. I used to default to horrifyingly graphic descriptions of fights, but as I get older, it sort of feels like cheapening so I use horrid, graphic descriptions only on worthwhile blows (large crits, killing blows and spells).


Chyrone wrote:
Hama, would they then make a cameo somewhere in a campaign of yours?

Possibly, I do tend to run an annual CoC game on Halloween. But more to the point, I'm a Serb, so I wanna see what kind of names are considered Serbian in foreign lands. :D


Dumping stats just so that a character can put more points into another stat is very strongly discouraged in my games, if not outright banned. It falls within min-maxing which I consider cheating, sort of. So, yes, I will probably go out of my way to have that character's dump stat bite him in the ass more than it should.

If he dumped the stat for roleplay reasons, however, kudos to him.

I remember we were generating characters and our monk player really wanted his character to be stupid. Wise but stupid. We were rolling for stats and he rolled an amazing array. So he asked his GM to lower one of his rolls to 7. Because he wanted his monk to be stupid.


I wonder, what were the names of the characters in your CoC game? I would really like to know.


3 people marked this as a favorite.
MagusJanus wrote:
RDM42 wrote:
Ivan Rûski wrote:
I tend to play Han Solo/Captain Reynolds types. The ones who say, yeah I'm in it for the money, but underneath it all their conscience gets the better of them and they'll do the right thing in the end.

Frankly, I'm not even sure I'd call malcom Reynolds an "antihero". He may be on 'the wrong side of the law' but he has a rather iron and steel unwavering moral code, and acts awfully idealistic. He strikes me more as an idealistic hero trying to convince himself he isn't one. But the bad boy suit just. Does. Not. Fit.

Malcolm had an enemy at his mercy, offered to let the enemy go, and when the enemy threatened him Malcolm kicked the guy into the intake of a jet engine. That's pretty much the definition of anti-hero :P

A damn good scene though.

I prefer REAL people, and REAL people tend to be complex.. with issues and concerns.. and darker corners of their minds, even if they refuse to acknowledge that portion of their mind...

Who says that real people cannot be good? My grandpa was a picture of decency. Everyone liked and respected him, he was always smiling, always nice and polite, he always had words of wisdom for me, but one day when five guys attempted to mug me while I was waiting to meet him, he beat them all nearly to death. Broke one guys knee and half of another one's ribs. Most of them had teeth missing.

Still would call him Lawful Good.

EDIT: He was 67 at the time.


Tucker's kobolds are a little too much.


Pen and paper...


Useless means unable to contribute. Like a dagger wielding rogue who cannot hit anything because he didn't take weapon finesse.


So you watched half a movie, and you base your opinion on all of them on that?


Most felt like a bad session with players from dark dungeons. I mean just look at the names.


Hobbit goblins were freaking scary and smart.


I am not from the 80s, well I was born in them, but I strongly dislike Dragonlance novels.


Optimizers and power gamers are definitely not the same thing.

Optimizers make their characters efficient for what they want them to do while minimizing their flaws and weaknesses.

Power gamers look to make the most powerful character possible, without regards to game balance, other players or the game.

So number 2 is correct. Number one is a good player.


1 person marked this as a favorite.
Orthos wrote:
"someone who knows the rules of the game well and makes the most efficient use of them"

But that is not a power gamer. That is a person who realizes that he/she must contribute to the combat in the game in a worthwhile manner. One of my friends who always optimizes, also always delivers the best roleplay outside of combat, and , as he puts it "optimizes for everything", so to speak.


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Laurefindel wrote:
Hama wrote:


While, yes, point buy is there to mitigate injustice and make PCs relatively similar in ability, it gives them a sort of uniformity which is beginning to annoy me.

I am seriously considering of going back to the old system of roll 4d6, drop the lowest, 6 times than distribute as desired. Re-rolling all of them if the combined bonus of all the stats is +3 or less.

Any thoughts?

my prefered method is every player (even the DM) rolls 4d6, drop lowest. reroll stats under 7, write all arrays on a sheet of paper.

every player is then free to use any of the stats array rolled around the table and asign the stats in order they like. given a typical table of 4 players (+1 DM), there's usually one excellent array, one more spreaded out array for MAD classes, one array with one good stat and one terrible one etc. NPCs created by the DM uses these arays for that campaign too.

this way, players get the thrill or rolling, that player than can't roll a character to save his life still get a decent array, fairness among players is preserved and limited degrees of choice and control is allowed.


OOOOH neat. I'm gonna use that from now on. It's an awesome idea ^^


3 people marked this as a favorite.

