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Guang's page

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James Jacobs wrote:
Morain wrote:
James Jacobs wrote:
Guang wrote:
Are draconic creatures reptiles? Synapsids? What?
Neither. They're dragons.

What about the Nimbus Bow from STAP that has this text line "Against reptilian monsters (including dragons), it deals an dextra 1d6 of electricity damage"?

I don't think even reptiles have "reptile" written in their stat block in the bestiaries, they are listed as animals. So I would think any scaled creature that even remotely can be assosiated with reptiles should count as one.

"Reptilian creature" is not the same as "reptile."

Um, yeah, it kind of is. There is a feline creature hiding under my bed right now. Whether it has four legs, 2 legs and can speak, or a hundred legs like a centipede, it is still a feline.

Or "mammalian creatures" are the same as "mammals", to put it a different way. I accept that dragons and, say, lizardfolk, are treated separately for rules reasons, but from a fluff perspective it really sounds like you're splitting hairs on this one. Either they are reptilian or they are not. Egg laying, cold-blooded, scales, I dunno, something like that.


James Jacobs wrote:
Guang wrote:
Are draconic creatures reptiles? Synapsids? What?
Neither. They're dragons.

So as different from reptiles as mammals or amphibians, their own class of creature?


Are draconic creatures reptiles? Synapsids? What?


Hi James

Human origin question: We now have humans on Golarion, Akiton, Androffa, and Earth according to official Paizo material. How are these groups related? Which came first? Which is considered the original humans, if any? How did the human diaspora come about?

Or, to put it another way - Will later episodes of the Iron Gods adventure path show the relationship of the Androffans either to Golarion or to Earth?


Farastu wrote:


For example, spells. I love the concept of magic, but the classes drive me nuts, because, a lot of people, even if they can play any other class just fine, and don't bog down combat with a fighter, barbarian, or other magic free or magic light class, will take forever digging through spells, trying to figure...

I'm looking into replacing PF spells in my game with spells from another system for this very reason, and because I need a spell system that is more inherently interesting. I find myself skipping new spell sections when reading through new PF books.

Simplification by cutting and pasting between systems.


I checked Numenera's rules again. Looks like rolling a nat 19 is supposed to reduce difficulty by 3 for a round, and rolling a nat 20 is supposed to reduce difficulty by 3 for the rest of the encounter. A lot of GM/player negotiation involved, looks like. So no tripping dragons, but maybe something else that lowers AC by 3 or increases attack by 3.

I think it could work, but needs an active thinking GM instead of just autotrip or auto whatever on the roll.

Maybe the high roll represents an opening in the fight created by the player's dazzling moves, giving him enough time to kick or shove or what have you.


Blackstorm wrote:


1. I wonder. You want to get something like "roll high, do stuff" without limitations?

I think this is the key for me as to whether this mechanic can/should be borrowed. Somehow need to slap a scaling penalty on it, a very heavy penalty in some cases (like to trip a dragon).


Blakmane wrote:
Suddenly, swarms of low level critters become perma-stun death machines!

Wouldn't they already be ultra-crit death machines though?


wraithstrike wrote:
It can cause problems and cause immersion issues for some. Why woyld you want to do this?

Why?

1. Saw it in Numenera rules and it looked cool.
2. To cut down on math.
3. CMB and CMD seem to be used very infrequently. More trips, holds, pushes, disarms, etc, would make combat more interesting.

Why not?
1. Seems almost too easy. (You roll a 20. Would you like to trip the dragon?)
2. An itchy feeling in the back of my mind that maybe it'll mess up more than it fixes, and I should go ask someone to be sure.

What kind of problems are you referring to?


If I'm understanding correctly the way it was explained, I think it's an automatic bonus in the same way a crit would be. You attack, and if you roll a 20, you get to trip them as well as damage them. Not sure how defending against a trip would work though.


Specifically, roll a 17, get +1 to damage, roll an 18, get +2 to damage, roll a 19, get a minor effect like distract, move past, or knock back, roll a 20 get a major effect like disarm, stun, and impair. Roll a 1 something bad happens.

Is this unbalanced? How far away from the normal CMB-CMD system would it pull things?


Or maybe someone can explain to me what makes it a terrible idea, if that's the case?


DM - Voice of the Voiceless wrote:
thejeff wrote:
Especially when players have a strong tendency to glom onto the weird bits from one part of the setting and drag them off to use in other parts where they don't fit so well.

I'd argue that makes the world more realistic rather than less. And I say that as a western expatriate living in SE Asia. I am a weird bit from another part of the setting... and I don't fit so well... which is awesome.

Contrast makes a world shine.

I second this.

Partially because my own situation is extremely similar. Our own world is full of contradictions and unbelievable, unimaginable things. Societies borrowing little pieces from each other while remaining distinct.


Specifically, roll a 17, get +1 to damage, roll an 18, get +2 to damage, roll a 19, get a minor effect like distract, move past, or knock back, roll a 20 get a major effect like disarm, stun, and impair.

