Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Ezren

Haladir's page

RPG Superstar 9 Season Star Voter, 9 Season Star Voter. Pathfinder Adventure Path Subscriber. 3,348 posts (5,422 including aliases). 1 review. No lists. No wishlists. 26 aliases.


1 to 50 of 711 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Star Voter Season 9, Star Voter Season 9

3 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

More PFRPG confessions...

1) I blatantly steal encounters and maps from published adventures in my home games.

2) I don't enjoy sandbox-style campaigns, but I love it when my players go off on a tangent and try something totally unexpected.

3) I regularly adjust the plot based on what my PCs are doing. That throwaway NPC they just started hating for some reason? Okay, now he's a major villain. Chasing a red herring and "deducing" the bad guy's elaborate master plan? Okay, now that is his master plan! Grabbed onto an ad-libbed line that was just window-dressing, and now think there's a deep, dark mystery involving the Old Bridge? Now there's a deep, dark mystery involving the Old Bridge!

Hey, this stuff writes itself!

4) I spend WAY too much money on PF stuff!

Star Voter Season 9, Star Voter Season 9

3 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
Drejk wrote:
BigNorseWolf wrote:
Kirth Gersen wrote:
When I lived in Troy, NY (just north of Albany), we used the term "Upstate" specifically to emphasize that NY State was not affiliated with NYC (aka "part of Jersey!"). Long Island and Westchester were part of Connecticut, as far as we knew.

When I was in the islamic republic of mauritania, I was walking with some locals in between a stretch of desert in between two sections of the town. The begging got a little aggresive and started to cross the line into a mugging. I pointed out that I weighed more than three of them combined, and I was from new york.

Middle of the sahara desert the three of them in unison go "Oh, New york" put their hands up and back away like I'm about to pull out a glock

Wait... Aren't all Americans Yankees carrying guns with them everywhere and fire them given half an excuse?!

USA!! USA!! USA!!

Star Voter Season 9, Star Voter Season 9

3 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

Some of my ideas that will likely never come to light...

1) Running a Pathfinder AP in a rules-light game system (e.g. FATE).

2) An "Eternal Champion" game. Run two or three different games with the same players, alternating weeks, using different genres/game systems. (e.g. a standard Pathfinder game, a Call of Cthulhu game set in the 1920s, and a space opera game in GURPS.) The PCs are all Eternal Champion versions of their counterparts in the other games, and the three groups each discover that they're working on a similiar multiverse-spawning quest from different angles that will influence their other realities.

3) A "We're Trapped In A Fantasy World!" game. Each player designs a d20 Modern character that's more-or-less based on herself. After a few short adventures in the modern world, they get transported to a fantasy world, where they have to adapt, and go on a quest to return home. They then level up into Pathfinder classes.

4) A "Game Within A Game" game. The players design modern-day characters in one game system (e.g. Call of Cthulhu), who are themselves tabletop RPG players, and all members of the same gaming group. The PCs then create fantasy RPG characters have an adventure. Of course, the "real-world game" influences the "game-within-a-game" and vice-versa, and weirdness ensues.

Star Voter Season 9, Star Voter Season 9

5 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
Rosita the Riveter wrote:
Haladir wrote:
I would not spring your transition onto your new roommate without giving him a heads-up. The last thing you want would be for him to file a sexual harrassment complaint against you.
I totally forgot to address this, but it's relevant. I'm sexually attracted to women and feminine people (lesbian doesn't quite describe it, but neither does bisexual or pansexual), so a male roommate is unlikely to be someone I have a sexual interest in.

I didn't mean to imply that you would be tempted to do anything untoward or uninvited.

I've seen cases of a cis/hetero roommate being so uncomfortable having a roomie who's a member of a sexual minority that he decides to play the victim and report the other's nonthreatening behavior as sexual harrassment. (e.g. "He wears womens' underwear in the room! He'd obviously trying to seduce me! I want to file a complaint!") This could be out of ignorance (innocent or willful), or it could be out of malice.

Even if the accusation is baseless and the administration sides with you, it's a huge hassle and can be a demeaning experience that can really cast a pall over your college experience, and can really pull your energy away from your studies.

So, for your own protection, I would strongly advise you to give your roomie a heads-up about this. If he's going to freak out about it, better to have it happen before you're forced to sleep in the same room!

Star Voter Season 9, Star Voter Season 9

2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
Aniuś the Talewise wrote:
Trigger Loaded wrote:


Reminds me of a joke I heard that I believe went:

"To a non-American, a yankee is an American
To an American, a yankee is a northern American
To a northern American, a yankee is a northeastern American
To a northeastern American, a yankee is a New Englander
To a New Englander, a yankee is a Vermonter
And to a Vermonter, a yankee is someone who has pie for breakfast."

