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Hungry Are the Dead follows Revenge of the Kobold King and is meant for 6th-level characters. Carnival of Tears takes place in Falcon's Hollow, but doesn't quite fit neatly in with the other four modules. It starts at 5th level like Revenge of the Kobold King. Crown of the Kobold King > Revenge of the Kobold King > Hungry Are the Dead is the progression, and Carnival of Tears could fit either before or after Revenge. This is a character I created for another Carrion Crown game that didn't get far. The intent was to work him towards the Eldritch Knight prestige class.
Stefan Christenel Luca:
Male human fighter 1
AC 17, touch 11, flat-footed 15
Speed 30 ft
STR 16, DEX 13, CON 14, INT 15, WIS 8, CHA 12
Equipment heavy flail, chainmail, backpack, bedroll, crowbar, grappling hook, hemp rope (50 ft), waterskin Character 1 feat: Combat Expertise
Bluff +6 (1 rank + 3 class + 1 CHA + 1 trait)
2.9 gp
... Black eyes peer from behind a darkly featured, unshaven and unkempt face. The tall, heavy-set man stands in attendance for the reading of Professor Lorrimor's last testament and will, but his mind is somewhere else. How in the nine hells did he end up here? Stefan Christinel Luca was a gifted student, doing well in school while being raised by his mother. At his mother's wish, he left his home and started at an academy at the expense of a wealthy couple, but by that time he was sick of schooling and quickly dropped out. Despite putting in little effort in his studies at the academy, Stefan continued to learn on his own the ways of underground exploration, both by gathering reading material on the subject, and by selling himself as a mercenary for underground expeditions. It seems so recently that the large man accompanied Professor Lorrimor on one of these underground expeditions. He had heard the call for capable, competent bodyguards for a scholar's exploration of a cavernous dungeon, and he was quick to make known his availability. During this venture, the large warrior became fascinated with the professor - the man's intelligence, and the man's neverending quest to increase his understanding of the world, despite the professor's already vast knowledge. At some point, Stefan gathered the courage to approach Petros Lorrimor and try to impress the professor with his own knowledge of spelunking, underground denizens, and the like. He was outclassed by the scholar, but Stefan didn't care, as he was eager to hear as much as he could. By the end of the expedition, he had befriended the professor, and thanks to Petros Lorrimor, Stefan was inspired to expand his own repetoire of knowledge. Perhaps that's why it was such a shock to himself when he had been told by an associate of the professor that Lorrimor was dead, and adding to that surprise, that Stefan himself was named in Professor Lorrimor's will. Ironicdisaster wrote: Not all Paladins have to be paragons of virtue. Yes they do. Quote: ...paladins seek not just to spread divine justice but to embody the teachings of the virtuous deities they serve. Quote: A paladin who ceases to be lawful good, who willfully commits an evil act, or who violates the code of conduct loses all paladin spells and class features (including the service of the paladin's mount, but not weapon, armor, and shield proficiencies).
I have a character with a weapon that's covered with grease per the Grease spell, and I'm not sure how many times the character can attempt to pick up a dropped weapon in a round. Let's say at the beginning of the round, the character is wielding the weapon and fails a reflex save, dropping the weapon. The character uses a move action to pick up the weapon, but fails a save again, losing control of the weapon a second time. Can the character then use a second move action in the same round to try to pick up the weapon again, making it possible to drop the weapon a third time in one round? For those interested, post your concepts here, and I'll decide which characters to take within a week. I'll start April 20th, and that'll be the deadline for finished character sheets. I'd like to add one more character to the current party, which is made up of the following: Druid, Ranger/Rogue, Fighter, Wizard. The character would start at 2nd level, core classes only. If I get multiple offers to join, I'll be picking the character that I think best rounds out the party. The new character may not be introduced into the game for a week or two or more. You're in if you alter your character according to the following: Quote: Character creation: level 1, 20-point buy, 2 traits, max gold for your class. Available traits are those listed on: 1) paizo.com/traits2) Falcon's Hollow campaign traits on page 54 of Wayfinder #2 3) the list of home-rule traits at the beginning of this thread. I've been considering lowering the PrC requirements for characters in my games, and I'd like to know what others think about or have experienced with this, especially in regards to the PrCs with spellcasting levels. Specifically, I'm considering lowering the requirements so that each PrC can be taken four levels earlier than official rules allow. Do you think this would be game-breaking, or has something like this been game-breaking in your experience?
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