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H.P. Makelovecraft's page
Pathfinder Society Member. 149 posts. No reviews. No lists. No wishlists. 1 alias.
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LordSynos wrote: Atarlost wrote: If I'm going to fail a fortitude save against disintegrate I'd far rather it be for an item than my character. I think it takes a wish to raise the dead without a corpse and 2d6/level is a lot of damage. The dust from Disintegrate counts as sufficient for Resurrection, so that's 10,000GP. Then two Restoration spells, 2,000GP. Worst comes to worst, you lose the dust, and need two Wish spells, one to recreate the body, one to replicate Resurrection, then the two Restoration spells (52,000GP). But, hey, if you'd prefer it to auto-destroy your + 5 vorpal longsword (200,000GP) with one failed save, that's your prerogative. Except a +5 vorpal longsword has enough HP where hitting it with disintegrate is less useful than hitting the squishy flesh bag holding it.
A large tarp that you can throw ofer yourself and crouch down, I'd its only 10 minutes that won't be enough time to bury you alive..I think?
My party attacks while the Lich has to prepare his spells. Did my martial party win the fight?
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Did anyone mention how useful fighters are when the party is attacked at night and nOne of the casters can cast due to lack of 8 hours of sleep?
I'm interested and will email at a latter date
I volunteer, I'll have a character within twenty minutesish.
I can steal a spot if you need one, I can fill any role.
Now, he should have just used his action to take control of the grapple then use the revenant to break the water's surface tension under him. That's what I would have tried in that situation at least.
My witch is taking the ice tomb and getting a cohort with a large spike and big hammer. Coup de grace here I come.
Id be interested.
And then I showed up to steal the spot of someone who doesn't submit their sheet on time.
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Once I played an evil character who killed children's parents in front of them in his downtime, he did it because a world with more hero's would be more interesting after he became a lich.
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I played an elf grenadier vivasectiomist who went into duelist...it was quite scary really.
Let him use PFS rules..then when he reads one sentence wrong in that module you call him out on it and have him punished!
Turn the ripsaw glaive into a one handed weapon?
Now being the college going man I am, I'm introducing Pathfinder to our campus's gaming club. Now I've run serpent skull before, but I've never run a game with a party this size before. Due to time constraints I can only run one group through the adventure, and since most are new I don't want their first experience to be kicking them out. So the problem I have is, how do I run this adventure with 8 people? Where do I make it harder, how do I change the xp treasure ect...
So Gorum gets a Barbarian with Smite Lawful right?
Not sure if to make this a feat or just make it standard rules.
Powerful Pinning
A creature that is pinned takes damage based on their size.
Small 1d4
Medium 1d6
Large 1d8
Special: A monk may deal damage based on his unarmed strike damage if greater.
In 3.5 I made a Monk with a +80 to jump. Essentially he grappled things, then jumped. Two Rounds later he would land on top of the person he grappled dealing massive fall damage. It was a character I wish I could copy.
CampinCarl9127 wrote: do you think it's reasonable if i took rapid reload, that i could completely reload two pistols as a full-round action? Each becomes a move action, so with weapon cords, yes you could move action reload one standard action reload the other. With Paper Cartrages it's two free actions.
Now looking at the Gods, two offer four domains , three offer five, and one offers six, now does this indicate their power as gods or do you just need to edit them?
Well I'll take a double look at these gods and have a character done today.
JadeSoGeeky wrote: I've got a frontline Ranger in mind myself, but I can spring for a Paladin or Cleric even if we come up short on the heals. If I play a cleric or bard there will be no need for extra heals.
So I'm stumped on a class to pick, do we have a divine caster?
A lantern with continual flame that can illuminate invisible enimies
Animal Speaker, because the best support is covering your ebonies in rat swarms!
So I was looking towards the Assassin, but I'm feeling that evil may not be the best idea in this game.
Well clearly if people want Dragons, you need to make a game focusing on lizardfolk and Kobolds going around and kidnapping Princesses for their Dragon master.
Gruumsh, although reading Orcs of Golarion already hints at him.