Anyways, stupid real world things? Can't recall anything at the moment that sounds funny. Just depressing.

That's new to me. Im from connecticut and I always thought "yankee" meant new england in general.

To a Bostonian, "Yankee" is a member of that damned baseball team you hate.

Star Voter Season 9, Star Voter Season 9

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
BigNorseWolf wrote:

Upstate New york. Where is it?

If you live in the city, upstate is wherever you can no longer stick out your arm and get a yellow cab.

If you live in westchester, upstate starts at bear mountain.

If you live near bear mountain upstate starts at Albany and is divided by "the thruway" running east/west.

If you live in Albany upstate starts at the Adirondack park.

And if you live in the Adirondack park upstate is known as "Canada."

And if you live west of the Adirondacks, "Upstate" is a stupid and useless term used only by people who live in NYC, Westchester, and Long Island which means, "anywhere in New York State that isn't NYC, Westchester, or Long Island."

Star Voter Season 9, Star Voter Season 9

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

I heartily recommend TPK Games' The Reaping Stone. I ran a somewhat-modified version of that as the basis of my "Champions of Old Korvosa" campaign, into which I mixed several other adventures plus a fair amount of homebrew content. It got my PCs up to 7th level.

(I had planned to follow this with the sequel The Bleeding Hollow, but after a discussion with my players, they want to keep playing urban adventures in the city of Korvosa.)

Kobold Press' Streets of Zobeck and Zobeck Tales are both collections of excellent short adventures set in the city of Zobeck, which is part of Kobold Press' Midgard Campaign Setting. I'm adapting many of them to run in my Korvosa campaign.

If you're looking for some creepy, dark, fairy tale adventures, then I'd recommend Tales of Old Margrave by Kobold Press.

And, if you're looking to run an Adventure Path length campaign to bring down the Demon Lord Orcus, then I'd have to recommend Frog God Games' Slumbering Tsar Saga.

Legendary Games is producing its Legendary Planet Adventure Path, in cooperation with a few other small gaming companies. I haven't backed the Kickstarter (because money), but it looks very promising.

Star Voter Season 9, Star Voter Season 9

7 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

I work in higher ed. At the University I'm at, the administration takes LGBT issues very, very seriously. Unless you're at a conservative religious college, I would very strongly recommend talking with the housing office of your school to get ahead of this. I know that our housing office will make changes to housing assignments to take into account many different issues. It's possible that there's another transwoman in campus housing for whom they're already trying to find a more appropriate roommate, and your coming forward would solve that problem for them!

I would not spring your transition onto your new roommate without giving him a heads-up. The last thing you want would be for him to file a sexual harrassment complaint against you.


2 people marked this as a favorite.
CG Female Human (Varisian) Witch (cartomancer)/VMC Cleric 3
stats:
hp 17/17 | AC 16; touch 12; flat-foot 14 | Fort +2; Ref +3; Will +5 | Init +2 | Perception +2

"Șerpi. De ce a trebuie să existe șerpi?"

Varisian:
"Snakes. Why'd there have to be snakes?"

Zee casts a spell, fans her Harrow deck, then throws the fanned deck at the snakes. The cards immolate themselves and a cone of flame envelops the snakes.

Casts burning hands.

fire damage: 3d4 ⇒ (3, 1, 2) = 6
Reflex save DC 14 for half.

Her cards then magically appear in her hand, apparently none the worse for wear.

Zed: Without a map to reference, can I assume that Zee can catch the snakes in the cone without catching any of her friends on fire?

Star Voter Season 9, Star Voter Season 9

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Freehold DM wrote:
Haladir wrote:

I grew up in northern New England (New Hampshire and Maine).

My favorite soda has to be Moxie.

So... just make it Moxie for mine!

(And, yes, I know that you have never heard of it unless you've lived in New England or are over 80 years of age.)

They don't sell Moxie where I live. Whenever I go back to New Hampshire to visit family, I always bring back two or three cases of the stuff.

Or in your case, both!

More seriously, I heard it's an acquired taste.

I'm not that old! Of course, I do remember the Ford Administration...

Unless you grew up with it, Moxie is a an acquired taste. Moxie is much less sweet than most sodas, and has a complex herbal flavor, with a slightly bitter aftertaste. I grew up drinking the stuff, and don't remember ever not liking it. I've heard the uninitiated say it tastes "medicinal" or more specifically, "a bit like Vicks Formula 44 cough syrup." Honestly, I don't really see that myself.

