Harsk

Gryne Skystone's page

435 posts. Organized Play character for jtfoto.


Full Name

Gryne Skystone

Race

Dwarf

Classes/Levels

Inquisitor/2 - | HP 18/18 | AC 18 | T 12 | FF 16 |SR 7| CMD 14 | Fort +4 | Ref +3 | Will +7 | Init +6 | Perc +9 | Sense Motive +9 // Wand CLW - 44

Gender

Male

Size

4'3", 136 lbs.

Age

48

Special Abilities

Air Domain

Alignment

Chaotic Good

Deity

Shelyn

Languages

Dwarven, Common

Occupation

Mercenary

Homepage URL

PFS number - 39578 -1

Strength 14
Dexterity 14
Constitution 12
Intelligence 10
Wisdom 18
Charisma 8

About Gryne Skystone

Background:
The allure of Air has called to Gryne Skystone since he was a child. He always had a unique connection to finding forced air fractures in stone and the origin of drafts within the mines. It wasn't until he began to mature that he felt the calling to the surface world. His willingness to volunteer for caravans making trips to the surface were used as research into the Air above the surface. He felt free out there and began to show subtle manipulations of the wind and other elements around him. His brother teased that his lanky build was punishment for this connection to the air(Cha-8).

During a routine trip, his caravan was attacked by Orc bandits. Gryne still learning where his abilities were coming from let loose with an elemental storm of wind and lightning killing the Orc's and saving all but one of his fellow Dwarves. Upon return to his home, he was greeted with skepticism and hesitation. It was decided that his abilities were better served above the Dwarven sanctuary, living in exile for following the ways of the Air rather than the Earth.
Gryne vowed to return to his family a hero to be proud of.


Appearance:
Lanky for a Dwarf. 'nuff said

Defenses/Saves:
Armor Class - 18
Touch AC - 12
Flat Footed - 16
+4 Dodge AC against Giants

Fortitude - +4
Reflex - +3
Will - +7
+1 against enchantments
Magic Resistant - 5+lvl = 7 Spell Resistance
CMD - +15
+4 to CMD against Bull Rush or Trip


Offense:
Melee - +3
Ranged - +4
+1 atk against Orcs & Goblins
CMB - +3

Skills:
Acrobatics - +3
Knowledge Arcana - +4
Knowledge Nature - +4
Knowledge Planes - +4
Perception - +9
Profession:Merc - +9
Sense Motive - +9
Spellcraft - +4
Stealth - +6
Survival - +8
Use Magic Device - +5

Air Domain:
Lightning Arc
Obscurring Mist

Abilities:
Judgement-1/day
Monster Lore

Spells Known:
Lvl 0:
Acid Splash - 1d3 acid damage
Detect Magic
Read Magic
Create Water
Light

Lvl 1:
Ear Piercing Scream
Shield of Faith
Divine Favor
Cure Light Wounds - 1d8+1/lvl


Feats/Traits:
TRAITS
Loyalty - +1 on saves against enchantments
Touched By The Sky - Stabilize a dying creature with a touch

FEATS
Point Blank Shot


Weapons/Armor:

Masterwork Darkwood Composite Longbow of +2 Strength - +1 atk / 1d8+SM(2) / x3 / 110 ft / Piercing
Masterwork Dwarven Longhammer (whistling) - +1 atk / 2d6+SM(2) / x3 / Bludgeoning/Whistling
Arrows (40)
Blunt Arrows (20)
Cold Iron Arrows (20)
Caltrops (5)
Masterwork +1 Agile Breastplate - +6 AC
Smoked Goggles
Cleats
Hot Weather Outfit

Equipment:
Dungeoneering kit (PFSFG) 15 gp: 2 candles, chalk, a hammer and 4 pitons, 50 ft. of hemp rope, a hooded lantern with 5 flasks of oil, 2 sacks, 2 torches, and 4 tindertwigs.
Pathfinder's kit (PFSFG) 12 gp: a backpack, a bedroll, a belt pouch, a clay mug, a dagger, 2 fishhooks, flint and steel, a sewing needle, a signal whistle, 50 ft. of string, 50 ft. of thread, a waterskin, a week's worth of trail rations, and a whetstone.
Subtotal: 27 gp

Additional Items:
Wooden Holy Symbol of Shelyn
Winter Blanket
Trail Rations (20)
Grappling Hook
Iron Spike (10)
Waterskin (2)
Map/Scroll Case (2)
Key Wax
Journal
Ink & Ink Pen


Resources:
Gold (1238)
Silver (3)

Arrows (40)
Blunt Arrows (20)
Cold Iron Arrows (20)

Gourd of Firebreathing - 15ft cone of fire, 2d6 (We be Goblins Too item)
Alchemist's Fire (5)

Caltrops (5)
Iron Spikes (10)
Manacles (5)

Trail Rations (20)
Potion of Cure Light Wounds (2)


Campaign Notes: