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Groggie's page

55 posts. 3 reviews. No lists. No wishlists.

1 person marked this as a favorite.
Bob_Loblaw wrote:
leo1925 wrote:

@3.5 Loyalist

Why skeletons?
Iirc the only ones that can use combat maneuvers at range are the fighters who have the archer archetype.
Possibly the DR. Archers are not as effective against skeletons.

That would be my guess. DR from skeletons can shut down lower level characters' ranged attacks.

A little higher level specific critter is a cloaker or mimic. They will be on the characters up close and personal. The characters will be investigating the 'objects' when the critters spring on them.

A little more tough would be a will-o'-wisp. Wisps can cause problems for an unprepared party. High initiative and AC and invisible.

Aberrations look cool for this purpose.

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HeHateMe wrote:

Worst PC ever: In an old 2E D&D game, a friend of mine played a Thief (back then, Rogues were called Thieves) colorfully named "The Barfing Bandit"......

Your story had me in tears. This is the funniest thing I've read in a very long time.

1 person marked this as a favorite.
Vic Wertz wrote:
We do not currently have any concrete plans regarding a separate miniatures game. Is that something you'd like to see?

I'd like a Pathfinder-ish mass battles game rule set. I like to field the 250 skeletons, 200 zombies, etc. I own on occasion and it would be nice to have streamlined rules that are some what in tune with the RPG rules. I'm probably in the minority but I come from a wargaming background and really like a good war scene now and again. It would be handy to have rules for large scale battles.

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