Star Voter Season 9, Star Voter Season 9

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

I don't enjoy building characters for the sake of building characters. I do very much enjoy designing a character to fit a concept or storyline, which is one reason I absolutely approve of the Players Guides for Paizo's APs.

For example...

A few years ago, the campaign was Thralls of Thrune. The PCs would be a band of adventurers who were enslaved by House Thrune, and sent on near-suicidal missions. The promise was eventual freedom. The GM instructed us to come up with a reason for being enslaved to House Thrune in our backstories, and to let that influence our design choices.

I conceived of a priestess of Desna—a faith that's outlawed in Cheliax. Thinking about how this person would have survived long enough to become a problem, and knowing that Desna's faithful are often storytellers and musicians, I decided that she would have been posing as a bard. The deceptive part of that concept made me remember the Hidden Priest archetype from Inner Sea Magic. Thinking even more about a traveling troubadour in Cheliax, I decided to make her Varisian. I thought this choice would help inform how she could travel around spreading Desnan philosophy without drawing too much attention by the Chelish or Asmodean authorities.

With all that in mind, I then designed the game mechanics for Valeria Baladin.

Star Voter Season 9, Star Voter Season 9

2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

I grew up in northern New England (New Hampshire and Maine).

My favorite soda has to be Moxie.

So... just make it Moxie for mine!

(And, yes, I know that you have never heard of it unless you've lived in New England or are over 80 years of age.)

They don't sell Moxie where I live. Whenever I go back to New Hampshire to visit family, I always bring back two or three cases of the stuff.

Star Voter Season 9, Star Voter Season 9

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

When I was in college, I wore my hair rather long, and was clean-shaven.

These days, I shave my head and wear a short beard.

I tell people that my hair migrated.

Star Voter Season 9, Star Voter Season 9

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Okay, back to counter dice...

I have a large black counter d20 that I use to keep track of the current combat round. You only need to move the die one facet for the next number in sequence. Works very well.

Star Voter Season 9, Star Voter Season 9

3 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

Have the party run past a weapon merchant's wagon, who just happens to have most or all of the kinds of weapons & shields that the party uses. Three goblins have the merchant cornered, and she screams for help. The PCs can borrow the needed gear from the merchant, with her immediate blessing. Once the PCs have defeated these goblins, they can suit up into borrowed armor to help defend the town.

Star Voter Season 9, Star Voter Season 9

2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

I think Jiggy has summed it up this situation well.

The old-timer is totally in the wrong here: He's trying to dictate how another player RPs her character and he's not taking hints or blatant requests to tone it down. I totally agree not to try to correct out-of-game behavior with in-game penalties. It sounds like you have spoken with him out-of-game, and he's switched his criticism to in-game, in-character RP decisions. That's better, though he's walking a very fine line.

If "Josh" is still being a jerk about it, pull "old school" right back at him (out-of-game, of course)... You're the GM, you think "Theresa" is playing the character just fine, and if he disapproves, that's his problem, and his alone. He's acting like a bully, and needs to knock out off, or you might have to ask him to sit out this campaign because he's making the game less fun for everyone.

I may be reading into the situation, but this also sounds like 'Josh' is being sexist too. I have a feeling that his knickers would be in less of a twist if 'Theresa' was 'Terrence.'

It sounds like 'Theresa' is being a good sport about this. Continue to encourage her RPing the way she wants.

Star Voter Season 9, Star Voter Season 9

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Gorbacz wrote:
Well, the author of the GtDV was pretty big on dragons hanging around everywhere and being something more of a regular occurrence ... while ultimately James and Co decided that dragons in the Inner Sea are much more reclusive and don't mingle with humanoids. As a result, several dragon-related elements of the setting (such as parts of Dragons Revisited and Guardians of Dragonfall) have faded into the Never Mentioned Again Zone, where the keep company of Darklight Sisterhood and Paladins of Asmodeus.

I love the internal phrase they use at Paizo when talking about retconning things out of the campaign: "They got fire-cancer."

Star Voter Season 9, Star Voter Season 9

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

[Gorbacz: You might want to edit out that last line. The mods do not appreciate that kind of joke...and it's not funny.]

I believe that it's a retcon from a very early product. Paizo no longer publishes content with strong sexual voilence; any such references are now oblique if present at all. Establishing a villain as a rapist just to make him more vile is a tired trope that's lazy writing, in addition to being offensive.

Star Voter Season 9, Star Voter Season 9

8 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

Things that seem like a big problem on the boards but have never been a problem in any games I've run...

