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Ardanto Valanto wrote:
Concentrating on the shifter when she comes close, he notices no tendrils of evilness, and thus shakes his head slightly. Backfromthedeadguy wrote:
One superhero movie that didn't explain origin first: Hancock. Jumped right into the story (gods, what a story...).Ardanto Valanto wrote: If Finn and Guard allow him, he will join in on any sparring sessions, feeling a need to keep his hand in and also to show the crew that all of them can handle themselves. Guard won't refuse to spar with Ardanto as well. The captain seems to have an edge over Guard, when it comes to fighting, but that comes with Guard working on his meldshaping and his work in the shop. Knowing that he isn't that social suave, Guard will just act menacing during any possible interrogations, that Ardanto, Daurros or someone else are going to make happen. He will also go into any brawls that might break out, acting as divider, but not to defend someone, just to make the fights not last too long (or if possible, not to let them start at all). He will carry no weapons (appart from his fists), for the next time. "I'll gladly help whereever I can." Guard throws in, going on: "I can detect evilness, if there is such." He then turns to Amelia, thanking her for her insight regarding the 'evil sailors', asking further: "So, Baldie's one of the suspects again. How did he get into your crew?" Thinking about the situation a bit more, the warforged asks one more question, directed at noone in particular: "Shall I walk over to the other ship, reporting this incident, maybe warning them of a like situation?" 'That's what she said...' *snicker* Keeper of Forbidden Lore wrote:
DM: Spoiler:
Guard will try to remember their faces and approach Amelia in a few hours, asking her about them.
In the meantime, he tries to keep an eye on them, secretly. Might be something else, unrelated to this incident. Finn:
Keeper of Forbidden Lore wrote: 'It wouldn't taste very good I would think. Not very good at all' he says poking the now dead mephit. Only hearing the last words because of concentrating on his detection of evil auras among the passengers, Guard replies: "Oh, I wouldn't say so... On the other hand I only tried vinegar once. Liked it though, because of the strong taste. It was one of the more rememberable things." Having most of the persons on deck of the ship, Guard tries again to sense evil among them.
Finn wrote: Finn's eyes narrow. "Until this culprit is found, we must be on Guard every hour of the day." "Hmmm... I doubt that I can carry all of you, all day long." the warforged says with a straight face (like always), then starts laughing, while walking over to the druide (Urol). "Do you have any more knowledge of such a creature? What can we do to ... relieve it's spirit?"
"Which brings us to the question, who did it?
Guard wasn't the first on deck, and may not have looked around that much, but did he remember seeing Skald on deck when he arrived? Snem can't do much from that far away, so he just hovers over Guards shoulder, like he usually does. Guard sees only one true opportunity to help, unarmed and all. He uses his Cerulean Sandals that he shaped for the trip, for what they are good for and steps out of the boat, walking on the open sea over to where the two boats are closest and tries to stabilize both of them as to not have someone drop into the ocean. Not even Avner. Guard's armored hide should be pretty much unharmed, so it should not need any more tidying up.
The greatings of Lavinia and the Jade Ravens are returned in the same manner.
Finn wrote:
Helped you out there... ;) ... Though maybe you meant what you wrote? To Finn Guard clarifies: "I can try it even now, if you like to learn how I do it.
Concerning the dinner, he speaks: "Still, even if Avner goes over to the Nixie, we would be stuck with the horse, right? I rather not have the horse without him (or his slaves) caring for it. At the end of the road he might accuse us of not handling it properly." Finn wrote:
"Didn't I tell that?... Must have forgotten to tell that story to any of you then. Well, the hammer and the mantle of flame, and these bracers and sandals that I wear now... they all are made of the same substance as Snem here is. What's it called? .. Incarnum.To tell the truth, I don't know exactly what it is, but I think it to be ... materialized thoughts. They guide me, like the bracers guide my hands around the ropes. I have to concentrate to get the thoughts I want to shape into a physical object, like those bracers or the hammer. But once that is done, the incarnum is solid and I can use it. But it's not like I concentrated on a hammer to get it. I ... requested a weapon to guide my cause, that got me the hammer. I wanted to punish those that attack me, which led to the mantle of flames.
Snem here though... he has another story. He basically was a being of Incarnum, a sole living thought. I'm not that clear on how he came to our plane, but he was near death when I found him.
The warforged laughs at Ardanto's comment, then replies: "I can try to throw him, if his Lordship is afraid of getting wet feet." Guard enjoys to help the crew as good as he can with his strength.
On another day he will speak with the priest, Father Feres.
