I can't really afford to bury 2 cards at this point so discarding a blessing I go. Looks like a Blessing of Horus. That's nice.
I'll move to the Festering Ulunat to try to close that out. Let's kill some Furies of the Drowned Desert. First the BYA:
Str 9:1d6 + 1d8 + 3 ⇒ (5) + (8) + 3 = 16
Now it's hammer time! I'll toss the hammer at it, too.
Combat 21:2d6 + 2d8 + 8 ⇒ (5, 4) + (7, 1) + 8 = 25 It's dead. Location is empty. That's 2d12 extra on Ulunat checks!
Examines don't matter since we know all the cards and no triggers are left.
Uliah wrote:
Hand: Gravewatcher Chain Mail, Blessing of the Everlight, Fire Snake, Blessing of the Lady of Graves, Cloudburst, Death's Touch,
Displayed: Deck: 5 Discard: 1 Buried: 11
"Notes: Remember, you get an extra d8 against banes with the Undead, Outsider, or Trigger trait at my location.
Deck Box Reroll: Used"
Sideboard cards:
Favored Card: Ally
Hand Size 5 [x]6
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
You may reveal a card that has the Mount trait ([x] or an ally) to add 1d4 ([x] +1) ([x] +2) to your combat or Divine Check ([x] or to a combat check by another character at your location).
At the end of your move step, you may recharge a card that has the Divine trait to allow a character at your location to recharge a random card from his discard pile.
Add 1d8 and the Magic trait to your check ([x] or to a check by a character at your location) against a bane that has the Undead ([x] or Outsider or Trigger) trait.
[] When another character at your location attempts a check, you may display a blessing or spell to add it's adventure deck number. Before you reset your hand ([] and at the start of your turn), draw the displayed card.
[] You may recharge a card that has the Divine trait to evade your encounter with a barrier ([] or bane) that does not have the Undead trait.
[] When you play a blessing that has the Sarenrae trait on a character's check, after the check, that character may shuffle a random card from his discard pile into his deck.
Hand: Gravewatcher Chain Mail, Restorative Touch, Fire Snake, Blessing of the Lady of Graves, Disrupting Warhammer +3, Death's Touch,
Displayed: Deck: 2 Discard: 4 Buried: 11
"Notes: Remember, you get an extra d8 against banes with the Undead, Outsider, or Trigger trait at my location.
Deck Box Reroll: Used"
Sideboard cards:
Favored Card: Ally
Hand Size 5 [x]6
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
You may reveal a card that has the Mount trait ([x] or an ally) to add 1d4 ([x] +1) ([x] +2) to your combat or Divine Check ([x] or to a combat check by another character at your location).
At the end of your move step, you may recharge a card that has the Divine trait to allow a character at your location to recharge a random card from his discard pile.
Add 1d8 and the Magic trait to your check ([x] or to a check by a character at your location) against a bane that has the Undead ([x] or Outsider or Trigger) trait.
[] When another character at your location attempts a check, you may display a blessing or spell to add it's adventure deck number. Before you reset your hand ([] and at the start of your turn), draw the displayed card.
[] You may recharge a card that has the Divine trait to evade your encounter with a barrier ([] or bane) that does not have the Undead trait.
[] When you play a blessing that has the Sarenrae trait on a character's check, after the check, that character may shuffle a random card from his discard pile into his deck.
And my deck is down to 2 cards, but I have a decent chance of getting Restoration back if I heal. I'm going to heal myself at the start of Merisiel's turn, and then I'll save Restoration for you Tup, assuming I can get it back and draw it.
I'll discard my Evangelist to go again and encounter the Ghul. I'll discard my Orcish Earthbreaker for the BYA. Then I'll hit it with my Disrupting Warhammer.
Hand: Gravewatcher Chain Mail, Sand ElEmental, Fire Snake, Blessing of the Lady of Graves, Disrupting Warhammer +3, Shield Cloak,
Displayed: Deck: 4 Discard: 4 Buried: 9
"Notes: Remember, you get an extra d8 against banes with the Undead, Outsider, or Trigger trait at my location.
Deck Box Reroll: Used"
Sideboard cards:
Favored Card: Ally
Hand Size 5 [x]6
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
You may reveal a card that has the Mount trait ([x] or an ally) to add 1d4 ([x] +1) ([x] +2) to your combat or Divine Check ([x] or to a combat check by another character at your location).
At the end of your move step, you may recharge a card that has the Divine trait to allow a character at your location to recharge a random card from his discard pile.
Add 1d8 and the Magic trait to your check ([x] or to a check by a character at your location) against a bane that has the Undead ([x] or Outsider or Trigger) trait.
[] When another character at your location attempts a check, you may display a blessing or spell to add it's adventure deck number. Before you reset your hand ([] and at the start of your turn), draw the displayed card.
[] You may recharge a card that has the Divine trait to evade your encounter with a barrier ([] or bane) that does not have the Undead trait.
[] When you play a blessing that has the Sarenrae trait on a character's check, after the check, that character may shuffle a random card from his discard pile into his deck.
Combat 18/22:1d6 + 1d10 + 2d4 + 8 ⇒ (1) + (10) + (4, 1) + 8 = 24 Better! We'll go with this one...
I'm going to stop here before I make even more of a mess.
Random Location:1d3 ⇒ 3 -> Festering Ulunat
Cards:1d4 + 1 ⇒ (1) + 1 = 2 -> Dredge (discarding Blessing of the Lady of Graves to save it), Shaitan Ghul.
Now taking my damage.
Combat Dmg:1d4 - 1 ⇒ (1) - 1 = 0 Acid Dmg:1d4 + 1 ⇒ (3) + 1 = 4 => Armor blocks 3, discard Death's Touch for the 4th. Sigh.
Displayed: Deck: 4 Discard: 6 Buried: 7
"Notes: Remember, you get an extra d8 against banes with the Undead, Outsider, or Trigger trait at my location.
Deck Box Reroll: Used"
Sideboard cards:
Favored Card: Ally
Hand Size 5 [x]6
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
You may reveal a card that has the Mount trait ([x] or an ally) to add 1d4 ([x] +1) ([x] +2) to your combat or Divine Check ([x] or to a combat check by another character at your location).
At the end of your move step, you may recharge a card that has the Divine trait to allow a character at your location to recharge a random card from his discard pile.
Add 1d8 and the Magic trait to your check ([x] or to a check by a character at your location) against a bane that has the Undead ([x] or Outsider or Trigger) trait.
[] When another character at your location attempts a check, you may display a blessing or spell to add it's adventure deck number. Before you reset your hand ([] and at the start of your turn), draw the displayed card.
[] You may recharge a card that has the Divine trait to evade your encounter with a barrier ([] or bane) that does not have the Undead trait.
[] When you play a blessing that has the Sarenrae trait on a character's check, after the check, that character may shuffle a random card from his discard pile into his deck.
Displayed: Deck: 10 Discard: 4 Buried: 4
"Notes: Remember, you get an extra d8 against banes with the Undead, Outsider, or Trigger trait at my location.
