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Ezren

Haladir's page

RPG Superstar 2014 Star Voter. Pathfinder Adventure Path Subscriber. 2,628 posts (3,297 including aliases). No reviews. No lists. No wishlists. 23 aliases.


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Pathfinder Adventure Path Subscriber

This goes back a LONG time...

I was 16 or so, and the game was AD&D (1st edition). I had only been playing for a few years. I joined a new group, guys that were a little older than me, and had been playing together a while. I had so far only played with heroic groups, and was not yet familiar with evil murderhobo style play. I brought a NG ranger to the game, at level 1. The rest of the party were level 4 or 5 already. (In those days, you always started play with a L1 character, as there was no concept of balanced encounters or APL. But I digress.)

The party got to a town, found the inn, and almost immediately started a brawl-- which turned deadly, as the PCs drew swords and attacked the patrons, staff, and town guards that cane in to restore order. I was shocked, and my ranger died in PvP when he defended the bartender.

After the encounter, we had an out-of-game chat, and they said they always played evil characters and did stuff like that. But I could tell from the DM that he didn't really approve. So I then rolled up a 1st-level NE assassin. I slipped the DM a note, asking if I could find some poison, he rolled some dice and told me "yes."

We went on to the dungeon, and after some tough encounters, got to the treasure trove. But the other characters said I didn't deserve any treasure because I hadn't really contributed, they were higher level, and I only had about 4 hp. So I didn't get any treasure.

So that night, as the party camped out, I said I'd take last watch. Which they accepted (the trusting fools). I slipped the DM a note saying that I was poisoning every PCs' waterskin with the poison he let me get. He rolled my Move Silently check and slipped me a note that said "OK." Remember that, in those days, pretty much all poison was save-or-die.

Next morning as we break camp, the DM says, "OK, everyone except Hal make a save vs. Poison." Everyone failed. Everyone died. I looted their corpses and left them to rot.

We played heroic characters after that.


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GM says: As you approach the bridge, you see a single kobold standing in the middle, holding a sword. It appears to have a smug grin on its reptillian face.
GM means: I bet this group has never heard of Tucker's Kobolds...

GM says: The path leads out of the forest into a clearing. It appears to be a circular manicured lawn. A gazebo sits in the middle.
GM means: OK, let's see if anyone knows that old story...

GM says: You all suddenly feel the strange forces of teleportation, and find yourselves in an stadium, its stands filled with cheering crowds. A voice booms, "You have been summoned to the Arena of the Gods and will now fight each other to the death for our amusement."
GM means: F*ck it. I'm not even trying anymore.


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Back in the AD&D 2nd Ed days, I played a gruff, no-nonsense, cigar-chomping, lightly-armoredd, crossbow-specialist paladin. He wandered the countryside defending the weak against the striong, according to his own sense of justice.

The character was was loosely based on the Clint Eastwood character "The Man With No Name" from the Sergio Leone spaghetti western trilogy (A Fistful of Dollars; A Few Dollars More; and The Good, the Bad, and the Ugly.)


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No, let's not.


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Triphoppenskip wrote:
I would like a hardback rerelease of all the APs like they did with Runelords. I could go back and get some old ones I missed and clear up some shelf space by replacing the ones I already have. I could then take the individual extra copies I have a trade them to one of my friends who also DMs.

Don't expect Paizo to publish more re-release AP compilations like the Rise of the Runelords Anniversary Edition.

While they never say "never," the Paizo executive team has gone on-record NUMEROUS times saying that even the perception that they would be releasing AP compilation products could seriously hurt sales of Adventure Path subscriptions. Why subscribe when you can just wait for the compilation, after all?

The Adventure Path is their bread-and-butter product line, and has more subscribers than any other line. Paizo relies on regular subscription income as their economic baseline, and they have been very successful with that business model. Don't expect them to change it.

With that out of the way, I really don't see this kind of product to be a huge seller. For the most part, I buy products that supplement the APs or other adventures that I plan to run. It takes my group 2-3+ years to play through a single AP. At this point, I have more Adventure Paths than I will likely ever run in my lifetime... and I'm still subscribing!

Why do I still subscribe? While I may not run through APs, I regularly grab encounters, maps, game mechanics, NPCs, themes, monsters, items, etc from APs to use in the adventures I'm running.

