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Hagor's page

109 posts (473 including aliases). No reviews. No lists. No wishlists. 1 alias.


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yellowdingo wrote:

youse is doombed

Yellowstone is getting closer...pushing against California in its slow eruption.

FYI:

is not going to happen soon...

Sorry to spoil the party...

Press *HERE* when media reports about "supervolcano going to erupt"


Gary Teter wrote:
Does my thread still work with the new code?

Is this some kind of trick question? Or something like with Schrödinger's cat?


small update - stat blocks have been sent (some time now) - if not received, you can PM me.

Hagor


rereading T. Pratchett's "Carpe Jugulum" and "Reaper Man" - as funny, twisted and entertaining as ever!


Gary Teter wrote:
What is it with toddlers and repetition?

I think they like the sound of our voice.

also: it is not limited to toddlers - the same goes for kids & teenagers, but that is more due to very selective hearing


Gary Teter wrote:
What is the slimy feel inside the cats' water dish?

The cat is transforming her water dish in a cloning vessel?

or you have to train your kid to use the other potty...


SMURF

(just to show my daughter)


1 person marked this as a favorite.

Clearly, the paizo golem was off on it's own, minding his own business, bumped into the drill and decided to return to the safe haven of the paizo office.


azhrei_fje wrote:
Hagor wrote:

I have Mando's files still in my mailbox (only part 1 - 5)

(attention: 3.5E stats - pathfinder stats are discussed in other thread).
Forwarded to Darkone & Rosenet.

Enjoy!

I'm interested in getting these as well. I'm planning to start STAP in the next few weeks and it (could) cut down my prep time significantly.

If you can provide the files, I'll put them on my DropBox or on my web site or someplace else where they will survive for awhile, then I can post the link here. In fact, I'll post a link to the Internet Archive so that the files will always be accessible!

Thank you!

great idea!

I gladly act once again as postman!
azhrei_fje - what email address can I use?


Orthos wrote:
403 forbidden error.

mmm... strange... - perhaps I should blame Cosmo for this [/threadjack]

unlinked:

"Mankind is the result of millions of years of evolution to produce the perfect cat servant."

We now return to your regularly scheduled program.


Gary Teter wrote:
Why am I scooping the cat food out of the automatic feeder bin into the dish?

For your information and enlightenment:

cat-man relationship

glad I could help.

H


I have Mando's files still in my mailbox (only part 1 - 5)

(attention: 3.5E stats - pathfinder stats are discussed in other thread).
Forwarded to Darkone & Rosenet.

Enjoy!


only 5 days to go!
Hurry!


404:Law not found kickstarter

Update: FUNDED! (but the stretch goals need taken care of!)


It seems my group of 36 to 38 year old players are still young!
I think most of them started almost 25 years ago (AD&D 2nd ed).

Hagor


I still have a copy.
I'll take up postman duty for now.

mail sent to NPC Dave.
Werecorpse, if you give me your email, I'll forward you Carborundum's email as well.

Hagor


I followed some of the suggestions of previous threads as well.

in short:
- the players plan to turn the Sea Wyvern into some sort of night club/temple of Sharess (Forgotten Realms) (the cohort & followers of my bard PC belong to the temple), so I decided to have the Blue Nixie be wrecked by the storm
- there were plenty of survivors of the Blue Nixie(ca. 1/3 died (during wreck or due to IoD fauna), 1/3 had set up camp, 1/3 including Lavinia mounted an expedition to get some help)
- Enter the sea wyvern & players --> Players (+ Urol, Avner) decide to follow Lavinia's expedition on land & the sea wyvern takes up the survivors & continues to Farshore.
- HTBM worked more or less as written (tip: search the forum again for Olangru's creepiness...)

have fun!

Hagor


When Olangru was stalking the party & given his telepathic powers, I thought of the following setup
- Olangru telepathically convinces Avner that he will be spared if he 'proves himself (a life for a life)' (PCs have not noticed this)
- After the skull/rockslide Avner pushed his servant of the cliffs (he actually managed to conceal this while stumbling)
-Avner did mention to the PCs that it may be a good idea to try to make a deal with their stalker.
- Avner got captured by Olangru (instead of the gnome) (PCs think he will make a deal)

Any ideas how you would follow up on this to make it interesting later in Tides of Dread when Avner is rescued by the PCs from O's temple?
Have Avner become possessed?
Avner is now a shapechanging demon?


