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I remember seeing a review of some system, somewhere - not even sure if it was a d20 system - in which weapon damage increased with level. So if a first level a weapon did 1d8 damage, at higher levels it might do 2d8 or 3d8. Maybe there were also +1s or +2s in there somewhere. I can't remember.
Does anyone have any idea what I'm talking about, and what system this might be?
Steve Geddes wrote:
What would happen if you ran Paizo AP's monsters Pathfinder style, unconverted, but the rest of the rules were Swords and Wizardry? Would there be a big power level difference between PCs and Monsters?
James Jacobs wrote:
Um, yeah, it kind of is. There is a feline creature hiding under my bed right now. Whether it has four legs, 2 legs and can speak, or a hundred legs like a centipede, it is still a feline.
Or "mammalian creatures" are the same as "mammals", to put it a different way. I accept that dragons and, say, lizardfolk, are treated separately for rules reasons, but from a fluff perspective it really sounds like you're splitting hairs on this one. Either they are reptilian or they are not. Egg laying, cold-blooded, scales, I dunno, something like that.
Human origin question: We now have humans on Golarion, Akiton, Androffa, and Earth according to official Paizo material. How are these groups related? Which came first? Which is considered the original humans, if any? How did the human diaspora come about?
Or, to put it another way - Will later episodes of the Iron Gods adventure path show the relationship of the Androffans either to Golarion or to Earth?
I'm looking into replacing PF spells in my game with spells from another system for this very reason, and because I need a spell system that is more inherently interesting. I find myself skipping new spell sections when reading through new PF books.
Simplification by cutting and pasting between systems.
I checked Numenera's rules again. Looks like rolling a nat 19 is supposed to reduce difficulty by 3 for a round, and rolling a nat 20 is supposed to reduce difficulty by 3 for the rest of the encounter. A lot of GM/player negotiation involved, looks like. So no tripping dragons, but maybe something else that lowers AC by 3 or increases attack by 3.
I think it could work, but needs an active thinking GM instead of just autotrip or auto whatever on the roll.
Maybe the high roll represents an opening in the fight created by the player's dazzling moves, giving him enough time to kick or shove or what have you.
It can cause problems and cause immersion issues for some. Why woyld you want to do this?
Why?1. Saw it in Numenera rules and it looked cool.
2. To cut down on math.
3. CMB and CMD seem to be used very infrequently. More trips, holds, pushes, disarms, etc, would make combat more interesting.
What kind of problems are you referring to?
Specifically, roll a 17, get +1 to damage, roll an 18, get +2 to damage, roll a 19, get a minor effect like distract, move past, or knock back, roll a 20 get a major effect like disarm, stun, and impair. Roll a 1 something bad happens.
Is this unbalanced? How far away from the normal CMB-CMD system would it pull things?
DM - Voice of the Voiceless wrote:
I second this.Partially because my own situation is extremely similar. Our own world is full of contradictions and unbelievable, unimaginable things. Societies borrowing little pieces from each other while remaining distinct.
Specifically, roll a 17, get +1 to damage, roll an 18, get +2 to damage, roll a 19, get a minor effect like distract, move past, or knock back, roll a 20 get a major effect like disarm, stun, and impair.
Anyway, would be interested in hearing how it worked out if you've tried it. Doing some rules tinkering.
NZ 2 dollar coin weighs in at 10 grams, which would be 45.4 coins per pound, or 110% of the target weight. It is also aluminum/bronze, which I think would make it larger than a copper coin of the same weight. Lots of coins come within 10% like that, but I was looking for something a little more exact.
Not that it really matters, of course. Using imagination or m&ms would work just as well as finding a real-life cp
I wanted to see what Pathfinder money would feel like in the hand in real life, so I researched and went and got one. Only a copper piece, unfortunately. Silver, Gold, and Platinum are a bit beyond my budget.
I started with the standard weight of 50 per pound. This comes out to 9.0718474 grams. I looked for some rarer coins (there is notably a couple India coins that weigh 9.07 grams) Research started on Wikipedia and ended up in the 2013 standard catelogue of world coins.
The closest coin I could find at the local coin collectors shop weighed in at 9.000 grams, was 92% copper, 6% aluminum, and 2% nickel - close to perfect for 1 cp. 9.000 grams is 99.2% of the target weight - a pound of them would be 50.4 coins - so close as to make little difference.