Deck Box Reroll: Available"
Sideboard cards:
Favored Card: Ally
Hand Size 5 [x]6
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
You may reveal a card that has the Mount trait ([x] or an ally) to add 1d4 ([x] +1) ([x] +2) to your combat or Divine Check ([x] or to a combat check by another character at your location).
At the end of your move step, you may recharge a card that has the Divine trait to allow a character at your location to recharge a random card from his discard pile.
Add 1d8 and the Magic trait to your check ([x] or to a check by a character at your location) against a bane that has the Undead ([x] or Outsider or Trigger) trait.
[] When another character at your location attempts a check, you may display a blessing or spell to add it's adventure deck number. Before you reset your hand ([] and at the start of your turn), draw the displayed card.
[] You may recharge a card that has the Divine trait to evade your encounter with a barrier ([] or bane) that does not have the Undead trait.
[] When you play a blessing that has the Sarenrae trait on a character's check, after the check, that character may shuffle a random card from his discard pile into his deck.
Stopping there. The fire damage is blocked by Safety Bubble. Now for the examine:
Location:1d3 ⇒ 3 => Tooth and Hookah
Cards:1d4 + 1 ⇒ (3) + 1 = 4 => Sophorina (I'll discard a card to keep her on top), banish the wrap and scimitar, and then I need to deal with this trap.
Hand: Fire Snake, Mountain Dog, Magnetic Grimoire, Shield Cloak, Giantbane Curve Blade +3, Restorative Touch,
Displayed: Deck: 10 Discard: 4 Buried: 2
"Notes: Remember, you get an extra d8 against banes with the Undead, Outsider, or Trigger trait at my location.
Deck Box Reroll: Available"
Sideboard cards:
Favored Card: Ally
Hand Size 5 [x]6
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
You may reveal a card that has the Mount trait ([x] or an ally) to add 1d4 ([x] +1) ([x] +2) to your combat or Divine Check ([x] or to a combat check by another character at your location).
At the end of your move step, you may recharge a card that has the Divine trait to allow a character at your location to recharge a random card from his discard pile.
Add 1d8 and the Magic trait to your check ([x] or to a check by a character at your location) against a bane that has the Undead ([x] or Outsider or Trigger) trait.
[] When another character at your location attempts a check, you may display a blessing or spell to add it's adventure deck number. Before you reset your hand ([] and at the start of your turn), draw the displayed card.
[] You may recharge a card that has the Divine trait to evade your encounter with a barrier ([] or bane) that does not have the Undead trait.
[] When you play a blessing that has the Sarenrae trait on a character's check, after the check, that character may shuffle a random card from his discard pile into his deck.
Spite Cloud: No trigger
Wing of Horus: I don't have a Horus card
Girtablilu Ranger: Deal with the trigger in a minute
Mumia Smugglers: No trigger
Aghash: Sigh. It was a Blessing of Nethys that gets discarded in favor of another sandstorm.
I'll discard the top card of my deck to put the Mumia Smugglers back on top of the Surgery.
Now to actually deal with the Girtablilu Ranger. I won't pass the stealth check so let's just fight it.
Poison Dmg:1d4 ⇒ 3 Safety Bubble:1d4 ⇒ 2
1 Damage. Hand of the Honest Man. I'll use my sword again. Also, Tup can I get a recharge since I don't have an ally any more?
Hand: Fire Snake, Blessing of the Everlight, Magnetic Grimoire, Shield Cloak, Giantbane Curve Blade +3, Restorative Touch,
Displayed: Deck: 13 Discard: 3 Buried: 0
"Notes: Remember, you get an extra d8 against banes with the Undead, Outsider, or Trigger trait at my location.
Deck Box Reroll: Available"
Sideboard cards:
Favored Card: Ally
Hand Size 5 [x]6
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
You may reveal a card that has the Mount trait ([x] or an ally) to add 1d4 ([x] +1) ([x] +2) to your combat or Divine Check ([x] or to a combat check by another character at your location).
At the end of your move step, you may recharge a card that has the Divine trait to allow a character at your location to recharge a random card from his discard pile.
Add 1d8 and the Magic trait to your check ([x] or to a check by a character at your location) against a bane that has the Undead ([x] or Outsider or Trigger) trait.
[] When another character at your location attempts a check, you may display a blessing or spell to add it's adventure deck number. Before you reset your hand ([] and at the start of your turn), draw the displayed card.
[] You may recharge a card that has the Divine trait to evade your encounter with a barrier ([] or bane) that does not have the Undead trait.
[] When you play a blessing that has the Sarenrae trait on a character's check, after the check, that character may shuffle a random card from his discard pile into his deck.
Now the examine:
Location:1d4 ⇒ 1 => Smoking Den
Examined cards:1d4 + 1 ⇒ (3) + 1 = 4 => 3 boons that banish and the villain. Good to find him...
Uliah wrote:
Hand: Cleric of Nethys, Blessing of the Everlight, Hand of the Honest Man, Autumn Witch, Giantbane Curve Blade +3, Sand Elemental,
Displayed: Deck: 16 Discard: 0 Buried: 0
"Notes: Remember, you get an extra d8 against banes with the Undead, Outsider, or Trigger trait at my location.
Deck Box Reroll: Available"
Sideboard cards:
Favored Card: Ally
Hand Size 5 [x]6
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
You may reveal a card that has the Mount trait ([x] or an ally) to add 1d4 ([x] +1) ([x] +2) to your combat or Divine Check ([x] or to a combat check by another character at your location).
At the end of your move step, you may recharge a card that has the Divine trait to allow a character at your location to recharge a random card from his discard pile.
Add 1d8 and the Magic trait to your check ([x] or to a check by a character at your location) against a bane that has the Undead ([x] or Outsider or Trigger) trait.
[] When another character at your location attempts a check, you may display a blessing or spell to add it's adventure deck number. Before you reset your hand ([] and at the start of your turn), draw the displayed card.
[] You may recharge a card that has the Divine trait to evade your encounter with a barrier ([] or bane) that does not have the Undead trait.
[] When you play a blessing that has the Sarenrae trait on a character's check, after the check, that character may shuffle a random card from his discard pile into his deck.
Hand: Cleric of Nethys, Blessing of the Everlight, Blessing of the Lady of Graves, Autumn Witch, Giantbane Curve Blade +3, Sand Elemental,
Displayed: Deck: 16 Discard: 0 Buried: 0
"Notes: Remember, you get an extra d8 against banes with the Undead, Outsider, or Trigger trait at my location.
Deck Box Reroll: Available"
Sideboard cards:
Favored Card: Ally
Hand Size 5 [x]6
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
You may reveal a card that has the Mount trait ([x] or an ally) to add 1d4 ([x] +1) ([x] +2) to your combat or Divine Check ([x] or to a combat check by another character at your location).
At the end of your move step, you may recharge a card that has the Divine trait to allow a character at your location to recharge a random card from his discard pile.
Add 1d8 and the Magic trait to your check ([x] or to a check by a character at your location) against a bane that has the Undead ([x] or Outsider or Trigger) trait.
[] When another character at your location attempts a check, you may display a blessing or spell to add it's adventure deck number. Before you reset your hand ([] and at the start of your turn), draw the displayed card.
[] You may recharge a card that has the Divine trait to evade your encounter with a barrier ([] or bane) that does not have the Undead trait.
[] When you play a blessing that has the Sarenrae trait on a character's check, after the check, that character may shuffle a random card from his discard pile into his deck.
I'll take the Gravewatcher. Here's my starting hand:
Uliah wrote:
Hand: Claric of Nethys, Blessing of the Everlight, Cloudburst, Autumn Witch, Giantbane Curve Blade +3, Sand Elemental,
Displayed: Deck: 17 Discard: 0 Buried: 0
"Notes: Remember, you get an extra d8 against banes with the Undead, Outsider, or Trigger trait at my location.
Deck Box Reroll: Available"
Sideboard cards:
Favored Card: Ally
Hand Size 5 [x]6
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
You may reveal a card that has the Mount trait ([x] or an ally) to add 1d4 ([x] +1) ([x] +2) to your combat or Divine Check ([x] or to a combat check by another character at your location).
At the end of your move step, you may recharge a card that has the Divine trait to allow a character at your location to recharge a random card from his discard pile.
Add 1d8 and the Magic trait to your check ([x] or to a check by a character at your location) against a bane that has the Undead ([x] or Outsider or Trigger) trait.
[] When another character at your location attempts a check, you may display a blessing or spell to add it's adventure deck number. Before you reset your hand ([] and at the start of your turn), draw the displayed card.
[] You may recharge a card that has the Divine trait to evade your encounter with a barrier ([] or bane) that does not have the Undead trait.
[] When you play a blessing that has the Sarenrae trait on a character's check, after the check, that character may shuffle a random card from his discard pile into his deck.
I'd rather not go again since I want to keep my Evangelist.
Monster or Barrier:1d2 ⇒ 2 => Baited Jewel Box
I'm going to Fire Snake the hell out of this.
Disable 12:1d8 + 1d4 + 10 ⇒ (7) + (3) + 10 = 20 I get a Glyphbane Gloves.
Ravenous:1d4 ⇒ 3 => Spells and Weapons so nothing.
I'm going to discard everything but my blessing to make sure I get a bunch of curse removals.
Uliah wrote:
Hand: Blessing of the Lady of Graves, Giantbane Curve Blade +3, Autumn Witch, Remove Curse, Hand of the Honest Man, Restorative Touch,
Displayed: Ravenous,
Deck: 4 Discard: 6 Buried: 7
"Notes: Remember, you get an extra d8 against banes with the Undead, Outsider, or Trigger trait at my location.
Deck Box Reroll: Used"
Sideboard cards:
Favored Card: Ally
Hand Size 5 [x]6
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
You may reveal a card that has the Mount trait ([x] or an ally) to add 1d4 ([x] +1) ([x] +2) to your combat or Divine Check ([x] or to a combat check by another character at your location).
At the end of your move step, you may recharge a card that has the Divine trait to allow a character at your location to recharge a random card from his discard pile.
Add 1d8 and the Magic trait to your check ([x] or to a check by a character at your location) against a bane that has the Undead ([x] or Outsider or Trigger) trait.
[] When another character at your location attempts a check, you may display a blessing or spell to add it's adventure deck number. Before you reset your hand ([] and at the start of your turn), draw the displayed card.
[] You may recharge a card that has the Divine trait to evade your encounter with a barrier ([] or bane) that does not have the Undead trait.
[] When you play a blessing that has the Sarenrae trait on a character's check, after the check, that character may shuffle a random card from his discard pile into his deck.
And on Merisiel's turn, I'm going to cast Restorative Touch on myself.
Let's see what we find. A Curse of the Netheshuun. At least I'm good at that. We're going with Divine clearly, also revealing my Evangelist for both it's power and mine.
Nethys to go again. Scarab of Khepri or Will of Ahriman. No triggers so that's good. I'll take the Will, assuming I can steal your Vaultmaster Merisiel. Tup, can I get a recharge too?
Wisdom 18:3d8 + 8 ⇒ (4, 5, 5) + 8 = 22 Got it!
I'll stop here. I'm going to banish my Shield Cloak to avoid the fight.
Ravenous:1d4 ⇒ 2 => Sigh. It was inevitable eventually. Allies means 4 buried.
Uliah wrote:
Hand: Blessing of the Lady of Graves, Disrupting Warhammer +3, Fire Snake, Gravewatcher Chain Mail, Evangelist, Cloudburst,
Displayed: Ravenous,
Deck: 8 Discard: 1 Buried: 7
"Notes: Remember, you get an extra d8 against banes with the Undead, Outsider, or Trigger trait at my location.
Deck Box Reroll: Used"
Sideboard cards:
Favored Card: Ally
Hand Size 5 [x]6
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
You may reveal a card that has the Mount trait ([x] or an ally) to add 1d4 ([x] +1) ([x] +2) to your combat or Divine Check ([x] or to a combat check by another character at your location).
At the end of your move step, you may recharge a card that has the Divine trait to allow a character at your location to recharge a random card from his discard pile.
Add 1d8 and the Magic trait to your check ([x] or to a check by a character at your location) against a bane that has the Undead ([x] or Outsider or Trigger) trait.
[] When another character at your location attempts a check, you may display a blessing or spell to add it's adventure deck number. Before you reset your hand ([] and at the start of your turn), draw the displayed card.
[] You may recharge a card that has the Divine trait to evade your encounter with a barrier ([] or bane) that does not have the Undead trait.
[] When you play a blessing that has the Sarenrae trait on a character's check, after the check, that character may shuffle a random card from his discard pile into his deck.
Looks like up first is a Blessing of Maat. I auto that on pluses alone.
Sand Elemental to go again. Another Toxic Geyser. Seriously. Why do I do this to myself... Looks like it will be a Wisdom 17. I'm plus 5 with the Evangelist. Tup, can I get a recharge? That's 9. Maat would mean 12. I think that's the best I can do so let's go with that.
Wisdom 17:1d10 + 9 ⇒ (8) + 9 = 17 Wow, got it without the Maat! I'll take that.
I need to stop here since I really don't want to go ally-less right now. I also need to cycle some cards so I think I'll banish the Maat to avoid the EOT monster/barrier. Hopefully I won't regret that later...
Displayed: Ravenous,
Deck: 10 Discard: 4 Buried: 3
"Notes: Remember, you get an extra d8 against banes with the Undead, Outsider, or Trigger trait at my location.
Deck Box Reroll: Used"
Sideboard cards:
Favored Card: Ally
Hand Size 5 [x]6
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
You may reveal a card that has the Mount trait ([x] or an ally) to add 1d4 ([x] +1) ([x] +2) to your combat or Divine Check ([x] or to a combat check by another character at your location).
At the end of your move step, you may recharge a card that has the Divine trait to allow a character at your location to recharge a random card from his discard pile.
Add 1d8 and the Magic trait to your check ([x] or to a check by a character at your location) against a bane that has the Undead ([x] or Outsider or Trigger) trait.
[] When another character at your location attempts a check, you may display a blessing or spell to add it's adventure deck number. Before you reset your hand ([] and at the start of your turn), draw the displayed card.
[] You may recharge a card that has the Divine trait to evade your encounter with a barrier ([] or bane) that does not have the Undead trait.
[] When you play a blessing that has the Sarenrae trait on a character's check, after the check, that character may shuffle a random card from his discard pile into his deck.
Displayed: Ravenous,
Deck: 10 Discard: 5 Buried: 2
"Notes: Remember, you get an extra d8 against banes with the Undead, Outsider, or Trigger trait at my location.
Deck Box Reroll: Used"
Sideboard cards:
Favored Card: Ally
Hand Size 5 [x]6
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
You may reveal a card that has the Mount trait ([x] or an ally) to add 1d4 ([x] +1) ([x] +2) to your combat or Divine Check ([x] or to a combat check by another character at your location).
At the end of your move step, you may recharge a card that has the Divine trait to allow a character at your location to recharge a random card from his discard pile.
Add 1d8 and the Magic trait to your check ([x] or to a check by a character at your location) against a bane that has the Undead ([x] or Outsider or Trigger) trait.
[] When another character at your location attempts a check, you may display a blessing or spell to add it's adventure deck number. Before you reset your hand ([] and at the start of your turn), draw the displayed card.
[] You may recharge a card that has the Divine trait to evade your encounter with a barrier ([] or bane) that does not have the Undead trait.
[] When you play a blessing that has the Sarenrae trait on a character's check, after the check, that character may shuffle a random card from his discard pile into his deck.
On Merisiel's turn, I'll also recharge my Magnetic Grimoire to get back Cloudburst and will cast Rejuvenation on Tup.
Ravenous:1d4 ⇒ 3 => Spells and Weapons. I have none. :)
Now for recovery. I choose to fail Cloudburst. For Death's Touch:
Divine Recharge 14:1d10 + 1d4 + 9 ⇒ (4) + (2) + 9 = 15 Sigh. Fail due to the stupid location.
And now I drew a wonderful hand including rejuvenation that just all got recharged for Fevered Dreams.
New Hand Size:1d4 + 1 ⇒ (2) + 1 = 3
Uliah wrote:
Hand: Blessing of the Lady of the Graves, Blessing of Nethys, Shield Cloak,
Displayed: Ravenous, Fevered Dreams Deck: 14 Discard: 5 Buried: 2
"Notes: Remember, you get an extra d8 against banes with the Undead, Outsider, or Trigger trait at my location.
Deck Box Reroll: Used"
Sideboard cards:
Favored Card: Ally
Hand Size 5 [x]6
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
You may reveal a card that has the Mount trait ([x] or an ally) to add 1d4 ([x] +1) ([x] +2) to your combat or Divine Check ([x] or to a combat check by another character at your location).
At the end of your move step, you may recharge a card that has the Divine trait to allow a character at your location to recharge a random card from his discard pile.
Add 1d8 and the Magic trait to your check ([x] or to a check by a character at your location) against a bane that has the Undead ([x] or Outsider or Trigger) trait.
[] When another character at your location attempts a check, you may display a blessing or spell to add it's adventure deck number. Before you reset your hand ([] and at the start of your turn), draw the displayed card.
[] You may recharge a card that has the Divine trait to evade your encounter with a barrier ([] or bane) that does not have the Undead trait.
[] When you play a blessing that has the Sarenrae trait on a character's check, after the check, that character may shuffle a random card from his discard pile into his deck.
First off, casting Restorative Touch on Tup on his turn.
Heal:1d4 + 1 ⇒ (2) + 1 = 3
I auto the recharge.
Now for my turn. It is the hour of the Ravenous.
I'll explore and find a Canteen. Well, that's anti-climatic. Still, I'll roll.
Int 6:1d6 ⇒ 6 Sweet! Banish fodder!
Cleric of Nethys to go again. Wow, that was a bad plan. I should have just stopped. Tabe's Last Jest, at least not a trigger, and Insanity Mist, which does trigger. I'll recharge my Earthbreaker. Tup, can I also get a recharge?
Displayed: Deck: 14 Discard: 1 Buried: 2
"Notes: Remember, you get an extra d8 against banes with the Undead, Outsider, or Trigger trait at my location.
Deck Box Reroll: Used"
Sideboard cards:
Favored Card: Ally
Hand Size 5 [x]6
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
You may reveal a card that has the Mount trait ([x] or an ally) to add 1d4 ([x] +1) ([x] +2) to your combat or Divine Check ([x] or to a combat check by another character at your location).
At the end of your move step, you may recharge a card that has the Divine trait to allow a character at your location to recharge a random card from his discard pile.
Add 1d8 and the Magic trait to your check ([x] or to a check by a character at your location) against a bane that has the Undead ([x] or Outsider or Trigger) trait.
[] When another character at your location attempts a check, you may display a blessing or spell to add it's adventure deck number. Before you reset your hand ([] and at the start of your turn), draw the displayed card.
[] You may recharge a card that has the Divine trait to evade your encounter with a barrier ([] or bane) that does not have the Undead trait.
[] When you play a blessing that has the Sarenrae trait on a character's check, after the check, that character may shuffle a random card from his discard pile into his deck.
Yeah, I hate that one. I'm going to use the Remove Curse that Merisiel gave me on Tup and the Hand of the Honest Man on mine.
Now to explore. It's a Will of Ahriman. What fun. I'll go with Wisdom and will use my Abadar. Tup, can I get a recharge to be safe since it will do damage to all of us if I fail?
Wisdom 18:3d10 + 1d4 + 8 ⇒ (6, 2, 10) + (3) + 8 = 29 Crushed it. I guess I was maybe worrying a bit much...
I'll use my Everlight to go again. It's the Greatclub Tup scouted!
Melee 8:1d6 + 5 ⇒ (2) + 5 = 7 Dang it. I was planning to use that to avoid an encounter at the end of my turn. Oh well.
Random Encounter:1d2 ⇒ 2 Barrier => Toxic Geyser. Crap. Wisdom 17. This is not going to end well. Tup, I hate to ask, but can I get one more recharge?
Wisdom 17:1d10 + 1d4 + 8 ⇒ (10) + (3) + 8 = 21 Phew! I was really worried on that one...
Displayed: Deck: 16 Discard: 1 Buried: 0
"Notes: Remember, you get an extra d8 against banes with the Undead, Outsider, or Trigger trait at my location.
Deck Box Reroll: Available"
Sideboard cards:
Favored Card: Ally
Hand Size 5 [x]6
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
You may reveal a card that has the Mount trait ([x] or an ally) to add 1d4 ([x] +1) ([x] +2) to your combat or Divine Check ([x] or to a combat check by another character at your location).
