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Cruel Devotee

Guy Ladouceur's page

Goblin Squad Member. Pathfinder Adventure Path, Maps Subscriber. 202 posts (203 including aliases). No reviews. No lists. 1 wishlist. 1 alias.


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Pathfinder Adventure Path, Maps Subscriber

Plane and simple,Ultimate Psionics is considered as a Core Rulebook at our groups table.


1 person marked this as a favorite.
Pathfinder Adventure Path, Maps Subscriber

If this is to be a book of variant rules, I would love to see new systems for spell casting other than the Vancian (spellpoints, etc.).


Pathfinder Adventure Path, Maps Subscriber

I do believe with all certainty that the fighter should receive some love, as do many out there.
With that said, this is not just an options book as per advertised, it is a reset of the rules that are in place at this time in which many think of as problematic. These rules should not be thought of as optional like many to date. No, these rules are a fix for what democracy has clearly stated as a flawed rule set in the areas in which are being re-developed. In my mind this is a book in which the foundation of the game is gauged, and therefore a mandatory guide line for the future of our game in which we have come to respect and rely.


Pathfinder Adventure Path, Maps Subscriber

What I really would like is a Talented book done on Kickstarter, that was handled like the Mythic Kickstarter done by Legendary Games. With a group of top quality 3PP's working together to put many of the great classes into the Talented line. Matter of fact if the same group could come together that would be great (though I could think of a couple more I would like included) and would be the top, must have product, that I am interested in at this time.


Pathfinder Adventure Path, Maps Subscriber

We already did this but here we go again.

Alchemist


Pathfinder Adventure Path, Maps Subscriber

What program/programs are considered quality products when it comes to printing extracting and printing of this type of product.


Pathfinder Adventure Path, Maps Subscriber

What are group is trying right now to give the fighters (monks) a boost, is allowing their bonus feats, in which they are give, to be taken from the Feats Reforged (TPK Games) rules. This allows their feats to scale with them as they level, thus giving them an extra power boost that they are known to need.


Pathfinder Adventure Path, Maps Subscriber

Make one of the AP's into a trilogy say "Rise of the Runelords" or "Wraith of the Righteous" and spare no resources.
Even if they made it as a computer generated movie like "Avatar",as long as it was done well, I would be happy.
The only other thing I would like to see, but probably would not happen is it being for an audience that is 14+ years of age. This way there could be some violence, swearing, etc. which makes for a better movie in my opinion.


Pathfinder Adventure Path, Maps Subscriber

Psion (egoist)
Druid
Alchemist
Psychic Warrior
Slayer (beta)


Pathfinder Adventure Path, Maps Subscriber

In are group we always have 6 characters, even if it means playing multiple PC's. We all believe it makes for a better (though more time consuming) overall gaming experience.

We usually role the dice (4d6) when we make the PC's for it just seems to start the overall AP with a build-up of excitement you don't get with the point buy system (maybe because it's a role paying game). Though if we are making character's to test and see how much enjoyment we get out of that class, we will use a 20 point buy.

Now as the GM it adds a little bit of work at my end, but I usually just add 2 points to either one stat or 1 point to 2 stats, along with a bonus feat. Then when the NPC's come into play I will give them a couple of traits to sweeten the pot, and in the end it all comes out in the wash.

I have even brought in a couple more reinforcements at times, if the group plows through the initial encounter.

I just find that when the players get most of what they want they seem to be more excited to be there to play at every session and for the little extra time it costs me, well worth it.


Pathfinder Adventure Path, Maps Subscriber

Do you need a masterwork arrow to imbue the bows magical properties on the arrow in which is shot.


Pathfinder Adventure Path, Maps Subscriber

There are 128 figures + 10 rats in all, I plan on going to the local gaming store to see the costs new, which would give me an idea. Though you can make me an offer and I can go from there.