Anyway, would be interested in hearing how it worked out if you've tried it. Doing some rules tinkering.


Has anyone tried using Numenera's special rolls to replace CMB, CMD, and critical hits in Pathfinder?


Bob of Westgate wrote:
I guess the question is, with Pathfinder, why would you want to play 5E at all?

I'm trying to see how easy it would be to borrow combat rules from 5e to use against unmodified PF monsters, supplementing or replacing the relevant PF rule.

(original poster)


Has anyone compared pathfinder and 5e creatures (bestiary entries)? Are they at all inter-compatible?


NZ 2 dollar coin weighs in at 10 grams, which would be 45.4 coins per pound, or 110% of the target weight. It is also aluminum/bronze, which I think would make it larger than a copper coin of the same weight. Lots of coins come within 10% like that, but I was looking for something a little more exact.

Not that it really matters, of course. Using imagination or m&ms would work just as well as finding a real-life cp


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I wanted to see what Pathfinder money would feel like in the hand in real life, so I researched and went and got one. Only a copper piece, unfortunately. Silver, Gold, and Platinum are a bit beyond my budget.

I started with the standard weight of 50 per pound. This comes out to 9.0718474 grams. I looked for some rarer coins (there is notably a couple India coins that weigh 9.07 grams) Research started on Wikipedia and ended up in the 2013 standard catelogue of world coins.

The closest coin I could find at the local coin collectors shop weighed in at 9.000 grams, was 92% copper, 6% aluminum, and 2% nickel - close to perfect for 1 cp. 9.000 grams is 99.2% of the target weight - a pound of them would be 50.4 coins - so close as to make little difference.

Even better, it is a common coin - some of you might even have some in your pockets right now. The Australian 1 dollar coin, an almost perfect fit for a physical Copper Piece. I bought one, and its nice to have around to give a feel for transactions.

All values of coins are the same weight, just different sizes. A Silver Piece would be only slightly smaller. Gold and Platinum pieces could be the same diameter and half the thickness.


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This wouldn't work for me. I'm a total chocoholic. "Let's go to the plane of shadow. That must be where he's hiding the dark chocolate"


Lincoln Hills wrote:
I think those are the only ones in PF. Of course, if you range back into the mists of time, you'll encounter firenewts, pterafolk (no, seriously!), saurials, ophidians, muckdwellers, sarkrath... it's a squamous smorgasbord!

I knew there was a reason my subconscious was bugging me about this question. I assumed that PF had ported pretty much everything that wasn't IP over. Guess not. Any others?

MrSin wrote:
Vishkanya are sexy snake people with poison abilities.

I guess they do have scales in the description - they always seemed odd for the sake of being odd to me. People desperately trying to be mysterious.


I always thought of Kobolds as being vaguely draconic


Lizardfolk, serpentfolk, troglodytes, nagji - did I miss any of the non-draconic lizardlike humanoids in Pathfinder products?


It would be great if i didn't need to change the chart. I was just concerned that it would lessen the realism somehow if I didn't. Never really explored an outdoors area like that so no frame of reference.


I'm especially wondering about the parts of the exploration chart that would normally take one day's exploration......help pls?


Lincoln Hills wrote:
I've also got one homebrew world that eliminated the implicit racism entirely, but you'd be surprised how many things that changes about game play. :)

Like what?


I'm thinking of finally tying all the locations in my campaign together with an overall hexmap, instead of fudging it like I have been. (keeping PCs on planned roads). I'm looking at changing the pathfinder hex scale from 12 miles corner to corner to 14 miles corner to corner. my reasons explained by someone else.

This would add about 35 square miles to each hex, from 93.5 miles to 127.3 miles. How should I change hex exploration time?


It seems to me that it makes sense that there are 2 first world languages. The good, or "Seelee" would speak Sylvan, and the bad, or "Unseelee" would speak Aklo. Not exactly what the books say, but I think I like it that way. Maybe you will too.


opinion poll: What is the height and weight range of Nymphs, Lampads, and Dryads?
(without the poll). How do you picture them? Somewhere between 4 and 8 feet (definition of size medium) somehow isn't all that helpful. Thanks.


Golarion has many human ethnicities inspired by, well, our human ethnicities. When a player wants to play someone based on a real world ethnicity, there's usually a good suggestion, or two, of a Golarion ethnicity that might be a good fit for their character concept, at least in the parts of the world that have already been detailed.

So, my question: If a player wants to play the Golarion equivalent equivalent of Jewish people, what ethnicity might work? Keleshite? Adding to the conundrum (at least in my mind) is that there is a crater of an ocean right where Israel would be on the Inner Sea map.


Vic Wertz wrote:
Guang wrote:
...they sound like people whose ancestors might have come from other places, but who are now acculturated.
That's what we were shooting for! We provided Big Finish with descriptions of the accents we wanted for each of the characters, based on where they're from and how well they are likely to have assimilated accents from living in other places. Take the three members of the Kaijitsu family: Ameiko, her brother Tsuto, and their father Lonjiku. Each has an accent appropriate for their Tian heritage, with Ameiko having adapted more readily to her current surroundings than her more traditional father.