So, if they make a useless character, but it makes them happy, that's it? And if other PCs die because his characters was useless, that's ok too? Playing a character who "doesn't make all the right choices" is ok. I even encourage it. But not making useless characters.

And, I've noticed among the people I game with that those who make useless characters are always the ones complaining that someone is annoying them by trying to give them advice.


What's the point of the counter example? Plus what if I want to run my Golarion goblins intelligently?


Just 5% with personal homebrews? Strange.
I know a lot of GMs in Belgrade (a city of about 2.5-3 million people) and most of them use homebrews. One uses FR, another Greyhawk and one uses Eberron. The rest? Homebrews.


1 person marked this as a favorite.

I don't get that. I mention that my monsters do something and someone immediately quips in that that is not how that monster works in Golarion.

I don't use Golarion. Most of us don't.


Actually no. I thought I might be, but the screening sessions with new people who have fresh approaches to the game have reinvigorated me completely.

I just needed to get away from my old gaming group.


DungeonmasterCal wrote:
Nimon wrote:

Player Says: "I forgot my character sheet at home"

Player Means : "The single thing I am responsible for, yeah I didn't do that, oh hey is that pizza? Cool I haven't eaten today."
OMG if I had a nickel for every time this one player forgets or loses her sheet!

That's why I keep my player's sheets with me.


Let's see. We were playing a homebrew FR campaign, were all in our 19s or 20s (levels) and were pretty well known throughout the world.

There was not a single good character in our party, my neutral druid was the good-est of us all. But we were still pretty heroic, having saved two kingdoms and a lot of people, our methods weren't nice, but we got the job done.

We also had with us a phylactery of a powerful lich, who, for some reason, couldn't regenerate his body. So he was stuck being carried around by filthy meatbags and had only us to talk to. He didn't like us very much.

Anyway, there appears a great threat for the entire sword coast, particularly Waterdeep, and Khelben decides that he has better things to to than to save the world, so he outsorces to his "lessers".
We hit the books and realize that the only way to prevent the threat was to find a powerful artifact that was stored in a vault, location of which was long forgotten.
We find out that the lich knows where it is, but the catch is that we have to help him regenerate his body. So he tells us that we have to interrogate a woman who works as an innkeeper in a small town not far from Baldur's Gate.
Realizing that there is more to it than the lich lets on, we decide to try for a diplomatic approach. We get to the inn, and strike up a conversation with her, making her pretty amenable. And then...

Our drow fighter/warrior of darkness decides that we were taking too long and that speak with dead is a good alternative, so he gets up and hits her with his vorpal greatsword.

Little did we know that the woman was an epic level wizard who was the one keeping the lich from being able to regenerate.

The moment that sword struck her, her contingency activated and maximized time stop was cast.
She kills him with a finger of death, than casts detect evil and some epic spell of hers that tells her a lot of things about people she's viewing. She drains the wisdom of our cleric of Shar to 3, plane shifts the rogue/assassin to the shadow plane, drains our Barbarian's strength to 4 and permanently paralyzes our wizard. Me, being the only non-evil character she doesn't do anything to.
You can see it from my perspective. Guy hits with sword, drops dead, the moment barbarian slumps in his chair from the weight of his armor. Wizard grows completely stiff, and the cleric starts drooling and giggling.
She tells me in a no-nonsense voice that we're not welcome here any more, and that I can take my other companions but that she is keeping the drow's corpse in to ensure that he cannot be brought back.
I just said "yes ma'am" and carried them off.

EDIT: Oh and because we were playing 3.0 at the time, we were forced to use wishes and miracles to restore our characters to normal. Wasted a lot of resources on that one.


Yeah, this was before I did. Still in the process of making a new one.


Explain to the guy that this is not a video game and that he cannot tank. If he still thinks that he can, disabuse him. Hard. Messy.


5 people marked this as a favorite.

My group demanded that we use the Malhavoc press book Critical Hits in our 3.0 days.

After the entire party lost most of their fingers, several limbs and were terribly disfigured, they asked me not to use the book anymore :D


Still on the fence about the guy.

He's nice, friendly and he was on time (a big plus)
But he is also a raging manga/anime fanatic, and while I love manga/anime i can't stand otaku. Plus I know him from before, and he always plays his characters like he's in a shonen. And my games aren't that city shatteringly powerful.


Artemis Moonstar wrote:
As for these 3 that you aren't inviting back... Was it just because you startled them with intelligent enemies, or did they actively state something that lost them enough points to fail the test?

Well, stating that fights should be nobody moving and just wailing at one another was a big red flag. But there were smaller ones sprinkled through the game.