1) The 15-minute adventuring day. My players consider resource management to be a big part of the game; no one novas then needs to rest for the day.

2) Martial/caster disparity. If anything, martials tend to be more powerful than arcane casters in my games. (See #1.)

3) Underpowered rogues. Rogues tend to do pretty darned well most of the time in my games.

4) Alignment issues. I'm clear about what alignment means, and my players are on board.

5) (Subset of #4) Paladins have never been a problem: the players promise not be be disruptive, and the GM promises not to put them in no-win situations.

Because, honestly, the vast majority of the problems harped about on the boards are really about someone being a jerk and ruining others' fun. Rules changes can't fix people being jerks.

Star Voter Season 9, Star Voter Season 9

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

I'd recommend using the alignment charting system from Ultimate Campaign. In my games, a truly good character would not want to cast spells with the [Evil] descriptor.

With infernal healing, I play it such that the spell actually creates a link with a living devil that transfers the devil's Fast Healing ability to the recipient. This literally links the recipient's soul to that devil for a minute, and some of the devil's personality rubs off. I play this by telling the player of the recipient that images of tempting sins run through her mind. [e.g. "You feel the dark power course through your body as your wound knit themselves back together. You also recall that merchant from this morning, and how he seemed distracted while helping a customer... He even turned away from you while you were examining that necklace. You're thinking that you should have just pocketed it, because such a fool doesn't really deserve to keep items he's not watching...right?")

That said, warn the player of the tiefling that evil acts can have consequences if he continues to rely on an evil spell.

Star Voter Season 9, Star Voter Season 9

7 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

At University. I was living in a co-ed cooperative residence house with 27 other students, and she moved in to fill a vacancy. We both tended to be early risers (unusual for college students), and we both noticed that the other would be having breakfast about the same time every morning. Whomever got to the kitchen first would make a pot of coffee to share with the other. We would have breakfast together just about every morning, and got to know each other pretty well. Eventually, I asked her out on a real date, and she said "yes." We moved in together a few months later, married a few years after that, and celebrated our 21st wedding anniversary last week.

We still share a pot of coffee with breakfast every day.

Star Voter Season 9, Star Voter Season 9

3 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

Feiya...the foxy lady.

Star Voter Season 9, Star Voter Season 9

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Fourshadow wrote:
Is this the first of this AP to happen in Kintargo? I guess I wasn't paying very close attention.

Um, pretty much the whole AP takes place in Kintargo.

Star Voter Season 9, Star Voter Season 9

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
pH unbalanced wrote:
These same friends tell me that part of being a black woman in our society is a persistent masculinization whenever you get outside of a very narrow band Western beauty standards. (This is true to a certain extent for all women, but I'm told it is *especially* pervasive for black women.) Masculinization of women is a common part of "othering" them.

On NPR's "Morning Edition" this morning, they played an interview with African-American ballet dancer Misty Copeland.

In it, she talks about dealing with critics who assume she's bigger/stronger/bustier/unsubtler than she really is, just because she's black.

Star Voter Season 9, Star Voter Season 9

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Yuugasa wrote:
Another random note: This video. Just cause it's awesome.

I would see that full-lenth movie in a heartbeat! Take my money!

I loved all the allusions to other sci-fi/fantasy/action movies/TV...

Including...:
In no particular order...
Watchmen
The Matrix
The Bionic Woman
Tron
The Fifth Element
The Road Warrior
Kill Bill
Blade Runner
Fight Club

...and more that I can't quite place!

Star Voter Season 9, Star Voter Season 9

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

I do like to use puzzles that require knowlege of the campaign world and that are not language-dependent.

I don't have my copy with me right now, so I can't refer to it, but I recall a great riddle in Wrath of the Righteous that involves several different statues of Nocticula and some in-world knowledge to pick the right one. And a different puzzle in Curse of the Lady's Light that similarly involves picking the correct statue of a Runelord. If players have paid attention, they'll figure it out; otherwise, appropriate Knowledge or other skill checks can resolve the encounter.

You can always take an abstract approach as well, and simply describe a puzzle in general terms that needs to be solved by making appropriate skill checks. There's a puzzle like that in the PFS Season Zero scenario King Xeros of Old Azlant that needs to be solved to use the controls of a fantasy spaceship.

Star Voter Season 9, Star Voter Season 9

2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
Dave Setty wrote:
Korvosa. The Guide to Korvosa is some of Paizo's best setting material. A vigilante character would be perfect for the Curse of the Crimson Throne AP too.

And there already is a canonical vigilante character in Korvosa known as Blackjack!

