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Krun Thuul

Grunk Bigfix's page

85 posts. Alias of TheHairyAvenger.

Full Name

Grunk Bigfix


HP 28 | AC 18 | T 18 | FF 10 | CMD 18 | F +4 | R +4 | W +0 | Init +1 | Per +3


Lawful Neutral


Common, Orcish, Dwarven

Strength 18
Dexterity 13
Constitution 12
Intelligence 12
Wisdom 8
Charisma 8

About Grunk Bigfix

Grunk was young when his clans only raiding ships engine fizzled and broke. Having a higher intelligence than many orcs he knew that the secret to mechanics was to simply ‘hit it’, in doing so he started up the engine and was hailed as Grunk Bigfix, until the clan lost interest and went to pillage and raid neighbouring planets.

He began fixing odds and ends for his clan but wanting and craving the recognition he deserved for his ingeniousness he headed off for the nearest town. He found it hard to rustle up any clients till a Dwarven mining ship landed in need of repair. He stomped aboard and began to ‘work’ much to the Dwarves angry protests until in amazement they see that he has worked a miracle, it is fixed.

Grunk travelled on that ship till he grew bored and tired of the day to day toll. Hearing of the FEF academy he decided to enrol, his unprecedented strength and somewhat ‘unique’ intimidation techniques allowed him to graduate as the Chief Operations Officer.

Now he hopes to find adventure and maybe a hammer or two.

Grunk stands at 6ft 7 inches and is characterised by his gargantuan strength. Green skin and black unwavering eyes are enough to intimidate many. Unlike many of his kind he is fiercely loyal to those he trusts and respects however like many of his kind he is quick to anger.

The only thing that Grunk truly prides himself on is his long shiny white tusks.

Name: Orcroc
Size: Small Planet
Diameter: 4, 879 km
Population: 5, 451
Inhabit: Majority Orc, Minority Dwarf
Weather: Blistering heat during the day. Freezing cold at night. Sandstorms commonly ravage the landscape.

Grunk’s home world is in the ‘back alley’ of space. It’s a smouldering wreck of a planet, with a single desert covering the majority of the world. Small clans of Orcs have set up shanty towns around the few remaining oasis’s, these serve as centres for Orc raiders to return to with their spoils and hire whatever they can buy. A small number of other races and ships land but these are normally treated with hostility although a strange alliance was created between the Orc’s and few Dwarves who lived there. The Orc’s provide protection while the Dwarves mined and the Dwarves set up shelter areas within the rock to shelter those from the shrieking storms that inhabit the world and a share of the food that is delivered.

Character Sheet: Martial Hero/3

Racial Traits:
Darkvision (60ft)
Light Sensitivity

HP and Saves:
HP: 28/28
Fort: +4
Ref: +4
Will: 0


Climb: +8 (1 Rank)
Craft(Ships): +6 (2 Rank)
Craft(Alchemy): +7 (3 Rank)
Disable Device: +5 (1 Rank)
Intimidate: +5 (3 Rank)
Knowledge Engineering: +5 (1 Rank)
Knowledge Local: +5 (1 Rank)
Perception: +3 (1 Rank)
Profession (COO): +3 (1 Rank)
Use Technology: +5 (1 Rank)

Not Class
Acrobatics: +1
Appraise: +1
Bluff: -1
Diplomacy: -1
Disguise: -1
Escape Artist: +1
Fly: +1
Heal: -1
Perform: -1
Ride: +1
Sense Motive: -1
Stealth: +1
Survival: -1
Swim: +4
Pilot: +1

Armour and Attack:
AC: 18
Touch: 18
Flat-Foot: 10

Melee Bonus: +7
Power Fist: 2d10+4, x4

Ranged Bonus: +4
Spitfire: 2d4, x3, 10ft, Magazine(15)
Bomb: 1d6+1, 20 ft, 2 per day. Splash.

CMB: +7
CMD: +18

Feats and Traits:
Rough and Ready (Trait)
Power Attack(Feat)

Special Abilities:
Rage: 9 rounds/day

Equipment, 0 credits, 35.5lbs:
Power Fist
Spitfire (15)

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