|
|||||||||||||||||||||||
|
About GrumblejackParchment 1 Info:
Armed with medium size cudgel Parchment 2 Info:
Armed with Improvised Heavy Flail GM Notes:
Grumblejack the Ogre Male ogre NE Large humanoid (giant) Init –1; Senses darkvision 60 ft., low-light vision; Perception +2 DEFENSE AC 13, touch 8, flat-footed 13 (–1 Dex, +5 natural, –1 size) hp 30 (4d8+12) currently at 12 Fort +6, Ref +0, Will +3 OFFENSE Speed 30 ft. (40 ft. base) Melee unarmed smash +6 (1d6+3) (provokes an attack of opportunity) Space 10 ft.; Reach 10 ft. TACTICS During Combat If given the chance to hurt someone (especially guards), Grumblejack takes it. Intelligent for an ogre but still not brilliant, Grumblejack has a very simple plan in a fight – hit it until it stops moving. Morale In Branderscar, Grumblejack has nothing to lose. He fights to the death. STATISTICS Str 21 (17 due to poison), Dex 8, Con 15, Int 10, Wis 10, Cha 9 Base Atk +3; CMB +9; CMD 18 Feats Iron Will, Toughness Skills Climb +7, Knowledge (nature) +2, Perception +2, Stealth -1, Swim +3 Languages Common, Giant |
||||||||||||||||||||||||||||||||||||||||||||
|