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Ninja

Gwyndolin Maulsen's page

460 posts. Alias of AdamWarnock.


Full Name

Gwyndolin Maulsen

Classes/Levels

HP: 25/25 AC 19/15/14: F+3, R +9, W+5, Per:+12, Init: +4

Size

5 feet 3 inches 105 lbs

Age

18

Alignment

Neutral Evil

Occupation

High Class Thief

Strength 10
Dexterity 18
Constitution 8
Intelligence 16
Wisdom 17
Charisma 16

About Gwyndolin Maulsen

Background:

Gwyndolin Maulsen was supposed to have lead a life as one of many pretty, petty, and asinine noblewomen. Her father was a minor noble lord of Talingarde and her mother was the daughter of a rich merchant. That was how the outside world viewed it. In Gwyndolin's personal view, her mother was a controlling harpy that could never be pleased, no matter how perfect Gwyndolin did a task, and her father was a brutish drunk who often shouted and cursed her, blaming her for his inability to improve his standing with the other noble families.

The noblemen and women at ball after insipid ball were no better. The men, or rather boys just coming into manhood, made lewd remarks and leered at her. The girls just turning into women snickered and started rumors that just lead to more more of the same from the boys. As she grew and filled out her slight frame, the rumors, the remarks, and the leers became worse. Gwyndolin found herself the target of many noblewomen's envy and many noblemen's lust. The quiet young woman found herself either surrounded by women who nitpicked everything she did or by men who had begun to believe the rumors that she was nothing more than a noble harlot at every function she attended.

So she stopped going.

Her mother's nitpicking became worse than ever and her father's drunken rants started getting dangerously close to violence. Gwyndolin, who had no friends, had nowhere to go. She felt pressed from all sides. Her life was becoming nothing more than dull blur of biting remarks, shouted insults, and the smell of hard liquor. At sixteen, the young woman thought about everything from finding a merchant and running off with him, to just throwing herself off a cliff. She felt she had no reason to live. Then came the last straw. Her mother, tired of what she considered her daughter's stubborn foolishness, forced her to go to a ball, and her husband made it clear that there would be dire consequences if she did not.

They never saw Gwyndolin after that. She didn't even make it to the ball. She took a few trinkets and a fair sum of coins and ran off to a secluded inn where she had an epiphany. She had been considered an equal of some of the most beautiful women of the court, yet they had a horde of jewelry and mountains of makeup, while she had almost none of the former and nothing of he latter.

So what would happen if that finery was stripped away?

Thus began Gwyndolin's burglary streak. She became skilled in disguising herself and weaseling out any information she might need. Her skills in sneaking and disarming traps, however, were even more dangerous. There were some close calls, but that just added to the fun. She embarrassed guards, nobles, and even a few of the minor members of the royal family for two years during her jaunts.

Then came the fateful night where she decided to try and sneak into the royal castle, just to see if she could. She sneaked into the princess's room, just by dumb luck. Gwyndolin thought herself even luckier when it appeared that the princess was asleep. She quietly crept over to the dresser and pulled open a drawer, which squeaked, but not loud enough to wake anybody. Shock crossed Gwyndolin's face when she found out that she had not only opened the princess's underwear drawer, and when she saw what the princess wore under those puffy dresses.

Unfortunately, the princess was awake and she heard the squeak of the drawer. She sat bolt upright and the sound of shifting cloth made Gwyndolin turn around, right as the princess screamed for the guards. Gwyndolin bolted for the window, only to see archers turnign around to aim at anyone trying that route. She bolted for the door right as a dozen guards stormed into the room. Her knives came out and she began darting through the mass of human muscle. The first guard found his pants around his ankles, the second guard found his fingers missing from his hand. The third and fourth smacked each other as the nimble little thief darted between them. The fifth, however, brought the pommel of his sword in to connect with Gwyndolin's belly. Suddenly out of breath, she gasped as she flew backwards from the strike. The sixth guard brought the pommel of his sword around to connect with the back of her head. Gwyndolin managed to land on her feet, but her knees buckled and she was unconscious before she even hit the floor.

The ensuing trial tried to find anything that could pin on her. The gamut ran from attempted murder to heresy and even to witchcraft, but the only thing they could make stick was high theft. Her parents, embarrassed by what their daughter had done pulled strings to get her the worst punishment possible, death. She was branded on the back of her left shoulder, and then thrown abound a ship full of dangerous criminals wearing nothing but a thin shirt, a thin pair of pants, and some smallclothes to protect her modesty.

Gwyndolin was not pleased.


Appearance:

Gwyn is a few inches above five feet tall. She is built much like a dancer and is actually limber enough to put many of Talingarde's best to shame. Her black hair is normally kept in a loose bun to keep it out of her dark blue eyes. The eyes are what dominate her expressive face, which is also home to a button nose that doesn't help her insistence that she isn't in her early teens.

