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Ezren

Haladir's page

RPG Superstar 7 Season Star Voter, 8 Season Star Voter. Pathfinder Adventure Path Subscriber. 3,968 posts (7,472 including aliases). 2 reviews. No lists. No wishlists. 31 aliases.


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Tacticslion wrote:
Todd Stewart wrote:
Merry Mikazemas to all!
Agreed! Miss that guy...

We all miss Mikaze. Hope he's doing well, wherever he is!


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Celestial Healer wrote:
So I got married.

Mazel tov!


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Back in my day, you had to be very careful to track how long it had been since you drank a potion before you drank another, or risk having to roll on the Potion Miscibility Table.


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Back in my day, Twilight 2000 took place in the distant future.


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I'm still buying materials for games I like but no longer really play.

I've spent WAY too much money on gaming stuff... over the years, easily over ten grand!

My wife is annoyed with me for taking over one of the bookshelves in the living room with my vast collection of gaming books and materials.

I put mostly gaming books on my Christmas list for the... um... probably 30th year in a row...


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pH unbalanced wrote:

MERP is Middle-Earth Role-Playing -- it was ICE's simplified version of Rolemaster which took place in Middle-Earth, back when they had the Tolkien license. IMO it played much better than Rolemaster, and you always had the option of pulling out some of the more detailed charts if you just *wanted* to roll a severity D Crushing critical. They had some really nice world-building, too, to flesh out the additional things you needed to run adventures in ME, and it was always very clear what was canon and what was their embellishment.

Sadly all of ICE's worldbuilding has now gone the way of the EU.

Oh, I remember RoleMaseter and MERP...

We tried to run a MERP campaign once when I was in college in the late '80s. I came to really hate the system. It always seems that one round of combat consisted of rolling dice and looking up the results on multiple tables, which was generally very tedious.

(Roll to hit and consult the hit success table! Now roll on the hit location table! Now roll damage! Now roll to see if it's a critical hit! Now roll on the critical effect table! Now roll the extra critical damage! Now make your defense roll to see if you have any broken bones! Now roll to see if your armor got damaged! Now rioll to see how much damage your armor took! Now roll because rolling dice is fun...)

After four sessions, we went back to D&D.


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Eldred the Grey wrote:

Its mostly fluff info that have maybe some cool options to allow you to grant a link between the past and present for your characters. It could also just provide inspiration for everyone which at times I admit to struggle with finding things that spark it. Take Shory for instance the info is fairly sparse which is great for future writers but fairly frustraiting for someone who is like me a fan of authenticity. Another was a throwaway line or two involving Aroden with the churches of his founders still having some power in Westcrown (CoT) and that he had other demigods serving him and that they maybe alive just forgotten. These are all great ideas its just the sparcity on some solid evidence and descriptions just makes me feel that some ideas will never be realised because there is nothing driving the inspiration for some concepts.

I'm fine with it spreading out bit by bit but possibly bigger chunks at around the 5-6 page limit rather than the 3-4 that currently seem to exist.

Thanks and sorry about the rant just needed to get it off the chest.

EtG.

Edit- Its just that the info is also so spread out as to be fairly expensive to assemble it all individually.

Well, when you're the GM, then what you say goes: Your version of Golarion is your version of Golarion. The only things that are canonical in your game are what you say is canon.

Feel free to write or re-write anything you want for the history of your game. If Paizo eventually publishes something that contradicts what you wrote, then it's up to you to either incorporate, retcon, or ignore the changes. (My rule of thumb: When conflicts arise, I use whatever I like better and/or is easier to adapt to the adventure I'm running.)

For example, when I ran Rise of the Runelords the first time, I used the original 3.5 versions. There were quite a few things that needed to be fleshed out, so (for example) I drew my own map of Turtleback Ferry and populated it with NPCs and subplots of my own design. When the Anniversary Edition came out, my PCs hadn't quite made it to that section of the adventure. I found that the devs had included a gazetteer of Turtleback Ferry that was generally similar but very different in the details. Honestly, I liked my version better, so it was my own version that the players encountered.


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Cole hit the nail on the head. From Paizo's perspective, the historical background info is only there to provide a foundation to write adventures set in the present.

The devs have gone on record saying that fully detailing what Golarion was like in, say, the Age of Enthronement (including player options, adventuring sites, etc) is effectively creating a new campaign world that would end up competing for market share with the main present-day world.