Between the Guide to Korvosa and the Curse of the Crimson Throne AP, Korvosa is probably the most-detailed city in the setting.

And Magnimar isn't all that far behind.

Star Voter Season 9, Star Voter Season 9

4 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

77. Incessant Monty Python jokes after being told to tone it down.

78. Kicking the host's cat. Happened at a game I was thankfully not hosting. Granted, the cat did scratch him, but you DON'T DO THAT!!

79. Casually taking your actual real-world handgun from its holster while arguing with the GM, and only returning it when the GM backs down. Heard about this one from a friend. According to the story, the GM called the cops and reported the incident after the guy left, and the player got arrested and charged with menacing. He also got his handgun permit revoked.

80. Throwing a full-on temper tantrum at the gaming table (for getting killed/not getting the best magic item/GM says 'no'/etc). These are annoying with three-year-olds, but just pitiful with thirty-year-olds.

81. Regularly calling the GM at odd hours with "awesome ideas about my character!" Including in the middle of the night when the guy KNOWS the GM has young children who don't sleep soundly.

82. Bringing illegal drugs into the host's house. I don't care if you use drugs, but I don't want that $#!T in my house!

83. Showing up for the game while having a full-on psychotic episode. That was one of the scariest nights of my life.

Star Voter Season 9, Star Voter Season 9

2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

Based on anecdotal evidence from every anti-LGBT rights person I've ever spoken with, the anti-LGBT argument seems to boil down to: "I think gay sex is icky. Here are convenient justifications for why my opinion should be imposed on everyone else."

Star Voter Season 9, Star Voter Season 9

2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

I've never liked either the mechanics or the flavor of D&D psionics, as far back as AD&D 1st ed. They always felt like a bolted-on subsystem that uses completely different rules. And the flavor is based on mid-20th-century parapsychology, not the older real-world psychic traditions. Even the word "psionics" is a bit suspect: It was coined by a scifi author in the 1950s, and was never really embraced by professional parapsychologists. Gygax picked up the term in the 1970s for a D&D supplement, and those rules made it into the 1st ed AD&D Players Handbook.

That said, I've read DSP's psionics rules, and they look really, really good. It's just that I don't want to play the X-Men in a fantasy setting. I have used 3.5-style psionics in a d20 Modern: Agents of PSI game, and they worked very, very well.

I'm really looking forward to Occult Adventures: both the rules and the flavor of psychic phenomena are more in line with my tastes for fantasy gaming.

Star Voter Season 9, Star Voter Season 9

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

I've considered abstracting money with the Wealth system from d20 Modern.

Star Voter Season 9, Star Voter Season 9

2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

This was in a 3.5 game about 10 years ago...

My character Dawn was a ranger/Demon Hunter (homebrew prestige class). In the campaign world, a thousand years ago a BBEG opened up a permanent gate to the Abyss in the middle of the desert, and led an army of demons to try to take over the world. In the past, an Elven paladin sacrificed herself to seal the gate and destroy the BBEG. The gate was still there, but it was sealed such that nothing could pass through from the Abyss. (Things could pass into the Abyss, but travel was one-way.)

Fast-forward to now. The PCs had been tracking cultists dedicated to the old BBEG to learn the ritual to unseal the gate. The new BBEG had already started the ritual on the summoning platform suspended above the gate, and we could all see countless hordes of demon roiling behind the seal. The ritual involved sacrificing a descendant of the aforementioned paladin who'd sealed the gate... and he was tied to an altar with the BBEG about to slay him and complete the ritual.

My turn.

Me:I charge the priest, and slam into him. Bull Rush attempt to push him off the ledge.

GM:There's no railing. You'll need to make a Reflex save to avoid going over, but he'll get one too. And... do you have Improved Bull Rush? If not, he'll get an AOO with his magic ritual dagger.

Me: Let him take that AOO. I want to pin his arms when we collide, so he can't grab the ledge. I want my momentum to carry us both over. If I forfeit my save, can I deny him his?

GM: *pause* You know the gate to the Abyss is directly below, right?

Me: Yes. I intend to make sure, personally, that he goes through.

GM: *realizing what I meant* Wow. Okay. Take a +2 for the charge as well.

Me: I also burn all my Action Points on this, for a +10. *rolls* 19!

GM: He stabs you in the gut as you slam into him, and your momentum carries you both over the edge. The rest of you see the cultist and Dawn fall into the gate. The surface ripples like a pool of water, and you then see scores of demons attack the two when they land. Dawn attacks them in a whirlwind of fury, but the demons swarm and surround her...

Star Voter Season 9, Star Voter Season 9

10 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

Just thought I'd share this here...

