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Bloodless Vessel

Guennarr's page

Goblin Squad Member. Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Companion, Modules, Tales Subscriber. Pathfinder Society Member. 1,019 posts. 9 reviews. No lists. No wishlists. 1 Pathfinder Society character. 1 alias.



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All of the above mentioned and...

*****

... the service provided by Radiance House and Paizo:
I bought numerous pdfs at Paizo, but so far this is the only pdf I receive updates for!

It's been several months since I purchased it and in the meantime I already received two info mails by Paizo which informed me that I could download updated versions of this fine product.

Really recommended for content, size, usability, and customer friendliness!

Cheers,
Günther


Nice Dungeon Magazine Classics

****( )

This adventure collection brings back some fond memories of past D&D evenings with my first D&D groups - I even kept on using it during the first days of 3rd edition when good new adventures were scarce and my budget low. ;-)

The collection contains low level adventures which means: ideal for starting parties. A lot of campaigns of mine originated in one of the adventures of this collection.

The conversion effort is quite low - due to the low level structure of the adventures.
Give it a try!


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The best and only african d20 setting

*****

If you look for an african inspired setting (i.e. non egyptian!), you don't have to look any further.

After its publication very soon a big fan community sprang up. Even though the fan site www.nyambe.com doesn't seem to exist any more, there is still a lot of material which can be found on Atlas Games' site here and on other fan and campaign journal sites like this one here.

Comparing Nyambe to other real world inspired settings, one thing is apparent: In this setting not only classes and arms are re-named, they are re-envisioned! The actual game play mechanisms are modified to provide "african feel".

To put it more bluntly: PF adventures playing in african inspired regions like W2: River into Darkness will not see play in my campaigns without some major Nyambe adaptions.

I wholeheartedly recommend this book for all african inspired campaigns.


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Essential supplement for law/ crime based adventures

*****

In contrast to other supplements concentrating on "side issues" of the game, this one finds the optimal blend of back ground and rule content.

It offers nice background information on various alternative law systems (from lawless to theocratic societies) and explains what the impacts on your campaign are, if offers rule content, but avoids to offer new rules for rule's sake: New uses of existing skills are explored, "forensic magic" explained.

Finally the second part of the book title is explained and some sample dungeons ranging from the mundane to the exotic are included.

The production value is high, the hard cover is perfectly bound, the interior art is black and white and "medieval looking" and fits nicely to the subject, the lay out is clear.

Heavily recommended (not just because it is a Keith Baker book) like the other two books of this series.


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Really good 2nd part of an Adventure Path

*****

I really like this adventure.

Halloween is nearing and the adventure mood fits nicely to this time.

Apart from the plot line which is very likely to captivate my fellow players, Richard Pett provides tips and additional information:

How to extend the plot line, read hering in order to lead your PCs astray, how to foreshadow future events and how to build upon part 1 of the adventure path while at the same time ensuring that this part can be played on its own, too.

I might be biased, but I see this adventure appealing especially well to my group's "adventure component favourites": A bit of mystery, deep history looming just "beyond the next bend", plenty of challenging encounters, and especially the opportunities for PCs to be tempted by each one's "favourite" weakness (nice step to make the seven sins meaningful for the PCs, too).

This adventure shows that you can create nice challenges for players without access to MM II - V, just by using OGL critters/ templates. As for its predecessor, you just need the core rules and this adventure in order to start playing in a nicely detailled campaign world.

Very nicely done, and I am looking forward to the rest of this AP.


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