Pathfinder Adventure Path, Maps Subscriber

My page is http://condor2theclepto.imgur.com
I have four different folders
Unfinished Miniature
Miniatures box#1
Miniatures box#2
Miniatures box#3


Pathfinder Adventure Path, Maps Subscriber

I have just counted the figurines (roughly 600 in all) with each box having a number to it. What is the best way to put the pictures up for all to see.


Pathfinder Adventure Path, Maps Subscriber

I live in Windsor, Ontario, Canada just across the river from Detroit.

I do not remember the names associated with any of the miniatures, but I can get some pictures up so as to give anyone interested an idea of what I am selling.

I would say 2/3 of the figures are painted while the rest have not been touched by a brush as of yet.


Pathfinder Adventure Path, Maps Subscriber

I have a couple hundred miniatures that I am looking to sell if anyone is interested


Pathfinder Adventure Path, Maps Subscriber

In truth I really don't want to see a 2.0, but what would be nice is a supplement rule book with fixes for all the rules that have been found to be unclear or lacking. This would include re-made versions of the weaker classes, different rule systems such as scaled feats and/or a point based spell system. That to me would be the next good playtest for Paizo to move forward with.


Pathfinder Adventure Path, Maps Subscriber

All classes being built off of a talented line (Rogue Genius Games) type system. The reasons being for personal customization, instead of the typical cookie cuter class build used today.
Oh, and do not forget to power up some classes , we all know of whom you are.

Feats that scale as you level, (TPK Games) just due to the fact that as you level, your abilities in all other areas get better, except feats where they flat line.

Last but not least a point based spell/power system (Dreamscarred Press) that allows versatility on the fly. This allows for so much more freedom when utilizing your mystic spells/powers. You can bring the spells DC up, if you spend the points. You can mimic a meta feat when counterspelling verbatim, if you spend the points. Overall in my view it is a far better system, all things considered.


Pathfinder Adventure Path, Maps Subscriber

1 x Pathfinder Adventure Card Game: Fortress of the Stone Giants (Rise of the Runelords Adventure Deck 4) @ 16.99 = $16.99
(Moved to sidecart)
Can you remove this from my side cart I am going to go with a subscription of the card game instead.

thanks, Guy


Pathfinder Adventure Path, Maps Subscriber

I agree with RAW stating it to be how the game is played. I just questioned the rules due to time (quickened spell=swift action vs spellcraft check=free action+ready/counterspell=standard action) and power output quickened spell=spellslot+4 vs counterspell=standard spell slot. All in all it is very unbalanced to say the leased, but I guess the Wizard vs the Fighter is also at the end of the day. Though there is a lot of complaints about that as well.

I bring it up as another part of the game that may need some tweaking next time around at least in my mind.

The Vancian spell slot system used for most casters in the Pathfinder gaming system allows this to be the problem. Where as other systems such as a point based system would allow for duplication(counterspelling) to be far more fluid. Just my two cents.


Pathfinder Adventure Path, Maps Subscriber

I am here to stat my argument on the rules in question and ask for opinions and clarifications if need be.
Rules: Quickened spell
You can cast spells in a fraction of the normal time.

Benefit: Casting a quickened spell is a swift action. You can perform another action, even casting another spell, in the same round as you cast a quickened spell. A spell whose casting time is more than 1 round or 1 full-round action cannot be quickened.

Level Increase: +4 (a quickened spell uses up a spell slot four levels higher than the spell's actual level.)

Casting a quickened spell doesn't provoke an attack of opportunity.

Special: You can apply the effects of this feat to a spell cast spontaneously, so long as it has a casting time that is not more than 1 full-round action, without increasing the spell's casting time.

Counterspell:Counterspelling Metamagic Spells: Whether or not a spell has been enhanced by a metamagic feat does not affect its vulnerability to counterspelling or its ability to counterspell another spell (see Magic).
How Counterspells Work

To use a counterspell, you must select an opponent as the target of the counterspell. You do this by choosing to ready an action. In doing so, you elect to wait to complete your action until your opponent tries to cast a spell. You may still move at your normal speed, since ready is a standard action.