My daughter's sixteenth birthday party is going on in our TV room. My daughter is out as bi, and around the table include one out lesbian, one other out bi girl, a trans guy, an out gay guy, and two straight girls (one of whom is Mormon).

They're eating cheese fondue and watching My Neighbor Totoro.

Apparently, being a sexual minority just isn't a big deal at her school.

I love living in New York!

Star Voter Season 9, Star Voter Season 9

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

This was back in the '90s. We were playing a GURPS: X-Files game, set in modern-day (1990s) New York. We were trying to get information out of a street-corner drug dealer.

PC: I show him the photo of the guy we're looking for. "Have you seen this guy around here over the past few days?"
GM: "I ain't seen nobody like that."
PC: "Take a good look. You sure?"
GM: "Yeah, man. I'm sure. I ain't seen this guy."
PC: I take out my wallet and pull out a bill, and say, "Would Mr. Jefferson jog your memory?"
GM: (pause, looks at player dumbfounded.) You're trying to bribe him with a two-dollar bill?
PC: What? No! Jackson! I meant Jackson!

Star Voter Season 9, Star Voter Season 9

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Early editions didn't really have the concept of "wealth by level." You got the items your DM wanted you to have (or rolled randomly from the treasure tables). The item creation rules in AD&D 1e were very complex and it was very difficult to make a magic item. Part of that was the need to cast the spell permanency, which permanently drained 1 point of Con.

Individual campaigns were all over the map. Some were swimming with magic; in others, magic was very rare. There was a whole lot of tablet variation.


1 person marked this as a favorite.
CG Female Human (Varisian) Witch (cartomancer)/VMC Cleric 3
stats:
hp 17/17 | AC 16; touch 12; flat-foot 14 | Fort +2; Ref +3; Will +5 | Init +2 | Perception +2

Zee awakens about half an hour before dawn. Standing on the balcony, she looks north to the pole star Cynosure and the surrounding constellations as they fade in the brightening sky. Closing her eyes, she extends her arms and sways in the morning breeze, dancing in an unrehearsed and unplanned pattern, moving as her dreaming spirit wills. When she opens her eyes, she sees that a blue butterfly has landed on the railing. With slow and deliberate motion, she places the index finger of her left hand beside the insect, and it crawls onto her finger. With a delighted smile on her face, she slowly brings the creature close to examine the patterns on its wings. Then, a bracing breeze blows by and the butterfly flits into the wind, fluttering out of sight. That is a good omen! "Praises to the Starsong!" she whispers after it.

Returning to her chamber, she lays out a Harrow read for herself.

Summarizing the reading with a single card...

The Queen Mother:
suit: 1d6 ⇒ 5 ...Stars (Wisdom)
Ethic: 1d3 ⇒ 1 ...lawful
Moral: 1d3 ⇒ 2 ...neutral

Ah, the Queen Mother. The card represents the wisdom of the ages and respect for tradition. The Old Ways will serve me well today!

Today's Harrowed bonus: Wisdom.

Zee then spends the next half-hour laying out her Harrow cards in several different patterns, gaining the knowledge of more arcane magicks in their esoteric arrangements. i.e. she prepares her spells for the day.

After a brief breakfast with her friends, she heads out to do a little business. First, she drops by the Bazaar of Sails to procure some magical items: specifically, she's looking for a scroll of cure moderate wounds, a scroll of false life, and a scroll of enthrall. These are all from the Core Rulebook and list for 150 gp each. Next, she procures two flasks of alchemist's fire from a traveling alchemist. While passing a silversmith, she notices that he has a beautiful silver pendant in the shape of a butterfly, which she cannot resist purchasing. Silver holy symbol of Desna.

He shopping complete, she heads to Carent's Camp to inform Donal Carent that she will be leaving today for an unknown length of time, and that he is free to rent her tent to someone else. She then heads over there to gather her belongings, and puts them all into a large satchel.

Her business concluded, she rejoins her friends at Bartoque's and climbs aboard the carriage.

Zed: I bought these three scrolls with the intention of encoding them into my spell deck via a ritual. Can I do this in the carriage? It takes two hours for a second-level spell, and I'd need to make a DC 17 Spellcraft check or lose the scroll.

Also: I think we should use 750 gp of party funds to buy a wand of cure light wounds.

Star Voter Season 9, Star Voter Season 9

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Crystal Frasier wrote:
Ashiel wrote:
Crystal Frasier wrote:

It varies from person to person, but:

1) Most trans people don't want their old name shared, especially without their permissions. To most people, especially women who've transitioned and live fulltime, it is a vulnerability, like sharing their medical information or allergies without their permission.