And what killed the old TSR was supporting too many competing campaign settings (Greyhawk, Forgotten Realms, Dragonlance, Eberron, Demiplane of Dread, etc.) People who played in, say, Greyhawk pretty much never bought Realms material, and vice-versa, which fragmented their own market, hurting their own sales.


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wraithstrike wrote:

It's been that way for over a decade now, and I(as a player) never found much wonder in magic items, and a lot of players feel that way. Making them rare doesn't translate to "more special" for everyone.

For the players that do see them as special, giving them something that is not in any official book still makes their eyes twinkle. What I plan to do next time I run a campaign is to use the unchained rules that allow enhancement bonuses to be built into the character. That way they can spend gold on magic items for the "cool factor" vs the "need factor".

That's what I'll be doing going forward. Magic items other than scrolls and potions will become rare, and those that do appear will be unique.


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Pathfinder #42: Sanctum of the Serpent God has a full deity article about Ydersius.

Pathfinder #65: Into the Nightmare Rift has a full deity article about Lissala.

Pathfinder #100: A Song of Silver has a deity article about the church of Aroden before his death.


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Smurfy smurfs! Smurfy smurfs!
Smurfing all the smurf!
Oh what smurfs that smurfs those smurfs
On a smurf-smurf smurfing smurf!


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DM_Kumo Gekkou wrote:
Tacticslion wrote:

He was noted as being a super-mythic wizard - when and how he became mythic is, as noted, extremely vague, but even in ancient Azlant he had a kind of micro-cult devoted to him, because of his mad sword-making skills... so much so that even the Runelords of Thassilon knew of him and his importance.

See, it was his sword which would determine the next emperor of Azlant, but he found none of the potential heirs worthy; thus, he kept it for a worthy heir.

In the end, he became a god by raising the Starstone, but he was definitely godly prior to that moment.

Having the ability to make a blade like that (with so much importance resting on it) implies, to me at least, that he was mythic, even at the time, while his many various feats (including solo'ing a CR 39 demon lord and said demon-lord's horde; laying out a super-wizard hopped up on so much necromancy magic that he surpassed the noted ability of the Runelord of Gluttony himself*; to other great deeds) would be impossible for even a "normal" 20th level dude with lots of time on his hands.

* As I understand it. Admittedly, that loss was kiiiiiiiiind-of-sort-of on purpose, it was definitively a loss in personal combat to the point of death.

This is great info! Do you have sources for all this, I would love to read in more detail. The only info I have is from the pathfinder wiki and inner sea gods.

Check out the Aroden article in Pathfinder #100: A Song of Silver.


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I had an exchange student from India stay with me for three months this time last year. He had also never seen snow before.

He also started complaining about how cold it was getting in early October, when it got down to a bone-chilling 55°F.

"Wow! Does it get much colder than this?"

"Son, you ain't seen nothing yet!"


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<Waste>post Sphere wrote:
you are not giving me very good ammunition for my PFS captain hal

See above.


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Chris Lambertz wrote:

Katina Slitherus Snek

Katina He is gifted legilimensssssssssssssssssss

My daughter has a ouroboros pendant that she wears fairly often.

She calls it her "sneklace."


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<Waste>post Sphere wrote:
...if the grig was a oracle, would you say it should be allowed in PFS?

See above.


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Tacticslion wrote:

To be clear, there was a section with just clarifications (just in case, as some like those kinds of things), and no question within, but immediately before that was a question about gestalting all of your previous answers; specifically, the question is, "What are you?!" put into the context of that conceptual gestalt (as opposed to the, "What are you?!" aimed at your actual real-world self, which would likely be more obvious - though you should feel free to answer that, too, should you like.) Please note, the answer "awesome" was already acknowledge and preempted with a clarification of, "(Other than "awesome" - naturally.)" in the same paragraph.

Enjoy!

(As an aside, when dealing with walls of whatever that I'm attempting to respond to, I find the copy/paste and multiple tabs options to be extremely helpful. When on a mobile device, this doesn't work, of course, and I agree entirely; on a PC, however, I don't have issues, though you may need a different browser - both Firefox and Chrome have worked well for me.)

