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Primal Companion Hunter

Gruune Ironfist's page

12 posts. Alias of Dragonborn3.


Sphere Summoner








Lawful Neutral




Common, Orc

Homepage URL

"One day we shall rule the skies. I have seen it."

About Gruune Ironfist

Grunne Ironfist, Skycaller
Male Half-Orc Summoner 1
Lawful Neutral Medium Humanoid(Orc)
Init +1; Senses Perception +3
AC 14, touch 11, flat-footed 13 [1 Dex, Studded Leather Armor]
hp 10 (1 HD; 1d8+2)
Fort +2, Ref +1, Will +2
Speed 30 ft.
Melee Boar/Tribal Spear, +3[To Hit] (1d8+4/x2) | Feat +[To Hit] (Damage/Crit Range)
Melee Dagger +3[To Hit] (1d4+3/19-20/x2) | Feat +[To Hit] (Damage/Crit Range)
Ranged Sling, +1[To Hit] (1d4+3/x2, 50ft range) | Feat +[To Hit] (Damage/Crit Range)
Special Attacks None

Caster Level 1; MSB 1; MSD 12; Concentration +3
Tradition (None); CAM Charisma
Spell Points 3
Conjuration - CL 1; DC 13; Duration 1 minute/level; Range Adjacent square; Talents Summon, Draconic Creature(form, 1d8/2 levels lightning, line)(Eidolon), Lingering Companion(Form)(Eidolon), Additional Limbs(Tail)(Eidolon),;
Weather - CL 1; DC 13; Duration Concentration, or 1 minute/level if a spell point is spent; Range Medium(100ft +10ft per level; Talents None
- Ability Type Control Weather(Wind), Control Weather(Cold), Control Weather(Heat), Control Weather(Precipitation)
Drawbacks Magical Signs(a transparent draconic creature overlaid on him or rising up into the sky). Focus Casting(tribal spear)

Str 16, Dex 13, Con 14, Int 10, Wis 10, Cha 14
Base Atk +0; CMB +3; CMD 14
Feats Mounted Combat(Lv1)
Traits Crisis of Faith. Pioneer(Survival)
Adventuring Skills Ride* +5, Survival* +2, Sense Motive* +1
Background Skills Handle Animal* +6, Craft(leather)* +4
Skills marked with an asterisk(*) have ranks in them.
Languages Common, Orc
SQ +2 Strength, Dragon Sight, Orc Blood, Bestial, Chain Fighter, +1 Skill Point,
Other Gear 2 Daggers, 10 sling bullets, Whestone, Backpack, 3 days of rations, 3 days of horse feed,
Special Abilities
Casting: The sphere summoner may combine spheres and talents to create magical effects. The sphere summoner is considered a Mid-Caster and uses Charisma as his casting ability modifier. (Note: All casters gain 2 bonus talents and may select a casting tradition the first time they gain the casting class feature.)

This replaces the spells class feature.

Spell Pool: The sphere summoner gains a small reservoir of energy he can call on to create truly wondrous effects, called a spell pool. This pool contains a number of spell points equal to his level + her Charisma modifier (minimum: 1). This pool replenishes once per day after roughly 8 hours of rest.

Magic Talents: A sphere summoner gains a magic talent every time he gains a caster level. This does not stack with caster levels gained from other sources.

Eidolon: A sphere summoner gains the Conjuration sphere as a bonus sphere at 1st level, and uses his class level as his caster level for this sphere. This stacks normally with caster levels gained from other sources.

In addition, the sphere summoner must designate one of his companions as his ‘eidolon’. An eidolon is a companion with which the summoner possesses a unique connection, and many of his class features and abilities directly affect this particular companion.

Summon Mastery (Su): The sphere summoner gains a bonus magic talent drawn from the Conjuration sphere at 1st level and every odd level thereafter.

This replaces Summon Monster I, II, III, IV, V, VI, VII, VIII, IX, and Gate.

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