Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Ezren

Haladir's page

RPG Superstar 7 Season Star Voter, 8 Season Star Voter. Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber. Organized Play Member. 4,712 posts (9,522 including aliases). 2 reviews. No lists. No wishlists. 2 Organized Play characters. 33 aliases.


1 to 50 of 1,298 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

1 person marked this as a favorite.
Male human Mythic (Champion 1) Barbarian (Unchained Savage Technologist) 5/Gunslinger 1
Stats:
hp 63/63 | AC 18 (touch 14; FF 14) | Init +5 | Per +12 | Fort +8; Ref +8; Will +6 (+8 raging)

Zoreck chuckles at Rikkan's comment. "Thanks. The kids of our clan used to dare each other to leap Klargman's Ravine... and I got pretty good at it! I only fell once!"


1 person marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

So, last week, I brought my cat Trillian to the vet for her annual check-up. Her blood work came back showing diminished kidney function, so the vet asked me to get a urine sample.

How do you get a urine sample from a cat?

I'm glad you asked!

The vet gave me a sandwich-sized Ziploc bag full of "hydrophobic litter," which has the consistency of coarse sand. The stuff repels water, so when a cat urinates in it, the urine stays on top and can't be buried. I was instructed to monitor the litter often, and to use a pipet to trnasfer a sample into a specimin jar, and then keep the sample in the fridge until I can return it to the vet's.

Of course, this is the cat that likes DEEP litter, so I was dubious that this would work.

I bought the smallest litter box I could find, and replaced her normal litter with this set-up.

Needless to say, the Queen was not amused!

After 36 hours of seeing no pee in the litterbox, I discovered the tell-tale smell in a corner of my home office.

I then called the vet, and they said that they could hold her for the day and would collect the sample. So I agreed.

12 hours later, the vet called to say that the cat had not urinated, and that they didn't have any overnight holding space.

I picked her back up and brought her home, and this time, I locked her in the bathroom, along with the rejected litter box. Six hours later, still no pee, and it was after midnight, so I went to bed, with the cat still locked in the bathroom.

My daughter came home from work at 2 AM. I'd texted her the whole situation, and she knew the cat would be in the bathroom. Of course, the cat finally decides to pee while my daughter is taking a shower. The cat then manages to track sand and cat urine all over the bathroom floor, which my daughter has to clean up. Fortunately, there was enough pee in the litterbox to collect a sample, which my daughter does.

Sample returned to the vet, and the results show no infection... which means we still don't know why an otehrwise-healthy 8-year-old cat has diminished kidney function. Vet says to wait until next year's appointment to run another blood test, and to look out for behavior changes.

Of course, the cat seems perfectly fine... just really annoyed at the whole thing!

I was asking myself, "Why, exactly, do I keep this animal in my house?" And then Trillian hopped into my lap and purred, as if to remind me.


2 people marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

One more...

5. The first time I ran "Rise of the Runelords," the players really liked Book 1. At the end of the session that concluded Burnt Offerings, I announced the title of Book 2: The Skinsaw Murders. The expression and demaeanor of one of my players changed dramatically, and not for the better. He said that he didn't think he could play in the next part. I asked him to stay after everyone else went home to talk about it. I started to explain that the plot of the adventure would be that the PCs were tracking down a serial killer, and that the plot owed a lot to films like Psycho, Se7en, and Kiss the Girls, but he cut me off. I knew that he was a professor of archaeology at a local college, but he told me that this was his second career. He had once been a forensic anthropologist, like the main character from the TV series Bones. In his first real job after getting his PhD, he was hired by the United Nations and the El Salvador Truth Commission to investigate and bring to light the atrocities committed by death squads on both sides of the Salvadoran Civil War during the 1980s. He said that for a year and a half, he excavated mass graves, and interviewed both former members and surviviors of the death squads. He said that he ultimately had a nervous breakdown over the work, and quit the entire field of forensic anthropology. And because of it, he found stories of serial killers and mass murderers to be far from entertaining. He said that he liked RPGs that were stories of chivalry and swashbuckling heroism, not gritty investigation.

Lesson Learned: Before you decide to run anything edgy or gritty, make sure you have player buy-in. You don't want to accidentally blunder into any of your players' psychological sore spots.


2 people marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I've had campaigns end unexpectedly for werid in-game reasons, although most of those were early in my GM career and before I'd learned some important lessons...

1. I once wrote an adventure where the PCs ultimately find themselves outclassed and outnumbered, and were supposed to surrender. I had planned a series of adventures where they were to be sold into slavery as gladiators and would ultimately foment a slave revolt in the Country of the Bad Guys. Unfortunately, they decided "Death Before Dishonor" and used suicide tactics to take out their enemies while sacrificing themselves. That session ended both the campaign and that particular gaming group.

Lesson Learned: Get out-of-game buy-in from the players before you write a "PCs get captured" scenario. Players HATE IT when their PCs get captured!

2. A LONG time ago, I decided to shake things up and let the PCs find a deck of many things. BIG MISTAKE. Four out of five PCs ended up dead or worse, with the remaining PC ending up crazy rich. The one surviving PC didn't have the means or the desire to try to rescue/resurrect his friends, and just retired to count his vast wealth. End of campaign.

Lesson Learned: Never, ever, ever let the PCs find a deck of many things. It is a campaign extinction-level artifact.

3. I once ran a very short-lived Champions game where the super-team's first reaction to anything was, "How is this our problem? We call the cops and let them handle it." This was before the super-hero explosion in pop culture. It turned out that none of the players were particular super-hero fans.

Lesson Learned: Make sure your players are familiar with the tropes of the genre you want to run, AND want to play in that sandbox.