Even better, it is a common coin - some of you might even have some in your pockets right now. The Australian 1 dollar coin, an almost perfect fit for a physical Copper Piece. I bought one, and its nice to have around to give a feel for transactions.
All values of coins are the same weight, just different sizes. A Silver Piece would be only slightly smaller. Gold and Platinum pieces could be the same diameter and half the thickness.
Lincoln Hills wrote:
I think those are the only ones in PF. Of course, if you range back into the mists of time, you'll encounter firenewts, pterafolk (no, seriously!), saurials, ophidians, muckdwellers, sarkrath... it's a squamous smorgasbord!
I knew there was a reason my subconscious was bugging me about this question. I assumed that PF had ported pretty much everything that wasn't IP over. Guess not. Any others?
Vishkanya are sexy snake people with poison abilities.
I guess they do have scales in the description - they always seemed odd for the sake of being odd to me. People desperately trying to be mysterious.
I'm thinking of finally tying all the locations in my campaign together with an overall hexmap, instead of fudging it like I have been. (keeping PCs on planned roads). I'm looking at changing the pathfinder hex scale from 12 miles corner to corner to 14 miles corner to corner. my reasons explained by someone else.
This would add about 35 square miles to each hex, from 93.5 miles to 127.3 miles. How should I change hex exploration time?
Golarion has many human ethnicities inspired by, well, our human ethnicities. When a player wants to play someone based on a real world ethnicity, there's usually a good suggestion, or two, of a Golarion ethnicity that might be a good fit for their character concept, at least in the parts of the world that have already been detailed.
So, my question: If a player wants to play the Golarion equivalent equivalent of Jewish people, what ethnicity might work? Keleshite? Adding to the conundrum (at least in my mind) is that there is a crater of an ocean right where Israel would be on the Inner Sea map.
Vic Wertz wrote:
That's......pretty impressive. Any chance of being able to see some of those descriptions?
My bad. Haven't lived in the western hemisphere for a very long time. My point was, they don't sound like people I meet all the time from all over the world, they sound like people whose ancestors might have come from other places, but who are now acculturated.
Not sure if I've responded to this post or not. Here are the entries I would most like to see in Bestiary 5:
Why should they be excluded just because they are core races? I realize that there are some human pirates and whatnot, but no basic, general, entry has been done yet.
So, what to do about it? I'm certainly not going back to AD&D; I like the Pathfinder core classes, the fixes. Nor am I buying the beginner box. My thoughts: simplify the game again as much as possible.
Re-write the DM screen, changing what you like, borrowing from other sources. Warning: lots of math involved (took me forever, but I'm glad I did).
James Jacobs wrote:
I am so glad to hear this! I was afraid that everything was going to be mythic from here on out.
Matthew Downie wrote:
Because Pathfinder has squeezing rules that allow large PCs to go through doors?
The posts I found (talking about 3.5, and 4e) were concerned more about the unbalancing effect of extra reach, use of large size weapons, and bursts centered on the character affecting more enemies.
In real life? Nope. I've had power, and I don't like who it makes me become. The only tempting part for me would be the chance to watch what really happened way back in history.
In character, any character, though.....absolutely yes. Sign me up for 20 levels plus mythic plus whatever else I could weasel out of it.
Have you checked out Cerulean Seas 3rd party supplements?
Sorry, not my thread. James' thread.
I have travelled extensively and have met and gotten to know people from a variety of different backgrounds and cultures. One thing I really like about Golarion is how you guys try to include everyone in a non-racist way. So, question: What are the inspirations for the Mauxi people? Ethiopian, or someone else? And what does it mean that they have ash-grey skin - I don't think I've ever come across someone with ash-grey skin?
Adam Daigle wrote:
Infinite universes tend to have extra space just laying around.
True, but that infinity has, so far, been divided up in a specific way. I realize that squeezing new stuff in is done easily enough, but a new official pantheon needs to fit in the established cosmology somehow, or that cosmology needs to be scrapped, or at least tweaked to account for the new arrivals. The only unassigned "empty space", cosmologically speaking, might be the space beyond the Abyss in the outer sphere....and that doesn't quite fit. So......which sub-infinities are the new gods going to be officially assigned to? Outer planes are now double-booked? A new outer plane (or several) just for them? Or they just live out in the Osirion desert somewhere?