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Gwendal The Sellsword's page

55 posts. Alias of Tirq.

Full Name

Gwendal Hadvarson












Lawful Neutral

About Gwendal The Sellsword


CR 3

Male Human fighter 4

LN medium humanoid (human, human)

Init +4; Senses Perception +1,

Languages Common
AC 18, touch 14, flat-footed 14

hp 41 (4HD)

Fort +7, Ref +5, Will +1, +1 Will vs. fear
Speed 30 ft. (6 squares)

Melee masterwork greatsword (two handed) +10 ((two handed) 2d6+8/19-20)

Face 5 ft. Reach 5 ft.

Base Atk +4; CMB +8; CMD 22

Atk Options Power Attack, Abilities Str 19, Dex 18, Con 16, Int 10, Wis 10, Cha 10

Special Qualities Armor Training, Bonus Feat, Bravery, Heart of the Wilderness,

Feats Armor Proficiency, Heavy, Armor Proficiency, Light, Armor Proficiency, Medium, Following Step, Furious Focus, Martial Weapon Proficiency, Power Attack, Shield Proficiency, Simple Weapon Proficiency, Step Up, Tower Shield Proficiency, Weapon Focus (Greatsword), Weapon Specialization (Greatsword)
Skills Acrobatics +4, Climb +4, Craft (Calligraphy) +4, Escape Artist +4, Fly +4, Intimidate +4, Perception +1, Profession (Soldier) +7, Ride +4, Stealth +4, Survival +6, Swim +4,

Possessions belt of physical might (dex/con) +2; masterwork armored coat; masterwork greatsword; traveler's outfit; potion of cure light wounds (x3); potion of cure moderate wounds; Armor Expert You have worn armor as long as you can remember, either as part of your training to become a knight's squire or simply because you were seeking to emulate a hero.

Armor Training (Ex) You are more maneuverable while wearing armor. Whenever you are wearing armor, you reduce the armor check penalty by 1 and increase the maximum Dexterity bonus allowed by your armor by +1

Bonus Feat Humans select one extra feat at 1st level.

Bravery (Ex) You gain a +1 bonus to Will saves against fear effects.

Heart of the Wilderness Humans raised in the wild learn the hard way that only the strong survive. They gain a bonus equal to half their character level on Survival checks. They also gain a +5 bonus on Constitution checks to stabilize when dying and add half their character level to their Constitution score when determining the negative hit point total necessary to kill them. This racial trait replaces the skilled racial trait.

Watching Taldor (Qadira) You have spent all of your adult life with eyes turned northward, waiting for the Taldan weaklings to give you an excuse to fight, ready to act at a moment’s notice.

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