|Grolloc Star Voter Season 6, Dedicated Voter Season 7, Dedicated Voter Season 8, Dedicated Voter Season 9|
Thanks to everyone providing feedback, and those providing enough votes to get through the culls. I am just getting over Superstar funk, because while I really liked my item, I love my half finished map.
I know I forgot to properly reference Opening Volley, and missed the encoding of italics for the construction spells (darn you open office and your one-button ease of formatting!) There may be a few other minor edit differences between this last open office paste and the final submission, but I think it's very close to what was submitted.
Blood Volley Blade
Aura moderate transmutation; CL 10th
Slot none; Price 22,320 gp; Weight 1 lb.
This twisted triple edged +1 Returning Dagger always glistens as blood continually trickles down the grooves between the blades. This thin stream of blood pools near the tip but never drips off. While wielding this weapon a creature is considered to have the Opening Volley feat. On a successful thrown hit a blood volley blade does not return, but lodges in the body of its target and deals 1d4 points of bleed damage. If the bleed condition is removed by a successful heal check or magical healing effect applied before the thrower's next turn the dagger returns to the owners square as normal. While the bleed condition from a blood volley blade is in effect an attacker can retrieve the dagger from the victim's body with a successful steal combat maneuver that does not provoke an attack of opportunity. Removing a blood volley blade in this way deals 1d4+1 damage and transforms the dagger into a +1 throwing rapier for 10 rounds. If the blood volley blade hits while thrown in its rapier form, it deals its damage and then transforms back into its dagger form.
Requirements Craft Magic Arms and Armors, bleed, major creation, telekinesis ; Cost 11,106 gp