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1) Let's use the dice roller on the site, like in just about every other PbP. I'll roll for monsters/NPCs behind a Spoiler tag.
2) Instead of formal Hero Points, I may just occasionally overrule a dice roll if things would go very badly for the party.
3) For personal time management reasons, I don't think I'll build a new campaign site. I'll just link externally as needed.
4) Excellent! I have a couple of side-quests in mind that I hope you'll enjoy!
On Haladir's GM Style
To me, the magic of a role-playing game is the collective storytelling aspect. As a GM, I strive to spin a fun, engaging story where the players take on the roles of the protagonists. As a collective experience, I very much encourage players to add to the story. Go ahead and build references to your own (or other PCs'!) backstories in your posts. Make up minor NPCs to interact with. Take the story down an unexpected path.
I'm not a fan of pointless PC death. It's one thing to make a heroic sacrifice to defeat the Big Bad, or to hold the pass to let innocents escape. It's quite another to get decapitated by an owlbear in a random forest encounter, or to get your throat cut during a fight with Thug#3 who happened to score a two critical hits and roll max damage both times. Consequently, my philosophy is not to let a bad die roll derail the plot. (Complicate the plot? Certainly. Derail? No.)
I'm not a huge stickler for rules-as-written, and try to live by rules-as-intended. (This is why I'd make a lousy GM in PFS.) I have no problem with ruling "No. Because that's dumb." Usually, I'm pretty liberal with interpretations, unless it leads to absurdity. None of the PCs in this game use bizzare combinations of corner-case rules, so that's probably not going to be a big deal.
It's less a thing with PbPs, but in the case of rules questions, I like to make a table ruling to keep the encounter moving, and then figure out the real rule between sessions. Since PbP is asynchronous, that's less an issue.
On alignment: To me, alignment is descriptive not prescriptive. Your alignment does not impose upon or limit your actions; your character's personality (of which alignment is a component) should guide your role-playing decisions. Alignment paints with a broad brush, and there are many interpretations. Alignments can shift with character development; indeed, I encourage that as part of character growth. If I think you've been consistently playing a character that's not in accordance with the alignment written on the character sheet, I'll let you know out-of-band.
That's probably about it for now. As soon as the folks at Paizo hand me the reins of this campaign, I'll get new maps and campaign info up on the tabs. Once that's done, we'll be able to continue the fight in the Glassworks!