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Guy Humual's page

Pathfinder Society Member. 3,333 posts (7,117 including aliases). 3 reviews. No lists. 1 wishlist. 3 Pathfinder Society characters. 22 aliases.


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Male hu-man Paladin

There, rant answered with another long spiel from Karrin. The strong gripy arms line is a call back to one of Karrin's earlier inner monologues when she was crushing on Isaac.

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Male hu-man Paladin

Memnon in a sack reminds me of my Tristan Lidu's journal where she also had a head in a sack that would occasionally talk with her. Course only Tristan could hear that voice (if it's not just a figment of her own imagination) and so happily Justin isn't going to be constantly struggling with the question of is the voice real? On the downside the voice is real and could get Justin into some real trouble in the future :D

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Male hu-man Paladin

Karrin is/was unwilling to risk anyone else on this potential fools errand but if people come with her she's not going to turn them away. She wants to avoid combat if at all possible though. Whatever they might find on this side might be really dangerous.

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Male hu-man Paladin

Dun dun duuuuuun

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Male hu-man Paladin
Patrick Curtin wrote:
*sigh*

Guessing I did not do what I was expected to do huh?

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Male hu-man Paladin
Patrick Curtin wrote:
Mitt punch?

Well I was going to say "Violently" but that works as well :D

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Male hu-man Paladin

I think we all know how Karrin would go about disassembling our flying skull.

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Male hu-man Paladin
Patrick Curtin wrote:

On a happier note: There is no real game stats for Mimirs. They occupy a strange space between magic item and creature. The 2nd Edition was also famous for not statting things out and leaving it up to the DM.

I'd like to entertain ideas for Memnon's abilities. Despite his braggadocio, he cannot cast spells, nor does he posses fire ray eyes. He does have an extensive knowledge of spellcraft and high ranks in crafting magical items. He has no offensive capabilities, and his skull home isn't all that tough. He is very maneuverable with his innate levitation. So, any thoughts how I should handle him?

Just treat it as a magical item, giving an automatic aid other on all knowledge checks

Maybe allow it to have 3/day a few low level sight spells, like see invisible and maybe 1/day Arcane Sight.

Realistically you're just using it as a DM voice I'd think so if it sometimes has powers greater then that then that's fine, but that's probably what I'd go with as a base. Ether that or treat him as a familiar.

Sovereign Court

Male hu-man Paladin
Arnav Longarm wrote:
Okay, that's twice I've tried to join in and been ignored.

I'm not trying to ignore you, it's just first time you mentioned Blaze who was underground at the time. I thought it best to wait till she's topside before Karrin addresses you. Believe me I can't wait to get you into the group. But right now I'm waiting on one person.

Sovereign Court

Male hu-man Paladin
seph wrote:


Also smarter than his 'master' as well

That's the funny thing about familiars, especially sorcerer's familiars, they get smarter as you level and seeing as a sorcerer doesn't need INT they can quickly became more knowledgeable then you if you have any ranks in any knowledge skill.

Tristan Lidu's familiar, Hop-Toy Dan (bonus points if you can guess why he's called that without reading the journal) was wiser then Tristan, and thus he quickly became her voice of reason in the journal.

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Male hu-man Paladin
Dungeon Monkey wrote:

Ill write up the tomb tonight

Karrin likes to wear a breast plate, size 3, something that matches her boots. Also seeing as she has her bag of never ending rations, maybe she could get a ladle of never ending gravy? :D

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2 people marked this as a favorite.
Male hu-man Paladin
Rhiannon d'Deneith wrote:

So congratulations guys. Been really busy last couple days ad only just read the posts since Rhiannon's death. The reaction posts......free flowing tears.....which has never happened to me before in any game.

Bravo all of you.

D'aaaaww, I'm glad we could make that more real. I know some games view PC death as routine, bring extra characters to put into the grinder, but this doesn't feel like one of those games. Death has to mean something in a narrative driven game and I'm glad it struck a note. I feel this game deserves something like this.

