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Hagor's page

127 posts (546 including aliases). No reviews. No lists. No wishlists. 1 alias.


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I don't usually do this, but I just want to spread the word about a new game that I think some folks on this forum would enjoy:

Wizard's Academy on kickstarter

It is a co-op game in which the players are wizard apprentices trying to save their academy with magic spells, which they still need to discover/learn "on the job". Prototype print&play rules, reviews and a lot more information are available on the kickstarter page as well!

Hagor (just a backer)

do you already have all the paizo website conversion notes? (they can be found here (linked for your convenience))

I cannot help you directly with your question but I suggest doing a search in the STAP section of this forum for "eberron" - you might find useful info and/or links (though probably dead by now) in some of the (old) threads on this subject.

Have Fun!


5 people marked this as a favorite.


“No one is actually dead until the ripples they cause in the world die away...” (Terry Pratchett, Reaper Man)

Goodbye, and thank you for the many enjoyable hours in a truly unique world, strangely mirroring our own

with respect to Avner:

for inspiration...


picture of Avner I used for my players --> instant dislike!



Congrats! That is indeed one of the best reasons to love your life! (and many more moments will follow!)

It may seem quiet in here, but I'm still keeping an eye on the savage tide forum!
It is always fun to see how it plays out with other groups!

FYI - my (adapted) ST campaign ended recently with the overwhelmingly successful defense of Farshore by my PCs
(due to RL & other RPG campaings we played about once every 2 months so it took a while before we got there).

One tip:
I strongly recommend you take some time to go through the ST forum (and/or story hours): many good ideas [e.g. for roleplaying NPCs (e.g. Avner), for certain encounters (e.g. Olangru)], variants (what if no ship wreck when reaching the Isle), upgraded enemies, etc, etc, etc.
You can use the search function to focus your search for a particular subject.

Have Fun!

Oooh - memory lane!

The first computer game in our house was some big (orange IIRC) console to be hooked up to the television for playing Pong.

I got my first PC second half of the '80s (20MB hard drive! big floppy disks! wordperfect! basic!)

Dos-games I really liked (once I have more time I should get this dosbox thingy up & running): ancient art of war; airborne ranger; gato; some flight simulator where you could participate in the naval battles in the pacific in WWII, ...

2 people marked this as a favorite.

am I the only one who misread the title of this thread as "why I love my wife"?

I have a lovely wife and two fantastic daughters (of 3 and 8 y): I enjoy seeing them growing up and developing their own personality!

*** raise thread ***

Total Victory! (as this was the end of our campaign (for now?) - some more details):

Farshore defence was maxed: all subquests were completed, via stone shape the harbour entrance was partially blocked, several befriended elasmosauri in the harbour; 2 rope golems were fabricated; barricades were put up between warehouses; the ship of Slipknot Pete was turned into a fire ship.
PCs were OP, but Crimson Fleet attack force was powered up as well (+1 ship; each ship +1 lvl 7/8 captain & 2-3 lvl 4-6 "officers"; serpent flesh golems; some weresharks)

in short:
- one ship was destroyed at harbour entrance by the stone shaped under water blockade, but this was countered by raise water; a second ship was destroyed by the fire ship (although sufficient pirates escaped to keep the defenders at the new watch towers busy.
- the elasmosauri harrassed the pirates in the rowboats; the druid (under water) managed to entangle the flesh golems (making them reach the shoreline in separate groups) & managed to destroy the rudder of one of the ships by warp wood as well.
- Spike stones were a big hindrance for the pirates once on shore. - Pirates with evasion annoyed the spell casters.
- Once Vanthus' ship got involved, the action became more tense. V'Sesslin was forced to retreat inside the ship (was losing the magic duel - I changed his animate dead with dimension door), but joined up with Vanthus later.
- Dancing Mirror imaged Vrocks provided a lot of tension, but dance of ruin was disrupted at the end of the 2nd round & the demons were then one by one dispatched by the raging, flying & hasted barbarian/totemnic demon slayer with holy weapon.
- Vanthus & V'Sesslin dimension doored into the city, but V'Sesslin was quickly forced to retreat (dimension door) after receiving crit. Vanthus failed to dominate his sister; but lasted only 3 rds vs the barbarian due to an amazing critical hit (rd 1 - miss ("what do you mean I hit AC 30 & I miss?"); rd 2 - hit; rd 3 CRIT - see glory thread).
In the end, the sorcerer managed to avert the Savage Tide by containing the pearl before explosion.

