About Gylwinth of the Crimson Moon
GYLWINTH OF THE CRIMSON MOON
Female Oread Arctic Druid 1
N, Medium, Humanoid (native outsider)
Initiative +1; Senses Perception +7, Darkvision
Languages Common, Terran, Druidic, Skald
DEFENSE
AC 17, touch 11, flat-footed 16 (armor +3, nat +1, dex +1, shield +2, defl, dodge)
HP 9 (1d8+1, Favored Class); DR --
Fort +2, Ref +2, Will +3
Immune
Resist
Spcl Def. Granite Skin (Oread, +1 nat AC)
OFFENSE
Speed 20 (Oread)
Melee Shortspear +4 (1d6+4; 20/x2)
Melee 2h-Club +4 (1d6+6; 20/x2) 10 ft
Melee Shillelagh +5 (2d6+5; 20/x2)
Melee 2h-Shillelagh +5 (2d6+7; 20/x2)
Melee Silver Dagger +4 (1d4+4; 20/x2)
Range Sling +2 (1d4+4; 20/x2) 50 ft
Spcl Att. Earth Insight (Summon monster and summon nature's ally spells to last 2 rounds longer than normal when used to summon creatures with the earth subtype). Magic Stone (Oread, 1/day)
SPELLCASTING
Spontaneous Casting: Summon Nature's Ally
Druid's Spell List
0-level (3): Create Water, Light, Purify Food and Drink.
1-level (2): Shillelagh, Cure Light Wounds
OTHER
Str 18, Dex 13, Con 10, Int 10, Wis 16, Cha 10; (20 pt buy, Oread +2 Str, +2 Wis, -2 Chr)
BAB +0 ; CMB +4; CMD 15
Feats 1-Spell Focus (Conjuration), (3-Power Attack, 5-Furious Focus, 7-Natural Spells, 9-Vital Strike)
Traits Failed Winter Witch Apprentice, Ease of Faith
Skills (Class 4)
Armor Check Penalty:
Acrobatics (Dex)
Appraise (Int)
Bluff (Cha)
Climb (Str)*
Craft (Int)*
Diplomacy (Cha)* (trait) 1+0+3+1 = +5
Disable Device (Dex)
Disguise (Cha)
Escape Artist (Dex)
Fly (Dex)*
Handle Animal (Wis)* 1+3+3 = +7
Heal (Wis)*
Intimidate (Cha)
Knowledge (arcana) (Int)(*trait) +1 cold
Knowledge (dungeoneering) (Int)
Knowledge (geography) (Int)*
Knowledge (history) (Int)
Knowledge (nature) (Int)*
Knowledge (nobility) (Int)
Knowledge (planes) (Int)
Knowledge (religion) (Int)
Linguistics (Int)
Perception (Wis)* 1+3+3 = +7
Perform (Chr)
Profession (Wis)*
Ride (Wis)*
Sense Motive (Wis)
Spellcraft (Int)* (trait) +1 cold
Stealth (Dex)
Survival (Wis)* 1+3+3+2 = +9
Swim (Str)*
Use Magic Device (Cha)
Languages Common, Druidic, Terran, Skald (trait)
SQ Spontaneous Casting; Nature Bond (Animal Companion), Wild Empathy (functions only on creatures that have a swim speed or the aquatic or water subtype; however, she can improve the attitude of any such creature with Intelligence 2 or less regardless of type, including mindless creatures).
EQUIPMENT
Worn or carried gear
Hide Shirt (20 GP, 25 lbs)
Light Wooden Shield (3 GP, 5 lbs)
Shortspear (1 GP, 3 lbs)
Club (-, 3 lbs)
Silver Dagger (22 GP, 1 lb)
Sling
Sling Bullets (20) (2 SP, 10 lbs)
Gear
Backpack (2 GP, 2 lbs)
Belt pouch (1 GP, ½ lbs)
Waterskin (1 GP, 4 lbs)
Silk Rope (50 ft) (10 GP, 5 lbs)
Grappling Hook (1 GP, 4 lbs)
Flint and Steel (1 GP, -)
Trail Rations (4 days) (2 GP, 4 lbs)
Bedroll (1 sp, 5 lbs)
Blanket (2 SP, 1 lb)
Chalk (1 CP)
Charcoal (5 SP)
Whetstone (2 CP, 1 lb)
APPEARANCE
Gylwinth carries herself with a feline grace, though her overall demeanour betrays a humble and respectful attitude. Her body is worn and slick like the polished rocks at the bottom of an ancient river, showing no sign of fat or weakness. Her shoulders are wide, framing a muscular torso. On a leg, a reddish metallic outcrop, perfectly circular, hints at a higher purpose and tells of the circumstances of her birth.
Buried under a cascade of partly tied thick dark brown hair, Gylwinth's wide face beams like the moon, with a pale radiance reminding of olive tinged marble, and her eyes speak of the hidden fury of the forest, with sparks like shards of rubies nestled in dark amber.
Preferring simple garbs that blend with her surroundings, Gylwinth dresses in pelts and thick wool of dark grey and brown, carrying with her a round Taldoran shield she once found in the forest, and the spears that was given to her by her mentor.
BACKGROUND
The Border Wood attracts many adventurers. Some come for the riches, some for the glory, but it is for shelter that Gylwinth's mother settled on its edge. Known in Taldor as Tehana, her mother had fled the harsh lands of Irrisen. Why, she never said, but as Gylwinth grew older, she realized it probably had something to do with her conception, for the kids in Heldren were always quick to remind her how different she was.
She learned to keep a respectable distance with the community, spending her youth between her mother and the Border Wood. Her mother had a light but steady flow of visitors, for whom she provided different solutions than the church of Erastil would. The Wood and her mother taught her everything. Through her mother, she kept in touch with the world of man, arcane knowledge and the citizens of Heldren, some of whom she learned to like and befriended. Through the Wood, she learned nature's ways, her limits and potential, and found her true calling.
When her mother passed, Gylwinth left for the forest, feeling a sense of chill that would not leave, until she met her wolf Findel, whom she named after her mother's true name. In her, she saw her mother's spirit and the coldness in her left, though she now felt a new connection to it.
ANIMAL COMPANION
Findel, Wolf Companion
Size Medium; Speed 50 ft.; 2 HD; 15 hp; AC 17 (+4 natural armor, +3 dex); Attack bite +4 (1d6+2 plus trip); F+3/R+3/W+0; Ability Scores Str 14, Dex 16, Con 15, Int 2, Wis 12, Cha 6; Special Qualities low-light vision, scent; Skills (2) Perception +5, Stealth +7, Swim +5; Feats (1) Weapon Focus (bite); Bonus Tricks (2); Link, Share Spells, Evasion.