If the target of your counterspell tries to cast a spell, make a Spellcraft check (DC 15 + the spell's level). This check is a free action. If the check succeeds, you correctly identify the opponent's spell and can attempt to counter it. If the check fails, you can't do either of these things.

To complete the action, you must then cast an appropriate spell. As a general rule, a spell can only counter itself. If you are able to cast the same spell and you have it prepared (or have a slot of the appropriate level available), you cast it, creating a counterspell effect. If the target is within range, both spells automatically negate each other with no other results.

Ready Action:Ready

The ready action lets you prepare to take an action later, after your turn is over but before your next one has begun. Readying is a standard action. It does not provoke an attack of opportunity (though the action that you ready might do so).

So here is the question, that in my view the rules are grey (at best) in their explanation of the interaction of quickened spells interacting with counterspells when the quickened feat has been added to any given spell in question.
Can a standard spell counter a quickened spell when you incorporate the time factor into the equation.


Pathfinder Adventure Path, Maps Subscriber

I am very interested in anything Psionic, pre-gens included. I will be watching for these products with anticipation.

I am wondering what the page count will approximately be per pdf?


1 person marked this as a favorite.
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Ken Pawlik wrote:
Guy Ladouceur wrote:
Is Paizo going to sell this product or should I go elsewhere to buy it. This looks like something something are group must have and I have trusted Endzeitgeist on a couple of products to date, and he hasn't let me down.

Hi Guy, I can't speak for Paizo, but I picked up the hardcover + PDF from Drivethrurpg for $22.99 + shipping (under $32 total shipped to Canada - super cheap!). The PDF only is also currently on sale on the d20PFSRD store for $6.99 I believe.

Drivethrurpg also has a huge sample of the book available so you can make a very informed decision before you buy. I know I'm eagerly awaiting my hard copy!

Thanks for the info, I to am in Canada and will be ordering this product, but I just thought shipping cheaper if ordering from Paizo because I receive a monthly order anyway.


1 person marked this as a favorite.
Pathfinder Adventure Path, Maps Subscriber

Is Paizo going to sell this product or should I go elsewhere to buy it. This looks like something something are group must have and I have trusted Endzeitgeist on a couple of products to date, and he hasn't let me down.


Pathfinder Adventure Path, Maps Subscriber

One of my favorite shirts that I own, just hope my two Dobermans don't ever get awakened or I might be the one on the short end of the slicer.


3 people marked this as a favorite.
Pathfinder Adventure Path, Maps Subscriber

Yes our group uses psionics in all Campaigns we play.

Yes we use Magic/Psionics Transparency, makes for easy integration into any gaming group.

Yes to RAW.

As to any extra work when it comes to adding the rules set, I would say yes to consuming some extra time initially but once you learn the Power Point system it becomes just as fluid as any other aspect of the game.
With that said IMO the PPS that Psionics uses is far more enjoyable than the Vancian system has ever been and for that reason are group converts many of their characters (that are casters) to the point system.


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All in for Alchemist


Pathfinder Adventure Path, Maps Subscriber

I truly don't believe we need a 2nd edition to the Pathfinder RPG but I am always interested in better rules to retrofit into my existing game. For that reason I am asking other gamers on their opinions on how to improve this great system that we enjoy playing.
I have many rules I have added/changed to make the system better(in my opinion) one being adding Dreamscarred Presses Psionic system into our groups gaming experience, please share yours.
Our group has all incorporated the Rules from Rogue Glory (Drop Dead Studios)so as to make the Rogue a viable class in which to play.


2 people marked this as a favorite.
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Owen K. C. Stephens wrote:
boldstar wrote:
I have just started a campaign of rogues, monks and fighters only, using the talented line. Very fun.

I love hearing people like the line. Thanks!