For example, right now, I'm running a homebrew urban campaign set in Korvosa. About 80% of the encounters have been from published sources, although all of them tweaked a bit here and there to make a coherent storyline. I'm mostly using TPK Games' The Reaping Stone, but I've also pulled in elements from...

* PFS Scenario Rise of the Goblin Guild
* The set piece "St. Caspieran's Salvation" and gambling games from "The Golden Goblin" article from Shadow in the Sky (Second Darkness #1)
* The maps from "Four Faces of the Father," one of the Missions in Magnimar from The Asylum Stone (Shattered Star #3)
* "The Shingles Chase" and "The Ambassador's Secret" encounters from Edge of Anarchy (Curse of the Crimson Throne #1) -- including a deadly game of Knivesies.
* "Lavender's Cure-All" and the maps from "Body Count" encounters from Seven Days to the Grave (Crimson Throne #2)
* The library research mechanic from Shifting Sands (Mummy's Mask #3)
* Several traps either stolen from or inspired by traps appearing throughout Mummy's Mask.
* Part Four, "A Legacy of Wrath" from Shards of Sin (Shattered Star #1)
* Several magic items from The Emerald Spire

So, I'll continue to subscribe, even if I never actually play through all the APs. They're a gold mine of gaming inspirationn... or a trove of gaming teasure to steal from.


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That I'm a cranky old guy who yells at the kids with their web-pods and their e-phones and their rap-hop music to get off his lawn!


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Steel_Wind wrote:
Haladir wrote:
Steel_Wind wrote:
Mummy's Mask is not suitable for out of the box play - it just looks that way. There are, in fact, a number of lurking issues in that AP where the problems are latent and potentially pernicious. Don't go there for an out of the box campaign. I am not saying that the issues cannot be dealt with readily, but the design has latent deficiencies which may not be readily apparent to many GMs.

I haven't yet run Mummy's Mask, but I have read it pretty closely. It looks pretty tight to me as-written. I'm strongly considering running it when my current homebrew campaign set in Korvosa winds down.

What are the "latent and potentially pernicious" problems you see with it?

I discuss the potential problems at some length concerning Vol 1 in the latest episode of the podcast. The latent difficulties in Vol 2 will be discussed on the next episode. We also have Rob McCreary on the podcast to discuss the design issues in the module and the changes to the module during development as well.

Right Click and save Here

Hmm. I downloaded your podcast, but was somewhat dismayed to see that it's almost 3-1/2 hours long. Frankly, I don't have time to listen to a podcast of that length.

Would you mind hitting the high points for us here?

Thanks!


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Pathfinder Adventure Path Subscriber

GM says: Floating in the air before you is a red, scaly, spherical monstrosity with a mouth full of sharklike teeth. The thing is at least eight feet in diameter. It has one large eye in its center and ten tentacles growing out of its top. Each of the tentacles ends in another eye. It casts is baleful gaze upon you and roars. What do you do?
GM means: I don't care if we're playing Pathfinder, you're gonna fight a g*dd@mn beholder, d@mmnit!


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The Shining Fool wrote:
He opted for febreeze instead of a shower

Febreeze is preferable to Axe Body Spray.


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Pathfinder Adventure Path Subscriber

I'll agree with the Runelords anniversary edition and Mummy's Mask. Crimson Throne is also very solid, but as mentioned, requires a fair amount of work to convert from 3.5 to PFRPG.

One AP that just doesn't get much love is Shattered Star. Its very heavy on the dungeon crawling, and is a clichéd "collect the artifacts" adventure, but it's very solid, and those dungeons have lots of puzzles and RP opportunities. It also works very well out of the box with little extra work needed.


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This very Anglo guy from New England made his internationally famous Baja-style fish tacos for dinner.

They were awesome.


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Years ago (when the Core Rulebook was the only hardcover), I ran a a "paladin of Gorum." He was a cleric/barbarian. His "smite" was really rage. His alignment was CN.

You could do something like that, but with Beamara.


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It's funny, though... Whenever I wear it, I feel like I'm being watched...


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I posted the same in this thread before the nnecromancer cast animate thread...

I've played scores, if not more than a hundred PCs over the years, in various game systems. Probably about half have been female.

I'm very much a cisgendered man: six-foot-two, kind of burly, shaved head, and a goatee.

I've been told by male and female players that when I play a female PC, you can just tell. (I use some of my acting training.) Vocal inflection, body language, etc, all come into play. It helps that my groups always play in first-person, and our games tend to emphasize narrative over game mechanics.

