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Does a thematically equivalent for Aarakocra exist in official Pathfinder material (either version)? Besides Jyoti - they're physically flying avian humanoids, but I don't think there's much resemblance beyond that.


Mitflits look very goblin-y to me. My kid thinks so too - ("hey, is this a goblin or not?" "yes"). Which would mean that goblins could have originally been a type of gremlin, gradually losing contact with their fey side. Which sounds like a fun idea - soooooo.....

How would the transition from gremlin to goblin work? What obstacles need to be overcome, besides the ability stat bonus differencea? How similar/disimilar are their stats to a theoretical "fey type gremlin subtype primordial goblin"?


This idea has gotten stuck running around and around in my head, so thought I'd inflict it on you all. Inner Sea Gods had great detail on gods for every occasion.

The Doctor somehow feels like he would fit right in.

This weird idea actually has two parts:
1. What would a cult dedicated to the Doctor look like, and how could he be divinely statted up?
2. If we start worldbuilding from scratch, with the Doctor as the first deity, what kinds of personalities would work well with him to form a balanced pantheon?


Mindjammer uses FATE core. So does the new Eclipse Phase book, among others. I'm not that familiar with the system - are different FATE core elements interchangeable? Could I use a character from one in an adventure from another without conversion (for example)? If conversion is required, is it a little or a lot?

Thanks.


In the last month, I've been re-reading some of my old 4e books, and I LOVE so much of the fluff and core assumptions (DMG1 pg150). Many things I like are fantastic, turned up to 11. What would it take to alter another setting with some of these assumptions? I'm specifically thinking of the Sandpoint/Magnimar/Kaer Maga area used in 3 of Paizo's APs (Rise of the Runelords, Jade Regent, Shattered Star), but general advice is also appreciated.

Hoping for some discussion and/or advice and opinions on how to put some 4e amazement into the specified setting (or into non-4e settings in general). I've been taking notes and investigating some on my own, but not sure how to actually implement changes, ramping up the core assumptions involved. Here is some of what I'm talking about, organized by 4e core assumption:
The Civilized Races Band Together: Races are considered civilized because they banded together against the surrounding darkness. "Who cares that Bob is 12 feet tall and scary looking? He's a respected member of the town guard, and that's all that's really important. We've had neighbors like him for generations." I've never seen it taken to quite this degree in any other setting, and would love to change settings to be more like this.
The World is Mysterious: Humans are not the only ones in charge, and absolutely anything could be in the next valley over, or even closer. Instead of almost-normal medieval life going on until an invasion of bad-weird-events/monsters show up.
The World is a Fantastic Place: I see weirder things outside my window at home every week than the "normal" before Paizo APs really get started. Sometimes even more than halfway through the AP. Granted, I live in a weird location - people calmly living in houses in long-demolished parts of town nearby, a man threatening to kill his own child to avoid a speeding ticket, parents demanding that their children being allowed to cheat on a test so that the test would be fair, a nurse telling me she had no idea what was wrong with my child (he had a bad cold) because her training didn't cover our ethnicity, bugs for dinner, and on and on and on - hundreds of stories. I thus need more fantastic in my fantasy.
Monsters are Everywhere: Travel in Paizo APs is generally "uneventful", even when traveling hundreds or even thousands of miles. Cities have some variety, but usually not the epic wow stuff of 4e (although Kaer Maga comes close).
The World is Ancient: Layer upon layer of fallen empires. Greater Magnimar only has the one. Would love to see another few layers.

Thank you. I posted this at enworld too, but the people that have responded so far seem less than familiar with Golarion.


Are the any PFS options available for Hong Kong? It almost seems to be a Pathfinder-free zone.I'm in Hong Kong for only 2 months out of the year, but that's become the only time I have left to do any serious gaming. So can't really join an extended campaign, but interested in beginning PFS. Never tried it before.


I'm in Hong Kong for only 2 months out of the year, but that's become the only time I have left to do any serious gaming. Are the any PFS options available for Hong Kong? It almost seems to be a Pathfinder-free zone.So can't really join an extended campaign, but never done PFS before. On my way to the airport to fly there now, so thanks for any info you can share.