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Male hu-man Paladin

Think we get max HP Kevin

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Male hu-man Paladin

They need a Str check or an Escape Artist check DC 14 as a move action . . . which means they need to do a double move to get out of the entangle. The entangle is difficult terrain. If they're not out of the entangle by the end of their turn they have to make a new Reflex save.

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Male hu-man Paladin

This was the first PC death in our over eight year run.

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Male hu-man Paladin

Welcome aboard

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ooh, any possible cross overs between games? That would be fun, the old guard meeting the new team at some point.

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Justin should have a familiar for that inner dialogue stuff. I highly recommend getting a toad familiar.

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Male hu-man Paladin

Okay, stat blocks, I like Cyx (plus I like saying Cyx)

Storywise I think Arnav Longarm is stronger, plus I do like the idea of a hero with NPC levels.

I think, if I were to vote, I think I'd have to give it to Longarm. Both were really fun, lots of background stuff that Pat could draw from but Longarm is probably the better fit for the group.

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Male hu-man Paladin

Well, from my point of view they're about the same, and without a backstory it would be unfair to evaluate both buuuuut with Edward Sobel's character being a grappler, that would fit in well with Karrin's backstory a bit as we all know Karrin has a bit of a wrestling obsession. We all remember that one time Merle talked Karrin into putting a sleeper hold on Justin :D

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Are the new characters level 10? Or are NPC classes +1 level when compared to our normal class PCs? Also 182 HP off of 10d10+70? Am I missing something here?

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Male hu-man Paladin
Dungeon Monkey wrote:
Just Blayze and then a new round

isn't Blayze underneath with Justin and Hamar? I'd assume she's trying to get out at top speed unless she's got some weird teleportion powers.

Sovereign Court

Male hu-man Paladin

Drazek was pretty fun, I felt bad that Karrin didn't play along with his ominous personality, but there's only a few things Karrin is afraid of (tempted to say nuclear war and carnies here) and Karrin was very much used to being the thing that people feared.

Sovereign Court

Male hu-man Paladin
Ragadolf wrote:

Oh Karrin! (Guy) ;P

I luv that girl. She cracks me up.

Semi-seriously, how do you make her sound so, natural? Are you a blond IRL? ;)
I have to work HARD to get a PC ramble on, you seem to be able to produce them at will! ;)

Well, the real secret is to realize that Karrin is actually incredibly smart, and so what I do is start with an idea and then think of how I can ramble my way into that idea as if by accident. So in this instance Karrin wants information, she wants to know if there was indeed another god involved here and if this guy can name it. She's also looking to see if this guy will drop any more hints or names. She doesn't mention Tcian Sumere here, even thought it might catch this guy off guard, because she doesn't want him to know that they know. If he turned to mist once he might do it again and warn his fellow cultists.

In the previous ramble Karrin wants to stress that she believes her vision but she's also not looking to sell her friends and compatriots on some easy mission, so the point that there's a good 10% chance that there's a safe fortress in the negative plane is what she's selling and so she works her way towards it, in that speech where she tries to convince everyone that they shouldn't pick on Bethany what she's actually doing is trying to calm everyone down rather then actually help Beth, she makes strong points to start but then pretends to get all scatterbrained towards the conclusion which weakens her statement. This way, the points Karrin makes does stick with the group, but they disregard the source, and seeing as Karrin is clearly scatterbrained they can't even be sure that she'll have the same conclusions if asked again and thus she maintains a level of neutrality.

All illusions about Karrin are thus dispelled.

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I like that Karrin character, something about her seem to tickle my funny bone.

Course it's the likeable ones that always get killed in these types of stories.

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Male hu-man Paladin

"I need my sleep. I need about eight hours a day, and about ten at night."
Bill Hicks

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Male hu-man Paladin

It's been a while since I've had a good Karrin ramble (and stuff).

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Male hu-man Paladin
Patrick Curtin wrote:

I was doing a bit of research, back in the farther reaches of the game. I came across something the Karrin might want to recall. It's been 3+ years since I dropped this in game (!!) , so it could have been forgotten by now. Lord knows I had.

