Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ

Haaken's page

96 posts. Alias of TheThousandfold.

Full Name



Aasimar (Angelkin)


Monk (Ki Mystic/Weapon Adept) 1: AC 17, FF 13, Touch 17; HP 1/11; Init +3; Fort +2, Ref +5, Will +5; Perception +7 SM +9








Lawful Good


The Sevenfold-Path




Common, Celestial



Strength 19
Dexterity 16
Constitution 11
Intelligence 7
Wisdom 16
Charisma 9

About Haaken

LG Medium Outsider
Monk 1 (Ki Mystic/Weapon Adept)


AC 17, Touch 17, FF 13 (+3 dex, +3 wis, +1 dodge)
HP 11 (1d8+3)
Fort +3, Ref +5, Will +5


Spd 30 ft
Temple Sword +4 1d8+4 (19-20/x2)
Wushu Dart +3 1d3+4
Unarmed +4 1d6+4
Flurry of Blows +3/+3


Str 19, Dex 16, Con 11, Int 7, Wis 16, Cha 9
Base Atk +0, CMB +4 CMD +17


Improved Unarmed StrikeYou are considered to be armed even when unarmed—you do not provoke attacks of opportunity when you attack foes while unarmed. Your unarmed strikes can deal lethal or nonlethal damage, at your choice.

ToughnessYou gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).

Dodge You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.


Three Treasure Step Your practice of the core tenets of moving meditation has granted you a perfect balance between body and spirit. You gain a +1 trait bonus on Acrobatics and Knowledge (religion) checks. If you have a ki pool, once per day as a swift action, you may channel your ki during an unarmed strike, gaining a +2 trait bonus on one damage roll. This additional damage is precision damage.

Sacred Touch
You were exposed to a potent source of positive energy as a child. As a standard action, you may automatically stabilize a dying creature merely by touching it.

Racial Traits:

Ability Modifiers +2 Str, +2 Cha
Strength of Heaven: +2 Str

Truespeaker There are some aasimars whose language transcends all boundaries. They gain a +2 bonus on Linguistics and Sense Motive checks, and they learn two languages each time they gain a rank in Linguistics. This racial trait replaces skilled.

Celestial Resistance Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5.

Darkvision Aasimar have darkvision 60 ft. (they can see perfectly in the dark up to 60 feet.)

Special Abilities:

Flurry of Blows (Ex), Perfect Strike (Ex), Improved Unarmed Strike

Favored Class:

(Monk) +1 Skill Point


Perception +7 ( WIS 3+1+3), Sense Motive +9 (WIS 3+1+3+2), Acrobatics +8 (DEX 3+1+3+1)


Monk Outfit (2lbs), Satchel (2lbs), Waterskin (4lbs), Oil Cloth (1lbs), Vial of oil (1lbs), Whetstone (1lbs), Quarterstaff (4lbs), Temple Sword (3lbs), Ice axe(kama)(2lbs), Darts (x20), Handaxe, Wandermeal (x10, 5lbs), Trail Rations (x10, 10lbs)

5gp, 6sp, 4cp
Total Weight = 35lbs


At first glance Haaken appears to a tall and powerfully built, yet unremarkable ulfen youth. Upon further inspection one notices the strange patterns that adorn his light and unusaul clothing. His shoulder length hair peaking out from his monk's frock gleams with the sheen of pale gold. His eyes are striking. Clear emeralds, standing out against his vibrant milk-white skin, are alert and piercing, yet twinkle with good humor. When one looks further still the angelic perfection of his features and form are readily apparent, leaving one to wonder why his presence is not more forceful, and is instead shrouded in an aura of meekness.


Spring, 4708  Serrat Temple,  Mountains of Kodar:

Climbing rough mountain trails, Haaken leaned against his knee and turned to look at the monastic citadel. The ramparts of the monastery rose above a veil of evergreens, only to be overshadowed by the rugged slopes beyond.

He had been beyond the ancient stone sanctuary walls before, but never like this. Staring back he could discern the shadows of the other students along the walls. He wondered at their thoughts. The travels were only undertaken by those who had already passed through the Halls, and he was still many years from attempting that trial.

So this could not be the same.

Perhaps it was only an errand, as Dokar had said. Dokar said many things. Usually riddles poured from his mouth wearing the raiment of banal speech. Wisdom that had to be excavated from the soil the mundane.


A place without substance in his mind. More distant than the farthest horizon he had every laid eyes upon.

The wind whipped against the humble satchel holding the fruit of the gardens he had gathered with Satukel. Common herbs he had tended since he was a child, but a precious rarity outside the sanctuary he had been told. 

Right Views. Right Resolve. Right Speech. Right Action. Right Effort. Right Attention. Right Meditation.

These words were burned into his bones. They were what the olds ones lacked. The guides not present to guard against the decay of the virtues.

Charity. Temperence. Generosity. Humility. Zeal. Kindness. Love.

Without the Sevenfold-Path to guide the soul, pursuit of the virtues would lead to corruption of the virtues and bring suffering into the world. Such as when his pride had angered the troll and Tamris had payed the price in pain. The troll's death was on his head, and so was the suffering Tamris had to undergo. He had not cleaved to the path, and let his passion lead him. Tamris still followed him as if she were his shadow. The weight of it was hard to set down, anger still burned in his chest, when he thought of the action he had not taken. The path that would have lead around.

Lessons. All life, all breath was instruction, if only one could humble oneself and study it.

He had been given a task, he would perform it.

He turned from the monastery and continued climbing through the forest. The mountain breeze was bitter with the smell of bruised pine. By late afternoon he passed the timberline, and after two days of scaling glacial slopes he crested the roof of the Kodar Mountains. On the far side of the range, the forests extended beneath scudding clouds. How many vistas such as this, he wondered, must he cross before he found Frostbark? How many ravine-creased horizons must he exchange before he arrived?

Descending granite escarpments, he entered the wilderness.

©2002–2016 Paizo Inc.®. Need help? Email or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.