Idea so far:
Darkmoon Vale area with Cheliax/Aspis Consortium attempting to draw the Eagle Knights away from disrupting so much of the slave trade. I'm thinking that the Consortium is having a bit of a break with House Thrune over the recent rebellion and by using clockworks keep both Cheliax and Andoran guessing at the real purpose.
Modules currently planned:
Hollow's Last Hope
Crown of the Kobold King
I plan to adjust those to add some clockwork to the modules, specifically suggest that the disease was added by clockworks. I'm amusing myself with the idea of clockwork kobolds in the lower levels.
Siege of Durgam's Folly.
It's full of clockwork and fits in quite well with the location.
Beyond that I am looking for possible modules to work in for the higher levels.
I know I am probably way off canon here, but my players will never see it coming.. and that is kinda the point.