|
|
|
|
|
Guy Ladouceur's page
Goblin Squad Member. Pathfinder Adventure Path, Comics Subscriber. 152 posts (153 including aliases). No reviews. No lists. 1 wishlist. 1 alias.
|


|
Pathfinder Adventure Path, Comics Subscriber
|
|
Our group uses the Spell Points system from Super Genius Games (without the Fatigue and/or Eldritch Dissonance rules) and really enjoy this system. The only real drawback is for the GM (myself) for it takes more time for me to change over the NPC’s , monster’s, etc. So I usually only change over the major players leaving the rest as written by the artist, and yes I understand that establishes some power creep into the game, but so be it. Our group also uses the Talented Fighter and Talented Rogue rules set and that also allows for some power creep for no other NPC’s have that many options, if played using the original author’s layout. To us it’s all about options, along with the enjoyment of the game and this is how we enjoy the game to its fullest.
The Vancian System is a much simpler system, but it makes no real sense for all the reasons already stated, in which I will not reiterate. Though at the end of the day each group should choose their poison and imbibe it the way they so chose, for the overall experience of the game is what it’s about.
|
Pathfinder Adventure Path, Comics Subscriber
|
|
Throws a bomb into the middle of a group of Goblins and once the smoke clears the littered bodies spell out "The Talented Alchemist".
Sure would like to see this product but I'm not sure there is enough material to date to even expect it.
Owen, loving this product line keep up the great work.

|
Pathfinder Adventure Path, Comics Subscriber
|
|
The problem with your solution to your perceived problem is it goes against the rules laid out in the game. This in and of itself will cause discourse at your table, which in turn will bog down the game ( at best)or outright break it down. At least that's what I believe would happen at our table, due to the fact that the BBG receives more output per round than the rest of the character's at the table.
There's many ways in which you can add impediments, creature's or other NPC's to the combat that will not make it seem clunky. You can add pet's, companions, traps and/or terrain effect's to name a few.
Another quick way of powering up the monster's is by adding NPC levels which can add a feat, improved initiative foe example which can also change the outcome on any given encounter.
At the end of the day, throwing basic rules out the window is usually not a good idea and if I am reading it correctly that is what you are doing, instead of using so many of the other tools the game has to offer.
P.S. Our group play's with 6 character's at the table each and every time we play, even doubling up on character's if the need arises, do to the fact that this is our overall preference.
|
Pathfinder Adventure Path, Comics Subscriber
|
|
Owen, due to the Rogue being somewhat underpowered (in many player’s minds) we have added the extra options (Guile pool & Ambush) from Drop Dead Studios “The Glory Rogue" and are quite happy with these extra abilities to date. What I am wondering is if these extra options are given to the Rogue under your new "The Talented Rogue" product, would this, in your opinion make the Rogue over powered. If not I am also wondering due to these abilities being given @ 2nd & 3rd levels could I allow them to be swapped out for other Talents.
|
Pathfinder Adventure Path, Comics Subscriber
|
|
When Spell casters regain their spells I thought that it was universal that they all needed 8 hrs of rest before hand. This only seems to be spelled out under the “spell” section for character creation under Wizards, not Clerics, Sorcerers or Bards, is this truly the case or am I missing something .

|
Pathfinder Adventure Path, Comics Subscriber
|
|
1 person marked this as a favorite.
|
|
We use the "massive damage" rule at our table whenever it is called for. The way our group see's it, death lurk's around every corner, though it rarely come's to visit, yet there should always a chance it comes knocking. The massive damage rule's are just another means to that end, and though hp's are abstract taking 50 hp's or getting them cut in half on one single attack, in our minds should bring on the onset of shock and/or possible death. We have gone one step further in all truth and have added a +1 to the fortitude save for ever 10 hp over the bench mark 50 hp (eg. 60hp sv @ 16 fort. 70hp sv @ 17 fort. etc.).
Yes, it sucks when a PC dies, but the upside is at lower levels you try something new and at higher levels death is temporary anyway so add a little drama.