Personality:

Gwyndolin, or Gwyn if she likes you, bears many of the emotional scars from her adolescence and childhood. She is shy and lacks much self-confidence. She is visibly nervous around men who are either bigger than her, or manage to corner her, a result of having too many close calls with overly-lustful noblemen.

While those traits are genuine, the do cover the macabre sense of humor that has developed of the last two years. She is a trickster and she humiliated her opponents in combat rather than kill them, but that didn't stop her from disfiguring several guards, and a few foolish noblewomen that got in her way. She doesn't hate her parents, but she doesn't love them either.

After almost 10 years of emotional torture and being a thief, Gwyn keeps to herself and rarely lets others see more than the shy, modest woman that hides the laughing, viscous trickster that comes out when the adrenaline is pumping.


Party Role:

Gwyn is the eyes, ears, and picks of the party. She'll be able to get information by persuasion, intimidation, bluffing, and just keeping an ear out. She'll also have ranks in disguise to make gathering information easier. Her other role, and the one she most enjoys is being the trap finder and lock picker of the party.

Skills that will be kept high:
Acrobatics
Bluff
Diplomacy
Disable Device
Disguise
Intimidate
Perception
Stealth

Secondary Skills:
Kn(Noble)
Use Magic Device
Kn(Local)


Stats:

Gwyndolin Maulsen
Female Human Fighter 1 Rogue 3
NE Medium Humanoid (human)
Init +4; Senses Perception +12
--------------------
Defense
--------------------
AC 19, touch 15, flat-footed 14 (+4 armor, +4 Dex, +1 dodge)
hp 25 (1d10+3d8-4)
Fort +3, Ref +9 (+1 bonus vs. traps), Will +5
Defensive Abilities evasion, trap sense
--------------------
Offense
--------------------
Speed 30 ft.
Melee Airgetlám's Claw +8 (1d6-1/19-20/x2) and
. . Carnwennan +8 (1d6/19-20/x2)
Special Attacks sneak attack +2d6
--------------------
Statistics
--------------------
Str 10, Dex 18, Con 8, Int 16, Wis 17, Cha 16
Base Atk +3; CMB +3; CMD 18
Feats Alertness, Dodge, Point Blank Shot, Stealth Synergy, Two-weapon Fighting, Weapon Finesse
Traits Charming
Skills Acrobatics +10, Bluff +9 (+10 vs. characters who could be attracted to you), Climb +5, Diplomacy +10 (+11 vs. characters who could be attracted to you), Disable Device +14, Disguise +9, Escape Artist +9, Intimidate +8, Knowledge (local) +8, Knowledge (nobility) +5, Perception +12 (+13 to locate traps), Perform (sing) +10, Sense Motive +11, Sleight of Hand +10, Stealth +13, Swim +5
Languages Celestial, Common, Elven, Gnome
SQ rogue talents (fast stealth), trapfinding +1
Combat Gear Oil of magic weapon, Potion of cure light wounds, Potion of cure moderate wounds, Potion of pass without trace, Potion of sanctuary, Antiplague, Antitoxin; Other Gear Mithral shirt, Airgetlám's Claw, Carnwennan, Cloak of resistance +1, Ioun torch, Backpack, masterwork (14 @ 4 lbs), Cold weather outfit, Courtier's outfit, Explorer's outfit (2), Flint and steel, Sack (6 @ 34.5 lbs), Soap, Spider's silk rope, Thieves' tools, masterwork, Traveler's outfit, 1 GP, 6 SP, 4 CP
--------------------
Special Abilities
--------------------
Antitoxin This substance counteracts a specific toxin. If you drink a vial of antitoxin, you gain a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.

Alchemical Power Component
Like antiplague, this substance can augment certain healing spells.
Neutralize Poison (M): Add +2 on your caster level check to neutralize poison on a target creature. Antitoxin has no effect when you cast the spell on an object.
Charming +1 Bluff/Diplomacy/save DC for a language-dependent spell vs. targets who could be sexually attracted to you.
Cold weather outfit +5 Fort save vs. cold weather.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fast Stealth (Ex) You may move at full speed while using the Stealth skill without penalty.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Sneak Attack +2d6 +2d6 damage if you flank your target or your target is flat-footed.
Stealth Synergy Take the highest roll made by you and your allies on Stealth checks
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.


Crime and Trait:

High Theft: You had a foolproof plan to steal some great treasure. Alas, the scheme had a fatal flaw and went horribly awry. To be sent to Branderscar prison, this was no ordinary robbery attempt. You tried to steal something of great value or religious significance.
Punishment: Life at hard labor in the salt mines
Benefit: You receive a +1 trait bonus to Reflex saves.

Quiet as Death: +2 to Stealth.


Weapons of note:

Airgetlám's Claw - Masterwork Silver Gladius (Styled as a long knife)
Carnwennan - Masterwork Cold Iron Gladius (Styled as a long knife)


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