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Golarion has many human ethnicities inspired by, well, our human ethnicities. When a player wants to play someone based on a real world ethnicity, there's usually a good suggestion, or two, of a Golarion ethnicity that might be a good fit for their character concept, at least in the parts of the world that have already been detailed.
So, my question: If a player wants to play the Golarion equivalent equivalent of Jewish people, what ethnicity might work? Keleshite? Adding to the conundrum (at least in my mind) is that there is a crater of an ocean right where Israel would be on the Inner Sea map.
Vic Wertz wrote:
That's......pretty impressive. Any chance of being able to see some of those descriptions?
My bad. Haven't lived in the western hemisphere for a very long time. My point was, they don't sound like people I meet all the time from all over the world, they sound like people whose ancestors might have come from other places, but who are now acculturated.
Not sure if I've responded to this post or not. Here are the entries I would most like to see in Bestiary 5:
Why should they be excluded just because they are core races? I realize that there are some human pirates and whatnot, but no basic, general, entry has been done yet.
So, what to do about it? I'm certainly not going back to AD&D; I like the Pathfinder core classes, the fixes. Nor am I buying the beginner box. My thoughts: simplify the game again as much as possible.
Re-write the DM screen, changing what you like, borrowing from other sources. Warning: lots of math involved (took me forever, but I'm glad I did).
James Jacobs wrote:
I am so glad to hear this! I was afraid that everything was going to be mythic from here on out.
Matthew Downie wrote:
Because Pathfinder has squeezing rules that allow large PCs to go through doors?
The posts I found (talking about 3.5, and 4e) were concerned more about the unbalancing effect of extra reach, use of large size weapons, and bursts centered on the character affecting more enemies.
In real life? Nope. I've had power, and I don't like who it makes me become. The only tempting part for me would be the chance to watch what really happened way back in history.
In character, any character, though.....absolutely yes. Sign me up for 20 levels plus mythic plus whatever else I could weasel out of it.
Have you checked out Cerulean Seas 3rd party supplements?
Sorry, not my thread. James' thread.
I have travelled extensively and have met and gotten to know people from a variety of different backgrounds and cultures. One thing I really like about Golarion is how you guys try to include everyone in a non-racist way. So, question: What are the inspirations for the Mauxi people? Ethiopian, or someone else? And what does it mean that they have ash-grey skin - I don't think I've ever come across someone with ash-grey skin?
Adam Daigle wrote:
Infinite universes tend to have extra space just laying around.
True, but that infinity has, so far, been divided up in a specific way. I realize that squeezing new stuff in is done easily enough, but a new official pantheon needs to fit in the established cosmology somehow, or that cosmology needs to be scrapped, or at least tweaked to account for the new arrivals. The only unassigned "empty space", cosmologically speaking, might be the space beyond the Abyss in the outer sphere....and that doesn't quite fit. So......which sub-infinities are the new gods going to be officially assigned to? Outer planes are now double-booked? A new outer plane (or several) just for them? Or they just live out in the Osirion desert somewhere?
Using common sense, what's the difference between a Ref save and CMD? In one, you are dodging area of effect or such like, and in the other you are dodging trips and shoves and such like. Aren't you doing the same thing then? From a common sense viewpoint, not neccessarily from a rules perspective, why are there two separate things for ref saves and CMD?
Yes, that is the creature's Base Attack Bonus, which has the same meaning as a PC's BAB. It affects several things, most of which are irrelevant if you're just using the monster as written. (For example, what feats it qualifies for.)
Interesting...so it only really matters if you are trying to make it into a specific, memorable NPC, or beef it up? Are there other parts of the bestiary entries that are only relevant if you're doing something special with it rather than using it as written?
if your going to be changing some of them how much of the epicrpg is left ?
I think it's doable with a minimum of tweaking on the epicrpg side.I know that I'm going to have to find something to replace BAB in order for them to have a strong enough attack to take on pathfinder monsters. What else would I have to pay particular attention to, especially things that make, as stated by Pupsocket:
monster stats are based on an insane degree of character advancement.
note: started with pathfinder, dissatisfied with some of the mechanics, hence the borrowing from another system. I love the variety and beauty of PF monsters. I'd rather tweak a rule or three in epic system, than lose the beasts, as close to as written as possible, from PF.
d&d monster stats are based on an insane degree of character advancement. If you use them in other systems, you're honestly better off porting the concepts and reinventing the stats.
Thinking of doing it the other way around. Reinventing the stats on PC attack and damage to match Pathfinder beasties. I'm finding it's tougher than it looks, so looking to see what kind of warnings about specific things that must be addressed you all might have.
What would happen if I just got rid of Pharasma's audience hall altogether, and the rivers of souls in the Astral naturally flowed towards the proper planes by themselves? Psychopomps don't actually need her hall, I would guess. Fighting might be a bit increased over questionable souls, since there would be no fight-free zone to advocate for them.