One ship managed to escape (including V'Sesslin), one ship was captured (Vanthus' ship), the others were sunk.

Adventure: Tides of Dread - Crimson Fleet attack. There were several memorable moments from all PCs, but these are the truly glorious ones:

Attack on Farshore is in full swing. The pirates are slowly but surely being repelled, the vrocks have been almost defeated.
Vanthus, V'Sesslin + 2 bodyguards have appeared in the little wooded area near the temple (via dimension door).

1) While Vanthus is talking/trying to dominate his sister, Ra, the halfling druid (in deinonychus form) is sneaking up on V'Sesslin & pounces him. One crit later (using Paizo's critical hit deck), the yuanti suffers an insane amount of bleed damage & decides to retreat back to the ship via dimension door, leaving Vanthus & his bodyguards to fend for themselves. (The bodyguards were quickly dispatched, although the druid did manage to critically hit (Paizo's fumble deck) the dwarven juju zombie PC (long story), but in the druid's point of view, this certainly also counts as a glorious moment).

2) But the most glorious moment happened a few moments later (it really couldn't have been planned any better): Conan, the barbarian/totemnic demonslayer (& husband of Lavinia) is fighting Vanthus (both are flying) and giving him a severe punishment (raging, power attacking & holy weapon). Vanthus pulls out the shadow pearl & threatens to use it. The raging barbarian ignores the warning & one double crit later (nat 20, confirmed by nat 20, confirmed by hit), we have one dead Vanthus (even the augmented antagonist template was no match for this). Of course, the pearl falls from his dead hands & activates when cracking on the ground. Ezren, the sorcerer, then speeds to the smoking pearl and manages to contain it in his bead of force - Savage Tide averted & Farshore is saved!

I'm still patrolling these waters - emails sent!

one golden tip: you can try to do a search in the Savage Tide Forum - I believe there should be some discussions already on this subject

(e.g. Vanthus as combat monster)

In my (modified) ST Campaign the battle for Farshore will actually start next Saturday (I think it will take two sessions) & this battle will mark the end of this campaign.

My group is also quite strong (5-6 players, loaded on magic - strategy is usually: buff & heal the barbarian, while druid & sorcerer do their magic) (this almost backfired when the barbarian was one save away from being dominated) & have prepared Farshore to the best of their ability (as evidenced by their high Victory Point count so far).

At first I was not really planning to give Vanthus a power-up - do not forget the PCs will already have fought some quite tough encounters before meeting him, especially the vrocks (& their ability to summon even more vrocks), but I think I will give him some of the buffs TBA suggested.

I have increased the strength of the CF attack force:
+1 ship (but will be smashed against some 'stoneshaped' under water rocks)
- serpent flesh golems
- each ship now has a captain (lvl 7-8) + wizard/sorcerer/cleric officers (lvl5-6) + some specials (ogres; weresharks)- most of these will probably be dealt with by the Jade Ravens and the other Farshore defenders, but some might turn op leading a group of pirates and/or on the Yuan-ti ship for the PCs to fight.
I plan to have a few of these enemy personalities turn up (flying and/or invisible (an aludemon or flying air sorcerer) to assist Vanthus & thus balancing the action economy somewhat, rather than preparing a powered-up Vanthus.


1 person marked this as a favorite.
Sandwitches wrote:

Any chance I can get a hold of this?


it seems the "bad language" filter messed up your mailadress...

Perhaps you should message me the correct adress through the boards messaging system instead?


send & (in one case) resend!
let me know if the files are lost in the mail.


David knott 242 wrote:

One thing to keep in mind is that relatively few stars will collide in a collision between two galaxies -- so odds are, if anyone is actually alive on Earth at the time, they will just see a sky with more stars in it going in more different directions. They may not even realize that they are in the middle of a collision between two galaxies.

Indeed! Just relax and enjoy the show! (whoever or whatever that may be still around)

you're friendly neighbourhood postman is still hanging around.
email sent!

