|GrumpyMel Goblin Squad Member|
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One of the issues why speed/manuver/range is such an overpowering advantage is that holding a position doesn't count for squat.
If I were designing PFO....
- Heavy Armor + Shield in a defensive stance, in cover, in a perpaired position should be pretty impervious to ranged attacks of either the mundane (e.g. bows) or magical variety. You could fire at them all day and pretty much not ever do enough damage to bring them down.
- Holding certain strategic positions should really, really matter. It should matter ALOT more then getting some random kill out in the middle of nowhere.
- The job ranged should play is to lock down the manuverability and the ability to defend against MELEE attack of heavy infantry. Heavy infantry's job is to hold and defend a position. They work together to provide combined arms. You use Ranged to supress fire from you opponents ranged and allow your melee infantry to act offensively. You use Ranged to fix your enemies heavy infantry in position and hamper thier ability to defend against your melee. You use your heavy melee to hold a fixed position or to drive the enemies heavy melee from thiers.
Light fast ranged can't take or hold territory by itself (unless facing similar light fast ranged) but it can keep itself from being engaged by slower, heavier melee... unless it encounters them at close range and is not perpaired for it.