We as a group always play with six member's in our party and that could be why we find death to be less significant when it does happen. Yet because of bad choices and/or luck there should be some repercussions and added stresses to the rest of the party.
My question is why do people exclude this rule? Do they not see death as an option in there games? Does it happen to often in their group's?
We always found it to be a viable option (massive damage) and I'm wondering are we as a group looking at it wrong.

|
Pathfinder Adventure Path, Comics Subscriber
|
|
BigDTBone wrote: Wyran wrote: BigDTBone wrote: Sean K Reynolds wrote:
There's an ad in the back of the Core Rulebook, too.
SCaaaaAAAAAaAAAaaarryyyyy!
This is an extremely flip attitude to take toward the concerns of a paying customer. Actually, pretty poor social skills for a representative of any company to display (audience paying or not.)
I actually prefer his response, i mean what else would he do? Ignore this guy? That seems equally if not more rude. Or perhaps you would like him to give a press release and apology for letting people know that if they like what they bought, they have more stuff to go with it?
How about something professional and not antagonistic toward the customers of the company he works for/represents. i.e. "We use the last page of our products to keep customers who do not frequent our website aware of the other products scheduled to release in the near future. While we understand that page space is at a premium we nevertheless find it a necessity from a business perspective to include this relatively small amount of advertising. I appreciate your feedback, but we will not be making changes to this practice at this time nor any time in the foreseeable future."
That would have been ok. Well said!
I have no problem at all with the advertisment but that was quite unprofessional to say the least.
With that said sarcasm with a touch of levity can either defuse or antagonize people.
|
Pathfinder Adventure Path, Comics Subscriber
|
|
Owen, I know this is not where this question should be asked, even though it is a House Rule our group is talking about implenting but here it goes.
In the arena of Counterspelling have you ever thought about two spells that react with each other (as counterspelling) but with different energy discriptor's being able to counter each other (like in X-men between Iceman & Pyro) with the 2 (or more) involved having a roll off and the one with the highest roll getting threw but only involving the overall difference in damage.
thanks, Guy

|
Pathfinder Adventure Path, Comics Subscriber
|
|
Christopher Delvo wrote: I really like the ideas put forth in this document. I've always wanted a simple spell point system that could easily be inserted into my games, and this one seems to do the trick. I love the balancing factors of Eldritch Dissonance, and overall I can see that a lot of thought was put into the system.
However, I did notice something that seemed a bit off. I was measuring the number of spells characters could cast with the standard system and this system. To keep it simple, I used the iconic characters from the NPC codex as a base-line.
I started with Seoni, the iconic sorcerer.
At 12th level, the iconic sorcerer would have 111 spell points (unless I'm misreading the system, 105 base points + 6 bonus points). However, according to her stat block, in order to cast all of her spells, she would need 189 spell points at minimum (utilizing as little eldritch dissonance as possible).
Also according to the rules, Ezren, the iconic wizard, at the same level, would have 78 spell points (72 base points + 6 bonus points), no specialist points (as he is a universalist) and 7 bonded item points. In order to cast his spells, as prepared in his stat block, he would require 134 spell points, discarding the bonus spell from his bonded item.
The other iconic characters' possessed/needed spell point ratio (all at level 12) is as follows:
Harsk (Ranger, 14 Wis): 14/19
Seelah (Paladin, 18 Cha): 15/23
Lini (Druid, 22 Wis): 78/120
Kyra (Cleric, 18 Wis): 76 + 12 domain/101 + 27 domain
Lem (Bard, 24 Cha): 54/84
That seems like quite the discrepancy to me.
I understand that this might be my misreading of the rules. Are characters intended to gain a number of bonus spell points for each level they possess? In that case, Seoni would gain 72 bonus spell points, giving her a total of 177, much closer to what would be required in order to cast at a rate comparable to what she could do with spell slots. Similarly, Ezren would have 144, Lem 98, and Kyra 120 + 12 domain. All very close to their needed amount.
On...
Chris, we have recently played using these rules but have left out both the Fatigue and Eldritch Dissonance rules and we didn't find them to be overpowering. With that said it was all or no spell casters using these rules so balance would be kept and with the ability to Counterspell strengthened by using the point system we haven't had any real issues to date. That's not to say that there will not be issues in the future and if anyone play's this system the same as we do and have had problems please let us know.
|
Pathfinder Adventure Path, Comics Subscriber
|
|
1) The Generalist has access to all Powers marked Psion/Wilder under the level discriptor.
2) The Generalist like all classes receives their feats as per the rules in the Pathfinder Core Rule book (pg 30) along with any bonus feats stated within the Psion class table (2-3).
|
Pathfinder Adventure Path, Comics Subscriber
|
|
When my books fall apart I place each page in a page protector within a binder and never have to worry about damage to my pages again. They are bulky compared to your standard book, but I tell you I have first edition (D&D) books that I can use with no damage to the pages what so ever.
|
Pathfinder Adventure Path, Comics Subscriber
|
|
I don't know how you could go about putting the broken condition on a Golem because living steel gives metal weapons a condition not damage and an Iron golem has DR 15/Adamantine so unless you can put a fixed amount of damage to that condition I would think that it would not work.
|
Pathfinder Adventure Path, Comics Subscriber
|
|
What program do you need to open up this PDF for I tried to open the free promo pack and my Adobe would not support it.
|
Pathfinder Adventure Path, Comics Subscriber
|
|
A Wizard owns a "Glove of Storing" in which he/she stores his/her "Rod of Quicken". The Wizards gets into a combat situation and calls for the Rod of Quicken from the glove (free action) then uses the Rod to cast a Quickened spell (free action) then casts another spell (standard action) then moves (move action).
Why I am asking this is under quicken spell it states you may only do one per round along with another spell and a move action. I'm just wondering by calling forth the staff from the gloves is that equivalent to a quickened spell or is that a fair round of action.
|
Pathfinder Adventure Path, Comics Subscriber
|
|
theroc wrote: bugleyman wrote: Describing any iteration of D&D as a "version of PF" -- light or otherwise -- is profoundly bizarre. This is so true. Since Pathfinder is a direct copy of 3rd Edition D&D with some homebrew rules thrown in. It makes me chuckle when people allude to D&D copying Pathfinder in any fashion. I can absolutely see what your saying, but in truth the people @ Paizo were in many cases deeply involved in the workings of the 3rd Edition. So my choice of words would be a continuation of this Edition, that improved it with the largest playtest I have ever seen or been part of.
|
Pathfinder Adventure Path, Comics Subscriber
|
|
Is your GM against one (or more) of your players playing two characters. If not, what are group (four players in the group) usually does is any player using a full caster class (eg Wizard) only plays one character do to all the reading (spells etc.) that must be done. Those who choose not to have a full caster class may play a second character.
The thing is our group likes six PC's in a party and as the GM I have know problem with that because the reason everyone gets together is to have fun and I'm sure not going to try and stop that from happening. Heck my two sons and I get together once a week to play and they each have three characters to run and we still have tons of fun and I get to add some extra badies along the way, hence win/win.
Current party, Paladin, Magus, Vitalist, and Ninja, Barbarian, Sorcerer.
|
Pathfinder Adventure Path, Comics Subscriber
|
|
Thanks Jason, I read over Meditations of the Imperial Mystics and will be using this product in my game as well as The Way of Ki as soon as possible.
|
Pathfinder Adventure Path, Comics Subscriber
|
|
I already bought Meditations of the Imperial Mystics though I have not had a chance to look it over yet. With that said, I thought it could only be bought in Landscape, sure wish I woould have waited a few more days.
|
Pathfinder Adventure Path, Comics Subscriber
|
|
Kassegore wrote: I use a spray adhesive or rubber cement and a paintbrush to mount my map packs on heavy art-board stock I buy at Michael's crafts. The final product is durable and the same thickness as the WoTC Map Tiles. Between the map packs, the various WotC map tiles and gamemastery flip maps, I have instant terrain settings for almost any scenario.
Though I do mount larger map pack pieces together, such as ships, into one large map prop.
This is how I also set up my Map Packs, though instead of buying bristel board every time I sometimes just use a cereal boxes and it does the exact same thing.
Reduce, Reuse , Recycle
|
Pathfinder Adventure Path, Comics Subscriber
|
|
No, its a standard sized soft cover.
|
Pathfinder Adventure Path, Comics Subscriber
|
|
What point buy are the NPC's in this product.
|
Pathfinder Adventure Path, Comics Subscriber
|
|
Jubal Breakbottle wrote: It depends on the motivation of the monster:
1. Low intelligence should kill to ensure that an enemy doesn't get back up, as well as to whet the appetite for supper.
Some creatures would just stay there and eat the character until attacked or guard its food from other creatures.
2. Enjoys killing should kill for the pleasure.
3. Anything that can find value in an unconscious but living enemy, whether for slavery or fun, should not kill.
Not to mention info on the Party, who sent them, etc.
I too am old school. Without the probability of character death, the simulation of danger makes the game less fun.
This is how I prefer to play the various creatures/ NPCs during play.

|
Pathfinder Adventure Path, Comics Subscriber
|
|
MurphysParadox wrote: If I understand it correctly, she in fact did 1 point of non-lethal damage (since if you do zero damage with an attack, it translates to 1 point non-lethal) which he reduced to zero through DR. Even then, the barbarian still has to pass a DC 10 fort save or die... for some reason (per the rules).
The idea is that the target is woken up by a physical event that should be able to wake up a person. I'd say stabbing them with a knife, even if it doesn't strictly do damage, is a physical act that should wake a sleeping person.
Flame blade is a spell that delivers melee touch attacks. By the strict interpretation of the rules, you must use a weapon to do a coup de grace; so no flame blades, scorching rays, burning hands, etc.
At least according to the rules as written.
To make things even more interesting (comedy of errors) the barbarian in question is an Invulnerable Rager, which gives the DR double the nonlethal damage removed per actual DR.
|
Pathfinder Adventure Path, Comics Subscriber
|
|
Just put it over the 24000k mark, not to mention 20 more mind bending monsters.

|
Pathfinder Adventure Path, Comics Subscriber
|
|
Our group is in the process of playing the revised version of the” Rise of the Runelords” A.P. and while fighting in the second level of the Thisletop dungeon the party was divided up due to the Yeth Hounds special howling attack. Well it ends up with the Barbarian meeting up with Lyrie Akenja at which point Lyrie casts a sleep spell on the Barbarian and he goes out. Well Lyrie tries a Coup de Grace on the Barbarian and I role two 1d4’s which both come up as 1’s (Lyrie’s damage is 1d4-1) minus the -1 per die leaves me with 1 hp of damage to the sleeping barbarian that has DR of 1.
My question is, in the spell it states slapping or doing damage to a sleeping creature wakes the creature up. With no damage being done do I deem the coup de grace attack as an equivalent of slapping, not to mention is slapping considered nonlethal damage and that is why a creature can be woken from this action?
PS. It states you can only do a coup de grace with a melee weapon and if so would that include a Druid's flame blade or are all spells incapable of doing this type of an attack.
|
Pathfinder Adventure Path, Comics Subscriber
|
|
Owen, in Psionics Unleashed under Favoured Class you may choose to take an extra Psionic point per level (instead of hit point or skill point)and I was just wondering if you think that that would work within the parameters of your point system.
|
Pathfinder Adventure Path, Comics Subscriber
|
|
Thanks for your quick feedback for the players @ our table will need to know that balance has been taken into consideration before we switch over to this mechanic.
|
Pathfinder Adventure Path, Comics Subscriber
|
|
Owen, I bought your product and I have a few questions for your if you would be kind enough to throw in your two cents.