That's......pretty impressive. Any chance of being able to see some of those descriptions?


Bob790 wrote:
Guang wrote:
They all sound like they live in the US to me, plus a couple vaguely british. (except the goblin of course.) Ah, well, I guess hiring people that actually live in different countries would be hard to do.
All the actors live in the UK. As do the production company.

My bad. Haven't lived in the western hemisphere for a very long time. My point was, they don't sound like people I meet all the time from all over the world, they sound like people whose ancestors might have come from other places, but who are now acculturated.


You find yourself tied up in front of a camera, reading a confession of your crimes as heavily armed masked men watch.

I wish nothing would go wrong ever again.


Not sure if I've responded to this post or not. Here are the entries I would most like to see in Bestiary 5:
Dwarf
Elf
Gnome
Half-Elf
Halfling
Half-Orc
Human

Why should they be excluded just because they are core races? I realize that there are some human pirates and whatnot, but no basic, general, entry has been done yet.


They all sound like they live in the US to me, plus a couple vaguely british. (except the goblin of course.) Ah, well, I guess hiring people that actually live in different countries would be hard to do.


Touc wrote:
So, what to do about it? I'm certainly not going back to AD&D; I like the Pathfinder core classes, the fixes. Nor am I buying the beginner box. My thoughts: simplify the game again as much as possible.

Re-write the DM screen, changing what you like, borrowing from other sources. Warning: lots of math involved (took me forever, but I'm glad I did).


James Jacobs wrote:
Joseph Davis wrote:
Seriously hoping this one is Mythic, cuz you know, it feels appropriate.
A few of the NPCs will probably utilize some Mythic rules, but the AP is for non-mythic PCs.

I am so glad to hear this! I was afraid that everything was going to be mythic from here on out.


Thanks!


Awhile back, somebody put up a downloadable list of all the languages mentioned in bestiary entries. I think there were 81 of them. I'm having trouble finding them again....can someone please point me in the right direction?


Basically I'm looking at a multi-racial city, and considering whether letting players play a character with a bit of giant blood would be appropriate.


Shadowborn wrote:


Also, rickety bridges, tight tunnels, mounts, beds at inns, and various other in-game situations modeled for Medium characters can be inconvenient to downright dangerous.

Could you tell me more about rickety bridges and tight tunnels?


Matthew Downie wrote:
Because Pathfinder has squeezing rules that allow large PCs to go through doors?

The posts I found (talking about 3.5, and 4e) were concerned more about the unbalancing effect of extra reach, use of large size weapons, and bursts centered on the character affecting more enemies.


In real life? Nope. I've had power, and I don't like who it makes me become. The only tempting part for me would be the chance to watch what really happened way back in history.

In character, any character, though.....absolutely yes. Sign me up for 20 levels plus mythic plus whatever else I could weasel out of it.


Ok, so the advanced race guide is fine with Large PCs.....but why? It seems like in every other version of rpgs people see it as a really really bad idea.


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zerzix wrote:

Hey James,

My home campaign revolves around the Inner Sea and Isle of Kortos mainly. (Sorry if this has been asked before or maybe covered in a product already out?) Any idea of the more frequent underwater sea life near the Isle?

Is there a larger population of one creature versus another and/or is the area warm enough to see certain water creatures like sharks, orcas, giant octopuss, sea drakes, grindylows, devilfish, aquatic elves, cecaelias, gillmen, locathahs, merfolk, sahuagin?

Have you checked out Cerulean Seas 3rd party supplements?

Sorry, not my thread. James' thread.


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I'm interested in how he'll be able to pull it off.

"Sir! We just received word! The Epsilon colony was overrun by an unknown alien attacker - 300 years ago!"


Hi James

I have travelled extensively and have met and gotten to know people from a variety of different backgrounds and cultures. One thing I really like about Golarion is how you guys try to include everyone in a non-racist way. So, question: What are the inspirations for the Mauxi people? Ethiopian, or someone else? And what does it mean that they have ash-grey skin - I don't think I've ever come across someone with ash-grey skin?
Thanks


Adam Daigle wrote:
Infinite universes tend to have extra space just laying around.

True, but that infinity has, so far, been divided up in a specific way. I realize that squeezing new stuff in is done easily enough, but a new official pantheon needs to fit in the established cosmology somehow, or that cosmology needs to be scrapped, or at least tweaked to account for the new arrivals. The only unassigned "empty space", cosmologically speaking, might be the space beyond the Abyss in the outer sphere....and that doesn't quite fit. So......which sub-infinities are the new gods going to be officially assigned to? Outer planes are now double-booked? A new outer plane (or several) just for them? Or they just live out in the Osirion desert somewhere?


How does the addition of these gods affect the standard golarion cosmology? Each of the Ancient Osirions get their own fiefdom on the appropriate outer plane or what?


Thanks. Sounds like a year and a half would be a good estimate for completion of the whole path.

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