My friend ran a game where the planes kinda exploded in on each other and tge Tarrasque was destroyed, unfortunately due to its regeneration this led to the creation of the Tarrasque Swarm, thousands of diminutive sized Tarrassques...I still wake up in a cold sweat to this day.
Right I'll be making a tiefling the question is do I want to take fiendish heritage or not.
4d6 ⇒ (3, 4, 5, 5) = 17
4d6 ⇒ (2, 6, 5, 6) = 19
4d6 ⇒ (3, 1, 5, 1) = 10
4d6 ⇒ (6, 6, 3, 2) = 17
4d6 ⇒ (4, 6, 5, 3) = 18
4d6 ⇒ (5, 1, 3, 3) = 12
Come on good cleric stats!
14 17 9 15 15 11
32 points and I have a nine, totally doable.
I came down with a bad case of no Internet, but I'm sure my character wouldn't have been as good as those selected, congrats.
This guy wants to play, probably a cleric bard or barbarian.
Right Cleric of Abadar coming up...quick question how do you feel about Leadership? Personally I can live without it if it is trouble.
Looking at it's stats, Cha 14 meaning that it is more likeable then most people.
Are Nosferatu dhampirs butt ugly powerhouses? I hope this is a yes.
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Killing someone to eat then is evil. Eating someone you killed is pretty dark, but I still in that grey area.
While I personally feel the same way, Paizo feels that they should have equal opportunity for all of those who wish to buy one of their products. To sell the PDF while the hard copies are unable to be sold would be seen as unfair to those who exclusively buy the hard copies. I personally am upset about not being able to purchase UE or PoP today, but I commend Paizo for doing the right thing and remaining fair.
If something has DR Evil the paladin can usually smite it, if he can't then he probably should not be fighting it, unless you get one of those true neutral grey area bad guys, in which case doing it for tge greater good would not be evil, but you should still make tge paladin feel guilty about it and get some role playing from them.
I'll post a character later today
Umbral Reaver wrote: Fist of Suns Ect I support this item of it is a nod to MtG.
Any special Greatclubs and or enchantments specifically for bludgeoning weapons?
My transmuter half-orc used a greataxe...it was scary actually...
Cheapy wrote: H.P. Makelovecraft wrote: Cheapy wrote: H.P. Makelovecraft wrote: Can I stick shield spikes into my greatclub for a 2d8 x2 B and P weapon yet? They did not include weapon archetypes, no. I realized as much, it'll happen some day mark my words. I know, I really want to give my heavy repeating crossbow the falcata archetype :( Well how else would you be able to weild it with a buckler?
Cheapy wrote: H.P. Makelovecraft wrote: Can I stick shield spikes into my greatclub for a 2d8 x2 B and P weapon yet? They did not include weapon archetypes, no. I realized as much, it'll happen some day mark my words.
Can I stick shield spikes into my greatclub for a 2d8 x2 B and P weapon yet?
Now I'm playing a character who plans to use a Greatclub/Tetsubo soon, does this book have fun things for bludgeoning weapons exclusively or any specific greatclubs and or tetsubos?
Arikiel wrote: You could just use the rules in the 3.5 Unearthed Arcana. It has AC increase with level based on what sort of armor your class could normally wear. Having played in a few games that have done this, I say this is the best idea. However, don't forget that clerics no longer have heavy armor and as such should be moved on that list.
I'm playing in a game that requires us to create Advanced characters using the Advanced Race Guide character builder, 11-19 RP. The theme of the race is unfinished ancient cyclops necromantic ritual. Being unfinished the ritual makes a weaker, comparatively speaking, cyclops powered by negative energy. Currently I'm having trouble choosing the actual abilities to tie this whole thing together. Which is why I have come here looking for help.
Requirements:
Large Sized
Negative Energy Affinity
Optional:
Eye stuff, such as constant detect undead or deathwatch.
Ability Scores:
I'd like to focus on a high Strength and Con physically. Mentally if any bonus is given I'd throw it to Wisdom. I'd like to leave Intelligence untouched, and if the race needs a hit give it to Dex and Charisma.
Any help you could give would be greatly appreciated.
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