Congratulations from a fellow Savage Tider DM!

My campaign: set in FR, for the first three episodes I kept the general plot but changed quite a lot of encounters/added side treks.

My group just entered Olangru's temple...
Since we play about once every two months (on average) (real life, other campaigns interfere) some of you will soon overtake my group, but I was planning to end the campaign after Tides of Dread or after some mash up of CoBI/LD anyway (some of my group are more casual gamers & I'm not that confident with high level play as well).


You could focus on the "Duty to the People" aspect. Farshore would be a little too obvious, but:

(going from memory here - so may be wrong)

- one of the infamous seven (I think the shambling mound) was worshipped by a tribe of bullywugs. the Heironeous follower could show them 'the proper way'

- you have the rakasta that have been wiped out (but perhaps not quite...) & link the quest somehow to the rakasta-skinwalker-coautl triangle.

- or you could focus on the lost citadel (& have some survivors from the earlier savage tide (e.g. this was discussed before). IMC I was thinking ofusing Paizo's Crucible of Chaos as inspiration/background for the lost citadel.


locked as well:

for starters: Vampire x1 - Sophie

followed by: Undead Giant, Clockwork Dragon, Red Dragon, Spider Centaurs, Hydra, C'thulhu

& to top it off: Starter Paint Sets 1, 2

Hagor


Zevon asks: "what is wrong with her? Will she be alright?" but is somewhat reassured when he sees that Korihor will watch over the mistress of the orphanage.

"let's get to the job at hand. I will make sure the front & back doors are locked & I will gather the staff in the dining room"

He goes first to the front door, looks outside to see if he can spot the elves (or other suspicious looking people) - spot 1d20 + 3 ⇒ (4) + 3 = 7 - and then locks the door. He also orders the servant who brought the refreshments to gather the rest of the staf.


I don't know if it is the same crest as linked above (but I'll expect it is), but I have one in a word doc on my computer.

I did a google images search just now (vanderboren crest) & I found a picture of the crest in the list --> one of the campaings on Obsidian Portal.

I'll enter the link of the Obsidian Portal below, however the crest may not be visible (red cross on my computer) (I don't know why it can be seen in google though)

crest or cross - do you feel lucky?

If that doesn't work, PM me (edit: or you can try contacting Anthony Law - he still posts).

Hagor


Bellona wrote:
There have been some gruesome tales told in the forums ...

I know them...

and my players soon as well!


Bellona wrote:


I'm happy to hear that STAP is still going strong in some circles, and I look forward to the day when I can start posting casualties myself. :)

Yep, still slowly but steadily making progress.

No deaths to report so far: my players just reached the isle and were welcomed by the T. rex (which I made a little tougher). The barbarian went negative (and he would have been killed, but I saw too late that the T. rex swallow whole ability does not work on the enlarged barbarian & I ruled that the dinosaur had lost its action. A round or two later, a critical scorching ray of the sorcerer & a critical hit by the barbarian ended the fight).
But: Olangru is up!

Hagor


Shadowwalker wrote:
Hagor wrote:

Am I late for the party?

I'm thinking fighter or cleric (core/srd + Eberon campaign setting only).
this play-by-post thing is completely new for me, though.

Hagor

not late at all yes on core/srd + eberron setting its new for me too

Thanks!

I've decided to go for fighter, (primarily) expertise-track.

I'll post my character later, but for a teaser:

hide:
Zevon Rembrandt is a local Cauldronian. After the disappearance of his father, Zevon's mother and her kids went back to live with her family (local blacksmiths). Zevon was however more interested in weapons & learned a lot from his uncle (a soldier). Zevon is regularly employed as a guard by one of the local merchants, but he dreams of greater deeds and adventures.

Hagor


Am I late for the party?

I'm thinking fighter or cleric (core/srd + Eberon campaign setting only).
this play-by-post thing is completely new for me, though.