Relevant Linky

Oh wow, good thing you linked that as I totally forgot that dream.

Sovereign Court

Male hu-man Paladin

IIRC we managed to do that with a bunch of bosses. Usually when faced with a dungeon we stuck with following one wall, and more often then not that took us straight to the boss.

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Male hu-man Paladin
Mark Thomas 66 wrote:
That was a pretty great journal.

Thanks Mark!

Ragadolf wrote:

Yep. I agree. Very well done.

I'm only halfway down the first page, and I'm already hooked! ;)

Sigh, looks like I've got some big shoes to fill if I'm going down this 'Narrate/Journal of our adventures' route. :/

Still, our Rose exploits are exciting most of the time, and hilarious the rest of the time. I think they are WORTHY of tale-telling, I just hope I do them justice! :D

Ahh, that first page isn't great, it really picks up once we hit the lair of the lotus dragons though.

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Male hu-man Paladin

Thanks for the kind words guys. I was blessed with some loyal fans and was given lots of positive feedback, which really helped encourage my journal on even years after the campaign had ended.

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Male hu-man Paladin

I had a rather large character journal for the Savage Tide Adventure Path.

It's novel length though sadly it doesn't seem likely I'll finish it.

Check it out if you're interested

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Male hu-man Paladin

<poke>

Just checking in

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Male hu-man Paladin

<poke>

Just checking in.

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Male hu-man Paladin

Well it looks like most of us are back

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Male hu-man Paladin

Maybe we should have a roll call?

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Male hu-man Paladin

Happy Belated birthday!

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Oh wow, I'm sorry for loosing track of this project. Sadly we never finished the Savage Tide, we got as far as the end of this adventure, fighting the aspect of Demogorgon, and Tristan making it to level 15 . . . and thus completing her metamorphosis into Malfaerr.

Then life happened. Our DM moved across the country, Katthunter and Blacktygra (Married in real life) had another kid, Fredrick's player got married and now has two kids . . . I haven't touched base with James' player in a while, but long story short: the campaign was too much work to resume. It was a great run while it lasted, but that last adventure was pretty brutal, and it's only thanks to our use of hero points that nobody died permanently. By the end of this adventure the only character not dropped to 0 hp or lower was Tristan herself (and that's only thanks to beefy meat shields and invisibility). And I doubt that ring of invisibility would have served her much longer.

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Male hu-man Paladin

Thanks for the update.

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Male hu-man Paladin

Alright Patrick, if the games have lasted this long they'll keep for a few more weeks.

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Male hu-man Paladin

Happy New Year!

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Male hu-man Paladin

Happy New Year everyone!

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Male hu-man Paladin

Merry Christmas

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Male hu-man Paladin

Merry Christmas

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1 person marked this as a favorite.

Trump is Faux new's dream come nightmare. He's saying the things they've been suggesting for years, only not in a cleaver nuanced way, often even forgoing code words and phrases. At this point he's alienated the Latino vote, the black vote, the Muslim vote, and if the Republicans couldn't bring out enough angry white guys last cycle I got bad news for you: it's been four years and some of those angry white guys from the last cycle have passed away.

Trump is entirely a monster of the media's making, he's feeding on the free coverage, and by the time there's a concerted effort to quash him it could be too late.

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Male hu-man Paladin

Technically she is half dead :o

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Male hu-man Paladin
Dungeon Monkey wrote:
You could scout for a quiet place to hole up and get the restoration done. Or you could press on and hope that Fort Pelor is nearby

Oh yes, I remember this area now, mostly because when we first came though here I thought the description said that there were bodies nailed to the walls of the Pelor fort.

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Male hu-man Paladin

Yes, this is what I remember, we already finished our quest, now we're trying to escape. I just don't know how we're supposed to know where to go next.

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Male hu-man Paladin

Have a good trip Rags

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Male hu-man Paladin

Have a good trip Rags

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