At the end of your move step, you may recharge a card that has the Divine trait to allow a character at your location to recharge a random card from his discard pile.
Add 1d8 and the Magic trait to your check ([x] or to a check by a character at your location) against a bane that has the Undead ([x] or Outsider or Trigger) trait.
[] When another character at your location attempts a check, you may display a blessing or spell to add it's adventure deck number. Before you reset your hand ([] and at the start of your turn), draw the displayed card.
[] You may recharge a card that has the Divine trait to evade your encounter with a barrier ([] or bane) that does not have the Undead trait.
[] When you play a blessing that has the Sarenrae trait on a character's check, after the check, that character may shuffle a random card from his discard pile into his deck.
Hand: Sand Elemental, Death's Touch, Blessing of the Everlight, Hand of the Honest Man, Blessing of Abadar, Cloudburst,
Displayed: Deck: 16 Discard: 0 Buried: 0
"Notes: Remember, you get an extra d8 against banes with the Undead, Outsider, or Trigger trait at my location.
Deck Box Reroll: Available
Canopic Conversion: Royal Naga AD 4"
Sideboard cards:
Favored Card: Ally
Hand Size 5 [x]6
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
You may reveal a card that has the Mount trait ([x] or an ally) to add 1d4 ([x] +1) ([x] +2) to your combat or Divine Check ([x] or to a combat check by another character at your location).
At the end of your move step, you may recharge a card that has the Divine trait to allow a character at your location to recharge a random card from his discard pile.
Add 1d8 and the Magic trait to your check ([x] or to a check by a character at your location) against a bane that has the Undead ([x] or Outsider or Trigger) trait.
[] When another character at your location attempts a check, you may display a blessing or spell to add it's adventure deck number. Before you reset your hand ([] and at the start of your turn), draw the displayed card.
[] You may recharge a card that has the Divine trait to evade your encounter with a barrier ([] or bane) that does not have the Undead trait.
[] When you play a blessing that has the Sarenrae trait on a character's check, after the check, that character may shuffle a random card from his discard pile into his deck.
Hand: Fire Snake, Skyplate Armor, Blessing of the Elements 3, Evangelist, Disrupting Warhammer +3, Restorative Touch,
Displayed: Deck: 14 Discard: 6 Buried: 1
"Notes: Remember, you get an extra d8 against banes with the Undead, Outsider, or Trigger trait at my location.
Deck Box Reroll: Available
Canopic Conversion: Royal Naga AD 4"
Sideboard cards:
Favored Card: Ally
Hand Size 5 [x]6
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
You may reveal a card that has the Mount trait ([x] or an ally) to add 1d4 ([x] +1) ([x] +2) to your combat or Divine Check ([x] or to a combat check by another character at your location).
At the end of your move step, you may recharge a card that has the Divine trait to allow a character at your location to recharge a random card from his discard pile.
Add 1d8 and the Magic trait to your check ([x] or to a check by a character at your location) against a bane that has the Undead ([x] or Outsider or Trigger) trait.
[] When another character at your location attempts a check, you may display a blessing or spell to add it's adventure deck number. Before you reset your hand ([] and at the start of your turn), draw the displayed card.
[] You may recharge a card that has the Divine trait to evade your encounter with a barrier ([] or bane) that does not have the Undead trait.
[] When you play a blessing that has the Sarenrae trait on a character's check, after the check, that character may shuffle a random card from his discard pile into his deck.
Hand: Fire Snake, Skyplate Armor, Blessing of the Elements 3, Evangelist, Disrupting Warhammer +3, Rejuvenation,
Displayed: Deck: 14 Discard: 5 Buried: 1
"Notes: Remember, you get an extra d8 against banes with the Undead, Outsider, or Trigger trait at my location.
Deck Box Reroll: Available
Canopic Conversion: Royal Naga AD 4"
Sideboard cards:
Favored Card: Ally
Hand Size 5 [x]6
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
You may reveal a card that has the Mount trait ([x] or an ally) to add 1d4 ([x] +1) ([x] +2) to your combat or Divine Check ([x] or to a combat check by another character at your location).
At the end of your move step, you may recharge a card that has the Divine trait to allow a character at your location to recharge a random card from his discard pile.
Add 1d8 and the Magic trait to your check ([x] or to a check by a character at your location) against a bane that has the Undead ([x] or Outsider or Trigger) trait.
[] When another character at your location attempts a check, you may display a blessing or spell to add it's adventure deck number. Before you reset your hand ([] and at the start of your turn), draw the displayed card.
[] You may recharge a card that has the Divine trait to evade your encounter with a barrier ([] or bane) that does not have the Undead trait.
[] When you play a blessing that has the Sarenrae trait on a character's check, after the check, that character may shuffle a random card from his discard pile into his deck.
Well, I don't have armor at the moment, so I assume I'm going to bury my blessing to avoid the damage. I'll stop here with that in mind since I'd rather not burn the Evangelist on exploring quite yet.
Dmg type:1d6 ⇒ 3 Dmg Amount:1d4 ⇒ 4
Figures. 4 electricity. Burying the blessing to reduce by 2 and avoid the curse. The Mace of Ruin and the Magnetic Grimoire for the damage.
Displayed: Deck: 15 Discard: 4 Buried: 1
"Notes: Remember, you get an extra d8 against banes with the Undead, Outsider, or Trigger trait at my location.
Deck Box Reroll: Available
Canopic Conversion: Royal Naga AD 4"
Sideboard cards:
Favored Card: Ally
Hand Size 5 [x]6
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
You may reveal a card that has the Mount trait ([x] or an ally) to add 1d4 ([x] +1) ([x] +2) to your combat or Divine Check ([x] or to a combat check by another character at your location).
At the end of your move step, you may recharge a card that has the Divine trait to allow a character at your location to recharge a random card from his discard pile.
Add 1d8 and the Magic trait to your check ([x] or to a check by a character at your location) against a bane that has the Undead ([x] or Outsider or Trigger) trait.
[] When another character at your location attempts a check, you may display a blessing or spell to add it's adventure deck number. Before you reset your hand ([] and at the start of your turn), draw the displayed card.
[] You may recharge a card that has the Divine trait to evade your encounter with a barrier ([] or bane) that does not have the Undead trait.
[] When you play a blessing that has the Sarenrae trait on a character's check, after the check, that character may shuffle a random card from his discard pile into his deck.
Time to start exploring this crypt. A Blessing of the Elements. I like that. I auto-acquire it by showing my Evangelist and using Wisdom.
Mountain dog to go again. An Elder Ifreeti. I'll reveal my Evangelist and Grimoire and will use my Orcish Earthbreaker.
Combat 19:3d6 + 1d8 + 2d4 + 10 ⇒ (4, 2, 4) + (6) + (3, 4) + 10 = 33 Dead. I'll take a Blessing as Spoils. Oh look, another Blessing of the Elements.
Let's use the new blessing to go again. A Mummified Cat. I auto it, and will use it to examine the next card. Horn Lamellar. That's really nice but so not something I'm good at picking up. Anyone else want to try it?