Our gaming group uses Psionics as freely as any other part of the Pathfinder experience.With that said, I would like your take on the balance bringing the spell point system into our game.I ask this because you have added the Fatigue & Exhaution rules along with the Eldritch Dissonance in your point system rules.My worry if I incorporate these two rules into the mechanics of regular spell casters would that nerf them to the point of an unfair advantage for the psionic classes. If so would you add these rules to the psionic classes or remeve them altogether.
thanks Guy
|
Pathfinder Adventure Path, Comics Subscriber
|
|
Forget the houserule title, this will be considered core at my table.
|
Pathfinder Adventure Path, Comics Subscriber
|
|
I have Frog God Games, Headless Hydra, Legendary Games, Raging Swan, Dreamscarred Press, and Rite Publishing products in my downloads and I can honestly say that I would have no problem with any of these companies'products being icluded.
thanks Guy
|
Pathfinder Adventure Path, Comics Subscriber
|
|
I didn't mean to place any negative conotations in what I posted, for I have plenty of third party material. My post was basically saying include third party products in your AP for as of now Paizo does not.
|
Pathfinder Adventure Path, Comics Subscriber
|
|
I really don't care what type of AP that Fire Mountain Games puts together. What would make me buy this AP would be including all the classes, races,rules,etc. from all the balanced 3rd party and of course Pathfinder rules that make this game and OGL the best out there.

|
Pathfinder Adventure Path, Comics Subscriber
|
|
Steve Geddes wrote: Just to be clear: You think Paizo should give some kind of public guarantee about the business practises of their overseas suppliers (however they're supposed to be able to provide that anyway), but you're not willing to answer Coridan's question as to whether this is something you ask from every business you buy from or whether it's just Paizo.
Is that right?
EDIT: To be clear, I'm not criticising how you decide what to buy - you do whatever makes you feel right. However, if you're making this demand in public but arent willing to state your own position clearly it makes me slightly skeptical. You've made two posts now avoiding Coridan's question about your ethical practises/standards and yet have made repeated public demands for Paizo to explain their view and to outline what steps they've taken to ensure the companies they buy from treat their employees well.
Paizo spoil us by revealing an extraordinary amount about their business and what goes on behind the scenes - far more than most producers of products we might buy. That doesnt mean they're obligated to reveal everything we might be curious about.
In my view, once you've asked and they've elected not to answer in a way which satisfies you, you either take it to some more private mode of communication or you drop it and make whatever decision you feel is right from what limited information you have available.
When voting with your wallet all that the customer deems relevant is therefore relevant.

|
Pathfinder Adventure Path, Comics Subscriber
|
|
1 person marked this as a favorite.
|
|
Vassago Embrace wrote: Malach the Merciless wrote: OK here is the deal. Paizo is a business. A business is trying to make a profit. By said business making a profit, they pay taxes and employ people.
Paizo is also a small company, so they are not making say what Wal Mart makes.
It does not matter who prints, if I was the cheapest printer, and printing them in my back yard, and got a quality product out, and on time and was breaking no laws, Paizo has the choice to print with me.
So, Paizo goes out and prints American which increases the cost say the book 20%, 30%. So instead of a reasonably $50 for the book, it is now $65, $70, etc. How much is sale do they lose? How many employees can they not keep cause of cost of the book.
Yes it is shame many countries don't have the labor protections that we do in the US.
What is the Moralistic thing to do? Morals don't keep your bottom line cost effective.
AS for your leisure time, what about your computer? Your cell phone, your clothes, your sports.
I have nothing to answer to this, except that all of this is so american. I am not american, I am from Europe. And I don't agree with your statement, as nothing in this world justifies crushing other people. No cost effectivness, no profit margin, nothing. And yes, I know it is legal for Paizo to print in China. And I trust Paizo, I am sure they did their researches and picked up chinese printer that doesn't exploit people.
As for your idea of market ("as long as it is legal, I can do it") let me remind you that 100 years ago slavery was legal. That did not make it more moral than than now. Again, I am not politicizing it. I just happened to read where they print it on brought the issue here. And if "I go down", as you wrote earlier, well, I can always get up. Vassago, I totally agree with everything you stated for this just perpetuates the race to the bottom mentality (lower wages =good sense for all). With the disintegration of the middle class @ hand and the new “Right to Work” Legislation happening in the USA, the wage disparity between the rich and poor continues to grow. Thankfully I live in Canada and we’re not seeing this @ such extremes as of now but if this continues it’s only a matter of time. As a Trade Unionist not to mention a father of two boys this trend is scary @ best and who knows what the worst case scenario truly is. I buy Canadian whenever possible, then North American and European next even if the product tend to be a little more pricey, for there is an old sang that is still true to this day “You get what you pay for”.
|
Pathfinder Adventure Path, Comics Subscriber
|
|
Way to go DSP, your beyond mithral to our group.
|
Pathfinder Adventure Path, Comics Subscriber
|
|
These were my favorite two settings and for that reason I bought everything up that was put out for both.
They are the only settings I kept from second edition, prefferring the Planescape version of the planes over the Pathfinder version. I am currently using Planescape for that matter in the Savage Tide AP, two modules left.
As for Spelljammer it will see some use soon enough with Distant worlds out and all.
|
Pathfinder Adventure Path, Comics Subscriber
|
|
I'm wondering, does anyone make miniatures that include chairs, tables, bars and stools, etc. or would it not be financially viable. I do have some material from Hero Quest that we use, but I sure would like some generic furniture as well as torture equipment and various stuff found in dungeons to add to the 3-d effect.
|
Pathfinder Adventure Path, Comics Subscriber
|
|
Dreamscarred has done one heck of a job so far in bringing our group some of the most used character classes, races, and rules used within our game. Their open play-testing, like Paizo’s, gives chance for everyone’s views and idea’s to be heard. Yes, it has been a little more contentious at times with the Psionic’s Expanded Guide, but in the end that will work in its favour, in my view. So as has been said above, if you liked 3.5 rules you must jump head first into Dreamscarred Presses version of Psionics and expand your mind.
P.S. I am looking forward to Dreamscarred’s psionic world (Third Dawn), for it will fit so very well within Golarion’s Solar System that is outlined in the Distant Worlds Campaign Setting from Paizo.Jeremy don’t forget to give use a drawing of the planet itself, eh.
|
Pathfinder Adventure Path, Comics Subscriber
|
|
wraithstrike wrote: They did fix it.
copy and paste from latest pdf. The same info should be on the prd also.
Page 221: Spell-like abilities cannot be used to counterspell, nor can they be counterspelled.
page 554:Spell-Like Abilities (Sp): Spell-like abilities, as the
name implies, are magical abilities that are very much like
spells. Spell-like abilities are subject to spell resistance and
dispel magic. They do not function in areas where magic is
suppressed or negated (such as an antimagic field). Spell-like
abilities can be dispelled, but they cannot be counterspelled
or used to counterspell.
Thanks for that Wraithstrike.

|
Pathfinder Adventure Path, Comics Subscriber
|
|
All spells are not the same when it comes to the various components that are needed when casting, yet the same roll is needed to determine a proper spellcraft check to identify them. For that reason I would not add +5 per component not used in spell-like abilities. Personally I just double the roll needed (30+spell level) and leave it at that, though various other factors (fog, rain, etc.) still play a role to be sure.
Now with Psionics you can suppress the visual anomalies with a Spellcraft/Psicraft check of 15+power level, and when done I grant the same spellcraft check as a spell-like ability.
For the record I did a little delving in the Pathfinder Core Rule book and it states on page 221 “Spell-like abilities cannot be used to counterspell, nor can they be counterspelled” yet on page 554 it states “Spell-like abilitities can be dispelled and counterspelled as normal” which is true when it comes to using as counterspells. I did check the errata and could not find any fix as of this time.
|
Pathfinder Adventure Path, Comics Subscriber
|
|
I don't care about any specific monsters, though what would be nice is alot of content involving the solar system at large. That way the Distant Worlds Gazetteer that I can't wait to buy will get lots of use.
|
Pathfinder Adventure Path, Comics Subscriber
|
|
Our group usually has 4 players, but being we always have 5 or 6 PC's in any given party we have very little problems adding 1 or 2 extra's now and again. Though 6 tends to be our maximum for various reasons already explained.
To keep the flow going what we decided to do is anyone wanting to play full casters/manifesters can only have one PC while anyone wanting to play melee/skill based character can have two.
|
Pathfinder Adventure Path, Comics Subscriber
|
|
Our group enjoys the Psionic classes, and rules for that matter, as much and some more than anything that Pathfinder has produced (short of the core rule book). So in using Dreamscarred Presses re-write of Psionics are plan is to buy the Distant Worlds Campaign Guide for Golarions Solar System and add the Third Dawn Campaign setting (Dreamscarred Press) as an additional planet within this Solar System. This allows an easy, seamless introduction of Psionics (for our group anyway) into the World of Golarion. For are there not strange unknowns in any Solar System (new types of magic’s, races, etc.) that must be learned and maybe even conquered.
This could allow for a different type of mind magic to be introduced at a later date if Paizo decides to, while at the same time keeping my favourite type of mystical powers along with the rules that come with it alive and well.
|
Pathfinder Adventure Path, Comics Subscriber
|
|
If you are targeting x amount of people, then they would have to be within your sight (not behind you or invisible)correct.
Under Heal, mass it does not state if the spell targets are selected creatures like it states in the Cure, mass spells nor does it state number of creatures healed, what is the consensus out there. I ask this wondering if the spell only effects allies or all within the Target of the spell or is this the characters choice.
example- Heal,mass is cast and there are 4(one being invisible) party members along with 6 undead and a human Necromancer all within the targeted spell, who is effected, or is it always the characters choice. For the record the Cleric cannot see the invsible PC.
|
Pathfinder Adventure Path, Comics Subscriber
|
|
When casting mass spells (example heal, mass pg 294) it states under Targets “no two of which can be more than 30-ft apart”. So when I as the GM look @ “Aiming a Spell” (target or targets pg 213) it states a couple very important pieces of info. First being “you must be able to see or touch the target” and second “some spells allow you to redirect the effect to new targets or areas after you cast the spell. Redirecting a spell is a move action that does not provoke attacks of opportunity”.
So by casting this heal, mass spell it’s basically saying that you can cast the initial spell on yourself or another character within 25’+5’ ft per two levels and as a move action you can heal one more character. So at the end of the day to heal your party of 6 it would take the Cleric 3 full rounds.
Due to the nature of other spells such as Haste & Horrid Wilting these rules would also apply, correct.
|
Pathfinder Adventure Path, Comics Subscriber
|
|
We always play with a 6 man party
Thief/Ninja depends on preference
Cleric
Ranger
Psion
Psychic Warrior
Magus
|
Pathfinder Adventure Path, Comics Subscriber
|
|
Excellent read, thanks
|
Pathfinder Adventure Path, Comics Subscriber
|
|
I was just wondering (with Golarions Solar System to be mapped out early next year) if anyone out there has converted the Spellweaver over to Pathfinder's rules system.
|
Pathfinder Adventure Path, Comics Subscriber
|
|
To me rolling your character out is the only way to even think of starting a RPG game. That truly is the first thing that motivates and excites our group to begin a new campaign. I know with balance, political correctness, blah, blah, blah it’s the way that some prefer to begin the game and during tournaments or any other type of outside play I agree. Though within the confines of your own group I believe the best way to start is a democratic vote.
With that out of the way there most definitely can be some balance issues that come into play. The way that I compensate for that is by buffing the NPC’s up to the party’s power level while leaving the thralls, grunts and there ilk as is. Besides that, our party really has no problems what so ever with the rolling of PC’s in this fine game we all enjoy.
|
Pathfinder Adventure Path, Comics Subscriber
|
|
Some type of Epic, Post 20, heck even Beyond Puberty type book is what I'm needing, so even though you guys are busy please get the ball rolling. Heck I've been working for the same company for some 22 years and am no where near retirement, so I'll be damned if these lazy PC's are getting off that lightly.
|
|