Hagor


STR = 3d6 ⇒ (6, 5, 1) = 12
DEX = 3d6 ⇒ (3, 3, 2) = 8
CON = 3d6 ⇒ (5, 2, 2) = 9
INT = 3d6 ⇒ (1, 5, 4) = 10
WIS = 3d6 ⇒ (4, 3, 6) = 13
CHA = 3d6 ⇒ (1, 4, 4) = 9

hmmm, a commoner aiming for fighter or cleric...
let's see if the dice favour the next one:

STR = 3d6 ⇒ (3, 5, 5) = 13
DEX = 3d6 ⇒ (4, 6, 3) = 13
CON = 3d6 ⇒ (5, 6, 3) = 14
INT = 3d6 ⇒ (5, 3, 6) = 14
WIS = 3d6 ⇒ (2, 1, 2) = 5
CHA = 3d6 ⇒ (4, 5, 1) = 10

not bad: this could be a healthy wizard, or a smart thief (halfling or elf). Not someone for noticing the subtle points or details though.


(I don’t know why I’m posting – probably a waste of good words – I think non-flying fighters are a feature not a bug)

I don’t think you can compare a melee-only fighter with the (flying) monsters straight out of the manual in an arena-like setting:
- as others have shown, many flying creatures do prefer melee combat as well (snatch, flyby attack)
- in game, the flying creatures will usually be encountered in a specific setting (demons with wings can be encountered on small bridges & there is not always a wizard available to shout “thou shall not pass”).

So: in game there will be plenty of opportunities for a melee-only fighter to do what he does best even against flying creatures. If he still finds himself at a disadvantage:
- think, use tactics: if you cannot reach the flying creature, let it come to you (hide, run for cover, play dead) (*)
- as others pointed out, use a ranged weapon (better some damage than nothing at all & fighting with a bow is still fighting in my book) (*)

(*) granted, this will take longer than with the full melee attack, but I didn’t think this game was about who kills the most in the shortest time (but YMMV).

Basically, all characters/concepts are sometimes at a disadvantage (and some perhaps more than others) in specific encounters in game/campaign (as my player’s fire-themed sorcerer can attest when against high SR, fire immune monsters), but I find these often make the best sessions.

Hagor


Thomas Austin wrote:
Chris P wrote:
My players hate him as well. <snip> Although they still refer to him as Magnum PI.
He looks more like Freddy Mercury to me. Which has soooo many obvious subplot opportunities....

For a picture of Avner that I showed my players:

google "Chris Dane Owens" in Google images...

This immediately put my players in the right mind about our favorite npc.

Hagor


A little thread resurrection...

My group is slowly but steadily making progress in the modified STAP that I run & I am having a lot of fun with Avner (also thanks to other suggestions from this forum)!

Little Background:
Setting: Forgotten Realms; group includes: Halfling druide (from Chult), Human Barbarian (from Chult), Halfling bard (follower of Sharess & priestess of Sharess as cohort & some other girls as followers – Sea Wyvern is basically slowly being turned into a night club...); water genasi Fighter/Rogue, Human sorcerer (an outcast member of the Merovanchi-family, uncle of Avner & brother of Manthalay) & a dwarven Ranger.

So far, they still heed Lavinia’s words not to harm him (much)…
Some highlights from a recent session:

* the attack of the hydra killed one of the temple maidens of Sharess (& a servant of Avner – it is unclear if Avner pushed his servant to save himself). When after the attack they were mourning her, Avner interrupted & commented angrily about the inaptitude of the PCs as guards of ‘his’ expedition & his person. The Halfling Bard went for Avner’s throat & tried to strangle him; the other PCs only interfered when Avner started having difficulty breathing (natural 1 on one of his opposed grapple/str checks)…

* a couple of days later at Renkrue: the “discussion” between the chief & Avner was very quickly cut short: the water genasi knocked him out & together with the barbarian brought him back to the ship (where he was tied in a net & hung at the mast) (meanwhile the halfling bard was apologizing & giving gifts to the chief). The sorcerer tried later to reason with his nephew, but got turned away (“you clearly lived too long with the other lowlifes”).

I think Avner is almost ready to make a deal with a devil (or rather a demon…)…

Hagor


Here is my list (in random order):

OotS - Gunnerkrigg Court - Erfworld - LICD - LFG - Goblins - Nodwick - Full Frontal Nerdity


I recently finished (re)reading Dune (Herbert) (after finding the book again in my father's bookcases).