GMing for my wife and 8 year old kid. It's been a very long time, and my memory is not what it used to be, so I need quite the cheat sheet. Bilingual GMing, too, since the language my wife and I speak and the language I speak with my son are two different languages. Starting with Skull and Shackles AP book 1, but in Sandpoint rather than Port Peril.

Characters (using pregens):
Lini. Gnome Druid (my wife). Reason for being in Sandpoint: Business. Selling leather and skins. (shocked me a bit that a druid would do that).
Seelah. Human Paladin (my son). Reason for being in Sandpoint: Goblin hunting. Oh, and Seelah is male now. The hairstyle, maybe?


I seem to vaguely remember that Paizo staff put out some 3pp products over the years themselves, that directly tied into their published Pathfinder products - What was the name of the company they used again?


Is this map that I stumbled across online from an official Paizo product? If so, which one?
http://3.bp.blogspot.com/_k0nt8deAC98/TUL3WK7anWI/AAAAAAAAABU/pNylXD2BgFs/s 1600/RiverKindoms.jpg


Has "the pit" ever had a map, detailed description, or adventure done for it, official or otherwise? The one in which the Sandpoint devil lairs, with a ghoul temple, goblins, derro, gremlins, dark folk, and troglodytes?


Do these feats that give bonuses to skills all stack? How high can they stack?


Is Golarion gravity the same as earth's? Is the sun the same mass as our sun?

Been looking at Distant Worlds....if Golarion gravity is the same as the earth's, then it's sun is 90.1% of our sun's mass. So was wondering, has this issue ever been addressed? I figured the logical place to put it would be Rasputin Must Die, but didn't find anything. Any ideas?


There are
1. background traits that you can choose 2 of when making your character, including regional traits, race traits, and so on, and there are
2. racial traits that are always part of that particular race.

In all (but one) of the "blood of" books, each heritage has 2 race traits listed at the bottom of their description. I think that they are background traits, and not standard race traits like dwarf stonecunning, darkvision, and speed unmodified by encumbrance.

For example, Devil Spawn in Blood of Fiends have the race trait Blood Stalker, giving +4 to Survival checks in certain circumstances. I'm reading that to mean that, at character creation I can choose background traits to be, say, a courtesan bandit - in which case I would not take the Blood Stalker racial trait.

The other reading I can see is that Blood Stalker is added to the other Tiefling traits such as Fiendish Resistance.

Thanks.
I feel like I should start a "dumb question of the week" blog sometimes.


I finally discovered the half-elf and half-orc heritages in Bastards of Golarion. I think they are amazing, and am now looking for the elf and orc heritages they are derived from. Are Ekujae and other elf subspecies playable? What about the orc subspecies? Does anyone know where to find them?


Are all the alternate racial traits included in the Advanced Race Guide, or is there another location that includes more or newer ones?


So, I've been looking through the new Advanced Bestiary (thanks for the heads up Steven "Troll" O'Neal) and haven't found a template for Awakened animals, plants, and such like - you know, my cat can talk to me now kind of thing. Isn't there a template for it in a pathfinder book somewhere?


So we're in a dungeon, and a tunnel massively collapses, blocking off part of the map. Time passes, the PCs get more resources, and now they're talking about re-opening the blocked tunnel. How long should it take with what kind of resources and manpower?


While reading through the Throne of Night 3pp adventure path, something finally clicked for me. A way to make even just traveling through a hexmap meaningful, while keeping hexmap region creation quick and easy. A lot of this is taking their mushroom jungle and applying its principles to any region. Please let me know what you think - I have been unable to find anything similar on the interwebs after a few days of searching.