Going to stop here. Checking my damage.
Dmg Type:1d6 ⇒ 2 Dmg Amount:1d4 ⇒ 3
3 Acid Damage. Recharging my Shield Cloak to block it.
Uliah wrote:
Hand: Death's Touch, Magnetic Grimoire, Orcish Earthbreaker +2, Evangelist, Disrupting Warhammer +3, Blessing of the Elements,
Displayed: Deck: 17 Discard: 2 Buried: 0
"Notes: Remember, you get an extra d8 against banes with the Undead, Outsider, or Trigger trait at my location.
Deck Box Reroll: Available
Canopic Conversion: Royal Naga AD 4"
Sideboard cards:
Favored Card: Ally
Hand Size 5 [x]6
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
You may reveal a card that has the Mount trait ([x] or an ally) to add 1d4 ([x] +1) ([x] +2) to your combat or Divine Check ([x] or to a combat check by another character at your location).
At the end of your move step, you may recharge a card that has the Divine trait to allow a character at your location to recharge a random card from his discard pile.
Add 1d8 and the Magic trait to your check ([x] or to a check by a character at your location) against a bane that has the Undead ([x] or Outsider or Trigger) trait.
[] When another character at your location attempts a check, you may display a blessing or spell to add it's adventure deck number. Before you reset your hand ([] and at the start of your turn), draw the displayed card.
[] You may recharge a card that has the Divine trait to evade your encounter with a barrier ([] or bane) that does not have the Undead trait.
[] When you play a blessing that has the Sarenrae trait on a character's check, after the check, that character may shuffle a random card from his discard pile into his deck.
Displayed: Deck: 16 Discard: 0 Buried: 0
"Notes: Remember, you get an extra d8 against banes with the Undead, Outsider, or Trigger trait at my location.
Deck Box Reroll: Available
Canopic Conversion: Royal Naga AD 4"
Sideboard cards:
Favored Card: Ally
Hand Size 5 [x]6
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
You may reveal a card that has the Mount trait ([x] or an ally) to add 1d4 ([x] +1) ([x] +2) to your combat or Divine Check ([x] or to a combat check by another character at your location).
At the end of your move step, you may recharge a card that has the Divine trait to allow a character at your location to recharge a random card from his discard pile.
Add 1d8 and the Magic trait to your check ([x] or to a check by a character at your location) against a bane that has the Undead ([x] or Outsider or Trigger) trait.
[] When another character at your location attempts a check, you may display a blessing or spell to add it's adventure deck number. Before you reset your hand ([] and at the start of your turn), draw the displayed card.
[] You may recharge a card that has the Divine trait to evade your encounter with a barrier ([] or bane) that does not have the Undead trait.
[] When you play a blessing that has the Sarenrae trait on a character's check, after the check, that character may shuffle a random card from his discard pile into his deck.
In terms of upgrades, I wouldn't mind taking the spell 6 for Rejuvenation (2d4 heal + full curse removal on one char). I think it could be useful since one of the last few scenarios involves a million scourges if I heard correctly. I'm flexible, though, if you have a super good upgrade, Tup.
Time to finish this. First off, a healing potion. I guess I'll try it.
Int 5:1d6 ⇒ 3 Meh.
Rift Warden to go again and find that pesky sigil. I'll go with Int and will reveal my Evangelist. Tup, can I get a recharge too?
Int 7:1d6 + 5 ⇒ (4) + 5 = 9 Defeated and displayed.
Time to go after the warrior dolls. I'll discard my Rod of the Devoured Dawn and will reveal the Evangelist both for the +1 and my power. Tup, another recharge?
Looks like I'm off to the Sculptor's Lair since that's the only place left for me to wander into. Hi Tup! Nice running into you here.
Oh look, I found an Ammut. Joy. Let's see how much damage I take. You'll need to take it too, Tup.
Fire Dmg:1d4 ⇒ 3 Ouch. And I have 0 damage mitigation right now. Whee! Discarding Hand of the Honest Man, Magnetic Grimoire, and my Mountain Dog. I also get a Curse of the Mummy! Yay! At least I get to smash it with my hammer, which I'll discard. I'll also get some help from my Rift Warden.
Heal:1d4 + 1 ⇒ (1) + 1 = 2 Well, at least it removes the curse...
And I'll stop here so I need to recharge Restorative Touch, which I auto with help from my Rift Warden.
Uliah wrote:
Hand: Death's Touch, Rod of the Devoured Dawn, Rift Warden, Evangelist, Fire Snake, Blessing of Nethys,
Displayed: Canopic Conversion,
Deck: 9 Discard: 10 Buried: 1
"Notes: Remember, you get an extra d8 against banes with the Undead, Outsider, or Trigger trait at my location.
Deck Box Reroll: Available
Canopic Conversion: Royal Naga AD 4"
Sideboard cards:
Favored Card: Ally
Hand Size 5 [x]6
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
You may reveal a card that has the Mount trait ([x] or an ally) to add 1d4 ([x] +1) ([x] +2) to your combat or Divine Check ([x] or to a combat check by another character at your location).
At the end of your move step, you may recharge a card that has the Divine trait to allow a character at your location to recharge a random card from his discard pile.
Add 1d8 and the Magic trait to your check ([x] or to a check by a character at your location) against a bane that has the Undead ([x] or Outsider or Trigger) trait.
[] When another character at your location attempts a check, you may display a blessing or spell to add it's adventure deck number. Before you reset your hand ([] and at the start of your turn), draw the displayed card.
[] You may recharge a card that has the Divine trait to evade your encounter with a barrier ([] or bane) that does not have the Undead trait.
[] When you play a blessing that has the Sarenrae trait on a character's check, after the check, that character may shuffle a random card from his discard pile into his deck.
I don't have any elements so time to kill a Naga I guess. :)
Let's see how I get to kill it:
Random attack:1d3 ⇒ 2 => Death's Touch. That works.
Combat 16:1d10 + 3d6 + 10 ⇒ (1) + (3, 3, 1) + 10 = 18 I passed so no damage. The monster is also technically defeated. It's unclear if I still have to do the second combat per Death's Touch, but I think the answer may be yes based on the forums so I'll just do it.
Random attack:1d2 ⇒ 2 => Canopic Conversion. Sure, why not.
Combat 16:1d10 + 5d6 + 7 ⇒ (5) + (5, 1, 1, 3, 6) + 7 = 28 Dead and the naga is displayed on this card.
4 sigils are up and 3 cards are left so let's close. Well, that's an auto. But I need to kill the Sepid. I fail the dex check so time to take damage.
dmg:1d6 ⇒ 4 I block 3 with my armor and then discard it for the 4th.
Now for the kill. I'll discard my sword and use my blessing.
And now I have to bury cards. Gee, darn. The only car left in my hand is Find Traps. It's almost like I planned it that way.
Recharging Death's Touch:
Divine Recharge 14:1d10 + 7 ⇒ (9) + 7 = 16 Nice!
