Gwen Smith wrote:
The most effective Vital Strike build I've seen was a Barbarian with the Furious Finish feat. At 12th level, with an enlarged battle axe (3d6), Improved Vital Strike and Devastating Strike, he was doing 3d6+6 and 6d6 from the Vital Strike tree. With Furious Finish, he could maximize his damage on that one attack, for 70 damage a round.
That took an investment of 4 feats and ending his rage.
For comparison, with the same weapon and bonuses, with no feats invested at all, his full attack would average 28 per round, 43 with Haste or Blessing of Fervor.
This looks like a very weak barbarian. Only a +6 on the damage while raging at level 12 with a two-hander? I feel this is a very poor example to compare a full attack with.A barb lv12 could have a str of 4(start) +1(level) +3(rage) SO that's str 8 so +12 per two-handed hit. One feat power attack gives another +12 damage a hit. So with that enlarged battle axe he'd swing for 3d6+24 at least. And with a +20 at least to hit his damage is getting a lot closer to that 60 a round, and he doesn't need to end his rage.
So not saying that it's not a bad vital strike build, just wanting to show a better comparison.
That was just +6 from the Vital Strike feats alone, not +6 overall. Sorry if that wasn't clear.