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About Gryne SkystoneBackground:
The allure of Air has called to Gryne Skystone since he was a child. He always had a unique connection to finding forced air fractures in stone and the origin of drafts within the mines. It wasn't until he began to mature that he felt the calling to the surface world. His willingness to volunteer for caravans making trips to the surface were used as research into the Air above the surface. He felt free out there and began to show subtle manipulations of the wind and other elements around him. His brother teased that his lanky build was punishment for this connection to the air(Cha-8).
During a routine trip, his caravan was attacked by Orc bandits. Gryne still learning where his abilities were coming from let loose with an elemental storm of wind and lightning killing the Orc's and saving all but one of his fellow Dwarves. Upon return to his home, he was greeted with skepticism and hesitation. It was decided that his abilities were better served above the Dwarven sanctuary, living in exile for following the ways of the Air rather than the Earth.
Appearance:
Lanky for a Dwarf. 'nuff said Defenses/Saves:
Armor Class - 17
Touch AC - 12 Flat Footed - 15 +4 Dodge AC against Giants Fortitude - +3
Offense:
Melee - +2
Ranged - +3 +1 atk against Orcs & Goblins CMB - +2 Skills:
Knowledge Arcana - +4
Knowledge Nature - +4 Knowledge Planes - +4 Perception - +8 Sense Motive - +9 Spellcraft - +4 Survival - +8 Air Domain:
Lightning Arc
Obscurring Mist Abilities:
Judgement-1/day
Monster Lore Spells Known:
Lvl 0:
Detect Magic Read Magic Create Water Light Lvl 1:
Feats/Traits:
TRAITS
Loyalty - +1 on saves against enchantments Touched By The Sky - Stabilize a dying creature with a touch FEATS
Weapons/Armor:
Masterwork Darkwood Composite Longbow of +2 Strength - +1 atk / 1d8+SM(2) / x3 / 110 ft / Piercing Masterwork Dwarven Longhammer (whistling) - +1 atk / 2d6+SM(2) / x3 / Bludgeoning/Whistling Arrows (40) Blunt Arrows (20) Cold Iron Arrows (20) Caltrops (5) Scale Mail - +5 AC Hot Weather Outfit Equipment:
Dungeoneering kit (PFSFG) 15 gp: 2 candles, chalk, a hammer and 4 pitons, 50 ft. of hemp rope, a hooded lantern with 5 flasks of oil, 2 sacks, 2 torches, and 4 tindertwigs.
Pathfinder's kit (PFSFG) 12 gp: a backpack, a bedroll, a belt pouch, a clay mug, a dagger, 2 fishhooks, flint and steel, a sewing needle, a signal whistle, 50 ft. of string, 50 ft. of thread, a waterskin, a week's worth of trail rations, and a whetstone. Subtotal: 27 gp Additional Items:
Resources:
Gold (48)
Silver (3) Arrows (40)
Caltrops (5)
Trail Rations (20)
Campaign Notes:
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