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Guntar of Tashana's page

4 posts. Alias of c c.


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Full Name

Guntar of Tashana

Race

Maenad (Inana)

Classes/Levels

Ardent, 3rd Level

Gender

Male

Size

Med. size, Ht: 6'5" and Wt: 228 lbs

Age

55 yrs.

Special Abilities

Racial: Naturally Psionic (2 PP), Enery Ray: Sonic (1d6, 1/day), Outburst (4 rounds/day, +2 Str, -2 Int and Wis)

Alignment

TN

Deity

None specifically named

Location

Sarlona

Languages

Common (Riedran), Aquan, Maenad, and Common (Khorvaire)

Occupation

Healer, sometimes interpreter

Strength 11
Dexterity 10
Constitution 12
Intelligence 12
Wisdom 16
Charisma 10

About Guntar of Tashana

Hp: 18
Ac: 15, flatfooted/surprise: 15, touch: 10
Align: TN
Lang: Riedran Common, Maenad, Aquan, and Khorvaire Common

Skill: 18 pts. (2+int/level)
Heal-6 ranks + 3 (2 with outburst) wis = 9 (8 with outburst) total
Concentration-6 ranks + 1 con + 3 psicrystal = 10 total
Autohypnosis-1 ranks + 2 concentration synergy + 3 (2 with outburst) wis = 6 (5 with outburst) total
Profession: Sailor-1 ranks + 3 (2 with outburst) wis = 4 (3 with outburst) total
Speak Lang: Khorvaire Common(cc)-1
Perform: Wind Instrument(cc)-1 ranks + 0 cha = 1 total
Spot- 0 ranks + 3 (2 with outburst) wis + 2 alertness = 5 (4 with outburst)
Listen- 0 ranks + 3 (2 with outburst) wis + 2 alertness = 5 (4 with outburst)

PP total: 17 (16 with outburst)
Feats: Psicrystal Affinity: Single-minded, EWP: Spinning Sword, Alertness (from Psicrystal)

Mantles: Life, Freedom, and Elements
Mantle Special abilities (not unlike clerical domain specials):
Elements: psi focus: air (fall minus 20'), earth (+4 Balance or resist bullrush), fire (melee +1 fire dmg), or water (swim 30')
Freedom: psi focus: +10' mv/spd, expend focus: +3 bonus vs. grapple
Life: expend focus: swift action (+1 lvl for Life mantle powers)
Powers: Touch of Health, Dimension Hop, Elemental Steward, and Body Purification

+1 base Fort (+2 total), +1 base Reflx (+1 total), +3 base Will (+6 total)
Action Points: 6
Class profiency: all simple weapons, all armors, all shields (not tower shield).
Carry Capacity: 11 (38/76/115) or 13, with outburst (50/100/150)
Total Encumberance: 75 lbs. (Med. load)
Speed: 30' base - 10' armor -5 med. load + 10' freedom mantle with psi focus= 15' or 25'
Combat: BAB +2(3 with outburst) with steel flute or silver dagger and +3(4 with outburst) with mw spinning sword.

Guntar's Psicrystal: To the uninitated, Guntar's yet-unnamed psicrystal might appear to be a strange holy symbol or an abstract idol; Guntar rarely takes his psicrystal from his belt pouch when awake (he leaves it out next to him when he is asleep though). Gives Guntar Alertness feat and +3 to concentration rolls (being "Single-Minded"), speaks Maenad (if necessary, has been instructed to keep silent), Has improved evasion/self-propelling (30' or 20' climbing), share power, able deliver touch powers, 4 ranks in Spot/Listen/Move silently/Search, AC: 17, Hardness: 8, Init: +2, HP: 9, Dimintve. Size, Str: 0 or 1, Dex: 0 or 15, Con: 0, Int: 7, Wis and Cha: 10.