Have fun!


James Jacobs wrote:
Sara Marie wrote:



HA! I'm pretty sure I know exactly what this is about. ;-)

Wink Wink Nudge Nudge, say no more!

Gary Teter wrote:
How much of the dust on the record player used to be me?

Less than you fear/hope.

Just blame the cat.

yellowdingo wrote:

youse is doombed

Yellowstone is getting closer...pushing against California in its slow eruption.


is not going to happen soon...

Sorry to spoil the party...

Press *HERE* when media reports about "supervolcano going to erupt"

Gary Teter wrote:
Does my thread still work with the new code?

Is this some kind of trick question? Or something like with Schrödinger's cat?

small update - stat blocks have been sent (some time now) - if not received, you can PM me.


rereading T. Pratchett's "Carpe Jugulum" and "Reaper Man" - as funny, twisted and entertaining as ever!

Gary Teter wrote:
What is it with toddlers and repetition?

I think they like the sound of our voice.

also: it is not limited to toddlers - the same goes for kids & teenagers, but that is more due to very selective hearing

Gary Teter wrote:
What is the slimy feel inside the cats' water dish?

The cat is transforming her water dish in a cloning vessel?

or you have to train your kid to use the other potty...


(just to show my daughter)

1 person marked this as a favorite.

Clearly, the paizo golem was off on it's own, minding his own business, bumped into the drill and decided to return to the safe haven of the paizo office.

azhrei_fje wrote:
Hagor wrote:

I have Mando's files still in my mailbox (only part 1 - 5)

(attention: 3.5E stats - pathfinder stats are discussed in other thread).
Forwarded to Darkone & Rosenet.


I'm interested in getting these as well. I'm planning to start STAP in the next few weeks and it (could) cut down my prep time significantly.

If you can provide the files, I'll put them on my DropBox or on my web site or someplace else where they will survive for awhile, then I can post the link here. In fact, I'll post a link to the Internet Archive so that the files will always be accessible!

Thank you!

great idea!

I gladly act once again as postman!
azhrei_fje - what email address can I use?

Orthos wrote:
403 forbidden error.

mmm... strange... - perhaps I should blame Cosmo for this [/threadjack]


"Mankind is the result of millions of years of evolution to produce the perfect cat servant."

We now return to your regularly scheduled program.

Gary Teter wrote:
Why am I scooping the cat food out of the automatic feeder bin into the dish?

For your information and enlightenment:

cat-man relationship

glad I could help.


I have Mando's files still in my mailbox (only part 1 - 5)

(attention: 3.5E stats - pathfinder stats are discussed in other thread).
Forwarded to Darkone & Rosenet.


only 5 days to go!

404:Law not found kickstarter

Update: FUNDED! (but the stretch goals need taken care of!)

It seems my group of 36 to 38 year old players are still young!
I think most of them started almost 25 years ago (AD&D 2nd ed).


I still have a copy.
I'll take up postman duty for now.

mail sent to NPC Dave.
Werecorpse, if you give me your email, I'll forward you Carborundum's email as well.


I followed some of the suggestions of previous threads as well.

in short:
- the players plan to turn the Sea Wyvern into some sort of night club/temple of Sharess (Forgotten Realms) (the cohort & followers of my bard PC belong to the temple), so I decided to have the Blue Nixie be wrecked by the storm
- there were plenty of survivors of the Blue Nixie(ca. 1/3 died (during wreck or due to IoD fauna), 1/3 had set up camp, 1/3 including Lavinia mounted an expedition to get some help)
- Enter the sea wyvern & players --> Players (+ Urol, Avner) decide to follow Lavinia's expedition on land & the sea wyvern takes up the survivors & continues to Farshore.
- HTBM worked more or less as written (tip: search the forum again for Olangru's creepiness...)

have fun!


When Olangru was stalking the party & given his telepathic powers, I thought of the following setup
- Olangru telepathically convinces Avner that he will be spared if he 'proves himself (a life for a life)' (PCs have not noticed this)
- After the skull/rockslide Avner pushed his servant of the cliffs (he actually managed to conceal this while stumbling)
-Avner did mention to the PCs that it may be a good idea to try to make a deal with their stalker.
- Avner got captured by Olangru (instead of the gnome) (PCs think he will make a deal)

Any ideas how you would follow up on this to make it interesting later in Tides of Dread when Avner is rescued by the PCs from O's temple?
Have Avner become possessed?
Avner is now a shapechanging demon?

