8)Taking control of characters away from players.
To me if you remove this from the game, I see it as not about taking away from the players, but from removing a intricate part of the game that affects PC, NPC and Creatures alike. This is part of our game and to remove it because it can affect you negatively just bothers me.
7) "Required items." (Silversheen, Alchemist's Fire, etc.)
I like this part of the game because some creatures are harder to kill then others and this is the mechanic that reflect this. You as a party can always retreat, re-plan then repeat you attack.
6)The perception skill.
I agree with this being the most used skill but with that said you still have the ability to add points to this skill with no negative implications. Yes it is not a class skill (lose 3 ranks) but by being human and having it as favoured class you can gain two so it's all in the choices you make.
5)Stuff you can't fix (at your level)
I do agree with you on this one, for within a day (24hr period) your typical party should have the ability to cure at least partial damage to PC's of whom were injured in previous battles.
4)Required magic items
Does not bother me at all, basically always been there and I want it to stay. It's another choice thing, customize your characters the way you want and let others do the same. Your forcing people to have it removed from their games instead of giving options to those that want them.
3) Monsters with debilitating abilities on every attack.
This can be a problem for sure and for many reasons stated already that I do not need to repeat.
The only answer I can see right now is make it only work for bite attacks with creatures that have this ability and get 3 attacks a round (ghoul)for it is within your groups ability to make it happen as a house rule. I just don't think it is fair to remove options from all peoples games when you have the ability to remove it from yours.
There are mechanics in the game that allow the party to investigate what they will be fighting and prepare themselves for that combat.
2)"Save or suck" & 1) Save or die
This really come down to preference and balance. For why is it not a problem to be able to cast one spell and bring someone back to life yet you reverse this and it becomes a deal breaker. By this time you are high enough level to fix the problem (being dead) and move on.
What our group does, is each party has six characters which allows for an extra PC or two in each session thus taking away the person twiddling there thumbs at the table.