What would happen if I just got rid of Pharasma's audience hall altogether, and the rivers of souls in the Astral naturally flowed towards the proper planes by themselves? Psychopomps don't actually need her hall, I would guess. Fighting might be a bit increased over questionable souls, since there would be no fight-free zone to advocate for them.
I'm considering combining a few games, and wanted to know how that might affect my game.
First, thinking of combining the First World with Elysium. Azata are fey-like anyway, and it feels right to me.
Second, thinking of making the Prime Material, or whatever we call it in Pathfinder, the Plane of True Neutrality. All the other alignment-planes are competing for it.
Would love to get some opinions on what this might change or mess up. Thanks.
Sorry, just not seeing it. Looks much more cartoonish to me.
@Mikaze: Alluria "Good God". Nice. Definitely going to give it a look.
I realized that one of the most important things for me for a monster entry is that it have beautiful, vivid artwork, so I can visualize what the creature would really look like if I met it in the woods somewhere.
Pathfinder products do really good at this (except for their early stuff). I've been looking for 3pp stuff that would fill some of the gaps in the ranges of monsters available, but still have the same quality of beautiful artwork. It looks like Alluria's Beasts of the Boundless Blue might be worth checking out in this regard. Does anyone know what other 3pp bestiaries have monsters that leap off the page?
What is the Formian artwork like? Specifically, do they have humanoid-looking heads, or ant-looking heads?
Is there a limit on time travel for time dragons (i.e. could they travel to the beginning of time or the end of time)?
What kind of social (living in groups) humanoids/monstrous humanoids are there? (i.e., human, orc, serpentfolk, grippli, drow, derro....)
Alexander Augunas wrote:
Forget stat blocks - a list of names of included creatures would be wonderful.
Or both this and a sourcebook on the two worlds.
Don't fall for it! The demon lord of false hope is trying to trick you! If you pronounce his name correctly, he will appear!
From The Great Beyond:
Is this being superseded with the B4 then? Dare I hope for an updated cosmology sourcebook?
My mailmen and your mailmen must know each other! For just one example out of many, a relative once sent me 2 one-pound bags of m&ms by post, and one of them was OPENED and EATEN by either post office people or customs people, all but 2 or 3.
Ooooo, I completely forgot about Kech! Much better ape man. Thanks.
Yeah, I realize the whole magic/science thing is a YMMV thing. I'm playing around with the sweep of geological history again and seeing what I can come up with - This time around I started with the assumption that humans must have a common origin with orcs and elves, although elves and orcs would probably be more distant from each other. So far its been enjoyable.
Since the 4th Bestiary is coming out soon, and would make the job that much harder, I went through the sourcebooks, APs, modules, and counted up the creatures that have an actual entry. *drum roll*
The bestiaries (and human ethnicities) are my favorite part(s) of pathfinder. Compared to other rpg products, I feel they have as much depth but much more breadth and variety.
If someone else has already done this and come up with a different number, would like to hear it as well.
I've been wordbuilding and tweaking mechanics recently, and am trying to round out a set of elemental dwarves. Google searches mentioned that in 3.0, there was an article on seafaring dwarves that included water planetouched dwarves. They said that it was in Dragon 383, but that can't be right.
I've been looking for this for hours now. Can someone help pls?
For those multiverses in which outer planes are supposed to be infinite in extent, what happens if you keep going up into the sky, or keep going down into the earth? I've heard 3 answers, that you can't because you will stick at a certain depth or altitude, that it goes on forever, and that you will fall out of the plane and end up in a different plane. Is there a 4th answer?
Thanks for the explanations and warnings.
@Nav: great explanations, thanks. We're houseruling no natural armor, and low light vision, as well as Ptolus-style -2 Int.
@Dragon: Great warnings for people who are interested in playing Centaurs, and good balance imho for some of their stats. If you play a Centaur, you might get left behind if you get stuck at the wrong time.
Background: My group and I got together a bunch of races we wanted to see as PCs in our local game, or at least to be options as PCs. Some are Pathfinder, some brought over from 3.x. Most of them are fairly easy to figure out, but really running into trouble figuring out what the Centaur is all about.
Ok, so, four questions:
28 rp for a Centaur - how unbalanced is that going to be next to a 24 rp Svrfneblin?
How does it make any kind of sense to give Centaurs darkvision? (I understand that all monstrous humanoids have darkvision, but it still doesn't make sense to me)
What is this natural armor that Centaurs are supposed to have? Do horses have really thick skin or something?
All of the stat adding: +4str, +2dex, +2con, +2wis. I'm not sure - did I read that right?
Thanks for any help you can give. I've researched what people have done online, but still find myself baffled.