Gruzjmal |
I have been running Pathfinder games for a while now and was just recently looking into how to run a low-magic pseudo-realistic game. I think that this E6 system fixes a lot of the problems that I run into when world building or running very long epic campaigns. I find that world building for a system that allows people to reach 20th (or even 10th) level gets rather muddy if you are trying to make it gritty and realistic.
As for the amount of experience for advancement. Does 10,000 XP per epic feat advancement after 6th level seems to be a good number. The original E6 rules say 5,000 xp, but that was built for 3.5 Ed. Any opinions on that? ... I realize that it is probably somewhat arbitrary and that you can always award more or less experience as a GM to help things progress at the speed you want. Just curious what other people are using.