Congratulations from a fellow Savage Tider DM!

My campaign: set in FR, for the first three episodes I kept the general plot but changed quite a lot of encounters/added side treks.

My group just entered Olangru's temple...
Since we play about once every two months (on average) (real life, other campaigns interfere) some of you will soon overtake my group, but I was planning to end the campaign after Tides of Dread or after some mash up of CoBI/LD anyway (some of my group are more casual gamers & I'm not that confident with high level play as well).

You could focus on the "Duty to the People" aspect. Farshore would be a little too obvious, but:

(going from memory here - so may be wrong)

- one of the infamous seven (I think the shambling mound) was worshipped by a tribe of bullywugs. the Heironeous follower could show them 'the proper way'

- you have the rakasta that have been wiped out (but perhaps not quite...) & link the quest somehow to the rakasta-skinwalker-coautl triangle.

- or you could focus on the lost citadel (& have some survivors from the earlier savage tide (e.g. this was discussed before). IMC I was thinking ofusing Paizo's Crucible of Chaos as inspiration/background for the lost citadel.

locked as well:

for starters: Vampire x1 - Sophie

followed by: Undead Giant, Clockwork Dragon, Red Dragon, Spider Centaurs, Hydra, C'thulhu

& to top it off: Starter Paint Sets 1, 2


Zevon asks: "what is wrong with her? Will she be alright?" but is somewhat reassured when he sees that Korihor will watch over the mistress of the orphanage.

"let's get to the job at hand. I will make sure the front & back doors are locked & I will gather the staff in the dining room"

He goes first to the front door, looks outside to see if he can spot the elves (or other suspicious looking people) - spot 1d20 + 3 ⇒ (4) + 3 = 7 - and then locks the door. He also orders the servant who brought the refreshments to gather the rest of the staf.

I don't know if it is the same crest as linked above (but I'll expect it is), but I have one in a word doc on my computer.

I did a google images search just now (vanderboren crest) & I found a picture of the crest in the list --> one of the campaings on Obsidian Portal.

I'll enter the link of the Obsidian Portal below, however the crest may not be visible (red cross on my computer) (I don't know why it can be seen in google though)

crest or cross - do you feel lucky?

If that doesn't work, PM me (edit: or you can try contacting Anthony Law - he still posts).


Bellona wrote:
There have been some gruesome tales told in the forums ...

I know them...

and my players soon as well!

Bellona wrote:

I'm happy to hear that STAP is still going strong in some circles, and I look forward to the day when I can start posting casualties myself. :)

Yep, still slowly but steadily making progress.

No deaths to report so far: my players just reached the isle and were welcomed by the T. rex (which I made a little tougher). The barbarian went negative (and he would have been killed, but I saw too late that the T. rex swallow whole ability does not work on the enlarged barbarian & I ruled that the dinosaur had lost its action. A round or two later, a critical scorching ray of the sorcerer & a critical hit by the barbarian ended the fight).
But: Olangru is up!


Shadowwalker wrote:
Hagor wrote:

Am I late for the party?

I'm thinking fighter or cleric (core/srd + Eberon campaign setting only).
this play-by-post thing is completely new for me, though.


not late at all yes on core/srd + eberron setting its new for me too


I've decided to go for fighter, (primarily) expertise-track.

I'll post my character later, but for a teaser:

Zevon Rembrandt is a local Cauldronian. After the disappearance of his father, Zevon's mother and her kids went back to live with her family (local blacksmiths). Zevon was however more interested in weapons & learned a lot from his uncle (a soldier). Zevon is regularly employed as a guard by one of the local merchants, but he dreams of greater deeds and adventures.


Am I late for the party?

I'm thinking fighter or cleric (core/srd + Eberon campaign setting only).
this play-by-post thing is completely new for me, though.


