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I don't usually do this, but I just want to spread the word about a new game that I think some folks on this forum would enjoy:
It is a co-op game in which the players are wizard apprentices trying to save their academy with magic spells, which they still need to discover/learn "on the job". Prototype print&play rules, reviews and a lot more information are available on the kickstarter page as well!
Hagor (just a backer)
do you already have all the paizo website conversion notes? (they can be found here (linked for your convenience))
I cannot help you directly with your question but I suggest doing a search in the STAP section of this forum for "eberron" - you might find useful info and/or links (though probably dead by now) in some of the (old) threads on this subject.
It may seem quiet in here, but I'm still keeping an eye on the savage tide forum!
FYI - my (adapted) ST campaign ended recently with the overwhelmingly successful defense of Farshore by my PCs
Oooh - memory lane!
The first computer game in our house was some big (orange IIRC) console to be hooked up to the television for playing Pong.
I got my first PC second half of the '80s (20MB hard drive! big floppy disks! wordperfect! basic!)
Dos-games I really liked (once I have more time I should get this dosbox thingy up & running): ancient art of war; airborne ranger; gato; some flight simulator where you could participate in the naval battles in the pacific in WWII, ...
*** raise thread ***
Total Victory! (as this was the end of our campaign (for now?) - some more details):
Farshore defence was maxed: all subquests were completed, via stone shape the harbour entrance was partially blocked, several befriended elasmosauri in the harbour; 2 rope golems were fabricated; barricades were put up between warehouses; the ship of Slipknot Pete was turned into a fire ship.
One ship managed to escape (including V'Sesslin), one ship was captured (Vanthus' ship), the others were sunk.
Adventure: Tides of Dread - Crimson Fleet attack. There were several memorable moments from all PCs, but these are the truly glorious ones:
1) While Vanthus is talking/trying to dominate his sister, Ra, the halfling druid (in deinonychus form) is sneaking up on V'Sesslin & pounces him. One crit later (using Paizo's critical hit deck), the yuanti suffers an insane amount of bleed damage & decides to retreat back to the ship via dimension door, leaving Vanthus & his bodyguards to fend for themselves. (The bodyguards were quickly dispatched, although the druid did manage to critically hit (Paizo's fumble deck) the dwarven juju zombie PC (long story), but in the druid's point of view, this certainly also counts as a glorious moment).
2) But the most glorious moment happened a few moments later (it really couldn't have been planned any better): Conan, the barbarian/totemnic demonslayer (& husband of Lavinia) is fighting Vanthus (both are flying) and giving him a severe punishment (raging, power attacking & holy weapon). Vanthus pulls out the shadow pearl & threatens to use it. The raging barbarian ignores the warning & one double crit later (nat 20, confirmed by nat 20, confirmed by hit), we have one dead Vanthus (even the augmented antagonist template was no match for this). Of course, the pearl falls from his dead hands & activates when cracking on the ground. Ezren, the sorcerer, then speeds to the smoking pearl and manages to contain it in his bead of force - Savage Tide averted & Farshore is saved!
one golden tip: you can try to do a search in the Savage Tide Forum - I believe there should be some discussions already on this subject
(e.g. Vanthus as combat monster)
In my (modified) ST Campaign the battle for Farshore will actually start next Saturday (I think it will take two sessions) & this battle will mark the end of this campaign.
My group is also quite strong (5-6 players, loaded on magic - strategy is usually: buff & heal the barbarian, while druid & sorcerer do their magic) (this almost backfired when the barbarian was one save away from being dominated) & have prepared Farshore to the best of their ability (as evidenced by their high Victory Point count so far).
At first I was not really planning to give Vanthus a power-up - do not forget the PCs will already have fought some quite tough encounters before meeting him, especially the vrocks (& their ability to summon even more vrocks), but I think I will give him some of the buffs TBA suggested.
David knott 242 wrote:
Indeed! Just relax and enjoy the show! (whoever or whatever that may be still around)
great idea!I gladly act once again as postman!
azhrei_fje - what email address can I use?
I followed some of the suggestions of previous threads as well.
When Olangru was stalking the party & given his telepathic powers, I thought of the following setup
Any ideas how you would follow up on this to make it interesting later in Tides of Dread when Avner is rescued by the PCs from O's temple?
Congratulations from a fellow Savage Tider DM!
My campaign: set in FR, for the first three episodes I kept the general plot but changed quite a lot of encounters/added side treks.
My group just entered Olangru's temple...