My female PCs run the gamut, as do my male PCs. Some are bookish, some flamboyant, some no-nonsense, some flighty, some noble, some flirty, some honorable, some who'll sell you out for a pack of cigarettes.

Bottom line: People are people. That's true of men and women. It's impossible to role-play "a woman"...the art is in playing a character.


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Haladir wrote:
Drops back in thread to repeat same troll bait from days/weeks/months ago.

Pedantic critique of poster's use of language, focusing on a shade of meaning that clearly was not intended by poster.


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Creates sock puppet account to say how smart/insightful/handsome the "real" poster is. Also denigrates any who disagree.


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No. Mammy Graul is far more evil, disgusting, and disturbing than Jabba the Hutt.


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So the OP is thinking of running a D&D 5e game with the basic rules? ;-)

I could totally have fun in a game like that. I'm generally of the "less is more" approach.

Honestly, I usually limit myself to options from the Core Rulebook when I design my own characters. I find the background and personality the most fun part of character design. When playing, I usually prefer role-playing encounters to combat. I prefer to play out RP encounters rather than rolling social skill checks.

The game I GM is a "Core Only Plus" game: Anything in CRB is allowed, anything from a non-Core source requires GM approval. And I'm not afraid to say "no."


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5. Brownie bars (old product from Hood Dairy in New England, sadly not produced since the early 1970s. Chocolate-covered ice cream bar, but with orange sherbet instead of vanilla ice cream.)

4. Cuttlefish peanuts.

3. Maple-frosted doughnuts.

2. Biscoff spread.

1. Moxie.


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In City of Strangers, there are a few lines about undead prostitutes. Specifically, there's a brothel in Ankar-Te called The White Lady that specializes in undead courtesans. (page 10)

Kind of makes me think of the Alice Cooper song "Cold Ethyl."


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Well, I stayed up past 2AM last night reading the PDF of Fires of Creation on my laptop.

It has pretty much every single element of the first D&D module I ever bought: AD&D Module S3: Expedition to the Barrier Peaks, but with a more compelling plot, amazing NPCs, and ties back to the regular campaign world.

Fires of Creation had this fortysomething guy squealing in glee like the 13-year-old he had been when reading Expedition to the Barrier Peaks for the first time in 1982.

Spoilers for both:
Color-coded access cards? Check.
Vegepygmies living in a hydroponics lab? Check.
Alien habitat dome? Check.
Deranged medical robots in a sick bay/torture chamber? Check.
Stange and deadly alien monsters roaming around? Check.
Stange and deadly alient plants? Check.
Table of random effects of pushing buttons? Check.

I'm sure there are more Barrier Peaks easter eggs that I missed.

Thanks for letting me re-live my childhood!

I am so looking forward to running this AP after my current campaign winds down.


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I just watched a very moving short (~15-minute) documentary over at The Atlantic, and I though folks over here would appreciate it.

Transmormon, the story of a Mormon family who embraced their transgender daughter.

It's way too dusty in here.


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Wylliam Harrison wrote:

So my homebrew is thusfar proceeding decently.

The group is a 5 members party. The lone guy is a mobile fighter, with the 4 women being a monk, sorceress, oracle and bard.

What are spells that are, for this party, hilarious against this sort of party?

Frankly, this is an extremely bad and incredibly immature idea.

This kind of thinking is emblematic of the misogynistic undercurrent that unfortunately suffuses much of "geek culture."

Be a bigger man and stop feeding the misogyny.

Don't do it.

Wylliam Harrison wrote:
@All female players reading this; this is solely for humor. No offense meant.

That's like saying, "I'm not a racist, but <offensive racist joke>."

Not cool, man. Not cool.


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Slate just ran an article on whether the LGBTQ community needs gay resorts, like Provincetown MA. I found it really interesting because I was just in P-Town with my family a few weeks ago.

My heteronormative family and I loved the vibe of the place. It was one of the few places I've been where LGBT people appeared to be in the majority.

And the drag queens out advertising for that night's show looked FABULOUS!

(And gaming-related note: There is a game store on Commercial Street. They don't have a lot of PF stuff, but I did buy an oversized d20 that I'm using as a counter die.)

Anyway, just thought I'd share, and I wondered what others thought.


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A paladin has to be lawful good to remain a paladin.

