Devis

Halvair's page

34 posts. Alias of John Compton (Starfinder Senior Developer).


Full Name

Halvair

Race

Aasimar

Classes/Levels

Cleric 1

Size

Medium

Age

41

Alignment

Chaotic Neutral

Deity

Calistria

Languages

Aquan, Celestial, Common, Polyglot

Strength 15
Dexterity 15
Constitution 14
Intelligence 14
Wisdom 19
Charisma 20

About Halvair

Appearance:

Halvair is a remarkable individual. He almost always stands at his full height of 5'10", as his shoulders are never slumped in defeat for long. His cropped, straight hair sparkles gold in the sunlight, though it has turned slightly platinum at the temples. With uniformly dusky skin, stunning blue eyes, and a physical build more common to half-elves, it isn't entirely clear from where Halvair hails. After meeting him, few can concentrate on that irrelevant question for long, as his lusty exuberance tends to overwhelm and intoxicate those around him.

Despite his gifted features, Halvair is not meticulous about his appearance. He tends to wear whatever suits him that day, and he can't be bothered to shave more than every couple of days. He alternates decorating his left and right upper arms with bands of henna, applying a design to the other arm once the opposite's pattern starts to wear thin.

Now that he is in charge of an expedition, Halvair does what he can to dress the part. Although he does not carry a wealth of equipment - those details he can leave to the other crew members - he tends to have several braided leather coils (his whips) wrapped around his waist, thigh and around one shoulder.

Character Sheet:

Role: Halvair is the leader of this fine expedition, though discipline tends to be fairly lax unless somebody is actually supposed to be on duty. He works to keep the team together, happy, and alive.

Male Aasimar Cleric 1
Chaotic Neutral Outsider (Native)
Init: +2; Senses: Perception +6, Darkvision 60'
Speed: 30'
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DEFENSE
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AC 17, Touch 12, FF 15 (+2 Dex, +4 Armor, +1 Shield)
HP 10 (8 + 2 Con)
Fort +4, Ref +2, Will +6
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OFFENSE
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MW Stinging Scorpion Whip: +3 Melee (1d4+2, 20/x2)
Whip: +2 Melee (1d3+2 subdual, 20/x2)
Club: +2 Melee (1d6+2, 20/x2)
Cold Iron Dagger: +2 Melee (1d4+2, 19-20/x2)
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STATISTICS
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Str 15, Dex 15, Con 14, Int 14, Wis 19, Cha 20
BAB +0; CMB +2; CMD 14

Feats:
1) Hero's Fortune

Traits:
Nonchalant Thuggery
Prehensile Whip
Wasp Whisperer

Skills:
Bluff: +9 (1 rank, 3 class, 5 ability)
Diplomacy: +11 (1 rank, 3 class, 2 racial, 5 ability)
Profession (Sailor): +8 (1 rank, 3 class, 4 ability)
Sense Motive: +8 (1 rank, 3 class, 4 ability)
Stealth: +4 (1 rank, 3 class, -2 armor, 2 ability)

Languages: Aquan, Celestial, Common, Polyglot

Combat Gear: Chain Shirt, Darkwood Buckler, MW Stinging Scorpion Whip Channel Focus, 3 Whips, Cold Iron Dagger, Club, Light Crossbow, 20 Bolts
Mundane Equipment: Traveler's Outfit

Carrying Capacity: 66 / 133 / 200
Remaining Gold: 798
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SPECIAL ABILITIES
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Resist 5 Acid, Cold, and Electricity
+2 Diplomacy and Perception
Daylight 1/Day (CL 1)
Domains: Luck and Trickery (Deception)
Bit of Luck 7/Day
Sudden Shift 7/Day
Channel Positive Energy 8/Day (1d6, Will DC 15)

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SPELLS
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0th: Guidance, Light, Mending
1st: Bless, Cause Fear, True Strike*