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About GyldyrSp abilities:
constant; detect magic Skills:
familiar's skill bonuses in italics
perception +6 (+8) +12 knowledge (all) +11 +1 linguistics +11 +1 profession +8 +2 spellcraft +11 +1 appraise +9 -1 craft +9 -1 fly +7 +4 intimidate +6 -3 perform +3 -3 use magic device +3 -3 stealth +4 +18 sense motive +5 (+7) +2 sleight of hand +4 +4 disguise +3 -3 escape artist +4 +4 bluff +3 (+6) -3 ride +4 +4 climb +0 +14 swim +0 +14 Feats:
Spell Focus (necromancy)
Eschew Materials Scribe Scroll (Alertness) Combat stats:
hp 8
AC 13 initiative +3 fort save +0 ref save +4 will save +7 melee attack +1 ranged attack +4 Proficiencies:
Club, dagger, heavy crossbow, light crossbow, hand crossbow, rapier, short sword, quarterstaff. Arcane Bond; Familiar, Mielishi (Viper):
hp 4, HD effectively 3
melee attack +4 fort +1 ref +5 will +1 +3 on all existing skills AC 18, touch 17, flat-footed 15 int 7 special abilities; improved evasion, share spells, empathic link, deliver touch spells appearance; silver and sinuous, with dark amber eyes, and a dappled pattern like gems along her back. Arcane powers/abilities:
Turn Undead 8 times/day
Grave Touch (foe shaken 1 round) 8 times/day opposed schools; Transmutation and Abjuration concentration checks +10 cantrips/day; 4 1 lvl spells/day; 4+1 (school slot) 2 lvl spells/day; 2+1 (school slot) Spellbook:
All cantrips save those from Transmutation or Abjuration.
1-lvl spells; Cause Fear Chill Touch Ray of Enfeeblement Summon Monster 1 Magic Missile Shocking Grasp Burning Hands Disguise Self Comprehend Languages Mount Mage Armor Unseen Servant 2-lvl spells; Command Undead False Life Ghoul Touch Scorching Ray 3-lvl spells; Gentle Repose Vampiric Touch (2d6) Commonly prepared spells:
cantrips;
Disrupt Undead Ray of Frost Read Magic Acid Splash 1-lvl spells; Chill Touch Unseen Servant Summon Monster 1 Magic Missile Disguise Self 2-lvl spells; Command Undead False Life Scorching Ray Equipment:
rapier [+1 1d6 18-20]
dagger [+1 1d4 19-20] hand crossbow [+4 1d4 19-20] |
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