Kobold

Hödekin Blue-Spear's page

1 post. Alias of Set.


Full Name

Hödekin Blue-Spear

Race

Bluescale Kobold

Classes/Levels

Ranger 6

Gender

M

Size

S

Age

29

Special Abilities

hunter's bond (pteranodon), favored enemy humans +4, animals +2

Alignment

LE

Deity

Tiamat

Location

Ilzmagorti

Languages

Draconic

Occupation

dinosaur-wrangler, pain in the Mantis Cult's backside

Strength 11
Dexterity 17
Constitution 12
Intelligence 10
Wisdom 14
Charisma 6

About Hödekin Blue-Spear

RED MANTIS ASSASSIN RIVAL: Hödekin Blue-Spear
XP 1600
Blue kobold ranger 6
LE Small humanoid (reptilian)
Init +3; Senses darkvision, 60 ft., Perception +10
DEFENSE
AC 20, touch 14, flat-footed 17; (+1 size, +3 Dex, +1 natural, +5 +1 mithral shirt)
hp 18 (6d10+6)
Fort +6, Ref +8, Will +4
Weakness light sensitivity
OFFENSE
Speed 30 ft.
Melee small spear +7 (1d6 P), small dagger +7 (1d3 P)
Ranged small mw longbow +11/+6 (1d6/1d6), rapid shot + manyshot +9/+9 (1d6x2/1d6)
Special Attacks
Spells Prepared (CL 3rd, Concentration +5)
1st – charm animal (Will DC 13), entangle (Ref DC 13)
STATISTICS
Str 11, Dex 17, Con 12, Int 10, Wis 14, Cha 6,
Base Atk +6; CMB +5; CMD 18
Feats Rapid Shot (B), Endurance (B), Manyshot (B), Skill Focus (handle animal), Mounted Combat, Boon Companion
Skills Climb 1 (+5), Craft (alchemy), 3 (+6), Craft (trapmaking) 6 (+11, includes +2 bonus), Handle Animal 6 (+10), Heal 1 (+8), Intimidate 0 (-3), Knowledge (dungeoneering) 0 (-), Knowledge (geography) 3 (+7), Knowledge (nature) 1 (+4), Perception 3 (+10, includes +2 bonus), Ride 6 (+12), Spellcraft 0 (-), Stealth 3 (+17), Survival 3 (+8, +2 to follow or identify tracks), Swim 0 (+0); Racial bonus +2 Craft (trapmaking), +2 Perception, +2 Profession (miner), +4 Stealth (another +4 for size); Armor Check Penalty 0
Languages Draconic
SQ hunter’s bond (pteranodon companion), track, wild empathy (1d20+4), favored terrain (+2 jungle, bonus to initiative, knowledge – geography, perception, stealth and survival checks), 2 favored enemies (human +4, animal +2, bonus to bluff, knowledge, perception, sense motive and survival checks, as well as weapon attack and damage rolls)
Combat Gear sm mw longbow w/20 arrows, +1 mithral shirt, small spear, small daggers (2), wand of cure light wounds (CL 1, 10 charges, 150 gp), tanglefoot bag; Other gear exotic saddle (for pteranadon), potions of feather falling (2), special smoked volcanic glass goggles (cancels out light weakness penalties in bright light, but gives -4 to Perception checks)

Pteranodon
Medium animal; Init +7; Senses low-light vision, scent, Perception +6; AC 22 (+7 Dex, +4 natural armor, +1 dodge); hp 33 (6d8+6); Saves Fort +5, Ref +12, Will +4; Speed 10 ft., fly 50 ft (clumsy); Attackbite +11 (1d8); Ability Scores Str 10, Dex 24, Con 10, Int 2, Wis 14, Cha 12; BAB+4, CMB +4, CMD 21; Feats Toughness, Weapon Finesse, Dodge; Skills Acrobatics 1 (+11), Climb 0 (+0), Fly 3 (+13), Perception 1 (+6), Stealth 1 (+11), Swim 6 0 (+0); Special Qualities low-light vision, scent, link, share spells, evasion, devotion (+4 morale bonus vs. enchantment spells and effects); Tricks Attack, Come, Defend, Down, Guard, Heel, Seek, Stay, Track

Hödekin Blue-Spear has devoted his life to freeing ‘his’ island of Ilzmagorti of the softskin infestation, and regards the red-armored Mantis Sect cultists as the biggest obstacle to his plans of returning the island to kobold rule. With the help of his tribes shaman, he has managed to form a bond with one of the great saurian raptors that live on the seaward cliffs, and he spends much of every night and day training smaller raptors (with stats more similar to falcons and eagles), and training his fellow kobolds to handle the beasts, so that every kobold sneak attack is heralded by a squawking fluttering storm of tiny saurian creatures swooping in from the skies and harrying their foes while they rain arrows, spears, stingchuks and alchemical surprises at the hated human invaders. A combination of hastily prepared snare traps, foot-capturing bladed shackles and caltrops (sometimes improvised from root vegetables or rotting fish organs pierced through with rusty nails, in the best cases, the organs of venomous fish) restrict the movement of the ambushed humans, and precisely targeting attacks on light sources, via eagle-sized pterosaurs trained to snatch away torches, sunrods, everburning torches, etc. leaving night-blind humans overwhelmed from all directions, blind and seemingly surrounded by unseen dangers.

Per Classic Monsters Revisted, Hodekin and his tribe gain a +1 bonus to their Wisdom scores, due to their blue dragon heritage.

Boons Those that help Hödekin Blue-Spear to rout a force of Red Mantis recruits may earn his favor, as he’s more than willing to negotiate with other humans to get rid of the more dangerous immediate threat. He can provide access to trained saurian beasts that are analogous to hawks and falcons and eagles, either as familiars for those who train with the Adepts of his tribe, or even larger versions as animal companions for druids or rangers. (Note that rangers are not normally able to bond with pteranodons, but Hödekin’s special training can overcome this difficulty, if the ranger is willing to spend a week acquiring such a companion on the seaside cliffs where they nest in numbers.)

Allies who suffer a similar disability in bright light can learn from the craftsmen of his tribe how to fashion and use the smoked volcanic glass visors that the tribes warriors use for daytime assaults, allowing them to ignore the penalties of their light weakness, but imposing a -4 penalty to Perception checks while worn.