4. I once tried to run an urban D&D campaign set in the City of Greyhawk that would ivolve a lot of underworld intrigue and the Thieves Guild. The third session involved shenanigans at the Docks, and the PCs ended up boarding the bad guys' ship... and commandeering it. They then pressed the crew into their own service and sailed away to become pirates. It turned out to be a really fun campaign, but I basically had to throw out everything I'd planned ahead of time.

Lesson Learned: Let the players take the lead in what they want to do!


1 person marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Here's my collection...

Pathfinder: RPG Line:

Core Rulebook
Core Rulebook Pocket Edition
Advanced Players Guide
Advanced Class Guide
Adventurers Guide
Ultimate Magic
Ultimate Combat
Ultimate Intrigue
Ultimate Campaign
Occult Adventures
Horror Adventures
Wilderness Adventures
Mythic Adventures
Pathfinder Unchained
Strategy Guide
Gamemastery Guide
Bestiary
Bestiary 2
Bestiary 3
Bestiary 4
Bestiary 5
Bestiary 6
NPC Codex
Monster Codex
Villain Codex

Pathfinder: Adventure Path:
Adventure Path volumes #7-24, 26-126 (i.e. all of them except Rise of the Runelords #1-6 and Council of Thieves #1)
Rise of the Runelords Anniversary Edition
Curse of the Crimson Throne
hardcover

Pathfinder: Campaign Setting:
Hardcovers:
Inner Sea World Guide
Inner Sea Gods
Inner Sea Races
Book of the Damned

Softcovers
Andoran, Birthplace of Freedom
City of Strangers
Dark Markets: A Guide to Katapesh
Distant Worlds
Dragons Unleashed
Fey Revisited
Guide to Absalom
Guide to Darkmoon Vale
Guide to Korvosa
Hell Unleashed
Inner Sea Faiths
Into the Darklands
Isles of the Shackles
Lands of the Linnorm Kings
Magnimar: City of Monuments
Mythic Realms
Rival Guide
The Worldwound

Pathfinder: Modules:
Academy of Secrets
Broken Chains
Carnival of Tears
Conquest of the Bloodsworn Vale
Doom Comes to Dustspawn
Down the Blighted Path
The Dragon's Demand
Endombed With the Pharaohs
Fangwood Keep
Feast of Dust
Feast of Ravenmoor
Gallery of Evil
The Godsmouth Heresy
Hangman's Noose
The Harrowing
The House on Hook Street
Into the Haunted Forest
Ire of the Storm
The Midnight Mirror
The Moonscar
Murder's Mark
The Pact Stone Pyramid
Realm of the Fellnight Queen
The Ruby Phoenix Tournament
Seven Swords of Sin
Tears at Bitter Manor
Thornkeep

Pathfinder Player Companions:
Alchemy Manual
Curse of the Crimson Throne Players Guide
Faiths of Purity
The Harrow Handbook
Melee Tactics Toolbox
Second Darkness Players Guide

Pathfinder Box and Pawn Sets:
Pathfinder Beginner Box
Bestiary Pawn Set
Rise of the Runelords Pawn Set
Shattered Star Pawn Set

Pathfinder Other Materials:
Pathfinder GM Screen
Pathfinder Combat Pad
Kimgmaker Campaign Map Folio
Map Pack: Town Square
Harrow Deck
Pathfinder Buff Deck
Pathfinder Condition Cards
Plot Twist Cards
Plot Twist Cards: Flashbacks

Rise of the Runelords Dice Set
Curse of the Crimson Throne Dice Set

Pathfinder: Third-Party Materials:
Encounter Table Press: Aethera Campaign Setting
Frog God Games: The Blight
Frog God Games: Razor Coast
Green Ronin: Advanced Bestiary
Green Ronin: Freeport: City of Adventure
Kobold Press: Tales of Old Margreve
Kobold Press: Zobeck Gazetteer
Ondine Publishing: Parsantium: City at the Crossroads

Starfinder:
Core Rulebook
Alien Archive

Dead Suns Adventure Path #1-3

Dungeons and Dragons: 5th Edition:
Players Handbook
Dungeon Masters Guide
Monster Manual
Curse of Strahd

Dungeons and Dragons: 3rd Edition, Revised:

Players Handbook
Dungeon Masters Guide
Monster Manual
Expedition to Castle Ravenloft

Advanced Dungeons and Dragons (1st edition):

Players Handbook
Dungeon Masters Guide
Monster Manual
Dieties and Demigods
(first printing: The one with the unlicensed Cthulhu Mythos and Elric material.)

Modules
A1: Slave Pits of the Undercity
A2: Secret of the Slavers' Stockade
A3: Assault on the Aerie of the Slave Lords
A4: In the Dungeons of the Slave Lords
B1: In Search of the Unknown
B2: The Keep on the Borderlands
D1: Descent Into the Depths of the Earth
D2: Shrine of the Kuo-Toa
D3: Vault of the Drow
G1: Steading of the Hill Giant Chief
G2: Glacial Rift of the Frost Giant Jarl
G3: Hall of the Fire Giant King
I6: Ravenloft
S1: Tomb of Horrors
S3: Expedition to the Barrier Peaks
U1: The Sininster Secret of Saltmarsh
Q1: Queen of the Demonweb Pits

OSR/D&D Retro-Clones:
Swords and Wizardry
Lamentations of the Flame Princess

Powered by the Apocalypse games:
Dungeon World
Monsterhearts
Night Witches
Spirit of '77
Uncharted Worlds

Other RPGs:
Shadow of the Demon Lord Core Rulebook
Call of Cthulhu (7th ed.): Keeper's Handbook
Call of Cthulhu (7th ed.): Investigator's Handbook
Blue Rose (1st ed.)
GURPS (4th ed.) Core Rules 1: Characters
Fate Core
Fate Accelerated Edition
Dread
Fiasco!