I just started Game of thrones (Martin) & I will continue with the other books of the series (Christmas present).

Hagor


(some background first: we play about once every six weeks & even then real life in the way (babys being born etc). Currently, we are in the middle of SWW (but I heavily modified/replaced some of the encounters & names) & plan to end the campaign some time after ToD)

One of my players plays the sorcerer Ezren (indeed named after the iconic), the elder brother of Manthalay Meravanchi, so his backstory elaborated on the Meravanchi family a bit. I did not add many extra family members, though.

Raymondo M.: father of Ezren & Manthalay; head of the family until his death some 6-7 years ago.

After the death of Raymondo, Manthalay was scheming to become the next head of the family. He succeeded in disowning Ezren (including spreading rumors/doubts about Ezren not being a true Merovanchi - given his magic talent), but leadership of the family went to (the decadent) Umberto M., Raymundo’s brother. Manthalay then went adventuring (including with Lavinia’s parents) & made a career in the military (he was the previous captain of Castle Rankin).

Ezren had a hard time after getting kicked out of the family, but recent events brought him back in good standing between Sasserine’s nobility. He mainly wants to get his revenge on his brother (and I will try to make it not as simple as that) and has generally little clue where to find his brother.

Umberto M. is a senile old man, living “Hugh Hefner”-style in an estate outside Sasserine. Zebula M is the acting head of the Merovanchi-clan, living in the estate in Sasserine. (Also, if you google “chris dane owens” (shine on me)” you will find how I pictured Avner for my players - to good effect…)

(future events: I am toying with the idea of Manthalay having a wife & a small toddler in Farshore (Raymondo jr.)... - I see Manthalay as competent & disliking the decadent part of the family, and extremely ambitious: he will make his brother an offer to cooperate to take control of the Merovanchi-clan again)

Hope this helps somewhat

Hagor


Some of the (many) modifications I did to my (3.5) ST campaign may be useful to you.

- I used “Mad God’s Key” (D114) as well: Lavinia asked the PCs to track down the halforc (he had stolen her ring); the thief’s hide out replaced the Lotus Dragons hide out & the Tomb of Blood Everflowing was the headquarter of a cult (with Vanthus as member) & was located near Kraken’s Cove (IMC, I upgraded the tomb’s inhabitants).

- If I recall correctly, when their parents were at the Isle, Lavinia was at school (?) and Vanthus lived at one of the plantations  perhaps you can focus on that plantation (now in ruins?)

- introducing the savage tide: In addition to the Kraken’s Cove setup: in SWW the PCs find one of the jungle forts/outposts destroyed - other posters in older threads have suggested that this may be Crimson Fleet & pearl related. I used a map of a jungle port/outpost (google fu is weak at the moment) & had them fight some savage creatures with some Crimson Fleet allies in a nearby ziggurat ruin.

- I used Forsaken Arch (D120) (pearls & a demonic cult = good fit with general theme of ST!) & River into Darkness (Paizo – great adventure overall) to replace adventures I left out.

- SWW can indeed be filled in anyway you like: my PCs have to pick up Urol in Port Nyaranzaru (in FR) with the necessary complications.

have fun!

Hagor


Do you roll your characters?

yes, always: roll 4d6, six times, drop lowest, assign as you wish

Is your answer the default of your gaming group?

yes

How long have you been gaming?

about 20 years

What system did you first game in?

AD&D 2nd edition


Some quick remarks:

- IMC the PCs did not attack Harliss right away but helped her first defeat the savage pirates (although the druid did not mind that his “flaming sphere” came to close to her): I indeed stressed her fighting skills & PCs had already spent quite some resources cleaning out the cove.

- Then they talked: PCs wanted to know what happened. However, they could not convince Harliss of Lavinia’s good intentions and that they wanted Vanthus as bad as she. Despite the distrust & the threats to the extended family of Vanthus (“Nobody messes with the Crimson Fleet & lives!), I don’t think my players really wanted to attack her (memory is somewhat fuzzy here) & she left safely (Both sides were not in optimal condition for another tough fight).