Worshiping an evil god is a voluntary evil act.

If a paladin were to try to worship an evil god in a manner that doesn't violate her lawful-goodness, then she's not worshiping the god correctly by the religion's practices. That's a chaotic act.

Ergo, no, a paladin can't worship an evil god.

And if you're looking to figure out how to play a paladin that can worship an evil god... I think you missed the point of the paladin class.

But that's my interpretation. Do what works best in your game.


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I have thrown "six orcs" or "fifteen zombies" at the PCs before. Sometimes, especially it's an impromptu encounter, you just don't have time to stat up special individual monsters with character levels.

This is one of the reasons I'm looking forward to the Monster Codex!


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Honestly, I think it's generally a good idea to wait for all six parts to be released before starting an AP.


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If you're looking for third-party materials, Legendary Games has Adventure Path Plug-Ins for the following APs...

Far East series for Jade Regent

Gothic series for Carrion Crown

Kingdom Building series for Kingmaker

Pirate series for Skull and Shackles

and the Righteous Crusade series for Wrath of the Righteous

So far, I've only bought products in the Pirates series, and they're fantastic!


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Actually, I think the vibe is more this link.

Of course, the blend of sci-fi and fantasy has a very long history in the genre.


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CommandoDude wrote:
GypsyMischief wrote:
I feel like the Law-Chaos spectrum is weird.
The solution is to read lots of Warhammer 40k.

Or Michael Moorcock (Elric Saga, et al.)

Back to the subject...

w01fe01 wrote:
just wondering what makes you look at a class and go "eww"

I'm speaking more as a GM than a player...

1. Any class that requires the GM to do a ton of extra bookkeeping to keep the player honest.

2. Classes that require their own point-based subsystems (e.g. monk and the ki pool, gunslingers and Grit, etc.)

3. Classes that put extra combatants in the battle (animal companions, eidolons, etc). In my opinion, having extra combatants in the battle drags out combat and lets the players with multiple combatants hog too much of the spotlight during the game. (Ditto the Leadership feat.)

4. Classes that allow too many options in the heat of the moment-- this tends to promote player paralysis and taking way too long on their turn to declare an action.

I can deal with a character with one of these, but with two or more, I usually say, "no."

(Summoners hit all four... one of the many reasons I ban them at my table.)


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Keep a stockpile of potions of magic fang on hand. Or paw.


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Rynjin wrote:
Ross Byers wrote:
Westphalian_Musketeer wrote:

GM says (to an evil cleric): "Is your skeleton still with you?"

GM means: "There is a high level paladin coming up, and you're not going to be able to bluff that the skeleton is just a remarkably thin human."
Always buy a hat of disguise for your undead/demonic minions.

Problem.

Disguise Self wrote:
You cannot change your creature type (although you can appear as another subtype).

...which is why I have this item in my undead-heavy campaign...


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Matthew Shelton wrote:
After all this, the petitioner is given the choice, and must answer the challenge: are they truly worthy of godhood? There will be no "maybe" and no "let me get back to you on that". No double-talking, no bargaining, no demagoguery, no false appeal to flawed logic. The truth will point to itself. The petitioner will know the answer, the Starstone will know the answer, and eventually everyone else will know the answer as well (whether the petitioner survives or not).

If someone asks if you're a god, YOU SAY YES!!!


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I have all six volumes of the original Runelords, plus the Anniversary Edition. Unless you have a burning desire to run Runelords in the D&D 3.5 ruleset, there's really no need to have the original six, except as collector's items.

As far as I can tell, no parts of the actual adventure were cut in the transition to the Anniversary Edition. Many encounters were expanded, added, or otherwise modified for playability. For example...

Spoiler:
The stats for the TPK-machine Xanesha and her pushover sister Lucretia were reversed in the AE, based on player feedback.

The only things present in the original editions and not present in the AE were the support articles. I'd say about 97% of the information in those support articles has been revised for Pathfinder and reprinted in a product from one of the other product lines.