In the past, I had even more stuff. I lost all of my AD&D 1e/2e books, plus my Gamma World, Paranoia, Star Fontiers, and West End Games d6 Star Wars books in 1998 when my mom's basement flooded. (The AD&D stuff currently in my collection was purchased second-hand since 1999.)

I also sold off all of my extensive collection of Champions, World of Darkness, D&D 3.0, GURPS 3rd. Ed., and most of my D&D 3.5 books over the past few years.

I've been playing D&D and other RPGs since 1981.


2 people marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I have a lot of gaming books. Not as many as some people I know, but still a lot. My wife gives me a lot (mostly) good-natured ribbing that I don't have a hobby so much as an addiction.

I'm curious how my collection compares to others on the Paizo boards.

So, speaking only about physical copies of RPG books and materials, what is on your bookshelf?


3 people marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

In my nearly 40 years of playing D&D and its descendants (including Pathfinder), I have never personally experienced the alleged "caster/matrial disparity", either as a player or as a GM.

I understand the theorycraft arguments. I mostly get the mathematical modeling argument. I sympathize with anecdotes from other players and GMs. ]

But I have never personally experienced any sense of disparity, or heard complaints of disparity from other players in any of the games that I have personally been involved with.

My opinion is that the presence of a perception of disparity mainly depends on play-style, effectiveness of the GM, and the interpersonal relationships of the people around the gaming table.

That's my experience. Your miles may vary.


1 person marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

The "Darkmoon Vale" module series plays like a mini-AP. You will need to a little conversion, as they are written for the D&D 3.5 rules.

Hollow's Last Hope
Crown of the Kobold King
Carnival of Tears
Revenge of the Kobold King
Hungry Are the Dead
Realm of the Fellnight Queen
Secret of Chimera Cove

Also pick up the Campaign Setting Guide to Darkmoon Vale.

There are a few PFS scenarios you could easily modify slightly and add in to a Darkmoon Vale series, as well.


2 people marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I was also thinking that this was probably from the Mysterious Package Company.

Enjoy the story and the weirdness!


1 person marked this as a favorite.
Male human Mythic (Champion 1) Barbarian (Unchained Savage Technologist) 5/Gunslinger 1
Stats:
hp 63/63 | AC 18 (touch 14; FF 14) | Init +5 | Per +12 | Fort +8; Ref +8; Will +6 (+8 raging)

Zoreck shakes Rav's hand firmly. With a grin, he adds, "Got it. Believe me, I never thought you were stupid!"

...and I think this ends the trope of "When Heroes Meet For The First Time, They Fight!"...


4 people marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

When I started playing AD&D 1e back in the early 1980s, we role-played first-person sometimes, third-person sometimes, cracked a whole lot of out-of-character jokes, and ate a lot of Doritos.

Kind of like how we play Pathfinder now!


1 person marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I am SO looking forward to this AP!!


2 people marked this as a favorite.
Male human Mythic (Champion 1) Barbarian (Unchained Savage Technologist) 5/Gunslinger 1
Stats:
hp 63/63 | AC 18 (touch 14; FF 14) | Init +5 | Per +12 | Fort +8; Ref +8; Will +6 (+8 raging)

Merry Christmas and happy New Year to everyone!

My Christmas was wonderful, and New Year's Eve is shaping up to be a lot of fun, too. I'm tapping this update from my new Kindle Fire.

My December has been rather trying otherwise. I'll spare you the details, but some things beyond my control have been taking up practically all of my spare time.

I think that the worst is behind me now, and that I'll be able to return to regular posting after New Year's Day.

Thanks for bearing with me!

Happy New Year!

--Mike "Haladir" Ferdinando, Ithaca NY, USA


1 person marked this as a favorite.
NG Male Human Wizard (Necromancer) 5
Stats:
hp 27/27 | AC 12 (touch 12; FF 11]) | Init +5 | Per +4 | Fort +2; Ref +2; Will +6 | CMB +1; CMD 12 | Speed 30 ft.

Merry Christmas and happy New Year to everyone!

My Christmas was wonderful, and New Year's Eve is shaping up to be a lot of fun, too. I'm tapping this update from my new Kindle Fire.

My December has been rather trying otherwise. I'll spare you the details, but some things beyond my control have been taking up practically all of my spare time.

I think that the worst is behind me now, and that I'll be able to return to regular posting after New Year's Day.

Thanks for bearing with me!

Happy New Year!

--Mike "Haladir" Ferdinando, Ithaca NY, USA


1 person marked this as a favorite.
Your humble narrator

Hey, folks.

So sorry for disappearing again. My life has gotten complicated recently, and I've had scant little time for gaming.

I *think* I'm through the storm and will resume posting shortly.

Thanks again for your patience with me!


1 person marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
James Jacobs wrote:
Kaiju are more about the folly of humanity rather than the wrath of the gods.

History shows again and again/ How nature points out the folly of men

Are you a fan of the Blue Oyster Cult song "Godzilla?"

(I think it's kitchty, but kinda dig it!)


2 people marked this as a favorite.
CG Female Human (Azlanti) Witch (cartomancer)/VMC Cleric of Desna 5/Evangelist 1
stats:
hp 29/29 | AC 15; touch 15; flat-foot 11 | Fort +3; Ref +4; Will +6 | Init +1 | Perception +6

Lost in her own thoughts and regrets at the loss of human life, Zee is strangely silent for a time. She goes along with the rest of her friends, responding with nods and one-syllable answers.

The deaths of more young and misguided women are on our hands. Oh, Blessed Starsong, why does my road keep leading to more death?

