Ash

Guard's page

808 posts. Alias of Franz Lunzer.


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Warforged Fighter 2 / Incarnate 4 / Ironsoul Forgemaster 3

Life is really dragging me around right now... The Kingmaker game I DM, a Real-life game I play in, another one I started to DM and above all, work has me occupied.
I'm going to bow out for a little while trying to sort it all out. I will be back later on if you still want me around. Sorry guys.

To better defend the ship against natural or un-natural attacks, Guard let's the other Millenium Falcons know that he will keep on the ship, waiting for their return in some days.


Warforged Fighter 2 / Incarnate 4 / Ironsoul Forgemaster 3

Right! I did send those to you, should still be in my outgoing emails then... not with last edits, but still better than what I have.


Warforged Fighter 2 / Incarnate 4 / Ironsoul Forgemaster 3

I recently lost both saves of my characters record. I'm going to reconstruct it with the info of the character page here online, maybe change the shaped soulmelds when I have the chance, before we run into combat again.


Warforged Fighter 2 / Incarnate 4 / Ironsoul Forgemaster 3

"Hmm... that dragon... you think it might be some false dragon like those lizard things we encountered before? But yeah, we don't have to run right into his maw."


Warforged Fighter 2 / Incarnate 4 / Ironsoul Forgemaster 3

When we leave for the weapons cache, I'll be borrowing my bracers to the local smiths. Might not have much of an effect, but it's something.


Warforged Fighter 2 / Incarnate 4 / Ironsoul Forgemaster 3

Guard goes to help the local weapon- and armor-smiths as best he can.


Warforged Fighter 2 / Incarnate 4 / Ironsoul Forgemaster 3

I'm here.


Warforged Fighter 2 / Incarnate 4 / Ironsoul Forgemaster 3

When shall the pirates return to farshore? How many days?

Guard doesn't really have a preference, but Finn's suggestion sounds like a plan.


Warforged Fighter 2 / Incarnate 4 / Ironsoul Forgemaster 3

I think most of the players lost their dots...

I know I'm pretty high on the goldcount due to that Ring of freedom of movement.


Warforged Fighter 2 / Incarnate 4 / Ironsoul Forgemaster 3

dotting again


Warforged Fighter 2 / Incarnate 4 / Ironsoul Forgemaster 3

Guard doesn't know ships from boats, so either way is fine to him. If people need someone to haul something heavy, he's eager to assist.


Warforged Fighter 2 / Incarnate 4 / Ironsoul Forgemaster 3

Guard positions himself next to Daurros, doing pretty much the same, but with another intent: detect evil


Warforged Fighter 2 / Incarnate 4 / Ironsoul Forgemaster 3

inquisitive bump


Warforged Fighter 2 / Incarnate 4 / Ironsoul Forgemaster 3

Guard lends a hand wherever he can, if people tell him what to do. He doesn't really know much about ships, as long as he doesn't have a certain soulmeld shaped.


Warforged Fighter 2 / Incarnate 4 / Ironsoul Forgemaster 3

"Damn! I forgot to cut me a fin for a soup..." Guard mutters to himself while working the oars.


Warforged Fighter 2 / Incarnate 4 / Ironsoul Forgemaster 3

Guard puts away his warhammer and takes to the oares like Toxim does.


Warforged Fighter 2 / Incarnate 4 / Ironsoul Forgemaster 3

I'm sorry. Work is really tackling me right now. It really should be better this week, but next week is really important to the project I'm working on, so I can feel that already.

Due to that, I don't know when I next be reliable to play, sorry.


Warforged Fighter 2 / Incarnate 4 / Ironsoul Forgemaster 3

Hope you are getting better.

(I lost the notifications for this thread...)


Warforged Fighter 2 / Incarnate 4 / Ironsoul Forgemaster 3

bump & re-dot


Warforged Fighter 2 / Incarnate 4 / Ironsoul Forgemaster 3

"Had I shaped my other sandals, I could walk on water. With these, I can sort of fly, but have to land on something solid every couple of seconds.
I thought that would be more useful, seems I was wrong."


Warforged Fighter 2 / Incarnate 4 / Ironsoul Forgemaster 3

Guard makes himself ready to throw his warhammer to wherever the water parts, which would indicate the spellcaster rising out of the ocean.


Warforged Fighter 2 / Incarnate 4 / Ironsoul Forgemaster 3

Guard comments: "So the saying is true: If there are sharks in the water, blood will come... "

In the meantime Snem looses another soulblast at the remaining (?) shark (if it's close by):
Soul blast 1d20 + 8 ⇒ (18) + 8 = 26 damage 1d6 + 2 ⇒ (4) + 2 = 6


Warforged Fighter 2 / Incarnate 4 / Ironsoul Forgemaster 3

Now that the sharks are up close Snem can reach them with his soul blast, and he does so, targeting the shark that attacked Ardanto:
soul blast 1d20 + 8 ⇒ (19) + 8 = 27 damage1d6 + 2 ⇒ (4) + 2 = 6

If he has a chance to attack with a melee weapon:
Guard let's go of the oar and grabs his incarnate weapon, swiftly adjusting his essentia before swinging it at a shark:
Essentia: 3 in in Mantle of Flames, 3 in Incarnate Weapon;
Full attack:
Good warhammer 1d20 + 15 ⇒ (20) + 15 = 35 damage1d8 + 8 ⇒ (3) + 8 = 11
confirmation 1d20 + 15 ⇒ (19) + 15 = 34 damage2d8 + 16 ⇒ (8, 4) + 16 = 28
Good warhammer 1d20 + 10 ⇒ (13) + 10 = 23 damage1d8 + 8 ⇒ (2) + 8 = 10


Warforged Fighter 2 / Incarnate 4 / Ironsoul Forgemaster 3

Guard continues rowing, to get the ship to shore.


Warforged Fighter 2 / Incarnate 4 / Ironsoul Forgemaster 3

Ah, the sharks are between us and the Sea Wyvern, but not between us and the shore. Is there a way to board the ship from the beach?


Warforged Fighter 2 / Incarnate 4 / Ironsoul Forgemaster 3

"Well, as far as I know magics, someone could have a scroll or wand or item to get airborne. Like I have those sandals. Too bad they only let me do 'fancy jumps', but they are pretty nifty at that."


Warforged Fighter 2 / Incarnate 4 / Ironsoul Forgemaster 3

"A mother and her offsprings perhaps? Anyone know if they are territorial?
Also, has anyone got a flying spell handy? I can't fly that far to look at it up close..."


Warforged Fighter 2 / Incarnate 4 / Ironsoul Forgemaster 3

"Seems you never paid much attention to my habits as well. Though I don't need to eat, I picked that up and do it on occasion. Not that my body gets anything out of it, if not the sensory sensation.
So, no. I actually wasn't joking about trying out shark-fin-soup."
Guard replies to where the pin is hanging in the air.


Warforged Fighter 2 / Incarnate 4 / Ironsoul Forgemaster 3

"I heard shark-fin-soup is delicious. Shall we try that?"


Warforged Fighter 2 / Incarnate 4 / Ironsoul Forgemaster 3

"I'd bet Finn's already on the way..."


Warforged Fighter 2 / Incarnate 4 / Ironsoul Forgemaster 3

"Have we all became cowards then? I'm with Finn, even though I can't see him." Guard speaks.
His 'magic' running all day anyway, he only grabs his shield and scimitar for a backup weapon.


Warforged Fighter 2 / Incarnate 4 / Ironsoul Forgemaster 3

Guard doesn't have anything to add here.


Warforged Fighter 2 / Incarnate 4 / Ironsoul Forgemaster 3

Damn network... Third times the charm?

"I think getting the tar shipped is going to take longer than we have time to prepare our defense.
How about we claim that tarpit?
If we can't help with the repairs of the ships, we can at least try to supply the needed ressources."


Warforged Fighter 2 / Incarnate 4 / Ironsoul Forgemaster 3

"We are still in Lady Vanderborns employment, so I think we should tell her our plans, right?"


Warforged Fighter 2 / Incarnate 4 / Ironsoul Forgemaster 3

No notification here too... damn

Guard simply nods to Ardanto's words.