Spoiler:
It took Guard some time to rethink his life. He will tell his tale from after the war. There's nothing before that and he won't tell of the war itself. He will start with his meeting with Gregnus (see background in my profile) and retell pretty much everything from after that point in various depth. Finn wrote: Finn mutters in Guard's audio receptor: "Well, that was a pointless exercise in dick-waving. Uh...you do know what a dick is, right?" "Short form of a Richard?" Guard asks back, then waits a second and chuckles before Finn can reply anything. "I've heard that before. I know what the term stands for. But why wave it around?But, I don't think it was pointless. Needless maybe. At least now we know that that horse has two $#*+ holes on it." Ardanto's reaction to the noble's threats earns him some huge points in Guards oppinion. Still, they are bound to Lavinia as she is to that noble's family. "As much as I hate it, I think Lord Thoven is right. Let him get aboard, then place him in his chamber, where he can rot if he wants to." he speaks silently, so that Avner won't hear him. Ardanto Valanto wrote: "Ahh, this makes sense, they are exiling him, getting out of the way while the scandal blows over." he smiles at Daurros, "if he has even half a brain, then he will apologise and get on the boat, otherwise he is going to have to head back to mommy and daddy and explain why he is not on the trip." Smiling to him self, he adds, "we can always cook the horse if rations are low." "10 gold say he won't apologise. But Daurros has a point. If his family paid, we probably should get him on board. We could have gotten out if we sailed an hour ago, probably, but now? ..." the warforged speaks, coming close to Ardanto and Daurros. Guard just informs Kerinith of his trip, making him responsible for keeping the shop running.
He's working with different ones too, trying to find a nice setup for the trip on ship. "Well... seems like most of the Millenium Falcons are in, and so am I.
Daurros Erdai wrote:
I suppose this is taking place before Lavinia summons the Millenium Falcons... "I know I made myself rare in the last months. If you go on your next journey, pick me up.Don't get me wrong, I like what I do on the shop, working metal, giving people things to do, stuff out the city guards and all... but 6 months of this... I need some change. Even an 'uneventfull' 'trading' trip looks like a wonderful opportunity." Guard falls in line with Daurros, sipping on a glass of beer. Even though he doesn't get drunk, he likes the taste of it. Over the summer Guard has made it a habit to use the cannals as main route for his travels throughout the city, if he doesn't have to look 'dressed up'. To attend the summons of Lavinia, the warforged doesn't take that path, but walks along the streets and bridges of Sasserine.
Some days after the banquet Guard hauls a cart, loaden with throwing axes, some leather armors and clubs towards the main office and(/or) trainingsground of the city guards. Kerinith, walking besides him, looks confident, if a bit nervous. The warforged seeks an officer he can talk to, about the weapons and armor they gathered from the bullywugs attack at Vanderborn manor.
Though it was Guard's idea to sell the equipment to the city guards, Kerinith suggested to build up an extended business relationship, making Guard's shop (hopefully) the sole supplier in all things out a forge. That would mean for the shop to grow, seeking a place in the city where there would be more space, hiring more workers and so on. Thanking him for this good idea and for his work and support, Guard promotes Kerinith to be his partner, requiring his help in the negotiations with the city guard. @Bryan/Daurros: How much would you charge for the Bracers of the warsmith? Spoiler:
Aura faint transmutation; CL 3rd Slot wrist; Price: 1,750gp ; Weight 1lb. Description These arm guards are crafted from fine steel, featuring a depection on each bracer. The left bracer shows a full plate engraved, while the right one spoils a set of different weapons. While worn, the bracers grant the wearer a +5 competence bonus to both craft(armorsmith) and craft(weaponsmith). Both bracers must be worn for the magic to be effective. Construction Requirements Craft Wondrous Item, Magecraft Cost 875 gp Daurros Erdai wrote: Daurros is more than happy to make a wondrous item, provided he meets the caster level and spell requirements (and Guard pays the bill ;-)). Guard details the outlet of what he has in mind for the wondrous item, hoping that Daurros knows a crafter to be able to make this. See OT-ThreadGuard will bring the remains of the black pearl to Daurros, like the handaxes before. Back in Sasserine he will ask the other members of the Millenium Falcons if anyone of them knows a capable artificier or other arcane spellcaster that he could ask to make a custom wondrous item of his choice. "As for the non-magical weapons and armore we found on those frogmen... Think we can sell those to the city guards in bulk? Surely they could use that mass of weapons and armors. They might not be the wealthiest customers, but I think that would make a nice gesture. If noone objects, that is." he speaks, addressing no person in particular. After having finished the clean up of the estate and not being needed immediately anymore, Guard leaves the picked up weapons behind, heading off, on the grounds of the canals walking, back to his workshop.
Back at his workshop, he tells Kerinith to go his own way for some time.
Only after that time he is back in his workshop, and Snem is at his side again. On the banquet of Lavinia, he thanks the Lady for the money and gladly takes it, as well as the raise. I think I'm flanking now too... Hope I still got an action point, but it might be my last... "Basterd! Fight someone who's as big as you are! Come, hit me! Show me what you can!"
Edit: forgot flanking, adding that in. After fending off the first attack of the strange beast, Guard swings his warhammer down on it:
Guard calms a bit, after finishing the bullywugs in the room, but immediately afterwards concentrates on detecting further evil around, as to not be surprised, should they attack the group.
Seeing the smoker move on, Guard shifts his focus on defeating that bullywug. Taking the momentum of his turn to aid in his swing with the warhammer, he smashes the head of his weapon against the side of the leader of the evil creatures:
1d8 + 6 ⇒ (3) + 6 = 9
1d8 + 6 ⇒ (2) + 6 = 8
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