Seeing Jo and Brianna sit down to have a heart-to-heart seems to break Zee's funk, at least a little. But then seeing Helanda back in Gray Maiden armor brings back a bunch of other disturbing memories.

At one point, she says to Arsith, "I suppose nobody ever said that the life of a Pathfinder would be easy. I expected the joy of exploration, and to face our fair share of danger. I was less prepared for so much sorrow, regret, and death."

She absently draws a card from her deck, taking it as an omen:

Harrow card...:
Suit: 1d6 ⇒ 1 ...Hammers
Ethic: 1d3 ⇒ 3 ...chaotic
Moral: 1d3 ⇒ 1 ...good

...The Big Sky

Zee's expression brightens greatly at seeing the card. "This is the card of liberation... of casting off one's shackles and finally moving freely." She looks up and smiles, "This is a sign that the worst is behind us!"


1 person marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Hi, Robert!

So... what's coming down the pike for the Aethera Campaign Setting?

(BTW, I just got my promo comic from the Kickstarter! Very nice!)


1 person marked this as a favorite.
Male human Mythic (Champion 1) Barbarian (Unchained Savage Technologist) 5/Gunslinger 1
Stats:
hp 63/63 | AC 18 (touch 14; FF 14) | Init +5 | Per +12 | Fort +8; Ref +8; Will +6 (+8 raging)

Hello, newcomers!

Lady Ladile/Palomia: we meet again! I think you'll find my character here to be a little different from my character in Zed's Shattered Star game...

Gav/Ravboom: Hail and well-met!

I think there is plenty of room for two Savage Technologists here! Zoreck is still very much a melee character who wades into a fight with a sword and pistol (via "Sword and Gun"). I do plan to take more levels of Gunslinger eventually—I want Trick Shot at Gunslinger L3. I'll probably pick up Two-Weapon Fighting on its own sometime soon, so that I can keep up the sword-and-gun tactic even if he runs out of rage. (That hadn't been an issue with Mythic Rage, but that seems to be off the table for now.)

Zed: As for the tech level: I had assumed all along that we were still in an "Emerging Firearms" level of technology. If that's not the case, let's figure it out now, so that I can retool Zoreck if necessary.


2 people marked this as a favorite.
CG Female Human (Azlanti) Witch (cartomancer)/VMC Cleric of Desna 5/Evangelist 1
stats:
hp 29/29 | AC 15; touch 15; flat-foot 11 | Fort +3; Ref +4; Will +6 | Init +1 | Perception +6

Zee assists with trying to revive any of the fallen Gray Maidens.

After Joanna's channel of holy power, she sees her friend possibly on the verge of a breakdown. She approaches her friend, kneels beside her, and puts an arm around her, rubbing her back.

"They didn't give us a choice. We tried to settle this peacefully, but they refused. In some sense, Teldon was right: The Gray Maidens were fanatics, in service to a dead tyrant, who killed a lot of innocent people during Ileosa's reign of terror. But that doesn't make it any easier. Your compassion is a strength: It's what keeps you a person, and not a monster." After a pause, she adds, " It's okay to let it out," and embraces her.


1 person marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

The upside of not being selected for this game is that I can now read The Levee section of my copy of The Blight without compunction.

And I hope to find a game for Mr. McGoon sometime. I rather like him!


1 person marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Claxon wrote:
I usually like to point out to players that anything they do, can be done against them.

I make that speech any time my players seriously start to discuss a "scry-and-fry."


2 people marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

In general, the game assumes the world is more-or-less static, as described in the Inner Sea World Guide.

The events of a given AP haven't happened unless and until a particular GM runs that AP in her campaign, and/or decides that it has already happened.

There are exceptions to this...

The AP Shattered Star assumes that the events of Rise of the Runelords, Curse of the Crimson Throne, and Second Darkness have all occurred.

The module The House on Hook Street assumes that the events of Curse of the Crimson Throne have occurred.

The AP Hell's Vengeance assumes that the events of Council of Thieves have occurred.

The AP Reign of Winter assumes that the events of the module The Witchwar Legacy have occurred.

The APs Hell's Rebels and Hell's Vengeance assume that the events of the other are happening concurrently, although neither has a direct impact on the other.

The Campaign Setting Lost Cities of Golarion presents the ruins of the city of Xin-Shalast assuming that the events of Rise of the Runelords have occurred.

And the entire Pathfinder Society campaign and metaplot is essentially one big home game that doesn't really affect the canonical setting.

There may be a few other examples, but those are the ones I'm aware of.


6 people marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I have to admit that until the outcry, my reaction to reading the Folca passage was, "Huh. That's pretty dark," and moving on.

Compared to other dark and edgy things in Pathfinder, I thought this was a bit closer to the edge of bad taste than most, but was still in the general ballpark of Pathfinder's dark side. (c.f. Carnival of Tears for lurid descriptions of the murder of children; the magic item demon mother's mask that seems to encourage bestiality.)

The Folca write-up made me think of Freddie Kruger, Krampus, the Child Catcher from Chitty-Chittty Bang-Bang, the witch from Hansel & Gretel, the 1989 TV episode "The Playhouse" from Friday the 13th: The Series, and urban legends about that creepy dude with a white van that parks near the woods.

It's pretty clear to me that the game mechanics for all of the boons granted by evil entities presented in Book of the Damned are horrific. They're clearly for the bad guys. That said, I do understand why others might have reacted more strongly than I did.

As a GM, I do not allow PCs to be followers of any evil deity. If an Evangelist of Folca ever showed up in one of my games, he would only ever be a villain to be defeated.