(And feel free to write that in a review form, too... )

Apparently a LOT of people are enjoying using the books as the basis for campaigns, which I think is awesome. I doubt talented barbarian will slow down that trend, either. indeed, one of my playtesting groups is now running a campaign with only talented barbarian characters, and are thrilled they can take some many different roles. It's a campaign set in the home village of a specific barbarian tribe, but the group has a warrior, a true berserker, a shaman, and a sneak, all using talented barbarians. :)

Sounds great, the Barbarians are finally being treated as a people not a class.

You know with all the great 3PPs out there, Paizo will never need to make a 2.0, for it's easy enough to plug these products into the existing game and be off and running with a much improved RPG.


Pathfinder Adventure Path, Maps Subscriber

So can you use a one-handed weapon, a shield (just for AC) and a boot knife (as your second weapon).
Just like a two-handed weapon and boot knife I would think not.


2 people marked this as a favorite.
Pathfinder Adventure Path, Maps Subscriber

This book is in my top 3 books I purchased in the last year - Mythic Adventures and Dreamscarred's Psionic books the others.
I'm right there with you on your choices, 2013 was a great year for the PFRPG and its 3PP. Just bringing up this made me look at my purchasing of products over the past year and I can hardly believe how much I spent on gaming. The Talented line, Rogue Gallery, It came from the Stars, the Cerulean Seas products the list just doesn't stop, please keep them coming. The talent out there is just amazing, though it does tend to hurt the pocket book, and make for some lost time investigating how to best play this amazing product. I know I am off topic with this post and I could go on with the many companies and their products, so I will stop but not before I say thank you to all who contribute to the hobby I so enjoy.
P.S. in closing let me mention the people like Endzeitgeist whom take the time to review the products out there for they are invaluable to my decisions even though they may not like how they sound when taped.
Thanks again


Pathfinder Adventure Path, Maps Subscriber

As your AC trusts you unequivocally to cast spells with the "you" descriptor, so to would your companion trust you to cast any spell upon it. Even for the sake of argument the AC is still leery of certain spells being cast upon it, at that point your "link" ability allows for a free action to handle their ally and therefore receives the spell with know SR roll needed.
Link (Ex): A druid can handle her animal companion
as a free action, or push it as a move action, even if she
doesn’t have any ranks in the Handle Animal skill. The
druid gains a +4 circumstance bonus on all wild empathy
checks and Handle Animal checks made regarding an
animal companion.


Pathfinder Adventure Path, Maps Subscriber

Did not see anything from the displacer beast in this product. I presumed due to the write-up that there would bee something on this creature's hide.
Hope I didn't miss something when I went through it quick, I will take a better look when I get a chance.


Pathfinder Adventure Path, Maps Subscriber

As far back as I can remember (in the D&D days) Aboleth's like Illithid's and Krakens were known to be aberration's that were closely tied in with Psionic's. If I remember correctly in 3.5 you had options for both magical and psionic variants yet whom ever I seen running an Aboleth NPC had added levels of Psion (Telepath) onto there basic creature stat and at that point they were bad ass.


Pathfinder Adventure Path, Maps Subscriber

Could you also uncancel the Pathfinder Special #1

thanks, Guy


Pathfinder Adventure Path, Maps Subscriber

Just verifying what my account info looks to be showing, which states that the Pathfinder Comics 11 & 12 (along with the Goblin Comics) have been canceled from the last order. For if this is the case I will need to re-order comics 11 & 12.

thanks Guy


Pathfinder Adventure Path, Maps Subscriber

I can't wait for the PDF of Ultimate Psionics to come out either, but I'm with Endzeitgeist about getting this right the first time, like he stated in his review of Psionics Augmented. So if it's going to take an extra week or two (in my opinion) go for it, I have waited this long. So please take the time needed and get this product as close to perfect as possible, for it will be one of the jewels in my shelf in due time.