Warforged Fighter 2 / Incarnate 4 / Ironsoul Forgemaster 3

wow... 4 years. thanks for keeping this up so long.


Warforged Fighter 2 / Incarnate 4 / Ironsoul Forgemaster 3

"Yeah. If only all evil gods would just let us take valuable treasures out of their hordes."


Warforged Fighter 2 / Incarnate 4 / Ironsoul Forgemaster 3

Guard will take the bracers. He's not able to use them, but they will bring some money, I guess.


Warforged Fighter 2 / Incarnate 4 / Ironsoul Forgemaster 3

The cloak would be nice, but I can't use that body-slot, unless I unshape my Mantle of Flames.

Re: Prestige Class: I will change that.


Warforged Fighter 2 / Incarnate 4 / Ironsoul Forgemaster 3

Guard hasn't decided, but that's because he doesn't know what best to pick.


Warforged Fighter 2 / Incarnate 4 / Ironsoul Forgemaster 3

Guard quickly scans the items in the room to find traces of evil.
Detect Evil for one round to see if there is something bad.

Only if he picks up something, he notifies the others and thoroughly looks for it's source.


Warforged Fighter 2 / Incarnate 4 / Ironsoul Forgemaster 3

As for gold:
6gp, 7sp, 9cp (I might have missed to note some gold Guard was given)

Mundane items:
Shield, heavy steel, masterwork
Scimitar, masterwork

His incarnum Soulmelds are pretty nice, but without value.


Warforged Fighter 2 / Incarnate 4 / Ironsoul Forgemaster 3

will do:

Ring of Protection +1
Ring of Freedom of Movement
Belt of Physical Might +2 (STR, CON)
Bracers of the warsmith (custom made)
1x Oil of Magic Weapon
1x Potion of Shield of Faith+2
1x Potion of Silversheen
3x Potion of Repair light damage (1d8+1)


Warforged Fighter 2 / Incarnate 4 / Ironsoul Forgemaster 3

Guard sees the returning of the bat idol as first priority as well.


Warforged Fighter 2 / Incarnate 4 / Ironsoul Forgemaster 3

Seeker: would you care to post for Branomonrik in my game?


Warforged Fighter 2 / Incarnate 4 / Ironsoul Forgemaster 3

Guard helps out as good as he can, where he can. Be it with his ability to detect evil or his skills in smithing arms and armors, or whatever else comes up and he can do.


Warforged Fighter 2 / Incarnate 4 / Ironsoul Forgemaster 3

Hearing Daurros yell at him, Guard changes direction to someplace he can reach faster.


Warforged Fighter 2 / Incarnate 4 / Ironsoul Forgemaster 3

Guard doesn't await any order and takes off even before the boat is landed, trying out his new sandals in the process, pushing himself to his fastest (40ft. fly, x3 running if possible), charging towards the chapel and the group of savages smashing windows and bashing the door, his warhammer held high.

AC24 (-2 if charge), DR 2/-, hp 93;
Essentia: 3 in Airstep Sandals, 3 in Incarnate Weapon


Warforged Fighter 2 / Incarnate 4 / Ironsoul Forgemaster 3

During the meal, where the warforged tries some more of the unusual food of the region, speaks up: "I think Finn's right. We need to get back to Farshore as soon as possible, if just to ensure that our ship isn't completely lost to the ocean. Once we reported to Lady Vanderborn, we have to come back here anyway, having given our word to the elders to return that statue to it's place.
We can befriend the locals thereafter."


Warforged Fighter 2 / Incarnate 4 / Ironsoul Forgemaster 3

Guard is happy to be the point of interest for some time. It doesn't bother him to answer questions about his nature, as good as he can.

Regarding the mummies 'living' in the village, the warforged is intrigued, but has to remark: "You have one strangely similar amongst yourself with me. I don't need to eat, drink or breathe just as well. I don't tire, and I guess I don't feel pain like you do.
By that definition, I am just as unnatural as they are."

Guard is a bit disappointed in the choice of words and resentment towards the obviously established relationship of the villagers and the mummies.