1 person marked this as a favorite.
Female human Rogue (Unchained) 1/ Investigator 4
Stats:
hp 33/33 | AC 17 (touch 13; FF 14) | Init +11 | Per +14 | Fort +2; Ref +7; Will +5

Thanks for running this, Zed! I really had a blast!

I'm sorry to be retiring Vera. I really enjoyed that character. Maybe she'll reappear in a somewhat different guise again.

And to the players of Frill and Amelia (and the others who had to take their leave), you were all great! This was a very fun adventure, and I'll miss this little group.

For my submission for your Levee PbP, I submitted a very different character...

I hope to more of the Blight soon... although I may need to be careful what I wish for!


5 people marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
GM SuperTumbler wrote:
Gnomes are still addicted to new experiences and otherwise Bleach.

Pretty sure that's still canon.

Mavrickindigo wrote:
There are many, many reasons to not like the Pathfinder Society. My players dislike them because they can cause so many potential problems.

I don't play PFS.

In my home game, the Pathfinder Society is very different from the version developed for the Organized Play campaign, and is much more in-line with how it was described in Pathfinder #1. It's more like the National Geographic Society crossed with The Explorers Club, circa 1910: It's a quasi-scientific organization that funds expeditions of exploration and discovery, but isn't much involved in international politics or skulduggery. It's far smaller in scope, and much more dedicated to publishing travelogues.


11 people marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

This was circa 1990...

I was at a con, GMing an AD&D 2e tournament game that I'd co-written. The PCs (all pre-generated characters) had made it to the final battle against the Big Bad, a vampire.

This was AD&D, so CR wasn't a thing. In modern terms, it was probably a CR +6 encounter. The vampire was written such that in a toe-to-toe fight, she's almost certainly going to TPK the party, so the PCs need to use positioning, tactics, and creative use of stuff they'd found earlier in the adventure to succeed.

It's been a knock-down, drag-out fight, and the PCs are definitely for the worse at this stage. The cleric is down and bleeding out, and most of the rest of the PCs are low on hp and other resources, while the vampire is wounded but still going strong.

The player of the crossbow-specialist character suddenly remembers the "optional rules in play" section of the player's hand-out: We're using the optional called shots rules from The Complete Fighter's Handbook, which are summarized in the hand-out. So, he declares a called shot for the vampire's heart and rolls... Natural 20!

The vampire goes down. High-fives all around. They manage to bring the cleric back around, and the PCs are celebrating a by-the-skin-of-their-teeth victory, and they'd scored some serious victory points for advancement to the second round.

After collecting the MacGuffin from the vampire and they're leaving the dungeon, the player of the crossbowman says, "I take the crossbow bolt as a souvenir!"

I gesture for everyone to be silent, and look the player right in the eye. "This is important. Do you really want to do that?" The player says, "Yes!"

Vampire wakes up. TPK.


2 people marked this as a favorite.
CG Female Human (Azlanti) Witch (cartomancer)/VMC Cleric of Desna 5/Evangelist 1
stats:
hp 29/29 | AC 15; touch 15; flat-foot 11 | Fort +3; Ref +4; Will +6 | Init +1 | Perception +6

I'm back, for now, at least!

Thanks for picking up my slack, Nate... and Teldon's inner monologue is gold!

With an imperial air, aided by her long-burning animosity to everything the Gray Maidens had stood for, "Sorshen" regards the assembled warriors with an outward expression of disdain as she walks into the room, standing just inside the door.

"Attend me." She gestures toward Teldon, exhanging a knowing glance, as she waits for her "bodyguard" to join her. Just in case things go south, I want an ally at my side...

After a pause, she looks at the Maidens with a hint of annoyance as she gestures toward the door. "Now."

Zee is attempting to lure these three out, so we can close the door and deal with the Gray Maidens piecemeal... apparently as the other fake Sorshen had.


2 people marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Ambrosia Slaad wrote:
Not a question, just a huge thanks for being a stand up mensch. Whether you know it or not, you make spaces like this better for many others, and I'm grateful.

What the Slaad said!


1 person marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Ultimately, this is a game and the point of the whole endeavor is to have fun.

As a player, I have to trust that the GM will run a fun, exciting, and interesting game, and will be open to the player input onto the storyline through their PCs' actions. I have to trust that the GM will incorporate all of the characters' personalities and backstories into the overall plot, in some manner or other. I have to trust that the GM won't sideline PCs unnecessarily without the consent of the player. I have to trust that the GM will respect players' personal boundaries with respect to the content of the game. I have to trust that the GM will respect the players' autonomy. I have to trust that the GM will understand the fundamentals of the game system chosen, even if they don't know every individual rule. I have to trust that the GM will comply with player expectations about the nature of the campaign that were set at the start. I have to trust that the GM will let my character shine sometimes, and that all of the PCs will get their turns in the spotlight. And I have to trust that the GM will be open and honest about explaining their own GMing style and philosophy. (This is not a comprehensive list.)

I've been playing tabletop RPGs for over 35 years now. GMs that I have had problems with in the past have violated one or more of the above.

As for trusting that the GM will always slavishly follow what the dice dictate? Honestly, I don't care... and probably would prefer that a GM who doesn't let a bad die roll derail a perfectly good plotline.

I'm primarily a GM these days. I strive not to break the trust my players have to have in my vis-a-vis the above list. But where the rubber hits the road, it all comes down to one fundamental question: Is everyone having fun?

If the answer is "Yes," then I'm doing my job.

So, the question often comes up: Do I fudge dice rolls?

Yes. Yes, I do.

Not often. Always in the PCs' favor. And always to tell a better and more engaging story than what the dice would dictate.

These days, I only run home games for people that I've played with personally or that have been vouched for by people I've played with. I always have a "Session Zero," in which I talk about my GMing philosophy and style. I also regularly check in with my players out-of-game to make sure that they are enjoying the game, and also to see if there are any character goals they'd like to achieve, so that I can work them into the plot.