Here's what's missing in the AE, and where to find the revised version of the same information:

Rise of the Runelords Players Guide (original):
- Overview of Golarion races (revised and expanded in Inner Sea World Guide
- Overview of deities (reprinted in Core Rulebook)
- Overview of character classes in Varisia (revised and expanded in Varisia: Birthplace of Legends)
- Equipment of Varisia (revised in Inner Sea World Guide)
- Overview of Varisia (revised and expanded with some retcons in Varisia: Birthplace of Legends)
- Player's guide to Sandpoint. (not reproduced anwhere else)

Pathfinder #1: Burnt Offerings
- Thassilon: Notes on a Fallen Empire (revised and expanded in Lost Empires; sin magic sidebar revised and expanded in Inner Sea Magic)
- Pathfinder's Journal: The Pathfinder Society (content revised and expanded extensively throughout many products, including Inner Sea World Guide)
- Bestiary Revised versions published in Bestiary, Bestiary 2, Bestiary 3, and Inner Sea World Guide.

Pathfinder #2: The Skinsaw Murders
- Magnimar Gazetteer present, but greatly reduced in the AE. (Information extensively expanded in Magnimar: City of Monuments)
- Desna (revised in Inner Sea Gods)
- Pathfinder Journal: The Journey Begins (all subsequent Pathfinder Journals are compiled and reprinted in The Compass Stone: The Collected Journals of Eando Kline)
- Bestiary revised versions of all creatures appear in Bestiary and Bestiary 2

Pathfinder #3: Hook Mountain Massacre
- Keeping the Keep The AE downplays having the PCs running Fort Rannick, based on player feedback. The information provided in that article is therefore mostly moot for Runelords, but much of it can be found in Ultimate Campaign.
- Varisia Gazetteer Revised version in Rise of the Runelords Anniversary Edition Player's Guide.
- Pathfinder's Journal
- Bestiary "argorth" and "smoke haunt" have not been revised, but neither actually appeared in the adventure. Other creatures not in the AE are in Bestary 2.

Pathfinder #4: Fortress of the Stone Giants
- Born of Stone (information revised and expanded in Giants Revisited)
- Dragons of Golarion Information significantly retconned, revised, and expanded in Dragons Unleashed.
- Pathfinder's Journal
- Bestiary Creatures not appearing in the AE appear in Bestiaries 2 & 3.

Pathfinder #5: Sins of the Saviors
- Magic of Thassilon Some spells and items were not converted to PFRPG. Others appear in various products, including Inner Sea Magic and Lost Kingdoms.
- Lamashtu Revised and expanded in Inner Sea Gods
- Pathfinder's Journal
- Bestiary "Ercinee" was not converted to PFRPG, but did not appear in the adventure. Revised versions of other creatures appear in Bestiary 2 and Inner Sea Gods

Pathfinder #6: Spires of Xin-Shalast
- Hazards at the World's Roof Not reproduced as far as I can tell, but information about adventuring at high altitude appears in the Core Rulebook.
- Pathfinder's Journal
- Bestiary Creatures not revised in the AE appear in Bestiary 2.

So... there ya go.


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I wrote:

I've been negatively inclined toward psionics in fantasy since 1st-edition AD&D. I felt that the flavor doesn't mesh well in the fantasy stories I wanted to tell in my Dungeons and Dragons games. I've also had some major problems with having a completely different game mechanic system that did more-or-less exactly what magic already did.

TSR/WotC continued the flavor mis-match and system dichotomy for psionics in both AD&D 2e and in D&D 3.x.

The 3.x psionics system (including DSP's updaiting of it for the PFRPG) are very well thought-out, and balanced systems. However, I just don't see the point of introducing another full game mechanic system that's pretty much equivalent to magic. Consequently, even though it's a fine system, I don't use it.

There is "psychic magic" in my game, to represent things like ESP, telepathy, psychokinesis, object reading, pain suppression, etc. It's essentially a sorcerer bloodline/archetype.

Setting aside game mechanics, another big thing that turns me off about the 3.x / DSP psionics system is what the various psionic character classes are named. The names just seem way too "game-y" for my taste, and are very much out of tune with those of the traditional character classes.

"Rogue," "bard," "wizard," "ranger," "alchemist," "druid," "ninja," "paladin," "sorcerer," "witch," "cavalier," and the rest are all real-world words with long histories in legend and/or literature. The classes reflect, more-or-less, what the words mean in plain English.

The psionic classes have names that don't mean anything outside of the context of the game: "psion," "soulknife," "vitalist," etc. If I referred to a non-gamer about a "wizard" they'd know what I was talking about. If I mentioned a "soulknife..." well, not so much. Heck, even the term "psionics" has far more traction within the role-playing gaming world than as a general term.