Pathfinder Adventure Path, Maps Subscriber

I am not interested in the Goblins Comic Books so I want my subscription cancelled. I will order the ones I want as they come out.

thanks, Guy


Pathfinder Adventure Path, Maps Subscriber

If you have no issues with 3PP's you should pick up Rogue Glory (Drop Dead Studios), it clarifies a lot of what you are inquiring about. The product also brings the Rogue more in line with the other Core classes (power wise) and has been given a 5 star rating if I remember correctly. We use it with our games and have not had any problems to date.


Pathfinder Adventure Path, Maps Subscriber

It is quite ambiguous in the write-up, for under spells it states "The bloodrager does not need to prepare these spells in advance; he can cast them at any point during a bloodrage(as per his blood casting ability" so that is where I was not clear.


Pathfinder Adventure Path, Maps Subscriber

It seems strange that the Bloodrager can only cast when raging, for the class has a limited amount of time to rage and should therefore be using that time in melee. So why then would they be casting when they cleary are better optimized for melee combat during this time.

The other thing about casting while in Bloodrage is it states "While in bloodrage,a bloodrager cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly,Intimidate, and Ride) or any ability that requires patience or concentration". So how then should they be able to cast when so limited with other concentration abilities. If your going to say because of their blood casting ability maybe they should only be able to cast offensive based spells do to the anger that the class is unleashing.


Pathfinder Adventure Path, Maps Subscriber

Ranger, then Alchemist


Pathfinder Adventure Path, Maps Subscriber

Initiative had already been thrown, and both side were privy to each others location.


Pathfinder Adventure Path, Maps Subscriber

Another way we talked about handling this situation was only do this for the member's that held the same initiative.


Pathfinder Adventure Path, Maps Subscriber

It was a full round action that brought this about during our last session.
The party was in combat with two Manticore’s that were flying, and one charged the Wizard ( I as the GM rolled to see which party member would be attacked). Well as it turned out the Manticore and the PC had the same initiative and same dexterity so we had a role off and I (the GM) won. The Manticore was within its double move and so charged and hit the Wizard thus disrupting her spell.
At the end of the session we all sat and talked about a fairer way of handling the combat round. We spoke of the combat with the charging Manticore and the Wizard, and the player stated that because the Manticore did a double move before the Wizard was able to do anything it seemed kind of unfair. So I said what if the Manticore could only move up to half his movement then the Wizard could either cast her spell or due a movement action (if movement allowed take cover). We agreed that that sounded fairer on paper but what would the overall implications be.
Another way we talked about dividing the round in half on a full round action was if a Fighter had three attacks he could take one on his first action and two on the second action.
We as a group our just wondering if this is a viable way to play the game. or if at the end of the day would it break the game itself.


Pathfinder Adventure Path, Maps Subscriber

Our group has recently discussed dividing the combat round in half, due to the fact that a character can due two actions before another can due even one. We are back and forth on trying this due to the cost (in real time) that will be incurred, but seems like it could add some fairness within the combat round itself. I am wondering if anyone out there has tried this, and if they have what were their findings.


Pathfinder Adventure Path, Maps Subscriber

I enjoy Pathfinder more than any game out there, but as stated by others there are issue's with it. The greatest thing about this game is the OGL, for many of the issue's Paizo have not corrected have been re-worked by 3PP one way or the other, thus making the game even better.

I also love the Template's that the 3rd Edition of this great game have, compared to how it was in older Editions. I know they were around from the beginning of 3rd Edition but its a feel good forum so I went with it.


Pathfinder Adventure Path, Maps Subscriber

When all the Talented Classes are done, I believe a Hardcover could be in order.


Pathfinder Adventure Path, Maps Subscriber

I still think that the Talented Alchemist would be a good choice for this line. What better mish mash of a class is there than the Mad Scientist of whom you never know which way they will go.

Though I do like the ideas you have for the Cavalier Owen, maybe the best bet is to go in alphabetical order. (hehehe)


Pathfinder Adventure Path, Maps Subscriber

Is this product going to be inline with the Spelljammer of old, but using the Pathfinder rule set. Or is this more of a Sci-fi type setting.

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