Equipment list:
Masterwork Spinning Sword: 350 gp, 3 lbs (SoS), +1 hit, 1d6 slash (19-20/X2), 10' adjacent reach, 1h Exotic Weapon, DC15 search (when worn as a "belt")
Scale Mail Armor: 50 gp, 30 lbs, AC: +4, Armor Check Pen: -4
Masterwork Light Wooden Shield: 153 gp, 5 lbs, AC: +1, no Armor check penalty.
Alchem. Silvered Dagger: 22 gp, 1 lbs, 1d4-1 slash/pierce (19-20/X2), 10' range thrown.
Cold-Iron Steel Flute: 30 gp, 2 lbs (SoS), 1d4 bludgeon (x2), 10' range thrown, DC20 sense motive vs. bluff, considered as a club.
Antitoxin: 50 gp, - lbs
Backpack: 2 gp, 2 lbs
Healer's kit: 50 gp, 1 lbs
Waterskin: 1 gp, 4 lbs
50' Silk Rope: 10 gp, 5 lbs
Darklight: 500 gp, 1 lbs (SoS), 80' radius, no light, Shadow, Bright Light (as a lantern), Beacon: DC14 fort. save vs. dazzled
1 dose Icewild: 50 gp, - lbs (SoS), 2d4 hour duration, immunity to environmental fatigue and exhaustion, -1 step fatigue non-environmental, 2d4 min. of fatigue after duration, usable only 1/day else take 1d4 con dmg. with further dosage.
Flint and Steel: 1 gp, - lbs
Belt Pouch: 1 gp, .5 lbs
Traveler's Outfit: 1 gp, 5 lbs
Tindertwig: 1 gp, - lbs
Small Steel Mirror: 10 gp, .5 lbs
4 Days worth of Trail Rations: 2 gp, 4 lbs
Potion of Endure Elements: 50 gp, - lbs
1 Torch: 1 cp, 1 lbs
WhetStone: 2 cp, 1 lbs
Bedroll: 1 sp, 5 lbs
Winter Blanket: 5 sp, 3 lbs
Fish-Hook: 1sp, - lbs
Sewing-Needle: 5 sp, - lbs
Soap: 5 sp, 1 lbs

Coins: 14 gp, 1 sp, and 7 cp leftover (1336 gp)

Background: Serving as a healer, though not affiliated with either House Jorasco of the Dragonmarked Houses or the Healing Hands of Riedra, Guntar is a native maenad ardent of the Tashana Tundra with ties both to the Saartuk Shifters and the tribes of the Tashyvar islands. He had also gained ties to the both the Qiku Shifters (and the Akiak, by extension) and some explorers from the Khorvaire mainland in the recent past- where Guntar had picked up some knowledge and a working language of the world outside of Sarlona.

The Khorvaire explorer's Tashana tundra expedition where Guntar learned to speak Khorvarian common had an unfortunate run-in with Kalak raiders- leading to the demise of some of Guntar's friends and expedition associates (both local and foreign); The treasure gained from the expedition included a mournlode weapon (greatsword) as a reward for the expedition, but it was a reward that Guntar couldn't really use- but that he could trade for (with considerable help from Saartuk go-betweens) from the Qiku/Akiak- gaining his MW spinning sword and darklight "lantern" in the process.

If Guntar arrived alone to Skyarn: Possibly was requested by certain parties to deliever some package of Icewild to Skyarn for some syrks (possibly as part of the trade deal with his weapon and lantern), making Guntar an unsuspecting and inadverdant "drug runner" of sorts; Guntar wouldn't know about Icewild being contraband by Riedra- but he wouldn't consider Icewild use to be a horrible thing (it is useful to keep moving in a cold environment lest death comes upon one) and the idea of Icewild being used "recreationally" would be a decidely foreign concept to him.

As for what Guntar knows of Khorvaire: He sympathizes with Cyre/Cyrans over the lost home bit (which Maenads can relate to)- assuming the Last War already ended, but not really all that much else- save that House Jorasco is a similar organization to the Healing Hands of Sarlona (the expedition lost their House Jorasco representative in the Kalak raid).

Guntar dislikes Kalak raiders and the Savage Legion shifters (and is suspicious of Riedra by extension, being the masters of the Savage Legion) and has adopted some trappings of Saartuk shifter culture- mainly the musical instrunment playing aspect.



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