Better names for the classes, with ties to what the names actually mean in a literary, mythological, or socio-historical context would greatly increase my desire to use them. Terms like "telepath," or "seer," or "spiritualist," or "fakir," or even just "psychic" have meaning outside the context of the game.


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Favored enemy: undead.


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Ventnor wrote:
My hypothesis: no one did it. One day, when people least expect it, Asmodeus will pull off a mask and reveal that he was Aroden the entire time.

"And I would have gotten away with it too, if it weren't for you meddling adventurers!"


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Player says: "To hell with the captured princess. I go to the tavern and get drunk."
Player means: "I don't like your adventure hook, and I'm bored."

Player says: "I'm done with talking to this guy. I draw a sword and attack him."
Player means: "I don't like this role-playing encounter, and I'm bored."

Player says: "Can we move this fight along?"
Player means: "I'm bored."


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James Jacobs wrote:
Haldelar Baxter wrote:
Can a creature that has been turned to stone from a Flesh to Stone spell be the target of an Animate Objects spell ?
Yes.

Oh, man! I have a great idea for an encounter...

1. Bad Guy casts flesh to stone on a PC.

2. Bad Guy casts animate object on the now-petrified PC, and makes it attack the party!

My question is: How evil is that?


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I blame Cosmo for that guy outside my window playing Nickelback on his car stero. While parked.


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GM says: "Are you sure you want to do that?"
GM means: "Please don't do that."

GM says: "Are you really sure you want to do that?"
GM means: "That's a VERY BAD idea, and I'm letting you take it back!"

GM says: *deep sigh* "Well, okay then..."
GM means: "Don't say I didn't warn you..."


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NobodysHome wrote:
...amazing summary...

Um, what he said.

Seriously, this is my favorite adventure series, ever. You can't go wrong with Runelords!


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But I find their "Charm Customers" ability to be enchanting!


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Ravingdork wrote:
Haladir wrote:
And now I'm going to have to stat up a new recurring NPC for my game... Captain Andoran of the E.A.G.L.E. Knights.
What does the acronym stand for mean?

It means that someone really wanted the initials to spell out "eagle."


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I've been negatively inclined toward psionics in fantasy since 1st-edition AD&D. I felt that the flavor doesn't mesh well in the fantasy stories I wanted to tell in my Dungeons and Dragons games. I've also had some major problems with having a completely different game mechanic system that did more-or-less exactly what magic already did.

TSR/WotC continued the flavor mis-match and system dichotomy for psionics in both AD&D 2e and in D&D 3.x.

The 3.x psionics system (including DSP's updaiting of it for the PFRPG) are very well thought-out, and balanced systems. However, I just don't see the point of introducing another full game mechanic system that's pretty much equivalent to magic. Consequently, even though it's a fine system, I don't use it.

There is "psychic magic" in my game, to represent things like ESP, telepathy, psychokinesis, object reading, pain suppression, etc. It's essentially a sorcerer bloodline/archetye.


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Zhayne wrote:

There's precisely zero reason Paladins should have alignment restrictions, outside of tradition. The 3e design team were going to drop the alignment crap from it, but their playtesters called the waaaahmbulance.

The correct method to do this is make paladins without alignment restrictions, then put any limitations on them in setting-specific material. It's far easier for players and GMs to exclude extant material than create their own.

I know that you and I have diametrically opposed opinions on the question of the utility of alignment, but I will completely disagree with you on this point.

The whole point of the paladin class is to be a champion of goodness and justice, like Sir Galahad from Arthurian legend.

Taking away the alignment restriction on the class defeats the entire purpose of the class.

And I'm now jumping out of this YAPT*.

*Yet Another Paladin Thread


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And now I'm going to have to stat up a new recurring NPC for my game... Captain Andoran of the E.A.G.L.E. Knights.


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Ooh-- and a rust monster destroying Amiri's iconic sword on the cover art! Awesome!

And now I'm thinking that Amiri will be weilding that orc's chainsword in the art in the rest of the AP... or at least I'm hoping!

(It can happen! Lirianne has a ray gun on the cover of Fires of Creation!)

And I am so psyched to see Mr. Logue back in the saddle again!


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WitchyTangles wrote:
Hardwool wrote:
DungeonmasterCal wrote:
LARPing?
Well, it happened, but normally we just sit in front of each other, talking dirty :D
My BF and I have been having this kind of fun for ages =D

And of course, this made me think of this song.

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