- However, for completeness, IMC I here deviated from the BWG events: Vanthus coordinated his attack with his lizard folk allies operating from the Tomb of Blood Everflowing (location in Dungeon's adventure "Mad God’s Key", which I placed near Kraken's Cove & was the hideout of some evil cultists) located deeper in land. Because Harliss’ first mate and the bullywugs were following Vanthus in land, Lavinia was not directly threatened (+ the Halfling druid with his pteranodon companion rushed to warn her).

- However, in the event the PCs end up fighting Harliss, she can always try to flee or try to take a physically weaker PC as hostage to cover her flight: at this stage after several fights in the cove, most PCs won’t be at full strength anyway & risk of PC casualties during the fight is high.

- finally, +1 to Hired Sword's suggestions!

Hagor


My first character? that should be about 20 years ago:

AD&D 2nd edition, Forgotten Realms:

Dolf The Blue, human wizard. We rolled 3d6 or 4d6 in order and got a 16 on INT, so wizard it was.

We had great fun: fighting the Zhents, discovering Anauroch, then going to Halrua & Luiren.

Hagor


KnightErrantJR wrote:
AWESOME STUFF!

JOINK and then joink some more!

Hagor


Great thread & posted/dotted for easy finding!
Like some of you, clerics (& druids) having access to all spells on their list somehow doesn’t feel right to me. So, I am very interested to see some alternatives & see where this thread is going.

my 2 cents:
- I think the AD&D (2) spheres-mechanic was great in making priests/clerics with different feel & at the same time limiting their spells known. The cleric domains come close & if you expand the spells per domain, you are close to the spheres. Spheres & domains can also work for druids: animal, plant, elemental (all in one – or individually), …

- spontaneous or not spontaneous: I can easily see clerics preparing spells (they belong to more “structured” religions: churches & temples), while I see druids as more spontaneous (their wild shape ability is in fact also spontaneous) (but CHA & druids may not be such a good fit).

Beckett wrote:
But, the majority of the spells I suggested are pretty part and parcel of what people expect from a Cleric. Most Clerics not having ready access to them would either start to change the game to much or require that parties start contributing to scrolls and wands of Remove Fear, Restoration, etc . . . from the get go, because most of those spells do not really affect the Cleric as much as they are a "class feature" for parties that happen to include a Cleric.

Difficult one: I agree that limiting the universal spell list would change the role of the cleric in the adventuring party as it is now and you can certainly make a case why these spells should be included in the universal list. But I don’t think the universal list should be too broad: I am in favor of more specialised clerics in line with their gods portfolio. + instead of “heal bot” clerics, you can have more versality (both in the party as in the game world). As an alternative, the same spell can end up in different domains/spheres.

Hagor


ZombieTroll wrote:
....brainnnnssss?

Smurfs to the rescue!

Another Troll smurfified!


Sunderstone wrote:

If I ever ran MGK again (using PF medium advancement track), Id combine it with Whispering Cairn. Maybe have the acolytes discover the entrance to Cairn below their level. I could also change Greyhawk to Sasserine and possibly merge all 3. Probably making the thieves (forgot their name atm) in MGK part of Rowyn's Lotus Dragons in There is no honor.

:)

I mixed "there is no honor" & MGK in my ST campaign.

- PCs retrieved a ring for Lavinia by chasing Irontusk.
- I replaced the Lotus Dragon's hide out with the MGK's thiefs hideout (I mainly used the map).
- finally, I placed the Tomb of Blood Everflowing near Kraken's Cove (as cultists' & Vacros' hideout & gave it a more serpent, undead & demonic feel (necrophidius, vargouille, undead (flying) snakes,...)

Hagor


cibet44 wrote:

I see many posts from people that are actually playing 3.5/PF and many posts from those who are not. I also see many posts from those who obviously played D&D (1E/2E/3E) in the past but no longer play.

So my question is: Are you actively playing 3.5/PF on a regular basis?

For purposes of this survey actively playing means you meet ALL of the following criteria:
- Sessions at least once a month
- Sessions in person (no play-by-post or online only)
- Sessions with a group of at least 2 players and a DM (no solo or one-on-one groups)

We play D&D 3.5 (with some borrowed and other houserules) on a regular basis, about once every two months. This does not meet your criteria, but we kept to this schedule for several years now, so that is playing on a regular basis IMNSHO. I am the GM, with 4 to 6 players regularly attending.

