|GrumpyMel Goblin Squad Member|
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I've always found that D&D (and by extension Pathfinder) rulesets were pretty sub-standard from a mechanical standpoint ("fighting words" I'm sure on this forum). Their real advantage is that they are so common that everyone and thier brother is familiar with them (kinda like McDonalds) so it's really easy to put together a game/campaign for people without needing to get everyone to invest in in learning an entirely different ruleset.
When playing with my regular group of friends/gaming group, when I used to do that on a regular basis, we almost never used D&D rulesets. It's easy enough mechanicaly to have a player in a TableTop game designate thier facing...even with longer rounds where they could turn around there would still be a "I'm trying to concentrate the majority of my attention here"....if they are concentrating the majority of thier attention against the opponent that could do them the most damage if they don't, that's called "good tactics" not an exploit... it does leave them open for the other opponent to exploit if positioned properly... ymmv.