1. Decide what special environment makes it worth setting up a special region. Draw a regional boundary (maybe a rough oval?)on hexpaper. Include around a hundred hexes inside the boundary. Mark 2-4 entrance/exits to the region - other ways in and out should be generally impassible. Areas outside the region are not necessarily hex-based.
2. Make a short random encounter list (10 or 12 entries) - 25% natural/weather hazards, 10% per local intelligent species, 10% per local predator/herd animal/other resource creature. 5% for a species whose home is outside your region but nearby. These encounters are not necessarily combat, but can be, based on number 3, below.
3. Each intelligent species should have a faction score towards you. Low end is kill on sight, high end is allied. How you treat them in random encounters and at their home affects this score. Appropriate gifts or helping them against their enemies are good. Killing them is bad.
4. Most creatures on the random encounter list, and all of the intelligent species have a nest/lair/village/what have you. Mark one (with a letter) for each one somewhere on the hexmap. Wiping one out means only a few more individuals will be met in random encounters before they are deleted from the random encounter list. Should have a basic detail map for each one, I think - leave the hexmap when you enter a detail map.
5. Scatter a handful of other sites of interest across the hexmap.
6. done. No need to populate every hex, no need for any rolls except a single random encounter roll. PCs deal with region-wide conditions, random encounter rolls that are relevant and interactive, and the occasional (GM-only) marked hex that contains an interesting place, animal nest, village, etc. Clues to marked hexes may be obtained by more interaction with random encounter creatures.

Example: Dark Sun like region - thrown together in a few minutes using this system.
Very high temperatures during the day, very low temperatures at night.
Random encounters on a d20:
1-5 storm (roll 1d6: 1=choking dust, 2=wind carrying sharp sand, 3=dehydrating wind, 4=harmless heat lightning, 5=furnace wind, 6=?)
6-7 1d6+3 rust monsters (gotta make metal scarce)
8-9 1d6 salt elementals/mephits (gotta make water scarce)
10-11 1d6+1 elf runners
12-13 Press gang. 3d6 slavers.
14-15 1d4+2 halfling cannibals
16 1d4 Thri-Kreen hunters
17-18 ?
19 ?
20 ?
Mark halflng, elf, press gang, rust monster, and salt elemental home hexes. These home hexes will have a few hundred individuals each, minimum. Village in a tiny jungle hex for halflings, camp for elves, city of Tyr for press gang. Infested hole in the ground for rust monsters. Thri-Kreen don't get a home hex since they are from outside the region, as evidenced by the 5% chance of meeting them.
Halfling, elf, and press gang each have a faction score towards you - elves start neutral, halfling and press gang attack on sight.


In the adventure path, Summerborn can exist comfortably in 90° to 140°F
In People of the Stars, it's 90° to 110°F
Adventure Path Winterborn are 40° to -20°F
PoS is 40° to 0°F.

Which one takes precedence, Frozen Stars or People of the Stars?


Background: I've been DMing for new players and young players recently. 4 stats get thrown a bone that's visible during stat creation and therefore attractive to them, namely max carry limit for STR, AC bonus for DEX, HP bonus for CON, and extra languages for INT.

Idea: What would happen if:
Positive CHA mod had a 5% discount on purchases per point,
Negative CHA mod had a 20% chance per point of getting a much worse reaction then normal/planned from NPCs and other sentient races,
Negative WIS mod had a 20% chance per point of getting a much worse reaction then normal/planned from animals, fey, and other natural creatures.
Positive WIS mod - maybe a bonus to animal companions and/or crafting?

Anyway, would love to get some feedback - I enjoy tinkering, but am always concerned I might break something.

Thanks.


Was there ever age/height/race tables put out for Bestiary 4 races and Inner Sea Bestiary races? What about "blood of" races?

Only ref I've been able to find was "(All skinwalkers) have the same random starting age, aging effects, and random height and weight as a human." in blood of the moon.

ARG covers 37 out of 92 (92 includes the heritages as well).

Thanks


Thrown weapons count as ranged, so which mod gets added to the attack roll, STR or DEX? or both?
Never had the issue come up before. I know damage gets the STR mod.


Is their a master list somewhere of all creatures defined by their class levels? I was trying to draw up a list of theoretically playable characters, but it's starting to feel less like Pathfinder and more like Pokemon (the list is getting pretty long, and I'm pretty sure I haven't yet "caught them all")

Thanks.