You could focus on the "Duty to the People" aspect. Farshore would be a little too obvious, but:
(going from memory here - so may be wrong)
- one of the infamous seven (I think the shambling mound) was worshipped by a tribe of bullywugs. the Heironeous follower could show them 'the proper way'
- you have the rakasta that have been wiped out (but perhaps not quite...) & link the quest somehow to the rakasta-skinwalker-coautl triangle.
- or you could focus on the lost citadel (& have some survivors from the earlier savage tide (e.g. this was discussed before). IMC I was thinking ofusing Paizo's Crucible of Chaos as inspiration/background for the lost citadel.
Zevon asks: "what is wrong with her? Will she be alright?" but is somewhat reassured when he sees that Korihor will watch over the mistress of the orphanage.
"let's get to the job at hand. I will make sure the front & back doors are locked & I will gather the staff in the dining room"
He goes first to the front door, looks outside to see if he can spot the elves (or other suspicious looking people) - spot 1d20 + 3 ⇒ (4) + 3 = 7 - and then locks the door. He also orders the servant who brought the refreshments to gather the rest of the staf.
I don't know if it is the same crest as linked above (but I'll expect it is), but I have one in a word doc on my computer.
I did a google images search just now (vanderboren crest) & I found a picture of the crest in the list --> one of the campaings on Obsidian Portal.
I'll enter the link of the Obsidian Portal below, however the crest may not be visible (red cross on my computer) (I don't know why it can be seen in google though)
If that doesn't work, PM me (edit: or you can try contacting Anthony Law - he still posts).
Yep, still slowly but steadily making progress.No deaths to report so far: my players just reached the isle and were welcomed by the T. rex (which I made a little tougher). The barbarian went negative (and he would have been killed, but I saw too late that the T. rex swallow whole ability does not work on the enlarged barbarian & I ruled that the dinosaur had lost its action. A round or two later, a critical scorching ray of the sorcerer & a critical hit by the barbarian ended the fight).
But: Olangru is up!
I've decided to go for fighter, (primarily) expertise-track.
I'll post my character later, but for a teaser:
Zevon Rembrandt is a local Cauldronian. After the disappearance of his father, Zevon's mother and her kids went back to live with her family (local blacksmiths). Zevon was however more interested in weapons & learned a lot from his uncle (a soldier). Zevon is regularly employed as a guard by one of the local merchants, but he dreams of greater deeds and adventures.
STR = 3d6 ⇒ (6, 5, 1) = 12
hmmm, a commoner aiming for fighter or cleric...
STR = 3d6 ⇒ (3, 5, 5) = 13
not bad: this could be a healthy wizard, or a smart thief (halfling or elf). Not someone for noticing the subtle points or details though.
(I don’t know why I’m posting – probably a waste of good words – I think non-flying fighters are a feature not a bug)
I don’t think you can compare a melee-only fighter with the (flying) monsters straight out of the manual in an arena-like setting:
So: in game there will be plenty of opportunities for a melee-only fighter to do what he does best even against flying creatures. If he still finds himself at a disadvantage:
(*) granted, this will take longer than with the full melee attack, but I didn’t think this game was about who kills the most in the shortest time (but YMMV).
Basically, all characters/concepts are sometimes at a disadvantage (and some perhaps more than others) in specific encounters in game/campaign (as my player’s fire-themed sorcerer can attest when against high SR, fire immune monsters), but I find these often make the best sessions.
Thomas Austin wrote:
For a picture of Avner that I showed my players:google "Chris Dane Owens" in Google images...
This immediately put my players in the right mind about our favorite npc.
A little thread resurrection...
My group is slowly but steadily making progress in the modified STAP that I run & I am having a lot of fun with Avner (also thanks to other suggestions from this forum)!
So far, they still heed Lavinia’s words not to harm him (much)…
* the attack of the hydra killed one of the temple maidens of Sharess (& a servant of Avner – it is unclear if Avner pushed his servant to save himself). When after the attack they were mourning her, Avner interrupted & commented angrily about the inaptitude of the PCs as guards of ‘his’ expedition & his person. The Halfling Bard went for Avner’s throat & tried to strangle him; the other PCs only interfered when Avner started having difficulty breathing (natural 1 on one of his opposed grapple/str checks)…
* a couple of days later at Renkrue: the “discussion” between the chief & Avner was very quickly cut short: the water genasi knocked him out & together with the barbarian brought him back to the ship (where he was tied in a net & hung at the mast) (meanwhile the halfling bard was apologizing & giving gifts to the chief). The sorcerer tried later to reason with his nephew, but got turned away (“you clearly lived too long with the other lowlifes”).
I think Avner is almost ready to make a deal with a devil (or rather a demon…)…