STR = 3d6 ⇒ (6, 5, 1) = 12
DEX = 3d6 ⇒ (3, 3, 2) = 8
CON = 3d6 ⇒ (5, 2, 2) = 9
INT = 3d6 ⇒ (1, 5, 4) = 10
WIS = 3d6 ⇒ (4, 3, 6) = 13
CHA = 3d6 ⇒ (1, 4, 4) = 9

hmmm, a commoner aiming for fighter or cleric...
let's see if the dice favour the next one:

STR = 3d6 ⇒ (3, 5, 5) = 13
DEX = 3d6 ⇒ (4, 6, 3) = 13
CON = 3d6 ⇒ (5, 6, 3) = 14
INT = 3d6 ⇒ (5, 3, 6) = 14
WIS = 3d6 ⇒ (2, 1, 2) = 5
CHA = 3d6 ⇒ (4, 5, 1) = 10

not bad: this could be a healthy wizard, or a smart thief (halfling or elf). Not someone for noticing the subtle points or details though.

(I don’t know why I’m posting – probably a waste of good words – I think non-flying fighters are a feature not a bug)

I don’t think you can compare a melee-only fighter with the (flying) monsters straight out of the manual in an arena-like setting:
- as others have shown, many flying creatures do prefer melee combat as well (snatch, flyby attack)
- in game, the flying creatures will usually be encountered in a specific setting (demons with wings can be encountered on small bridges & there is not always a wizard available to shout “thou shall not pass”).

So: in game there will be plenty of opportunities for a melee-only fighter to do what he does best even against flying creatures. If he still finds himself at a disadvantage:
- think, use tactics: if you cannot reach the flying creature, let it come to you (hide, run for cover, play dead) (*)
- as others pointed out, use a ranged weapon (better some damage than nothing at all & fighting with a bow is still fighting in my book) (*)

(*) granted, this will take longer than with the full melee attack, but I didn’t think this game was about who kills the most in the shortest time (but YMMV).

Basically, all characters/concepts are sometimes at a disadvantage (and some perhaps more than others) in specific encounters in game/campaign (as my player’s fire-themed sorcerer can attest when against high SR, fire immune monsters), but I find these often make the best sessions.


Thomas Austin wrote:
Chris P wrote:
My players hate him as well. <snip> Although they still refer to him as Magnum PI.
He looks more like Freddy Mercury to me. Which has soooo many obvious subplot opportunities....

For a picture of Avner that I showed my players:

google "Chris Dane Owens" in Google images...

This immediately put my players in the right mind about our favorite npc.


A little thread resurrection...

My group is slowly but steadily making progress in the modified STAP that I run & I am having a lot of fun with Avner (also thanks to other suggestions from this forum)!

Little Background:
Setting: Forgotten Realms; group includes: Halfling druide (from Chult), Human Barbarian (from Chult), Halfling bard (follower of Sharess & priestess of Sharess as cohort & some other girls as followers – Sea Wyvern is basically slowly being turned into a night club...); water genasi Fighter/Rogue, Human sorcerer (an outcast member of the Merovanchi-family, uncle of Avner & brother of Manthalay) & a dwarven Ranger.

So far, they still heed Lavinia’s words not to harm him (much)…
Some highlights from a recent session:

* the attack of the hydra killed one of the temple maidens of Sharess (& a servant of Avner – it is unclear if Avner pushed his servant to save himself). When after the attack they were mourning her, Avner interrupted & commented angrily about the inaptitude of the PCs as guards of ‘his’ expedition & his person. The Halfling Bard went for Avner’s throat & tried to strangle him; the other PCs only interfered when Avner started having difficulty breathing (natural 1 on one of his opposed grapple/str checks)…

* a couple of days later at Renkrue: the “discussion” between the chief & Avner was very quickly cut short: the water genasi knocked him out & together with the barbarian brought him back to the ship (where he was tied in a net & hung at the mast) (meanwhile the halfling bard was apologizing & giving gifts to the chief). The sorcerer tried later to reason with his nephew, but got turned away (“you clearly lived too long with the other lowlifes”).

I think Avner is almost ready to make a deal with a devil (or rather a demon…)…


Here is my list (in random order):

OotS - Gunnerkrigg Court - Erfworld - LICD - LFG - Goblins - Nodwick - Full Frontal Nerdity

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