Is there a place I can find the statistics on this sort of thing?
It was a giant mistake for me to come back into this thread

And I'm sad now, too.

Star Voter Season 9, Star Voter Season 9

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Kildaere wrote:

1) Do you use magic item shops? If so do you roll for item availability?

2) Do you use the settlement purchase limits?
3) Do you use random magic items in shops for the specific reason of providing items that exceed the limit?
4) Do you allow unrestricted crafting? If there are restrictions what are they?
5) If an item is in a Paizo book. Does your GM always allow it? Are there ever discussions over overpowered items? Does your GM ban certain items?
6) Does your GM allow custom items? (for example: Custom slot less (+ 4 STR scabbard) or out of standard slot items (a +4 INT BELT) or downgraded items (the above mentioned +1 Celestial Armor.)

1) Sort of. When PCs are adventuring primarily in a single location, I usually design a bunch of specialty shops that may have magic items of one sort or another. (e.g. an alchemist who sells potions; a sage who sells scrolls; a curiosity shop that may have some oddball wondrous items; a leatherworker who stocks magic items made of leather; etc.) I pretty much never have a "one-stop-shop Magic Mart" because I think they're boring and too easy.

2) I do use the settlement purchase limits. Again, if the PCs are in a location for a while, I'll have a full Settlement write-up, and will know the marketplace information.

3) Yes, I tend to roll randomly. I also pretty much limit magic shops to having items from the Core Rulebook. That said, if I know the PCs are looking for a specific item (and I think it's OK for them to have it), I'll either just make it available for purchase, have them encounter an enemy who will be using one (that the PCs can claim as loot), or write a short quest adventure for the PCs to obtain it.

4) I allow unrestricted crafting by the PCs for standard items. They can also hire a crafter to make things on commission (50% down, 50% on delivery). The only limitation might be time if the adventure is on a clock. That said, I may object to a specific item for specific reasons; I'll have an OOC discussion with the player in that case.

5) I don't necessarily allow every item in every book. For that matter, anything non-Core in my games usually requires GM permission. (I usually say 'yes' unless I have a reason to say 'no.')

6) I will allow custom items on a case-by-case basis. They are never available for simple purchase, though. They must be either found as loot or crafted. And for truly non-standard items, those are things the PCs will have to craft themselves.

Star Voter Season 9, Star Voter Season 9

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

I would not allow an evil PC cleric in Runelords. This campaign really requires that the PCs be heroes, and assumes heroic action on their part.

That said, if you want to do a whole lot of work, there's an article in Wayfinder #7 called "Heirs of Thassilon" that presents how to run "Rise of the Runelords" as a Way-of-the-Wicked-style evil campaign. If you have players with their hearts set on running evil PCs, let them be villains who want to claim the power of the Runelords for themselves!

Star Voter Season 9, Star Voter Season 9

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Crystal Frasier wrote:
Not to mention, invoking a trans woman's deadname grants you the power to summon her. But not to bind her. It's just safer for everyone involved.

That line made laugh unexpectedly while sipping coffee... and blow coffee out of my nose.

Star Voter Season 9, Star Voter Season 9

5 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

Unfortunately, racism is indeed alive and well-- it's just gone underground in a lot of places-- especially in areas deemed "liberal" like New York or Massachusetts.

A friend of mine who's African-American and originally from Alabama once told me that it's sometimes harder to succeed in seemingly-liberal places: the racists smile, shake your hand, and talk to you as if they like you. And then they don't hire you/promote you/rent you an apartment. He said that, with overt racism, at least you know where you stand.

Which reminds me of a not-joke...

Q: What's the difference between a Southern racist and a Northern racist?
A: A Southern racist doesn't care if Black people live nearby as long as they don't get 'uppity.' A Northern racist doesn't care if Black people get 'uppity,' as long as the don't live nearby.

Alas, most of my relatives are Northern racists... who don't seem to realize that they are racists.

Star Voter Season 9, Star Voter Season 9

12 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

A while ago, I had a barbarian PC in my game, and the player decided that he was from a tribe akin to the Scottish Highlanders. So, he wore a kilt an wielded a Claymore (grestsword).

They were in civilized lands, and a drunk in a bar was looking to pick a fight.

Drunk: Hey! Look at you! Forget your trousers?
Barbarian: It's called a kilt. You know why we call it a kilt?
Drunk: Uh...no.
Barbarian: 'Cause that's what you get if you call it a skirt!

Star Voter Season 9, Star Voter Season 9

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

I always forget that one can never have a civil discussion on the "Rules" or "Advice" boards without it turning into a flame war.