Uliah wrote:
Hand: Hand of the Honest Man, Disrupting Warhammer +3, Rift Warden, Restorative Touch, Mountain Dog, Magnetic Grimoire,
Displayed: Canopic Conversion,
Deck: 11 Discard: 8 Buried: 1
"Notes: Remember, you get an extra d8 against banes with the Undead, Outsider, or Trigger trait at my location.
Deck Box Reroll: Available
Canopic Conversion: Royal Naga AD 4"
Sideboard cards:
Favored Card: Ally
Hand Size 5 [x]6
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
You may reveal a card that has the Mount trait ([x] or an ally) to add 1d4 ([x] +1) ([x] +2) to your combat or Divine Check ([x] or to a combat check by another character at your location).
At the end of your move step, you may recharge a card that has the Divine trait to allow a character at your location to recharge a random card from his discard pile.
Add 1d8 and the Magic trait to your check ([x] or to a check by a character at your location) against a bane that has the Undead ([x] or Outsider or Trigger) trait.
[] When another character at your location attempts a check, you may display a blessing or spell to add it's adventure deck number. Before you reset your hand ([] and at the start of your turn), draw the displayed card.
[] You may recharge a card that has the Divine trait to evade your encounter with a barrier ([] or bane) that does not have the Undead trait.
[] When you play a blessing that has the Sarenrae trait on a character's check, after the check, that character may shuffle a random card from his discard pile into his deck.
Oh, hey Merisiel. Thanks for the spell. I totally missed you were here. :)
I don't have any elemental or bludgeoning things so skipping that.
Let's see what I can find. A Returning Throwing Axe +1. Meh, I'll pass on that.
Sand Elemental to go again since I don't want to discard my shiny new spell. A Blessing of Thoth. I guess I have to try since I don't have an ally anymore...
Divine 10:1d10 + 7 ⇒ (8) + 7 = 15 Mine, and I'll use it to see what's next. A Royal Naga. Not undead so I can't encounter it. Oh well.
Displayed: Deck: 16 Discard: 5 Buried: 0
"Notes: Remember, you get an extra d8 against banes with the Undead, Outsider, or Trigger trait at my location.
Deck Box Reroll: Available"
Sideboard cards:
Favored Card: Ally
Hand Size 5 [x]6
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
You may reveal a card that has the Mount trait ([x] or an ally) to add 1d4 ([x] +1) ([x] +2) to your combat or Divine Check ([x] or to a combat check by another character at your location).
At the end of your move step, you may recharge a card that has the Divine trait to allow a character at your location to recharge a random card from his discard pile.
Add 1d8 and the Magic trait to your check ([x] or to a check by a character at your location) against a bane that has the Undead ([x] or Outsider or Trigger) trait.
[] When another character at your location attempts a check, you may display a blessing or spell to add it's adventure deck number. Before you reset your hand ([] and at the start of your turn), draw the displayed card.
[] You may recharge a card that has the Divine trait to evade your encounter with a barrier ([] or bane) that does not have the Undead trait.
[] When you play a blessing that has the Sarenrae trait on a character's check, after the check, that character may shuffle a random card from his discard pile into his deck.
Well, I seem to be completely lost here. Guess I just move somewhere random...
New Location:1d3 ⇒ 2 => Elemental Trenches it is. Oh look, a Shocking Chest. Well that's not great. No way I'll beat that. I'll just fail it and take the damage and then banish the barrier.
Damage:1d4 ⇒ 3 Recharging my shield cloak to negate it.
Blessing of Sarenrae to go again. Oh joy, the Sigil Combination. Well, I guess I go with Int and just roll and see what happens. Worst case, it shuffles back in...
Int 7:1d6 + 1d8 ⇒ (6) + (6) = 12 Ha! That actually worked! Sigil displayed!
Now I think I'll cast Major Cure on myself.
Heal:1d4 + 2 ⇒ (4) + 2 = 6
Sweet! And I auto the recharge with an ally in hand.
Displayed: Deck: 16 Discard: 3 Buried: 0
"Notes: Remember, you get an extra d8 against banes with the Undead, Outsider, or Trigger trait at my location.
Deck Box Reroll: Available"
Sideboard cards:
Favored Card: Ally
Hand Size 5 [x]6
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
You may reveal a card that has the Mount trait ([x] or an ally) to add 1d4 ([x] +1) ([x] +2) to your combat or Divine Check ([x] or to a combat check by another character at your location).
At the end of your move step, you may recharge a card that has the Divine trait to allow a character at your location to recharge a random card from his discard pile.
Add 1d8 and the Magic trait to your check ([x] or to a check by a character at your location) against a bane that has the Undead ([x] or Outsider or Trigger) trait.
[] When another character at your location attempts a check, you may display a blessing or spell to add it's adventure deck number. Before you reset your hand ([] and at the start of your turn), draw the displayed card.
[] You may recharge a card that has the Divine trait to evade your encounter with a barrier ([] or bane) that does not have the Undead trait.
[] When you play a blessing that has the Sarenrae trait on a character's check, after the check, that character may shuffle a random card from his discard pile into his deck.
I'll end my turn here and attempt to close since there is only one card left. It's a Divine 9, which I auto.
Now to fight Sepid to make sure it sticks. Well, this is going to hurt. I'll auto-fail the Dex check so let's see how much damage I take.
Combat dmg:1d6 ⇒ 1 Sweet! Discarding Magnetic Grimoire.
For the combat, I'll go with my Orcish hammer and will discard it. Also revealing my elemental.
Combat 25:5d6 + 1d8 + 1d4 + 8 ⇒ (5, 2, 6, 3, 5) + (4) + (4) + 8 = 37 Dead and closed for good!
I'll take the Hand of the Honest Man as the cold damage.
Uliah wrote:
Hand: Shield Cloak, Major Cure, Blessing of Sarenrae, Death's Touch, Sand Elemental, Canopic Conversion,
Displayed: Deck: 10 Discard: 8 Buried: 0
"Notes: Remember, you get an extra d8 against banes with the Undead, Outsider, or Trigger trait at my location.
Deck Box Reroll: Available"
Sideboard cards:
Favored Card: Ally
Hand Size 5 [x]6
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
You may reveal a card that has the Mount trait ([x] or an ally) to add 1d4 ([x] +1) ([x] +2) to your combat or Divine Check ([x] or to a combat check by another character at your location).
At the end of your move step, you may recharge a card that has the Divine trait to allow a character at your location to recharge a random card from his discard pile.
Add 1d8 and the Magic trait to your check ([x] or to a check by a character at your location) against a bane that has the Undead ([x] or Outsider or Trigger) trait.
[] When another character at your location attempts a check, you may display a blessing or spell to add it's adventure deck number. Before you reset your hand ([] and at the start of your turn), draw the displayed card.
[] You may recharge a card that has the Divine trait to evade your encounter with a barrier ([] or bane) that does not have the Undead trait.
[] When you play a blessing that has the Sarenrae trait on a character's check, after the check, that character may shuffle a random card from his discard pile into his deck.