Hi

I remember seeing a review of some system, somewhere - not even sure if it was a d20 system - in which weapon damage increased with level. So if a first level a weapon did 1d8 damage, at higher levels it might do 2d8 or 3d8. Maybe there were also +1s or +2s in there somewhere. I can't remember.

Does anyone have any idea what I'm talking about, and what system this might be?


Specifically, roll a 17, get +1 to damage, roll an 18, get +2 to damage, roll a 19, get a minor effect like distract, move past, or knock back, roll a 20 get a major effect like disarm, stun, and impair. Roll a 1 something bad happens.

Is this unbalanced? How far away from the normal CMB-CMD system would it pull things?


Has anyone tried using Numenera's special rolls to replace CMB, CMD, and critical hits in Pathfinder?


Has anyone compared pathfinder and 5e creatures (bestiary entries)? Are they at all inter-compatible?


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I wanted to see what Pathfinder money would feel like in the hand in real life, so I researched and went and got one. Only a copper piece, unfortunately. Silver, Gold, and Platinum are a bit beyond my budget.

I started with the standard weight of 50 per pound. This comes out to 9.0718474 grams. I looked for some rarer coins (there is notably a couple India coins that weigh 9.07 grams) Research started on Wikipedia and ended up in the 2013 standard catelogue of world coins.

The closest coin I could find at the local coin collectors shop weighed in at 9.000 grams, was 92% copper, 6% aluminum, and 2% nickel - close to perfect for 1 cp. 9.000 grams is 99.2% of the target weight - a pound of them would be 50.4 coins - so close as to make little difference.

Even better, it is a common coin - some of you might even have some in your pockets right now. The Australian 1 dollar coin, an almost perfect fit for a physical Copper Piece. I bought one, and its nice to have around to give a feel for transactions.

All values of coins are the same weight, just different sizes. A Silver Piece would be only slightly smaller. Gold and Platinum pieces could be the same diameter and half the thickness.


Lizardfolk, serpentfolk, troglodytes, nagji - did I miss any of the non-draconic lizardlike humanoids in Pathfinder products?


I'm thinking of finally tying all the locations in my campaign together with an overall hexmap, instead of fudging it like I have been. (keeping PCs on planned roads). I'm looking at changing the pathfinder hex scale from 12 miles corner to corner to 14 miles corner to corner. my reasons explained by someone else.

This would add about 35 square miles to each hex, from 93.5 miles to 127.3 miles. How should I change hex exploration time?


opinion poll: What is the height and weight range of Nymphs, Lampads, and Dryads?
(without the poll). How do you picture them? Somewhere between 4 and 8 feet (definition of size medium) somehow isn't all that helpful. Thanks.


Awhile back, somebody put up a downloadable list of all the languages mentioned in bestiary entries. I think there were 81 of them. I'm having trouble finding them again....can someone please point me in the right direction?


Ok, so the advanced race guide is fine with Large PCs.....but why? It seems like in every other version of rpgs people see it as a really really bad idea.


Whatever happened to Throne of Night from Fire Mountain Games? Weren't they supposed to come out with a half-a-dozen part adventure path, one a month or so?


Using common sense, what's the difference between a Ref save and CMD? In one, you are dodging area of effect or such like, and in the other you are dodging trips and shoves and such like. Aren't you doing the same thing then? From a common sense viewpoint, not neccessarily from a rules perspective, why are there two separate things for ref saves and CMD?


Under statistics in Bestiary entries, there is something called Base atk. Is that BAB or something else? How is it used? Thanks


Is there any general advice people can give me on using characters from a level-less system fighting the monsters of pathfinder? I've been puzzled about this for quite awhile now. Thanks.


I seem to remember something like the Salamander, a snake with arms, no legs. Haven't been able to find it though. Anyone have an idea of where I might have seen it published? Or am I misremembering again?


This situation came up in our game - an outsider, a Yamah Azata to be precise, is supposed to stop being an outsider, and start being a natural creature of some sort. How would this work?

Thanks


I'm thinking of combining a few of the planes in my game. At least First world combined with Elysium, and the Material plane replacing the Boneyard as the neutral plane.

What parts of the rules is this going to affect? Am I messing everything up by doing this?

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