Okay, fine. I'm wrong, you're right. You win the Internetz.

Happy now?

Hiding thread so I'm no longer tempted to post here.

Star Voter Season 9, Star Voter Season 9

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Close... I was going for the '67 Avengers: Steed & Mrs. Peel.

Star Voter Season 9, Star Voter Season 9

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Rynjin wrote:
Special: The Vital Strike Feat may be used in conjunction with the Spring Attack Feat.

That's pretty much how I've house-ruled it at my table.

I freely admit that I'm not a rules maven, although I do have a pretty decent working knowledge of the Core Rulebook. (Other books... no so much.) I find that I end up making Old School table rulings a lot of the time to make the game move, and then look up the real rule after the session is over.

Example of a recent table ruling:

PC: I jump off the 20-foot wall, sword down, and try to land on the orc guard below. I want to use my momentum to add more damage.
Me: Huh. Okay. Make an Acrobatics check, followed by an attack roll.
PC: [rolls] 26... and 24.
GM: Okay. You land on the bad guy, impaling him with your sword. Roll normal damage, and add your 2d6 falling damage to your regular weapon damage. You made your Acrobatics check, so take [rolls 1d6] 4 hp from the fall. Also, make a Reflex save, or you're prone. The DC is... [pulls out of the air] 15. [Rolls saving throw for guard... a 4.] You also knocked him prone.

Mark: When you GM, how much "Old School" ad-hoc table-ruling do you end up doing? Especially if the PCs try stuff that isn't directly covered by the rules.

Star Voter Season 9, Star Voter Season 9

4 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

Easter eggs. You know, those little gems the writers drop in that are subtle (or not-so-subtle) in-jokes, messages, or references to other things outside the game.

I have two.

1) The description of the prostitute from the NPC Gallery in the Game Mastery Guide that references the Random Harlot Encounter table from the 1st ed AD&D Dungeon Master's Guide.

2) The message at the end of the credits page in the sixth volume of every AP.

What are yours?

Star Voter Season 9, Star Voter Season 9

2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

I guess I'm old-school, but I only bother drawing a map if there's going to be combat there. Then, I draw it with Vis-a-Vis wet-erase markers on a 1980s-vintage Chessex battlemat.

Non-combat areas I describe verbally, and let the players draw their own maps.

For that matter, I don't bother with tactical maps for small combats that I know the PCs are going to win easily. I just describe things old-school.

Worked in 1985, still works now!

Star Voter Season 9, Star Voter Season 9

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Orfamay Quest wrote:
Haladir wrote:
Orfamay Quest wrote:
Haladir wrote:

There is no Christ figure either.

I'm fairly sure that this is untrue, since "Christ figure" is a label applied by the reader, not the writer.

I meant "Christ parallel" in my game world.

However, I believe you are mistaken about the term "Christ figure" in literature. Deliberate use of Christ figures by the author is a long-established literary technique.

Much less common and less well-established than you think. Don't confuse a Campbellian hero with a "Christ figure"; in fact, that's a common mistake that leads to the "Everyone is Jesus in Purgatory" trope I cited earlier.

Thanks for the info!

I'll tell my old thesis adviser that she was wrong.

Oh, sorry, that's an "appeal to authority" fallacy.

Star Voter Season 9, Star Voter Season 9

7 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

The PCs are exploring the dungeon of a temple of Urgathoa. They get into a room that a necromancer wizard is using as his study. The wizard likes nice stuff, and has his study decked out with a lot of nice furniture.

I draw the rooms on a vinyl battlemat, and I decided to draw a few pieces of the furniture in case the fight I know they're going to get into in the next room spills into this one. Anyway, I draw what's intended to be a desk chair, but it comes out looking a little like a toilet.

Player 1: Is that a toilet?

Player 2: I check it for traps.

Player 3: If it doesn't have a trap, it's not much of a toilet.

Player 2: [not getting the plumbing joke] I disable the trap.

Player 3: Well, if you disable the trap, it becomes an uncomfortable, smelly chair.

Player 2: [now gets the joke] *laughs*

Player 4: The wizard sits on the throne!

Player 1: The Throne of the Necromancer?

Player 4: No, the Bidet of the Dead!

Star Voter Season 9, Star Voter Season 9

3 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

Well, I'm a Christian, and I run a game setting with lots of deities... and none of them is Yahweh. There is no Christ figure either. In fact, I try my hardest to exclude all real-world religion from my game world.

I bet that would make your friend's head explode.

1 to 50 of 711 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2015 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.