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Consortium Agent

HIJIKATA TOSHIZO's page

161 posts. Pathfinder Society character for Helaman.


Full Name

HIJIKATA TOSHIZO | PFS # 38110-11

Race

Male Aasimar (Scion of Humanity) / Tien Background

Classes/Levels

Cleric 1 (Favoured Class) of Heroism and the Sun

Gender

AC18/Touch12/Flatfoot16/CMD 14||HP 11/[13]| Fort:+4 ;Ref:+2 ;Wil+5|Percept +5/Sense Motive +3. Katana +2 1d8+2 CMB +2 Channels 4/[5]

Size

Medium

Age

20

Alignment

LG

Deity

Shizuru

Languages

Common, Hwanggot, Tien

Strength 14
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 16
Charisma 12

About HIJIKATA TOSHIZO

Summary for Play - PFS # 38110-11
AC18/Touch11/Flatfoot16/CMD 14||HP 11/[13]| Fort:+4 ;Ref:+2 ;Wil+5|Percept +5/Sense Motive +3. Katana +2 1d8+2 CMB +3
[Medium Encumbrance]

Channels: 4/5 (+1 from trait) DC 12 (14 for Undead)/ +1 dmg/cleric level vs. Undead.

1. Used after warehouse

Spells Memorised/Used
DC 13 - 0 Level: Detect Magic, Guidance, Stabilise.
DC 14 - 1st: Bless | Wis Bonus: Protection from Evil | Domain: Shield of Faith

Celestial Resistance: Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5.

Spell-Like Ability (Sp): Aasimars can use daylight once per day as a spell-like ability (caster level equal to the aasimar's class level).

Darkvision: Aasimar have darkvision 60 ft. (they can see perfectly in the dark up to 60 feet.)

Traits
Altruistic Diplomat +2 Diplomacy

Spoiler:
Your upbringing in Hwanggot has influenced you to be both peaceful and wise, and your arguments are consistently sound. You gain a +2 trait bonus on Diplomacy checks. You must be Lawful Good, Neutral Good, or Chaotic Good to take this trait

Exalted of the Society

Spoiler:
The vaults of the Grand Lodge in Absalom contain many secrets of the divine powers of the gods, and you have studied your god extensively.

Benefit: You may channel energy 1 additional time per day

Feats
Toughness

Skills
Diplomacy 1 +9 (inc. +3 Class bonus and +1 Cha, +2 Trait and +2 Race bonus)
Heal 1 + 7 inc. (+3 Class bonus and +3 Wis)
Knowledge: Religion 1 +4 (+3 Class bonus)

--
Perception 0 +5 (inc. +2 Race bonus and +3 Wis)
Sense Motive 0 +3 (inc. +3 Wis)

Favoured Class bonus
1 - + 1 Skill

Deity
Shizuru: (LG) - ancestors, honor, the sun, swordplay
Domains: Glory, Good, Law, Repose, Sun Chosen Weapon: Katana

Domains: Glory (Heroism) and Sun

Domain: Glory / Heroism
You are infused with the glory of the divine, and are a true foe of the undead. In addition, when you channel positive energy to harm undead creatures, the save DC to halve the damage is increased by 2.

Spoiler:

Touch of Glory (Sp): You can cause your hand to shimmer with divine radiance, allowing you to touch a creature as a standard action and give it a bonus equal to your cleric level on a single Charisma-based skill check or Charisma ability check. This ability lasts for 1 hour or until the creature touched elects to apply the bonus to a roll. You can use this ability to grant the bonus a number of times per day equal to 3 + your Wisdom modifier.

Aura of Heroism (Su): At 8th level, you can emit a 30-foot aura of heroism for a number of rounds per day equal to your cleric level. Using this ability is a swift action. Allies in the area are treated as if they were under the effects of heroism. These rounds do not need to be consecutive.

Domain Spells: 1st—shield of faith, 2nd—bless weapon, 3rd—heroism, 4th—holy smite, 5th—righteous might, 6th-greater heroism, 7th—holy sword, 8th—holy aura, 9th—gate.


Domain: Sun
You see truth in the pure and burning light of the sun, and can call upon its blessing or wrath to work great deeds.
Spoiler:

Sun's Blessing (Su): Whenever you channel positive energy to harm undead creatures, add your cleric level to the damage dealt. Undead do not add their channel resistance to their saves when you channel positive energy.

Nimbus of Light (Su): At 8th level, you can emit a 30-foot nimbus of light for a number of rounds per day equal to your cleric level. This acts as a daylight spell. In addition, undead within this radius take an amount of damage equal to your cleric level each round that they remain inside the nimbus. Spells and spell-like abilities with the darkness descriptor are automatically dispelled if brought inside this nimbus. These rounds do not need to be consecutive.

Domain Spells: 1st—endure elements, 2nd—heat metal, 3rd—searing light, 4th—fire shield, 5th—flame strike, 6th—fire seeds, 7th—sunbeam, 8th—sunburst, 9th—prismatic sphere.

Equipment
4 Mirror Armour - 45gp 45lbs
Katana - 50gp 6lb
Longspear (Cold Iron) 10gp 9lb
Hanbo - 1gp 2lb
Dagger - 2gp 1lb
Backback - 2gp 2lb
Flint and Steel - 1gp -
Holy Symbol (Wooden) - 1gp -
2 Wandermeals - 0.02cp 1lb
1 Flask of Water - 0.03cp 1lb
1 Flask of Acid - 10gp 1lb
1 Flask of Alchemist fire - 20gp 1lb
Whetstone - 0.02cp 1lb

7gp. 9sp. 3cp / 69lbs [Medium Encumbrance]

Background
Toshizo is actually of Minkai decent, but his family have been in Hwanggot for 2 generations and while he personally has very very poor Minkai, his family, Samurai by long descent, have become accustomed to the language of their adoptive home.

He was raised as the 'golden child' of his family, there being something unaccountably special about him. His family line does boast of a divine consort ten generations ago and his parents wisely decided that his birth was a sign of heavenly favour.

He spent a great deal of time at his family's Patron Deity's temple and it was decided early on that he would be consecrated to Shizuru as one of her Chosen priests. While Shizuru is a Goddess of Swordsmanship, and his family had a glorious fighting tradition of its own, his adoptive country taught him a great deal as to the skills of negotiation and diplomacy. Again, it seems that he is blessed by the Gods in this and his skills and natural instincts are formidable.

For reasons unaccountable his Abbot decided to send Toshizo and three others into the Lands of Avistan to learn new ways, be examples of the faith and await further word.

Being a man of action, Toshiro put himself to learning Taldane, and on hearing about the Pathfinder Society, decided that this ways the best way to learn and travel while still having a secure base to work from.



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