|GrumpyMel Goblin Squad Member|
|4 people marked this as a favorite.|
- When I was recruited to TEO (then the Great Legionaires) I was under the impression that our mission was primarly to defend players, particularly new players from RANDOM PLAYER KILLERS and GRIEFERS.... I was not under the impression that our mission was to defend every settlement in the game from settlement vs settlement PvP (i.e. what the Dev's designed as a core function of the game). Had I been informed of this, I likely would not have joined....because I would have no interest in trying to nullify a core design principle of PFO... I simply would be playing another game... not that I mind entirely PVE games, but this wasn't advertised as one.
- It would be presumptious of TEO or any organization to negotiate on behalf of OTHER organizations who have not granted TEO thier consent to act as proxy for them. I would be rather upset if my leadership did this. The fact that not every organization will be included in a diplomatic agreement should not preculde TEO or any organization from negotiating diplomatic treaties with other entities, even ones to (gasp) our advantage.
- I was unaware of our leadership, or anyone elses of pointing a target at anyone else.... a NAP is simply that, a mutual agreement NOT to engage in agression against certain specific targets... it is NOT an Offensive Alliance. That is an entirely different animal.
- I am unaware that our leadership has sought to preclude ANY group or organization from participating in this or any other negotation. If they fail to do so...that's simply thier own choice.
- Advantageous diplomatic agreements are part of the way PFO was intended to be played, as is settlement warfare, as indeed is banditry. I have never had a problem with how UNC or GOL have intended to play the game (though I may have expressed some disagreement over specific design mechanics with some of thier membership)..... as nothing in the past or present has indicated that they intend to engage in RPKing or GRIEFing of players or any purposefull attempt to wreck thier play experience. My impression of TEO's current goal is to generaly provide a relatively safe haven for those players who don't want to be exposed to constant PvP... I see nothing in the proposed agreement that would weaken that goal. Speaking only as a member, not an officer.... we aren't out to play as some server or world wide "police force" and prevent ANY act of agression or conflict from happening... indeed that would be preventing other parties from enjoying thier play time, as well as be entirely unachievable..... we are simply trying to provide a place where people can pursue the play style then enjoy most with less risk of that style being disrupted then in some other settlements that aren't focused on that goal.