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David knott 242 wrote:
Indeed! Just relax and enjoy the show! (whoever or whatever that may be still around)
great idea!I gladly act once again as postman!
azhrei_fje - what email address can I use?
I followed some of the suggestions of previous threads as well.
When Olangru was stalking the party & given his telepathic powers, I thought of the following setup
Any ideas how you would follow up on this to make it interesting later in Tides of Dread when Avner is rescued by the PCs from O's temple?
Congratulations from a fellow Savage Tider DM!
My campaign: set in FR, for the first three episodes I kept the general plot but changed quite a lot of encounters/added side treks.
My group just entered Olangru's temple...
You could focus on the "Duty to the People" aspect. Farshore would be a little too obvious, but:
(going from memory here - so may be wrong)
- one of the infamous seven (I think the shambling mound) was worshipped by a tribe of bullywugs. the Heironeous follower could show them 'the proper way'
- you have the rakasta that have been wiped out (but perhaps not quite...) & link the quest somehow to the rakasta-skinwalker-coautl triangle.
- or you could focus on the lost citadel (& have some survivors from the earlier savage tide (e.g. this was discussed before). IMC I was thinking ofusing Paizo's Crucible of Chaos as inspiration/background for the lost citadel.
Zevon asks: "what is wrong with her? Will she be alright?" but is somewhat reassured when he sees that Korihor will watch over the mistress of the orphanage.
"let's get to the job at hand. I will make sure the front & back doors are locked & I will gather the staff in the dining room"
He goes first to the front door, looks outside to see if he can spot the elves (or other suspicious looking people) - spot 1d20 + 3 ⇒ (4) + 3 = 7 - and then locks the door. He also orders the servant who brought the refreshments to gather the rest of the staf.
I don't know if it is the same crest as linked above (but I'll expect it is), but I have one in a word doc on my computer.
I did a google images search just now (vanderboren crest) & I found a picture of the crest in the list --> one of the campaings on Obsidian Portal.
I'll enter the link of the Obsidian Portal below, however the crest may not be visible (red cross on my computer) (I don't know why it can be seen in google though)
If that doesn't work, PM me (edit: or you can try contacting Anthony Law - he still posts).
Yep, still slowly but steadily making progress.No deaths to report so far: my players just reached the isle and were welcomed by the T. rex (which I made a little tougher). The barbarian went negative (and he would have been killed, but I saw too late that the T. rex swallow whole ability does not work on the enlarged barbarian & I ruled that the dinosaur had lost its action. A round or two later, a critical scorching ray of the sorcerer & a critical hit by the barbarian ended the fight).
But: Olangru is up!
I've decided to go for fighter, (primarily) expertise-track.
I'll post my character later, but for a teaser:
Zevon Rembrandt is a local Cauldronian. After the disappearance of his father, Zevon's mother and her kids went back to live with her family (local blacksmiths). Zevon was however more interested in weapons & learned a lot from his uncle (a soldier). Zevon is regularly employed as a guard by one of the local merchants, but he dreams of greater deeds and adventures.
STR = 3d6 ⇒ (6, 5, 1) = 12
hmmm, a commoner aiming for fighter or cleric...
STR = 3d6 ⇒ (3, 5, 5) = 13
not bad: this could be a healthy wizard, or a smart thief (halfling or elf). Not someone for noticing the subtle points or details though.
(I don’t know why I’m posting – probably a waste of good words – I think non-flying fighters are a feature not a bug)
I don’t think you can compare a melee-only fighter with the (flying) monsters straight out of the manual in an arena-like setting:
So: in game there will be plenty of opportunities for a melee-only fighter to do what he does best even against flying creatures. If he still finds himself at a disadvantage:
(*) granted, this will take longer than with the full melee attack, but I didn’t think this game was about who kills the most in the shortest time (but YMMV).
Basically, all characters/concepts are sometimes at a disadvantage (and some perhaps more than others) in specific encounters in game/campaign (as my player’s fire-themed sorcerer can attest when against high SR, fire immune monsters), but I find these often make the best sessions.