And as time goes on, I find that the "rules-light" systems are much more in-line with how I prefer to run a campaign. These systems really require a high degree of trust in the GM to keep the game fun and challenging for everyone... the GM included.


1 person marked this as a favorite.
CG Female Human (Azlanti) Witch (cartomancer)/VMC Cleric of Desna 5/Evangelist 1
stats:
hp 29/29 | AC 15; touch 15; flat-foot 11 | Fort +3; Ref +4; Will +6 | Init +1 | Perception +6

Zee is about to address Teldon's objections when the voice from within the stronghold calls out. She raises an eyebrow as Teldon begins the ruse.

Well, I guess we're committed, ready or not!

"Sorshen" moves forward, arms akimbo, striking as imperious a pose as she can manage. An odd feeling crosses the back of her mind, almost as if it comes from outside herself... approval.

Zee glances to her friends, nods, then reaches out and presses the panel that Helanda indicates.


1 person marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I wasn't terribly impressed with Episode 4.

Spoiler:
Pacing was off: Far too frenetic. We didn't really get any time to feel or understand any of the characters' motivations.

Story was much too cluttered: While I understand the desire to tell the A-Starfleet/Burnham and B-Klingons/Voq stories, cutting back-and-forth between them in this episode really didn't work for me. The A/B storytelling works best when the two stories are somehow parallels of each other, but I really didn't see any parallels there.

Cmdr. Landry's death: The writers killed off yet another major female character for no good reason, and before we ever really got to know her. The character's motivations for doing something so blatantly reckless are just unfathomable, and the script gave us nothing to make her actions relatiable.

Burnham's motivations were inscrutable: She seems to have made a hunch, rather than a scientific hypothesis, and then staked her own life—and the life of Cadet Tilly—on that hunch by releasing the containment field... after it had killed Landry.

Burnham's ruse of a fake-apology to Saru just to test his visible fear-response served pretty much no purpose other that to drive more enmity between them. I'm all for establishing inter-personal conflict in a series like this, but that move really seemed like she was being a jerk for the sake of jerkiness.

Capt. Georgiou's will: So... who managed to run back to the Captain's ready room aboard the Shenzhou to grab Georgiou's 200-year-old telescope, pack it up into a crate, download her will, and then hang onto it for six months before sending it off to Burnham? That made no sense whatsoever.

The Klingons eat their fallen enemies? OK, I guess... but that's never been mentioned before. I had also been hoping that the Klingons had captured and Capt. Georgiou and had given her medical treatment, to use a a future bargaining chip... but I guess not.

Bottom line: This ep had quite a few good ideas, but perhaps too many, and none of them were fleshed out or paced propertly.

Still, a lot of good genre series start out with a bunch of weak episodes, so I'm keeping my mind open on this one. (I'm looking at you, Star Trek: The Next Generation... and you, too, Babylon 5!)


1 person marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I would imagine that most evil "worshipers" of good gods are merely paying lip service to put on a good show to others.

Those that tell themselves that they're being sincere in their worship are probably deluding themselves and are actually motivated by selfish reasons.

(e.g. An evil opera singer prays devotions to Shelyn asking for a successful performance, but has no compunction against spreading horrible false rumors about her rival after the show.)

A famous example of an evil worshiper of a good god.


1 person marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I can't access Lone Wolf Development sites at all from the college campus that I work at: websites and the Hero Lab update service all fail without making a connection. I can access from the same devices from off campus or via my mobile carrier's spotty & slow cellular data service.

The campus IT Security Office says they aren't blocking Lone Wolf, and Lone Wolf says they aren't blocking the college.

Things fail at an ISP in New Jersey. Nobody at that ISP has responded to any of my messages.

That means no HL Online access for the campus RPG club.


1 person marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Potato disciple, via Google Translate wrote:

So I noticed that apart from people who play oracles with the curse of "tongues" and the like, no one writes here in Hebrew.

I open this forum to be used by every Israeli / Hebrew speaker to express his opinions / complaints in Hebrew and also to create a Hebrew speaking community within all the English content here.

Side Nut
You can call me that. I'm a potato. I'm not offended easily

PD

This is not allowed by the forum guidelines. Sorry. I'm going to flag it.

EDIT: ninja'd by Kryzbyn.


1 person marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I've been an avid Star Trek fan since the 1970s, and I have to say that I'm really loving Star Trek: Discovery so far. (All of three episodes in.)

Yes, the "Mary Sue" origin story for Michael Burnham is a little annoying, but I am cautiously hopeful that it will make more sense as time goes on.

I am also very much a fan of the decision not to be slavishly beholden to some of the Star Trek Original Series canon. TOS was very progressive for its day... but its day was 50 years ago, and much of its writing and attitude shows.

Plot continuity for TV series in the '60s was also not that much of a consideration, as it was intended to be episodic and ephemeral: there were no home video players, no syndication deal, and none of the writers could ever have known that they were working on such an important piece of pop culture. So, I don't think it's always fair to take throwaway lines from the Original Series and then etch them in granite.

(I'm a little less forgiving with subsequent series, as by then, the writers knew what they were working with.)


1 person marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Kagetenchu wrote:
Can you post the revised Stat Block for her as a warpriest.

This isn't formatted, but the text is there.

