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Special: The Vital Strike Feat may be used in conjunction with the Spring Attack Feat.
That's pretty much how I've house-ruled it at my table.
I freely admit that I'm not a rules maven, although I do have a pretty decent working knowledge of the Core Rulebook. (Other books... no so much.) I find that I end up making Old School table rulings a lot of the time to make the game move, and then look up the real rule after the session is over.
PC: I jump off the 20-foot wall, sword down, and try to land on the orc guard below. I want to use my momentum to add more damage.
Me: Huh. Okay. Make an Acrobatics check, followed by an attack roll.
PC: [rolls] 26... and 24.
GM: Okay. You land on the bad guy, impaling him with your sword. Roll normal damage, and add your 2d6 falling damage to your regular weapon damage. You made your Acrobatics check, so take [rolls 1d6] 4 hp from the fall. Also, make a Reflex save, or you're prone. The DC is... [pulls out of the air] 15. [Rolls saving throw for guard... a 4.] You also knocked him prone.
Mark: When you GM, how much "Old School" ad-hoc table-ruling do you end up doing? Especially if the PCs try stuff that isn't directly covered by the rules.