One guy couldn't stop looking at his smartphone even when I politely asked him not to.
The other, i think, was high. A little.
And the third one was brazenly hitting on the girl, who didn't enjoy his advances, and he wouldn't stop till told to stop.

So yeah, I don't like either of them. Not just as gamers but as people.


I very much dislike powergamers, for one simple reason, they never want to help the rest of the party to be as powerful and thus horribly unbalance the game.

Plus I don't see the point of powergaming


Hey, screening went great, three players not to invite back, and a girl who was delighted by the combat and roleplay a definite invite back.

Haven't had many girls in my groups. This is gonna be fun.


1 person marked this as a favorite.

Well I don't use tactics or 5-foot steps when attacking with mindless monsters. But orcs for instance will dig a hole in the ground and fill it with spikes. And cover it with branches and leaves.
And place a tempting charge target, like a guy who has cover from ranged weapons.
Also logs tied to trees, tar pits to be set on fire, sniping, guerilla tactics etc.

I do tailor the extent and difficulty of those tactics depending on the player's preparedness.


I ran a game for some new people, as my screening process for assembling a new gaming group earlier today, and when I asked about impressions, 3 of the five answered that it was unfair that I played goblins and orcs so cleverly.

I believe an exact quote from one guy was "They should just run at us and not use five foot steps"


You having problems with players expecting mindless fights?


Rynjin wrote:
Hama wrote:

There is nothing wacky about a horror/mystery campaign.

I'm sure.



Well, we got into a big argument over the game.

It turns out that they are pretty much what I don't want in my players. They just want fights and loot. And they have been pretending to roleplay because they can't be bothered to GM.

I just packed up my stuff, told them that I don't want to play with them any more and left.

I guess my secondary group becomes my primary group now. We'll see how that turns out.


Um they told me, just now that they don't want to play my game. I don't want to run anything else, so it's pretty much decided.


You know people. They play carbon copies of previous characters.

We have a guy, he likes playing rogues, which he plays terribly. And when he plays a different class, he plays it like a rogue.

Most others are the same.

One is a blank, another is a rigid psycho and the third is always a pun character. Bah, maybe I should change my gaming group.


Nobody wants to play a western horror game. But instead of telling me that, they decided to behave like idiots. Well, good luck in finding a GM. I have better things to do than agonize over a bunch of ungrateful, immature people.

Yay, 6 monts of not GMing coming up.


Every class has the same allocation. It is annoying. Or similar classes.


If they don't read the guide, I don't run the game, so yeah, they read it.
And if they didn't well, I don't want to run a game for people who can't bother themselves to read 4-5 pages of light reading.


Yes, I was very comprehensive, with a list of classes that were unavailable, as well as suggestions to refluffing the "eastern" classes that were available.

I asked them if they really wanted to play. Waiting for the response.

EDIT: also my dislike for anything eastern, and even more my outright hatred for wacky/pun/comedy characters is well known.

That stuff only works in movies and novels.


Drejk wrote:

Maybe they wanted to play something "wacky" in your campaign world?

Maybe each of them individually thought that s/he is the only one who would like to play something different and thought the majority wants to play in that setting so no one of them objected?

Maybe your guide failed to emphasize the defining points of your setting?

If you did not actually spoke with them as a group this was their first occasion to present they wishes? Presenting the character concepts is often the first moment when the group can actually compare their expectations and wants from the campaign.

There is nothing wacky about a horror/mystery campaign. It was well emphasized in the guide, along with what kind of characters the campaign required.

If they didn't want to play a serious game, they could have told me so beforehand.
Also I told them at the end of the previous campaign what will I be running. And the guide is pretty comprehensive.


Our previous campaign ended and I announced that I was ready to run again (I took a break from GMing for about 6 months to recharge my batteries). Players were all very eager to play.

So I e-mail them all my player's guide which I wrote. They all receive it and, I assume, read through it.

The gist of the campaign is a western setting, feudal, and a mix of horror and mystery.

What I get as character concepts?

A japaneze ninja who is also a mime, a tiefling fighter (even though planetouched are persecuted in my world), a kobold sorcerer and a goblin gunslinger.

Because people couldn't tell me "We don't like your campaign, run something wacky instead"

Welp, that's another 6 month break for me I guess. Burned me out in a matter of days.


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I would tell you to relax, but that would probably just annoy you more.
I'm in the same camp Orthos is in. If the final product is fun and entertaining,I couldn't care less about their motivations.
I genuinely enjoyed all 4 of the transformers movies, something I see people have a great difficulty of doing.


It's good.

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