Nualia, Warpriest:
Nualia Tobyn CR 7
XP 3,200
Female aasimar warpriest of Lamashtu 8
CE Medium outsider (native)
Init +1; Senses darkvision 60 ft.; Perception +5
Defense
AC 20, touch 12, flat-footed 19 (+7 armor, +2 deflection, +1 Dex)
hp 73 (8d8+24+10)
Fort +9, Ref +4, Will +10
Defensive Abilities sacred armor (+1, 8 minutes/day); Resist acid 5, cold 5, electricity 5
Offense
Speed 30 ft. (20 ft. in armor)
Melee +1 bastard sword +14/+9 (1d10+10/19-20) [+1d6 damage v. good-aligned opponents] or claw +11 (1d6+3)
Ranged mwk composite longbow +8/+3 (1d8+3/×3)
Special Attacks blessings 7/day (Evil: unholy strike, Madness: madness supremacy), channel negative energy 3/day (DC 17, 3d6), fervor 7/day (3d6), sacred weapon (1d8, +2, 8 rounds/day)
Spell-Like Abilities (CL 8th; concentration +11)
1/day—daylight
Warpriest Spells Prepared (CL 8th; concentration +11)
3rd—cure serious wounds, searing light, summon monster III
2nd—aid, bull's strength, cure moderate wounds, death knell (DC 15), shatter (DC 15)
1st—divine favor, doom (DC 14), entropic shield, sanctuary (DC 14), shield of faith
0 (at will)—bleed (DC 13), detect magic, guidance, mending, resistance
Statistics
Str 16, Dex 12, Con 14, Int 10, Wis 16, Cha 17
Base Atk +6; CMB +9; CMD 20
Feats Cleave, Exotic Weapon Proficiency (bastard sword), Lamashtu's Mark, Power Attack, Selective Channel, Weapon Focus (bastard sword), Weapon Specialization (bastard sword)
Skills Acrobatics -2 (-6 to jump), Diplomacy +5, Intimidate +13, Knowledge (religion) +8, Linguistics +4, Perception +5; Racial Modifiers +2 Diplomacy, +2 Perception
Languages Abyssal, Celestial, Common, Elven, Goblin, Varisian
Other Gear +1 breastplate, +1 bastard sword, mwk composite longbow (+3 Str), sihedron medallion, potion of cure serious wounds
Special Abilities
Blessings (7/day) (Su) Pool of power used to activate Blessing abilities.
Madness Supremacy (Su): Can convert for 1 round the condition of a target within 30 feet that is cowering, frightened, panicked, or paralyzed to special confused: 50% chance of attacking self or attacking nearest creature.
Unholy Strike (Su): Grant weapon evil alignment for 1 min; +1d6 damage vs. good.
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Fervor (3d6, 7/day) (Su) Standard action, touch channels negative energy to harm the living. Swift action to cast spell on self.
Lamashtu's Mark (1/day, DC 21) Melee hit grants deformity to reduce target's CHA by 1d4 for 1 hour (Fort neg).
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Sacred Armor +1 (8 minutes/day) (Su) As a swift action, grant armor enhancement bonus or certain powers. Use 1 fervor as free action to also activate Sacred weapon.
Sacred Weapon +2 (8 rounds/day) (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Warpriest Channel Negative Energy 3d6 (3/day, DC 17) (Su) Negative energy harms the living or heals the undead.

RumpinRufus wrote:
Maybe I'm missing something, I see you say "Okay: Go ahead and position yourselves on the map" but I'm not seeing the map.

All currently-used campaign maps are linked from the Campaign Header. I do unlink temporary maps that are no longer being used, so if you're going back too far, you won't see them in the headers; I do link to new maps in the thread itself.

Also: My maps are dynamic, so you can't go back and look at the round-by-round positioning or any map notes (i.e. "I marked the spell effect area in red"), as I remove such items when they're no longer relevant.

One other thing: The links are live, so if you're not in the campaign, please do not make any changes to the maps. They're currently configured to allow anyone with the link to edit them... if other people start messing with them, I'll have to lock it down, which will make managing them that much harder.

Thanks!


1 person marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
W E Ray wrote:

I live in Florida, right on the water, and all the natives go on and on and on about how EVERYONE up north wants to move down to FL. That everyone wants to get away from the snow and come to the beach. That they don't want to go back to the snow

From their perspective it seems that everyone up north hates the snow and wants to leave. But the reality is that when you go up north, roughly 8 billion more people would never dream of leaving the snow, leaving the north for the south.

As a life-long New Englander/New Yorker, I can say that my favorite months of the year are December, January, and February. Given a choice, I'll take 5F and snowing over 95F and humid any time! (Assuming I have proper clothing, of course.)

So, yeah... the fallen celestials described in the Book of the Damned and in literature in general are absolutely the exception. The vast, vast, vast majority of celestials are indeed pure and righteous... and are extremely happy being exactly what they are.

But those stories of good beings being good aren't nearly so fun to tell, and they're not the stories we hear.

And, from a game perspective, monsters are written to be fought; the vast majority of players want to be the good guys. So, there are far more evil creatures written up with game statistics as foes to fight.


3 people marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

"Bobbert" sounds like the name of a Muppet.


2 people marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I'm old.


1 person marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Hello, Mr. Brookes!

So... do you go by "Robert," "Rob," "Bob," or something else?


2 people marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
captain yesterday wrote:
In fairness to the possibility of a Second darkness hardcover, their fan base has grown incredibly since those day, so I'd bet it sells better than the original just because of that.

I have all six volumes of the softcovers, and I would TOTALLY buy a compilation edition!


1 person marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

...and, yes, I know this was a Facebook meme from a few weeks ago...

Citizen Kale


1 person marked this as a favorite.
Female human Rogue (Unchained) 1/ Investigator 4
Stats:
hp 33/33 | AC 17 (touch 13; FF 14) | Init +11 | Per +14 | Fort +2; Ref +7; Will +5

Intelligence check: 1d20 + 3 + 1d6 ⇒ (3) + 3 + (4) = 10 ...barely!