Thomas Austin wrote:
For a picture of Avner that I showed my players:google "Chris Dane Owens" in Google images...
This immediately put my players in the right mind about our favorite npc.
A little thread resurrection...
My group is slowly but steadily making progress in the modified STAP that I run & I am having a lot of fun with Avner (also thanks to other suggestions from this forum)!
So far, they still heed Lavinia’s words not to harm him (much)…
* the attack of the hydra killed one of the temple maidens of Sharess (& a servant of Avner – it is unclear if Avner pushed his servant to save himself). When after the attack they were mourning her, Avner interrupted & commented angrily about the inaptitude of the PCs as guards of ‘his’ expedition & his person. The Halfling Bard went for Avner’s throat & tried to strangle him; the other PCs only interfered when Avner started having difficulty breathing (natural 1 on one of his opposed grapple/str checks)…
* a couple of days later at Renkrue: the “discussion” between the chief & Avner was very quickly cut short: the water genasi knocked him out & together with the barbarian brought him back to the ship (where he was tied in a net & hung at the mast) (meanwhile the halfling bard was apologizing & giving gifts to the chief). The sorcerer tried later to reason with his nephew, but got turned away (“you clearly lived too long with the other lowlifes”).
I think Avner is almost ready to make a deal with a devil (or rather a demon…)…
(some background first: we play about once every six weeks & even then real life in the way (babys being born etc). Currently, we are in the middle of SWW (but I heavily modified/replaced some of the encounters & names) & plan to end the campaign some time after ToD)
One of my players plays the sorcerer Ezren (indeed named after the iconic), the elder brother of Manthalay Meravanchi, so his backstory elaborated on the Meravanchi family a bit. I did not add many extra family members, though.
Raymondo M.: father of Ezren & Manthalay; head of the family until his death some 6-7 years ago.
After the death of Raymondo, Manthalay was scheming to become the next head of the family. He succeeded in disowning Ezren (including spreading rumors/doubts about Ezren not being a true Merovanchi - given his magic talent), but leadership of the family went to (the decadent) Umberto M., Raymundo’s brother. Manthalay then went adventuring (including with Lavinia’s parents) & made a career in the military (he was the previous captain of Castle Rankin).
Ezren had a hard time after getting kicked out of the family, but recent events brought him back in good standing between Sasserine’s nobility. He mainly wants to get his revenge on his brother (and I will try to make it not as simple as that) and has generally little clue where to find his brother.
Umberto M. is a senile old man, living “Hugh Hefner”-style in an estate outside Sasserine. Zebula M is the acting head of the Merovanchi-clan, living in the estate in Sasserine. (Also, if you google “chris dane owens” (shine on me)” you will find how I pictured Avner for my players - to good effect…)
(future events: I am toying with the idea of Manthalay having a wife & a small toddler in Farshore (Raymondo jr.)... - I see Manthalay as competent & disliking the decadent part of the family, and extremely ambitious: he will make his brother an offer to cooperate to take control of the Merovanchi-clan again)
Hope this helps somewhat
Some of the (many) modifications I did to my (3.5) ST campaign may be useful to you.
- I used “Mad God’s Key” (D114) as well: Lavinia asked the PCs to track down the halforc (he had stolen her ring); the thief’s hide out replaced the Lotus Dragons hide out & the Tomb of Blood Everflowing was the headquarter of a cult (with Vanthus as member) & was located near Kraken’s Cove (IMC, I upgraded the tomb’s inhabitants).
- If I recall correctly, when their parents were at the Isle, Lavinia was at school (?) and Vanthus lived at one of the plantations perhaps you can focus on that plantation (now in ruins?)
- introducing the savage tide: In addition to the Kraken’s Cove setup: in SWW the PCs find one of the jungle forts/outposts destroyed - other posters in older threads have suggested that this may be Crimson Fleet & pearl related. I used a map of a jungle port/outpost (google fu is weak at the moment) & had them fight some savage creatures with some Crimson Fleet allies in a nearby ziggurat ruin.