Currently, we are some 15 sessions in a Savage Tide based campaign (not really closely following the main plot).

Hagor


The King in Tie-dye wrote:
... Just as my PCs were touching the blood covered walls of the deepest, darkest cell the cleric's cellphone went off with the most cheerful whistling I had ever heard...

Something similar has occurred at my table: PCs had infiltrated the BBEG stronghold and just when they confronted him (a demonlike creature - so I tried to set the right mood), the soundtrack of Miffy started on the television (the children of the host of the session were watching television in an adjacent room)...

Back to the topic (but memory is a bit rusty):

I played in a campaign situated in the Silver Marches (near Silverymoon & Deadsnows):
- the standing stone
- the city of the Spider Queen (on hiatus when we reached the final city - everyone needed a break at that point)

At the moment I GM a Savage Tide inspired campaign (also situated in Forgotten Realms for no particular reason):

- There Is No Honor (Savage Tide)
- The Bullywug Gambit (Savage Tide)
mixed with a.o.
- Mad God's Key (Dungeon)
- Forsaken Arch (Dungeon)
- Slaves Pits of Absalom (PFS)
- River into Darkness (planned)
- ... (depending on my players interaction with the world -they want to make the Sea Wyvern in a floating night club/temple of Sharess (~ Calistria in Golarion) & the way too many adventure possibilities this generates...)

Hagor


JMD031 wrote:
Mr.Fishy wrote:

Hello Gru

If the puppy is sleep it is good tactics to kink the puppy before it can eat a village.

What if said puppy isn't asleep but is just sleepy? Is it a good idea to kick it then?

Kick it till it is unconsc... asleep & then kick it some more... before it can eat the village!

Hagor


carborundum wrote:

Just found out that we're going to be parents in March! :-)

Can't stop smiling!

Any tips? Anecdotes? Ideas for how long to leave it before rolling up its first character?

Congratulations! and to his Zombieness as well!

March seem to become a very "productive" month: our second child is expected in March as well (end of the month).

Our daughter will be 4 next January aaaand she loves dice! In fact, she claimed my first set of dice (which allowed me to buy some new ones). She even plays with them like they are a kind of small puppets (like lego or playmobile figurines) (if they have been 'good' they get a little sticker...)
So far, she hasn't (consciously) rolled up a character yet.

and a final link - a sort of storyhour made by Rel (Enworld administrator) about his daughter: Enjoy (I know I did)

Samantha the red

Hagor

PS: +1 to courtfool's answer


Pual wrote:
what if you just really wanted to kick the puppy?

Indeed.

Kicking small dogs can be sooooo tempting...


Ice Titan wrote:
Ezren is the height of sexy style.
Warforged Gardener wrote:


I second that. There's no need for lists. Ezren outshines all.

I think I will bring this thread to the attention of my players. One PC is named Ezren (& pictured as the iconic, but a sorcerer instead of a wizard) & he is regularly mocked, particularly by the halfling druid...

Hagor


I believe there have been several threads in the past that should cover the case when the Sea Wyvern does not end up wrecked at the Isle.

For instance:

sea wyverns wake questions.
and the appropriately named:
what if the sea wyvern doesn't wreck.

but there should be more.

About the Fogmire Situation: some suggestions are given in the mentioned threads. Or it can occur at a later time, when the players are preparing for the defence of Farshore and tramping around the Isle.

Hagor


Set wrote:


I wanted this to apply to every spellcaster, including Clerics, Druids, Paladins and Rangers. Some would have a small fixed list of Spells Known, and be able to cast them spontaneously and flexibly. Others would keep a prayer book or ogham record or whatever of specific rites and rotes and incantations, and prepare them in the morning.

*Nobody* would have access to every single spell on their spell list for free, learning potentially dozens of spells automagically just for reaching 3rd level, as even Clerics, Druids, Paladins and Rangers would have to choose to be prepared 'book-casters' like Wizards, and aquire their spells through those means, or spontaneous 'innate-casters' like Sorcerers,...

Hear! Hear!

My thoughts exactly! But how best to implement this?
I also find it somewhat annoying that (most) divine casters automatically have access to all spells of a given level. The somewhat restricted spell list of specialty priests in 2E was something I liked.

Hagor

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