So I guess the answer to the above question would be "Super Silver Lantern Magic Dragon," which sounds like a 1970s anime series.

I mostly use my phone when on the messageboards, except when I'm GMing one of my PbPs. When there's more text in the question than appears when you click the "Reply" link, it gets tough to answer, as I have to scroll up-and-down repeatedly.


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This sounds like a conflict of play style at your table.

You have one player who is a consumate optimizer, and other players that aren't. This kind of problem boils down to having two sets of players that are essentially trying to play different games at the same table, and are ending up resenting each other over it.

There really is no way to solve this problem in-game or by rigorous application of the rules. This can only be solved by an out-of-game discussion between you and your players to hash over expectations and what they want out of the game. Because the only way to play an RPG "wrong" is if someone isn't having fun.


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Limeylongears wrote:
who is best wizard in wizard contest is it elminster or mordenkainen

I have never once played in the Forgotten Realms, and have read scant little FR material, so I really don't have any opinion on Elminster. So, Mordenkainen wins by default.


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Tacticslion wrote:

NO WARNING!

You shall now feel the full brunt of QUESTIONS.

I hope you enjoy.

...and now I understand why JJ gets exasperated when given a Wall of Questions...

1. Flight.

2. Superman and Green Lantern. I'd want to be in the real world with those powers.

3. 11th level sorcerer, because that's pretty much like getting super-powers. I would remain human.

4. I don't know enough about Mythic to have an opinion. I have the book, but have only refered to it once or twice.

5. Silver dragon.

6. Clark Kent/Superman from DC Heroes.

7. "Urban Arcana" from d20 Modern. It's the real world, but with magic.

8. I see a lot of words, but no question.

9. The only Zelda game I ever played was Twilight Princess on Wii, so... that one, I guess?


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captain yesterday wrote:

What's your top five pathfinder monsters.

Have you ever died in Undermountain.

What is your favorite pathfinder class.

What were your favorite classes from previous editions.

Do you have a particular favorite campaign setting (Amy edition, any game)

Favorite monsters? That's tough: there are way too many to think about! It also depends on the nature of the story you want to tell: My favorite monsters are those that perfectly serve the story.

That said, I think my favorite monsters in Pathfinder include the lamia matriarch, the daughter of Urgathoa, the faceless stalker, soulbound dolls, and the PF interpretation of intellect devourers (especially the Ilvarandin/Invasion of the Body Snatchers connection).

I have never once played in the Forgotten Realms. My old D&D groups played in homebrew campaign worlds, or in Greyhawk.

My favorite PF class is a three-way tie between the cleric, the bard, and the unchained rogue. Cleric, rogue, and bard had been my faves in 3rd edition D&D as well. In 1st/2nd Ed, I tended to play clerics, rangers, or multiclassed fighter/magic-users.

My favorite campaign setting is The Inner Sea ("Golarion"). A close second would be the homebrew "Kingdom of Lirakos" setting that my best friend in college originally designed when he was in high school, but ended up becoming a very rich and deep world with several friends DMing different groups in the same world at the same time.


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Kobold Cleaver wrote:
What's a house rule you especially like?

For Pathfinder, I presume?

In my last PF campaign, I gave every PC a free feat at character creation, from a set list. The list consisted of all the feats that give a +2 bonus on two skill checks, plus Skill Focus.

I houserule that teleport spells work a little differently: You can use teleport to duplicate the effect of dimension door. There's no mishap chance if you lave line-of-sight to your destination, so teleporting down off the summit of a mountain into a visible open field works automatically. Also, you need to know where you are, not just where you're going; not knowing your destination point increases the chance of error.

Scrying does not give enough information to teleport to a destination, so no "scry-and-fry."

I let players rebuild their characters without penalty if they aren't happy with earlier choices, within reason, and as long as it doesn't fundamentally change the nature of the PC.

I don't award XP; I use plot-based leveling instead.

That said, for other than PbP, I've mostly moved away from using the PFRPG ruleset. My players and I have gotten tired of the fiddliness and complexity of the PF rules, to the point that we felt that the rules were getting in the way of the stories we wanted to tell. We have moved to more narrativist "rules-light" systems like Dungeon World and FATE Accelerated, which we are really enjoying.

Of course, I'm still planning to use the Golarion campaign world, as I've really fallen in love with the campaign setting.