Hand: Hand of the Honest Man, Major Cure, Magnetic Grimoire, Death's Touch, Sand Elemental, Orcish Earthbreaker +2,
Displayed: Deck: 12 Discard: 5 Buried: 0
"Notes: Remember, you get an extra d8 against banes with the Undead, Outsider, or Trigger trait at my location.
Deck Box Reroll: Available"
Sideboard cards:
Favored Card: Ally
Hand Size 5 [x]6
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
You may reveal a card that has the Mount trait ([x] or an ally) to add 1d4 ([x] +1) ([x] +2) to your combat or Divine Check ([x] or to a combat check by another character at your location).
At the end of your move step, you may recharge a card that has the Divine trait to allow a character at your location to recharge a random card from his discard pile.
Add 1d8 and the Magic trait to your check ([x] or to a check by a character at your location) against a bane that has the Undead ([x] or Outsider or Trigger) trait.
[] When another character at your location attempts a check, you may display a blessing or spell to add it's adventure deck number. Before you reset your hand ([] and at the start of your turn), draw the displayed card.
[] You may recharge a card that has the Divine trait to evade your encounter with a barrier ([] or bane) that does not have the Undead trait.
[] When you play a blessing that has the Sarenrae trait on a character's check, after the check, that character may shuffle a random card from his discard pile into his deck.
Great job, Tup! And you even found me a weapon. You rule. Now to pick it up. I don't suppose I could get a recharge to help?
Melee 12:1d6 + 8 ⇒ (5) + 8 = 13 Got it!
Blessing of Nethys to go again. A Burglar's Buckler or the Burning Child. I'll go with the Buckler first.
Con 6:1d6 ⇒ 1 Lol, nope.
Ok, now Cleric of Nethys to go one more time. The Burning Child or Hungry Fog. I'd rather use Charisma on the Child and don't have armor to eat the fire damage so I'll go with the fog and use my Abadar.
Wisdom 10:3d10 + 4 ⇒ (1, 7, 1) + 4 = 13 Defeated.
I'll stop here.
Uliah wrote:
Hand: Hand of the Honest Man, Major Cure, Magnetic Grimoire, Autumn Witch, Rod of the Devoured Dawn, Orcish Earthbreaker +2,
Displayed: Deck: 14 Discard: 3 Buried: 0
"Notes: Remember, you get an extra d8 against banes with the Undead, Outsider, or Trigger trait at my location.
Deck Box Reroll: Available"
Sideboard cards:
Favored Card: Ally
Hand Size 5 [x]6
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
You may reveal a card that has the Mount trait ([x] or an ally) to add 1d4 ([x] +1) ([x] +2) to your combat or Divine Check ([x] or to a combat check by another character at your location).
At the end of your move step, you may recharge a card that has the Divine trait to allow a character at your location to recharge a random card from his discard pile.
Add 1d8 and the Magic trait to your check ([x] or to a check by a character at your location) against a bane that has the Undead ([x] or Outsider or Trigger) trait.
[] When another character at your location attempts a check, you may display a blessing or spell to add it's adventure deck number. Before you reset your hand ([] and at the start of your turn), draw the displayed card.
[] You may recharge a card that has the Divine trait to evade your encounter with a barrier ([] or bane) that does not have the Undead trait.
[] When you play a blessing that has the Sarenrae trait on a character's check, after the check, that character may shuffle a random card from his discard pile into his deck.
Hand: Hand of the Honest Man, Major Cure, Blessing of Abadar, Autumn Witch, Blessing of Nethys, Cleric of Nethys,
Displayed: Deck: 16 Discard: 0 Buried: 0
"Notes: Remember, you get an extra d8 against banes with the Undead, Outsider, or Trigger trait at my location.
Deck Box Reroll: Available"
Sideboard cards:
Favored Card: Ally
Hand Size 5 [x]6
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
You may reveal a card that has the Mount trait ([x] or an ally) to add 1d4 ([x] +1) ([x] +2) to your combat or Divine Check ([x] or to a combat check by another character at your location).
At the end of your move step, you may recharge a card that has the Divine trait to allow a character at your location to recharge a random card from his discard pile.
Add 1d8 and the Magic trait to your check ([x] or to a check by a character at your location) against a bane that has the Undead ([x] or Outsider or Trigger) trait.
[] When another character at your location attempts a check, you may display a blessing or spell to add it's adventure deck number. Before you reset your hand ([] and at the start of your turn), draw the displayed card.
[] You may recharge a card that has the Divine trait to evade your encounter with a barrier ([] or bane) that does not have the Undead trait.
[] When you play a blessing that has the Sarenrae trait on a character's check, after the check, that character may shuffle a random card from his discard pile into his deck.
Back to the Forgery to try to end this. Oh look, the Tomb Artisan. Never saw that one coming. Let's see, we have Create Mindscape and a recharge from Tup. I'll also use Merisiel's Blessing and will Fire Snake it.
Diplomacy 14:1d10 + 1d8 + 2d4 + 13 ⇒ (3) + (7) + (4, 3) + 13 = 30 I think I get it...
And now, I take a bunch of fire damage to close. We win!
Well, I don't have a weapon in hand so a Golem doesn't sound fun right now. I guess I'll try to finish out the Hall instead. Let's see what we have first. A Mockery of Ra. Sounds like fun. We'll go with Cloudburst to ignore the whole BYA thing. Plus, I'll reveal the Cleric for my ally bonus.
I'll discard my new Jet of Anubis, Death's Touch, and the new Staff and then reset my hand.
Uliah wrote:
Hand: Golembane Hammer +2, Major Cure, Fire Snake, Restorative Touch, Rhino Hide Armor, Cleric of Nethys,
Displayed: Curse of the Mummy,
Deck: 8 Discard: 13 Buried: 0
"Notes: Remember, you get an extra d8 against banes with the Undead, Outsider, or Trigger trait at my location.
Deck Box Reroll: Used"
Sideboard cards:
Favored Card: Ally
Hand Size 5 [x]6
Proficient with: Light Armors, Heavy Armors, Weapons
Powers:
You may reveal a card that has the Mount trait ([x] or an ally) to add 1d4 ([x] +1) ([x] +2) to your combat or Divine Check ([x] or to a combat check by another character at your location).
At the end of your move step, you may recharge a card that has the Divine trait to allow a character at your location to recharge a random card from his discard pile.
Add 1d8 and the Magic trait to your check ([x] or to a check by a character at your location) against a bane that has the Undead ([x] or Outsider or Trigger) trait.
[] When another character at your location attempts a check, you may display a blessing or spell to add it's adventure deck number. Before you reset your hand ([] and at the start of your turn), draw the displayed card.
[] You may recharge a card that has the Divine trait to evade your encounter with a barrier ([] or bane) that does not have the Undead trait.
[] When you play a blessing that has the Sarenrae trait on a character's check, after the check, that character may shuffle a random card from his discard pile into his deck.
And now I'll use Restorative Touch on myself to get rid of this curse.