Vera reads the fortune over Amelia's shoulder. She reads the verse written by the attic whisperer, then ponders the case...

According to the redacted records, Muncy said a creature had taken the form of his daughter and attacked his wife, and they killed each other... a spite-waif... the mirror-portals to the Between... dopplegangers... spite-waifs taking the form of children... Bloody Jack was killing children... The bones of his victims—some were human, some were not...

She then kneels warily before the attic whisperer.

"So... the dopplegangers are replacing the children of Castorhage with those spite-waifs from Between? A workhouse like this one would be a perfect place to do that. But they're also coming through the mirrors! One of them replaced Inspector Muncy's child all those years ago, and that's what killed the Inspector's wife! And Old Bill... Bloody Jack... He was killing both spite-waifs and innocent children alike! Perhaps he was after the spite-waifs but couldn't tell the difference! And maybe just did not care...?"

"But who is this other to come? The Inspector is dead..." She looks at Amelia. "Or, is he...?"


3 people marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I do run in Golarion, but a version with which I've taken a few liberties.

Often, though not always, you can take the "law/chaos" axis of the deity's alignment as a guide to how much heirarchy and organization there is in the faith's organized church.

The church of Asmodeus has the most complex and heirarchical organization, which I base very heavily on the trappings of the Roman Catholic Church at the apex of its political power... especially in Cheliax.

The church of Abadar is organized like a complex multinational corporation, and the church of Iomedae bears much in common with a very well-disciplined military organization.

On the other extreme, the church of Desna has little-to-no structure to it at all; for that matter, there aren't very many temples dedicated to her. The priests maintain a loose personal connection with each other, meeting up periodically for informal conventions every once in a while, usually coinciding with interesting astronomical occurances.

That said, I do have the occasional breakaway group that's doing their own thing. I ran a campaign around a splinter Urgathoa cult who worshipped her as "The Scythe Mother," who wanted to bestow the "gift" of unlife onto everyone... willing or not. The PCs ended up getting some help from the "mainstream" Urgathoans.

There are some heretical groups in Golarion canon. Some that come to mind are... the militant Sarenites in the Cult of the Dawnflower in Qadira; those who worship a non-evil Nocticula as a goddess of sexual outcasts; and the Glorious Revolution, a sect of Iomedeans who are trying to reclaim the throne of Cheliax at the expense of Mendevian Crusades; and some cults of Desna who have strange and unusual practices, such as the one in Ravenmoor.

Spoiler for 'Feast of Ravenmoor':
...which we find out is actually a cult of Ghlaunder masquerading as Desnans, twisting the faith of the townsfolk to evil.


4 people marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

The one time I ran my PCs through an encounter area set in a Kuthite temple, one of my players quipped, "Wait... are we playing D&D or S&M?"

I replied, "Well, they do both involve role-playing..."


4 people marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Sara Marie wrote:

Katina: Oh, the internet.

Katina: Theoretically one of human's greatest tools, but also... that

Behold the Internet! The sum total of all of human knowledge available to anyone at a glace... which we use to look at pictures of cats and to get into arguments with strangers.


2 people marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Rysky the Dark Solarian wrote:

Rysky: first off, thank you for not making gimmicky dice a part of the system.

Mona: oh yeah, phew, you don't have to worry about that.

Jason: yeah, he shot down my idea for a 3.14 die.

*Mona nods*

Mona: … you have a pie die?!?!

Well... I've got a d3 and a d14...


1 person marked this as a favorite.
CG Female Human (Azlanti) Witch (cartomancer)/VMC Cleric of Desna 5/Evangelist 1
stats:
hp 29/29 | AC 15; touch 15; flat-foot 11 | Fort +3; Ref +4; Will +6 | Init +1 | Perception +6

Respectfully keeping her distance, the woman who looks like Sorshen but talks like Zee says, "We are all so glad we found you, Teldon. But as Brianna said, much has happened." She gestures at herself. "And I apologize for this ridiculous dress. It's all I have that fits me now."

She continues, "Teldon, are you injured? I did see that you had been the subject of powerful enchantments, but they do not seem to have taken. Your will is admirably strong!" She pauses, unsure if she should say something, then takes a deep breath. "And we all know that you are not in any way at fault for it...but she mow has the Shard of Pride, does she not?"


5 people marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I like to start at the beginning, and I prefer to start campaigns at Level 1, both as a player and as a GM.

I'm one of those players who prefers to advance my PC organically, based on how the game plays out, learning/growth opportunities, influence of other PCs, interactions with NPCs, etc. I never plan my PC's advancement more than a level or two ahead. Starting out at Level 1 is like beginning with a more-or-less blank slate from which to grow.

Plus, I'm one of those players who prefers low-to-mid-level play. I think level 7-10 is the "sweet spot."

As a GM, I love starting out at level 1, partly to set the stage for the rest of the campaign, and partly to underline how the characters grow and mature. I thinkn it also helps with party cohesion, as the PCs learn to develop cooperative tactics before eveyone has fully committed to a bunch of specialized tricks.

One trick I like to do in that regard is to have the PCs encounter the same monster at different levels; this gives them a sense of progress. ("Hey! We just curbstomped a party of six ogres without breaking a sweat! Remember when we all almost died fighting just one ogre?")

1 to 50 of 1,298 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002-2017 Paizo Inc.® | Privacy Policy | Contact Us
Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours, Monday through Friday, 10:00 AM to 5:00 PM Pacific time.

Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, Starfinder, the Starfinder logo, GameMastery, and Planet Stories are registered trademarks of Paizo Inc. The Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Legends, Pathfinder Online, Starfinder Adventure Path, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.