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captain yesterday wrote:
What is your favorite adventure path not named Rise of the Runelords or Curse of the Crimson Throne.

Hmmm... Those are indeed my favorites. RotRL is the only straight-up AP I've run.

I ran a semi-homebrew campaign set in Korvosa for a year, from which I stole borrowed heavily from Crimson Throne, so that's the one I know next-best.

My AP subscription started with "Skull & Shackles." I have gone back and bought all of the intervening APs except "Kingmaker" (due to its high aftermarket price).

Right now, I think I'd have to say that "Hell's Rebels" has been my favorite AP to read through.


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Good to see that the Directosaur has resumed posting!


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captain yesterday wrote:
But if you take all his Paizo Bucks how will he and Nobodyshome get their bran.

Hey, you damn kids! Get off my lawn!


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My DW group has also dabbled with two other Apocalypse World-based games: the scifi game Uncharted Worlds and the Lovecraftian horror game Tremulus. Both worked pretty well.


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AlgaeNymph wrote:
Haladir wrote:
On a different note, I'm really bummed that the trolls chased the Creative Directosaur out of his AMA thread.
I wish I knew exactly what happened. Hopefully, it's just "bummed about election, annoyed at snarky posters, taking a break for a while." One of the parting comments expressed about James' seemingly declining creative control, but now we're getting into rumor territory...

There were a handful of posters on that thread that started to monopolize the forum by repeatedly asking the same question in different ways, seemingly trying to get a different answer. There were others that seemed to take great delight in pointing out contradictions in his responses. I was getting annoyed just by reading them, and I'm guessing that the Directorsaur was getting really annoyed.

Honestly, I'm surprised he was able to keep that thread going for as long as he did.

If anyone started an "Ask Haladir Anything" thread, I'm sure I'd burn out a lot sooner that the Directosaur had!


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On a different note, I'm really bummed that the trolls chased the Creative Directosaur out of his AMA thread. That said, he really went above-and-beyond to keep up with that monster and keep things civil. I haven't met him personally, but Mr. J. really seems like a true mensch.


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Kryzbyn wrote:
I think PFS fosters that. With so many things banned or unusable, people rely on their RAW definitions to play what they want. So, they milk it for all it is worth. Obviously not all PFS players are like this...

Unfortunately, there are enough of them that they've pretty much turned me off PFS.


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Sandpoint!


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Male human (Kellid) Mythic (Champion) Barbarian (Savage Technologist) 2/Gunslinger 1
Stats:
hp 35/35 | AC 16 (touch 13; FF 13) | Init +5 | Per +7 | Fort +5; Ref +6; Will +2 (+3 raging)

I don't normally plug these things, but there is a Humble Bundle of Pathfinder products, sponsored by Frog God Games, Kobold Press, and Green Ronin. $417 of digital books can be yours for a minimum $15 donation. It includes Rappan Athuk, Freeport: City of Adventure, Deep Magic, and a bunch of other books that are all well-worth their cover prices.

I already owned about 10 of the titles in the bundle, but I bought it anyway!


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Wei Ji the Learner wrote:
Turin the Mad wrote:
I don't care about threadlocks - they're locked for good cause most of the time. The disappeared ones though, are puzzling and highly out of character for Paizo.

Depending on what the material and topic was in the thread, though.

Several of those post-election threads were... exceptionally inflammatory.

Agreed. The threads that the mods decided to delete in their entirety really deserved to go, IMAO.

Honestly, I've just been hiding the purely political threads. If I want to get fired up/rant about politics, there's always Facebook. I come to gaming boards to escape from reality.


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My favorite set of dice are still the clear, sharp-edged, acrylic set that I bought at the local bookstore in the mall back in 1983: Yellow d20 (numbered 1-20), blue d12, green d10, orange d8, red d6, clear d4. The numbers are all still filled in with white Crayola crayon.

I also still have the set of six dice that came with my 1981-edition Tom Moldvay magenta box Basic Set, but those dice were made of poor-quality plastic and are all pretty chewed up.


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You might want to consider using the third-party ship-to-ship combat system Fire As She Bears! from Frog God Games, for their Razor Coast campaign setting/adventure path.

By all accounts, it's much more robust and fun to play system than the official Paizo rules.