- I used Forsaken Arch (D120) (pearls & a demonic cult = good fit with general theme of ST!) & River into Darkness (Paizo – great adventure overall) to replace adventures I left out.
- SWW can indeed be filled in anyway you like: my PCs have to pick up Urol in Port Nyaranzaru (in FR) with the necessary complications.
Some quick remarks:
- IMC the PCs did not attack Harliss right away but helped her first defeat the savage pirates (although the druid did not mind that his “flaming sphere” came to close to her): I indeed stressed her fighting skills & PCs had already spent quite some resources cleaning out the cove.
- Then they talked: PCs wanted to know what happened. However, they could not convince Harliss of Lavinia’s good intentions and that they wanted Vanthus as bad as she. Despite the distrust & the threats to the extended family of Vanthus (“Nobody messes with the Crimson Fleet & lives!), I don’t think my players really wanted to attack her (memory is somewhat fuzzy here) & she left safely (Both sides were not in optimal condition for another tough fight).
- However, for completeness, IMC I here deviated from the BWG events: Vanthus coordinated his attack with his lizard folk allies operating from the Tomb of Blood Everflowing (location in Dungeon's adventure "Mad God’s Key", which I placed near Kraken's Cove & was the hideout of some evil cultists) located deeper in land. Because Harliss’ first mate and the bullywugs were following Vanthus in land, Lavinia was not directly threatened (+ the Halfling druid with his pteranodon companion rushed to warn her).
- However, in the event the PCs end up fighting Harliss, she can always try to flee or try to take a physically weaker PC as hostage to cover her flight: at this stage after several fights in the cove, most PCs won’t be at full strength anyway & risk of PC casualties during the fight is high.
- finally, +1 to Hired Sword's suggestions!
Great thread & posted/dotted for easy finding!
my 2 cents:
- spontaneous or not spontaneous: I can easily see clerics preparing spells (they belong to more “structured” religions: churches & temples), while I see druids as more spontaneous (their wild shape ability is in fact also spontaneous) (but CHA & druids may not be such a good fit).
But, the majority of the spells I suggested are pretty part and parcel of what people expect from a Cleric. Most Clerics not having ready access to them would either start to change the game to much or require that parties start contributing to scrolls and wands of Remove Fear, Restoration, etc . . . from the get go, because most of those spells do not really affect the Cleric as much as they are a "class feature" for parties that happen to include a Cleric.
Difficult one: I agree that limiting the universal spell list would change the role of the cleric in the adventuring party as it is now and you can certainly make a case why these spells should be included in the universal list. But I don’t think the universal list should be too broad: I am in favor of more specialised clerics in line with their gods portfolio. + instead of “heal bot” clerics, you can have more versality (both in the party as in the game world). As an alternative, the same spell can end up in different domains/spheres.
I mixed "there is no honor" & MGK in my ST campaign.
- PCs retrieved a ring for Lavinia by chasing Irontusk.
We play D&D 3.5 (with some borrowed and other houserules) on a regular basis, about once every two months. This does not meet your criteria, but we kept to this schedule for several years now, so that is playing on a regular basis IMNSHO. I am the GM, with 4 to 6 players regularly attending.Currently, we are some 15 sessions in a Savage Tide based campaign (not really closely following the main plot).
The King in Tie-dye wrote:
... Just as my PCs were touching the blood covered walls of the deepest, darkest cell the cleric's cellphone went off with the most cheerful whistling I had ever heard...
Something similar has occurred at my table: PCs had infiltrated the BBEG stronghold and just when they confronted him (a demonlike creature - so I tried to set the right mood), the soundtrack of Miffy started on the television (the children of the host of the session were watching television in an adjacent room)...
Back to the topic (but memory is a bit rusty):
I played in a campaign situated in the Silver Marches (near Silverymoon & Deadsnows):
At the moment I GM a Savage Tide inspired campaign (also situated in Forgotten Realms for no particular reason):
- There Is No Honor (Savage Tide)