Mogmurch

Gruzjmal's page

Goblin Squad Member. Organized Play Member. 7 posts. No reviews. No lists. No wishlists.


RSS


I have been running Pathfinder games for a while now and was just recently looking into how to run a low-magic pseudo-realistic game. I think that this E6 system fixes a lot of the problems that I run into when world building or running very long epic campaigns. I find that world building for a system that allows people to reach 20th (or even 10th) level gets rather muddy if you are trying to make it gritty and realistic.

As for the amount of experience for advancement. Does 10,000 XP per epic feat advancement after 6th level seems to be a good number. The original E6 rules say 5,000 xp, but that was built for 3.5 Ed. Any opinions on that? ... I realize that it is probably somewhat arbitrary and that you can always award more or less experience as a GM to help things progress at the speed you want. Just curious what other people are using.


I have been running Pathfinder games for a while now and was just recently looking into how to run a low-magic pseudo-realistic game. I think that this E6 system fixes a lot of the problems that I run into when world building or running very long epic campaigns. I find that world building for a system that allows people to reach 20th (or even 10th) level gets rather muddy if you are trying to make it gritty and realistic.

Anyway, I've read several posts and I think I'm going to try using Eyolf's last list of feats as a basis. I'm currently running two RAW pathfinder games, so it will be a little while before I get around to playtesting this, but I am excited by the ideas so far.

I do have a suggestion about the Skill Beyond Your Years feat. It seems like it would make sense to give the character 1 skill point to invest in the skill when they take that feat. That way they are not taking a feat that has no effect initially. It just seems like when you aren't getting anything except feats for advancement, the feat should give you some sort of bonus right away.

As for the amount of experience for advancement. I'm seeing 10,000 XP per feat seems to be a good number. The original E6 rules say 5,000 xp, but that was built for 3.5 Ed. Any opinions on that? ... I realize that it is probably somewhat arbitrary and that you can always award more or less experience as a GM to help things progress at the speed you want. Just curious what other people are using.

Goblin Squad Member

By that logic no one should be able to play elves, dwarves, gnomes, or any other non-human race either. They all have lore that suggests they would behave in a certain way. There will always be people that do not role-play their character appropriately based on that lore. That just can't be helped in an MMO setting unless you implement some way of penalizing characters for not playing in character. That will never happen because everyone should be allowed to play their characters how they choose.

I still don't see any good reason not to make monster races playable, and I certainly don't see why goblins would be any exception to that. Paizo has clearly made an effort to make goblins and other monsters playable in Pathfinder, so why wouldn't they be playable in Pathfinder Online?

Goblin Squad Member

I agree with Lord of Elder Days that any race can be played poorly - at least when it comes to roleplaying ... and there will always be "bizarre freaks" of dwarves, halflings, or any other races on an MMO as far as role-playing is concerned. I always found poorly role-played elves particularly hard to swallow, but that's just me.

I think it would be interesting to see monster factions or settlements with goblin, orc, hobgoblin, gnoll, kobald, and other playable monster races. I think it would add a lot of depth to the game and it would be fun for the people that are interested in playing those races.

As someone who has DM'd games for many years, I personally think it would be a lot of fun to play a crafty goblin, kobald, or some other monster race. I also think it would be completely reasonable to make those races drastically tend toward an evil alignment. You could force people to start out as evil and give them a way to slowly change your alignment over time toward neutral or good. It would probably be very difficult to achieve, and yes, some other players might just attack you onsite even once you manage to become neutral or good.

I don't see what harm it could do to the game though to allow monsters as playable races. I think it would just add to the open play feel that Goblin Works seems to be going for with Pathfinder Online. It would allow people to build monster settlements and guilds, which I think would be very interesting to see. It would also add a lot of depth to the monster races, instead of just having them be mindless monsters to slay.

Goblin Squad Member

I for one would very much like to see a playable goblin race. Part of what caught my interest in the concept of the game was being able to play monster races in addition to the usual playable races.

Goblin Squad Member

This sounds like an excellent system for critical hits. I look forward to seeing it has been implemented.

Goblin Squad Member

Go-go-Goblin Squad!