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I'm pretty old-school and believe in "rulings not rules." I have absolutely zero qualms about throwing out rules if they're getting in the way of the narrative.

These days, I'm mostly playing "rules-light" systems, like Dungeon World and FATE Accelerated, which mostly sidestep this question.


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If Hero Lab does list it as being part of PFRPG, it's a coding error.

Remember that Hero Lab is a third-party product and isn't always definitive.


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GM_Sarc wrote:
GM_Sarc wrote:
I just hope they dont release any of these pending kickstarters until The Blight is completely fulfilled.

I realized I was unclear on this. What I meant was that I hope they dont launch any new kickstarter campaigns until the current ones are fulfilled.

Normally I wouldnt have a problem with a company keeping a full development and release pipeline but it appeared from comments on the Bards Gate kickstarter that product development for FGG is largely zero sum. Any time spent by layout, editing, quality control on a new kickstarter would necessarily mean resources taken off of the Blight.

I'm pretty sure that's not the case.

I know that in publishing, you need to have projects at all stages of the development lifecycle at all times, so that you will be able to consistenly bring new products to market at a sustainable rate.


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Game System: AD&D 1st Edition
Name of PC: Haladir (...yes, the namesake of my avatar!)
Class/Level: Ranger 12
Adventure: a bring-your-own-character tournament adventure at Simcon VII. (I forget the title-- it was something like "Trial of the Heroes" or somesuch.)
Catalyst: Being asked by a god, "What would you fight to prove your valor?"

Story: The heroes were assembled from across the multiverse for... I forget what exactly. Five gods summoned them: the God of Justice (LG), the Goddess of Magic (LE), the Trickster God (CE), the Goddess of Fortune (CG), and the Spirit of Nature (N). The characters were put to three tests by each of the gods.

After surviving several tests, the PCs were called before the God of Justice one at a time... and the GM pulled each player into another room one at a time. I was the last of the four players to go; the other players each went into the other room and were there for 15-20 minutes each, and then returned saying that they couldn't tell us what happened... other than that one of the characters died and the others were in single-digit hit points. Finally, it was my turn. The GM said, "You are standing before the glory of the God of Justice. He says to you, 'You are one of the greatest heroes of your world. Tell me, what would you fight to prove your valor?'" And then the GM looked at me. Without skipping a beat, I said, "To prove my valor, I would fight an ancient evil dragon." The GM noded and said, "The God of Justice smiles at your answer, nods, and proclaims, 'You are indeed a brave warrior. You have passed my test.'" We then returned to the other game room, after having been sequestered for maybe 90 seconds.

Later, the GM told us that to pass that test, you had to name a monster that you would have absolutely no chance of defeating one-one-one (e.g. a dragon, a pit fiend, a demon lord). If you named something you could actually beat in combat, you had to fight it, and then you were asked the same question again...


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Freehold DM wrote:
Odraude wrote:
A lot of the worry is less about Trump and more about everything else. The Republicans own the entire government, from the Senate to the House and once the spot is filled, probably the Supreme Court. That level of control means that things like the Religious Freedom act and things similar to it can be passed much easier. For securing trans rights, it is going to be a steep uphill battle.

agreed. The house and Senate are the concerning areas here.

I would also fear some type of reprisal from angry Trump supporters when he doesn't do one or more of the outlandish things he said he would.

Actually, my big fear is what a desperate Trump will do to try to distract his followers from his failings once it's become clear that he cannot (and could never) fulfil his campaign promises.

Frankly, that prospect terrifies me.

What does an aspiring autocrat do in that situation? Looking to history, the most likely reaction would be either to scapegoat a vulnerable population ("Don't blame me! It's their fault!!") or to start a war.

Or both.


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Hi, James.

I want to give you a hearty and heartfelt "Thank-you!" for the time and dedication you've put into this thread in particular, and to the hobby in general.

I hope you return to this thread someday, but I totally understand why you might choose not to.

Take care of yourself, and best wishes to you!


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Hey, Crystal.

Just wanted to check in with you to see how you were doing. Hope you're OK.


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It sounds like you have a noncohesive group, where at least one player is more interested in being disruptive and doing their own thing than playing as a group. I've been there: this situation sucks.

In this situation, I would put the game itself on hold for a little while. During the hiatus, I would have out-of-game discussions with each individual player to find out what exactly how they feel about the current situation, and what they want out of the game.

In my experience, in-game PvP is an acid that can eat away at the real-world friendships between players. I have zero tolerance for PvP in my games, and will bring the game to a halt if it seems like it's going in that direction.

That said, in this situation, I think you erred by tempting the most disruptive player in your group with a situation that would reward more bad behavior, especially if you knew that the character was a secret demon-worshiper. In that situation, you gave the player tacit approval to start PvP combat in the middle of a fight with a very dangerous opponent.

If I were the GM, I'd have a one-on-one, out-of-game discussion with the player of Tarimm. I'd tell him that he is disrupting the game to the point that the other players including you aren't having fun with the game. I'd give him one more chance to be cooperative, but tell him that if he starts being disruptive again, you're going to have to ask him to leave the gaming group. I would also tell him that if he does want to stay in the game, he'll need to make a new good-aligned character, as Tarminn has now become an NPC villain.

I would probably expect the player not to accept those terms and leave on his own accord. So it goes. I'd rather not play at all than play in a bad game.

RPGs are a cooperative game. Basically, this guy has to learn how to play well with others.


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I had a horrible one the other night that Donald Trump was elected President of the United States.

I'm still hoping to wake up from that one.


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Nobodyshome wrote:

Most people who vote as a result of such "Get Out the Vote" efforts do no research whatsoever on the propositions or other down-ballot stuff, and instead just read the blurb on the ballot itself and make their snap judgements based on what they read.

Considering California's uber-broken initiative process, where you can hide inconvenient facts, this is BAD (Blurb: "Fund hospitals"! Subtext: "Oh, but we're also cutting school funding and blocking the legislature from applying any future oversight to these funds, even if they get misused.")

I am very glad to live in a state without a robust culture of ballot initiatives. My objection to them is pretty much what NH said: it's too easy to manipulate the wording of initiatives to trick people who haven't researched the issues into voting against how they really feel.

There's an initiaitve on the ballot in Florida that, if you read the first line, looks like a "Yes" vote would be in support of solar power. But a "Yes" vote actually removes net metering, which greatly reduces the individual incentives to actually install solar power; other states which enacted similar legislation saw new solar installations drop by a factor of five or more!

There were only six offices on the ballot in my voting district: President, US Senate, US Representative, NY State Senate, NY State Assembly, city district attorney. No initiatives, no ammendments.


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I voted this morning at 6:45 AM. There was no one else at the polling place other than the five election officials. I was the 50th person to vote since that polling place opened at 6:00 AM.

I live less than a block from my polling place, so the whole voting experience, including walking to and from the polls took me about 15 minutes.

I consider myself very lucky to live where I live.


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The dice in question was a pair of casino dice that my wife brought back from a professional conference in Las Vegas.


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Your humble narrator

Hey, folks.

I'm planning to resume the game tonight.

My friend is doing as well as can be expeced in this situation. He's awake and alert, and doesn't seem to have any obvious cognitive impairment due to either the tumor or the surgery.

Plus, I need to take my mind off of this dumpster fire of an election. It's really stressing me out!


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Congrats! My advice is to not spend too much on you rings, or on you wedding. Save your money for more important things that will bring more true happiness to your lives than a hunk of metal and rock.

My wife and I got engaged WAY too young (21 & 22) but we're still together after 25 years, so it's worked out fine anyway.

I proposed without a ring. Afterward, shopped for a pair of engagement rings that were in our budget. I absolutely do not buy the "two month's salary" malarky: that "tradition" was cooked up by the DeBeers marketing department in the 1950s.

We bought a ruby ring for her (.75 carat ruby with a pair of .25 carat diamonds), and an onyx ring for me. I think, all told, we spent about $900 for both. (Again, this was 25 years ago; no idea what jewelry costs now.) We returned to the place I'd popped the question and exchanged our rings there as a pact to get married.

We did get married two years later, and our wedding rings are simple gold bands; I think those cost $200 each.

These days, we can afford much more expensive jewelry, but we're still wearing what we could afford when we were still in college.


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Pathfinder Adventure Path Subscriber
DrDeth wrote:
R_Chance wrote:
Original D&D. 15 years old. Fun times. Damn, I'm getting old... well, beats the alternative.
Gives secret Grognard handshake.

*nods approvingly in respect to the elders*

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