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Phantom Slayers' Gloves
Aura Moderate Divination; CL 9th
Slot hands; Price 12,000 gp; Weight ---
This set of three black leather gloves with silver knuckles aid in destroying disquieted spirits of the undead. Multiple creatures may wear parts of this set, but if any of the gloves are more than 300 feet from another they become inert for 24 hours. Phantom slayer's gloves may be worn on any appendage which can hold a weapon. The third glove may also be worn on a Hand of the Glory, Hand of the Mage, or Hand of Stone without affecting those items functions.
If a single black glove is used to wield a one-handed manufactured weapon, those attacks are treated as magic. Damage delivered by these weapons to incorporeal targets is rolled twice taking the better of the results.
If two gloves are worn by the same being they turn gray, the knuckles tarnishing to a dull copper. In addition to the black glove effects, if wielding a ghost touch, force weapon, or using the ghost rager rage power, increase the critical threat range and multiplier of the weapon by 1. Once per round the wearer of two gray phantom slayers' gloves may roll concealment miss chances twice, taking the best result. These effects functions for any manufactured weapons.
If all three gloves are worn by the same being the gloves turn white with golden knuckles. In addition to the black and gray effects, the wearer can cause the gloves to glow with a nimbus of light as the cleric sun domain power using the wearers character level as her effective cleric level. While the nimbus is active the wearer is also protected by a death ward.
Requirements Craft Wondrous Item, plane shift, true seeing; Cost 6,000 gp